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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Universe TMP - Demo Release! | |
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SoNotNormal

Fuzzy
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Since: 07-01-05
From: Canada, eh?

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Posted on 08-12-05 07:41 AM Link | Quote
Sorry

Oh by the way, in Mythril Mines 1, I wouldn't put the goal point so close to where you start - the player could easily keep on getting 100 points and get unlimited bonus games . . which ends up in unlimited lives - now imagine that on the SNES - the land without save states - the game would be too easy.
Forte.EXE

Buzzy Beetle
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Posted on 08-12-05 08:33 AM Link | Quote
Yeah, it's finished on the final release one. It's supposed to be an easy "normal" exit.... the secret, well.... you'll have to go the opposite way for the secret. But don't try that in the demo.
SoNotNormal

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Posted on 08-12-05 08:32 PM Link | Quote
LOL too late - can you say big pointless wall in the way? I looked for that BG on the Ice Board, couldn't find it, which offends me, but I'll keep looking. Good job on your demo too, it looks great so far, other then the problems I mentioned, it's great - especially Botanical Gardens
ExKeeper

Bullet Bill
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From: Riiight ^

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Posted on 08-13-05 06:17 PM Link | Quote
Originally posted by SoNotNormal
Well, I got to Mythril Mines 2, looks like thats where you stopped. . . and CURSE YOU!!! I WANT THAT BG!! I WANT THAT BG!!! ARRRRRGH HULK ATTACK!!



Did you rip that BG yourself? It's got - waterfalls, animated, and everything? I tried getting it, but mine wouldn't animate
I ripped I think (I was the only one who could rip it) it is at the ice board
Chaos Force

Panser
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Posted on 08-13-05 11:27 PM Link | Quote
Maybe its just me, but the thread seems to be lacking screenshots. I don't like downloading something that I have no idea what it looks like....
Forte.EXE

Buzzy Beetle
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Posted on 10-18-05 08:45 AM Link | Quote
Well... I know its a bump from page four I think... but... some screens from the full version that's still being worked on.... how long as it been since I released that demo? Three peices of eye candy.


~Forte Shrine~ Respect the artwork please, thanks. Took awhile to match the colors perfectly just by looking at the image. The EXE 5 version (seen on the left of the image) is unfinished but it'll be in a few seconds here on my computer. Since the last one had alot (look for it at the ExGFX thread, final page of the thread), and the only way of fitting it all in was by extreme ASM hacking... I decided just two was enough. Be grateful in the final release that I...

(Cosmo: Dr. Rip Studwell.... I mean Forte.EXE) ... will help you in your quest in only two apperances with some "help". Heh heh heh...


New Star World... the "pressed" switches are the new Star Road teleporters. Reason why is our Main Baddie for the game's series switched the classic Star Roads with technology... I'll have to rethink that part later. The ruins seen below in the pic is Ancient City (FF7 reference), and the Bowser cave is where Wario stores all his treasure, unlocked of course...


Well... not the best Inter-Dimensional Warship you've seen in the Shadow Realm... but I use what I can with some edited GFX. Its the back view of the ship. The front is not accessible, unless you use inter-warp holes. I have some open suggestions of three other worm holes to another level, as one is occupyed with Metroid Prime. All I need is: What favorite game series should I use that's popular in today's changing game industry.

That's all... for some reason, when I take screenshots with the ZSNES, it doesn't save the png images to the specified folder so I snapped them using

[Ctrl]

[Print Scrn]
[SysRq]

combo on Lunar Magic. So whatcha think so far guys? Yeah... once the full version is finally finished and released, I'll use this thread.
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