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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Fire Emblem 3: Monsho No Nazo | |
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DukeNukem007

Shyguy
Level: 13

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Since: 07-08-05
From: Quahog, RI

Since last post: 18 days
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Posted on 08-11-05 10:29 AM Link | Quote
The first 24-mega cartridge for the SNES--I know that rom hacking giants Neil Corlett and Gideon Zhi had been working on translations and even cracked the title screen graphics, but their projects haven't gained much traction lately. (I'd help them with the Japanese if I had more language experience...I had 2 quarters but I've learned that's not enough :-P )

Anyone else interested in hacking other stuff? The graphics could use somewhat of a facelift. As I suspected (since they're both Nintendo-made games from about the same time) it shares an LZ format with Super Metroid for map and graphics data (Lunar Compress #4.)

28A00-2BA00= some graphics
2EA00-2FA00= 2bpp font
50500-56000= looks like some map formations
98200-9C200 = some weapon gfx
A0200-A2800 = some 2bpp Japanese characters
A2A00-A5200 = some 4bpp stuff
B8200-E8200 = lots of animated tiles swapped on the fly
E8200-10DE00 = lots of compressed background gfx
130200-131800 = a tile formation
138200-17C200 = lots of compressed character sprites with unknown headers (?) in between
17C200-180200 = ??? looks like some kind of map formation
180200-1D0200 = looks like mostly sound/music data
1D0200-250000 = looks like mostly compressed maps/actor data/other junk
25C400-25E400 = a map, linear 8bpp
260200-262800 = fonts, 2bpp
264000-2B8400 = lots of compressed gfx/maps
2C0200-2CE920 = fonts, 2bpp
2D0200-2D4880 = sprites
2D8200-2E0200 = more compressed gfx
2E0200-2E2000 = some more 2bpp fonts
2E8200-eof = more compressed gfx

There is a LOT of open space--lots of half-empty banks--so lots of room for changing stuff.
Celice

Keese
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Since: 06-08-05
From: Oroville, CA

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Posted on 08-12-05 12:47 AM Link | Quote
Nice to see data for such a good game. Not much else to say though; good job.
DukeNukem007

Shyguy
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Since: 07-08-05
From: Quahog, RI

Since last post: 18 days
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Posted on 08-12-05 01:05 AM Link | Quote
Originally posted by Celice
Nice to see data for such a good game. Not much else to say though; good job.


Thanks, although it really only takes a few minutes to look through a ROM if you know what you're doing, and I get the feeling that Neill and AGTP are already several steps ahead in that aspect.

Like I said, if they want any help changing things or making hacks, I'm just trying to spark some interest and look into things a little myself.
Celice

Keese
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Posted on 08-12-05 07:11 AM Link | Quote
A board I go to would love you if you happened to of come across anything like level data. I'd help, but don't have enough time sadly
DukeNukem007

Shyguy
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Since: 07-08-05
From: Quahog, RI

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Posted on 08-12-05 07:45 AM Link | Quote
Tell them to try this with the Lunar Compress package:

sniff fireem~1.smc 110200 130200 102 4 0
Gideon Zhi

Red Tektite
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Since: 04-02-05

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Posted on 08-12-05 07:56 AM Link | Quote
The project has stagnated largely due to the lack of available translation resources. I've recently been in contact with a guy who goes by udonsoba on IRC, lives in Japan, is fairly fluent in the language, and is interested in doing some scripts, so I've sent him the Monsho no Nazo stuff. That's about as much as I can say right now though.

I've currently got the first fifteen chapters of Book 1 translated and inserted (although not at all polished), but that doesn't include any of the nondialogue stuff, the opening prophecy, or the history scrolls before levels.
DukeNukem007

Shyguy
Level: 13

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Since: 07-08-05
From: Quahog, RI

Since last post: 18 days
Last activity: 12 hours
Posted on 08-12-05 09:24 AM Link | Quote
Originally posted by Gideon Zhi
The project has stagnated largely due to the lack of available translation resources. I've recently been in contact with a guy who goes by udonsoba on IRC, lives in Japan, is fairly fluent in the language, and is interested in doing some scripts, so I've sent him the Monsho no Nazo stuff. That's about as much as I can say right now though.

I've currently got the first fifteen chapters of Book 1 translated and inserted (although not at all polished), but that doesn't include any of the nondialogue stuff, the opening prophecy, or the history scrolls before levels.


Thanks for the update.

Hey, completely off-topic but how is your Madara translation going? My reference to "2 quarters of Japanese not being enough" was a direct reference to how I tried to help you on that project and couldn't figure out much of anything (yeah that was me. :-P )
Gideon Zhi

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Posted on 08-12-05 01:10 PM Link | Quote
Similarly, but without the recent offer of translation aid :p
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