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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - A new tool from Helmeted Rodent Studios! | | | |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1920/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Maple. It's a tool that can rip most (if not close to all) instrument samples from any GBA game that uses the Sappy music engine. Features * Detects the song table location itself - no need for databases, and you get more than enough time to write it down for Bouch |
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Celice Keese Level: 16 Posts: 61/128 EXP: 17573 For next: 2683 Since: 06-08-05 From: Oroville, CA Since last post: 2 hours Last activity: 2 hours |
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I'm not sure how this will help me, but's its just as cool none the less. Good job! | |||
Heian-794 Red Super Koopa Level: 44 Posts: 791/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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If it ripped the samples and the MIDI (-like?) sequences to full-fledged music files, that would be fantastic! One immediate thing that hasn't been mentioned is that it gives you the locations of the samples, which means that when hacking and looking for data, you can immediately eliminate all these locations. A pleasant side effect! |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1924/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by Heian-794MIDI-like. Use Bouch |
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Heian-794 Red Super Koopa Level: 44 Posts: 792/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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I've got that, Kawa, but the instruments turn our horribly wrong! Of course with ROMs and save files, it's not too hard to hear any desired piece of music in a GBA game. But a genuine music ripper/creator would be nice. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1926/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Ripper: I've done a program that could dump track data before. I can do it again. Creator: No need if you can grok MKS4AGB, available through me by request. Edit: Did you try importing an exported MIDI into ModPlug Tracker and replacing the samples? Also, can anyone guess what the hex codes in my custom title mean? (shut up X) (edited by Kawa-oneechan on 08-05-05 12:36 PM) |
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Heian-794 Red Super Koopa Level: 44 Posts: 794/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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It's not really that important, but I'll have a look around for that ModPlug Tracker. Might be fun to try switching the instruments around! Also, can anyone guess what the hex codes in my custom title mean? (shut up X) Some semi-meaningless Chinese-only Unicode characters? |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1928/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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BZZZT Wrong! It's the Mystery Bytes that Maple uses to find the MST. They are found in every compatible game, at varying locations. They are 16-bit THUMB instructions, aside from the wildcarded one which is a 32-bit jump instruction that differs from game to game. It is immediatly followed by two pointers, the second being the MST. |
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Heian-794 Red Super Koopa Level: 44 Posts: 796/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Kawa, I never, ever, ever would have gotten that I actually opened the Unicode table looking for 8900 and saw the character for "naked" (裸 and thought you were leading us into something objectionable, but fortunately that glyph was at 88F8. So we're safe. |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: 3389/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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your next tool had better be named "Syrup" or else you're getting kicked. and, nice tos ee you finally put that data to use |
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Dart Zaidyer Red Tektite Level: 15 Posts: 69/72 EXP: 13571 For next: 2813 Since: 06-27-04 Since last post: 8 days Last activity: 2 hours |
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Well, I think this is a great idea. As someone who works with Tracker music often, it's hard enough to rip a clean sample by myself. I'd like to see something like this for non-Sappy games, such as Metroid Zero Mission. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1935/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by Dart ZaidyerIf you can describe the music format, especially how and where the samples are, I could do that. As for X, don't get your hopes up. |
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NooNooKKM Koopa Level: 18 Posts: 116/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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INstrument samples? I could sure use this EDIT: An RTE? *screams NOOOOOOOOOOOOO like Vader does* (edited by NooNooKKM on 08-12-05 11:16 PM) (edited by NooNooKKM on 08-12-05 11:23 PM) |
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Luigi-San Melon Bug Level: 42 Posts: 525/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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Well well, another fine Helmeted Rodent program. By any chance will it be included in the next EM package? | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1958/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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There won't be a next EM package. Didn't you get the memo? | |||
NooNooKKM Koopa Level: 18 Posts: 118/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
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Okay it works now, but I suck at identifying instruments |
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