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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - How can I make Bowser's Cannon Ball touch the ground in a normal level? | |
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Atma X

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Posted on 04-22-04 02:32 AM Link | Quote
I thought of the Mega Mole idea before, but I don't know if I'll actually use it, because I wanted the Boulder to be a little bigger (The size of the Giant Cannon Ball, 3 16x16 Tiles Horiz. and Vertic.).
Keikonium
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Posted on 04-22-04 04:48 AM Link | Quote
i know atma (didn't know you thought of the mega mole thing though). I was trying to thiunk of the biggest 'falling' enemy and thats the only one i could think of thats big and falls. I was going to say that huge bullet, banzai or something but he doesn't fall.
Atma X

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Posted on 04-22-04 06:31 AM Link | Quote
Oh yea, I wasn't saying that you knew or should have known (sorry if I made it sound like that), but I was just saying that it would be nice if the Cannon Ball had gravity-like properties so that it could be useable, instead of trying to find something that's similar (my only problim with using the Mega Mole is that you can step on him with out getting hurt, and he's the wrong size).

I might actually consider the Mega Mole in a different area of my game, but I really hope that I can have both sometime in the near future.


(edited by Atma X on 04-21-04 09:33 PM)
(edited by Atma X on 04-24-04 03:02 PM)
Rain Man

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Posted on 04-24-04 11:08 PM Link | Quote
i believe the bowling ball creates an invisible floor itself. I tested this out and if you place the sprite in a level, it will hit an invisible floor at y=a. (On the top sub-screen boundary)


(edited by Banzai_Bill on 04-24-04 02:12 PM)
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