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Acmlm's Board - I2 Archive - Rom Hacking - Smb1 hacking | | | |
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elixirnova Red Paratroopa Level: 22 Posts: 7/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Hey are there any docs on SMB1 hacking with jump height location and music location and pallets and stuff? | |||
frantik Paragoomba Level: 15 Posts: 43/66 EXP: 13104 For next: 3280 Since: 03-15-04 Since last post: 400 days Last activity: 339 days |
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there's this thread: http://board.acmlm.org/thread.php?id=89 and there's the rom hacking repository site with a few docs.. finding the pallette info should be easy (it's not SMB specific.. just search for the hex values of the colors in the rom) and here's the jump offsets found in a doc on the site : Jumps Note: The lower the value, the higher the jumps. Experiment! Standing: Offset $3634(tsv) $3434(ntsv) 20 - normal 19 - Luigi jumps 00 - float up as long as you hold the button I'm not sure what the next byte means but set it to whatever you put standing jumps as. Walking: Offset $3636(tsv) $3436(ntsv) 1E - Normal 19 - Luigi jumps 00 - float up as long as you hold the button. I'm not sure what the next byte means but set it to whatever you put the running jumps as Running: Offset $3638(tsv) $3438(ntsv) 28 - Normal 21 - Luigi jumps 00 - float up as long as you hold the button. (edited by frantik on 04-13-04 12:43 AM) (edited by frantik on 04-13-04 12:43 AM) |
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Dragonsbrethren Octorok Level: 10 Posts: 1/31 EXP: 4111 For next: 303 Since: 04-14-04 From: New Jersey Since last post: 82 days Last activity: 82 days |
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*Breaks out SMB1 hacking notes* Ah, here's all the palette info I bothered to record while working on Mario Evolution (These are a little... strange, I didn't feel like writing too many offsets so I wrote down the default values... I don't know why...) Main Characters $5E7 -Mario (162718) $5EB -Luigi (302719) $5EF -Fire Mario/Luigi (372716) $D5F -Bowser (1A3027) Grass Tileset Palettes ($CDB) BG: 291A0F -Green 36170F -Brown 30210F -Blue 27170F -Blocks (Useless value) 27160F -Red Sprites: 1A3027 -Green 163027 -Red 0F3617 -Brown Coins: $9E5 (Don't remember how this is formated in the ROM anymore) Cave Tileset Palettes ($CFF) BG: 291A09 -Green 3C1C0F -Blue 30211C -Water 27171C -Blocks (Used in the world number screen for the coin in the status bar) Sprites: 1C3617 -Brown 163027 -Red 0C3C1C -Blue Coins: $9E9 (Don't remember how this is formated in the ROM anymore) Castle Tileset Palettes ($D23) BG: 30100F -Gray (One of these is the pipe palette) 30100F -Gray (The other is the tile palette) 30160F -Red 27170F -Blocks (Useless value) Sprites: 1C3617 -Blue 163027 -Red 003010 -Gray Coins: $9ED (Don't remember how this is formated in the ROM anymore) Water Tileset Palettes ($CB1) BG: 151225 -Pink 3A1A0F -Green 30120F -Blue 07120F -Blocks (Useless value) Sprites: 103027 -Green 163027 -Red 0F3010 -White Coins: $9E1 (Don't remember how this is formated in the ROM anymore) Edit: Fixed some mistakes. (edited by Dragonsbrethren on 04-15-04 07:20 AM) |
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