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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMB and TLL Beta Testing | |
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The Kirby

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Posted on 08-06-05 01:25 AM Link | Quote
THere's some more:

1. Level 3-3 wasn
Golden Yoshi

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Posted on 08-06-05 01:55 AM Link | Quote
Man, peter, bugs galore...

1. In 8-1, the mushroom from the long row of ? blocks vanishes when you hit the block with the shell.
2. Buzzy beetles are defeated by fire power unlike the original SMBLL.
3. In a few underwater levels the surface of the water is a bad color.
4. When coming out of the warp zone pipe in 8-1, the head on the Hammer Bros. is cut off.
4. In 8-3 the green shell from the block disappears when another shell is kicked below it.
5. In 8-4 the blocks on the Ball n' Chains in the underwater part are orange instead of gray.
6. There is just a blank message at the end of 8-4.

I know this is a beta but there are so many obvious bugs all over the place. It's a good thing you appointed so many testers because you needed them. There needs to be a lot of work done on this, because the presence of so many bugs takes away from enjoyment of the hack, so make sure you fix what's needed.
XPeter

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Posted on 08-06-05 02:01 AM Link | Quote
The Kirby, both of those flags are sprites in the original, but the green pipes change to silver on snow levels. Damn I really need to disable that fade-out too. I'm working on SMB1.5 right now.
The Kirby

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Posted on 08-06-05 02:43 AM Link | Quote
Also, in World 8-3 the background palette is the wrong color. The background color you're using is from D-3 of the Lost Levels. The one for SMB is mistier, as if the contrast of the screen was increased.
XPeter

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Posted on 08-06-05 03:09 AM Link | Quote
I'm really suprised you noticed that! Yeah I realised the palettes were different, and I thought the darker palette looked better, I think I'll change it back though. Great work The Kirby.
stag019

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Posted on 08-06-05 06:23 AM Link | Quote
Originally posted by peter_ac
8. You may find some goal spheres in the castles, ignoire them for now.
Is this considered a goal sphere (1-4)? And where the hidden one-up is in 1-2, you can fall through if you're on top. There is the wrong music in 1-1 in the pipe (unless you wanted it that way). Also, try kicking a shell past a goal and pass the level. I found one other glitch, trying to recreate it first.
Edit:
Originally posted by The Kirby
7. Fix the title screen demo. The way the screen moves to the right looks a little jerky. Try to mimic it from SMB by having Mario just stand there or make a little play demo your self.
I thought he actually did something in the intro, why not try to mimic that.
Edit 2: He does something if you wait at the All-Stars title screen for a while. but not the SMB Title screen. Your choice.


(edited by stag019 on 08-05-05 09:29 PM)
(edited by stag019 on 08-05-05 09:30 PM)
(edited by stag019 on 08-05-05 09:39 PM)
The Kirby

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Posted on 08-06-05 07:31 AM Link | Quote
I thought about that. I decided to refer to one of my saved All-Stars datas and noticed that Mario doesn't move. But I also remembered that he moved as well. So I experimented and learned that Mario only moves if the game being played is a NEW game. If it isn't, he just stands there. Good catch! Never noticed that before.
Golden Yoshi

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Posted on 08-06-05 09:16 PM Link | Quote
I had a couple suggestions to make this remake match the original SMBLL a bit more.

1. Your moving platforms are too long in the later worlds. In SMBLL the platforms became smaller in the later worlds. To make them smaller in your remake, I would suggest editing the gfx of sprites 56 and 58 (flying rock platforms). They should be the right size for the smaller moving platforms.

2. In SMBLL, the green spring boards allow the player to walk across the top of the screen. However, you cannot do this in your version, so I have a small suggestion. Make a row of clouds all the way at the top of the screen where the player can't see them. Make them begin where the spring board starts and end a little while later, that way the player can walk across the top of the screen. It won't be exactly like SMBLL since the time spent on top of the screen is timed, but meh, close enough.

3. In some levels in SMBLL there are invisible ? blocks with items such as mushrooms and vine. The invisible coin and 1-up blocks are already available in SMW, but not invisible blocks with other items, so that's why you replaced them with visible blocks. I would suggest using the custom block in BLKTool, can't remember which number exactly, but it was called "Ceiling Block" I believe, and it only allows the block to appear when hit from below. Just make some custom blocks, set them to act like ? blocks with whatever items in them, and let them have invisible gfx, and voila, you got yourself some invisible item blocks.
XPeter

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Posted on 08-06-05 09:48 PM Link | Quote
Wow this is great! I really appreciate all the help from everybody, glitch wise. But i reallyyant to hear some more ideas for that e-world submap, and also for the 8-4 and D-4 level endings.
The Kirby

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Posted on 08-06-05 10:14 PM Link | Quote
Here are some more:

1. Normal goombas in world 6-2. All the goombas in this level (four to be exact) have their colors all messed up and they don't act like the goombas you made in other levels. Instead, they act like the goombas from the original SMW. Wrong sprites is all.

2. Music resets in world 8-4. Every time you go through a pipe to a destination with the same music, it resets. This is personified in 8-4, where I noticed it. You'll need to fiddle around with the music settings a little more to get this fixed (I had this same problem before when I was editing levels.)

3. Harder levels? This is a question, but are you going to allow the player to play through the harder versions of these levels like in the original SMB? If you do, I have a suggestion. When you start a level, have a pipe to the normal level and one for the harder level. Have blocks cover up the harder entrance until you beat 8-4. Not the best idea, but it could come in handy.

4. Jumping flames and ball and chain sprites missing parts of their images. When I entered level 6-4, the bottom left portion of the jumping flames were missing. As I progressed through the level the bottom left portion on the ball parts of the chain were missing as well! Can't really explain it that well, best you check it out your self.

5. Big Mario doesn't duck while holding something.

Originally posted by peter_ac
Wow this is great! I really appreciate all the help from everybody, glitch wise. But i reallyyant to hear some more ideas for that e-world submap, and also for the 8-4 and D-4 level endings.


Well, I havn't played the e-world versions of those levels. So I may be missing a few points as I state some ideas.

I suggest removing it and using the submap for something else. Use this submap for the harder versions of the original levels until you get to the end. I think you should save the extra levels and such fun stuff for SMB 1.5, as adding that stuff to the original would kind of defeat the purpose of remaking the game in the first place.

8-4 and D-4 should have the Princess (not Toad) in them for one, or you can have a pipe or something that warps to the final battle with Bowser. The ending would make more sense, and would allow the player to see the credits. It might not be a very SMBish ending, but this is a SMW game engine after all.


(edited by The Kirby on 08-06-05 01:26 PM)
XPeter

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Posted on 08-06-05 10:54 PM Link | Quote
1. Easy mistake, I'll fix it no problem. 2. impossible to fix, you need to bypass the music to play that castle theme. 3. I just thought of something, i could make a copy of every level to somewhere else, and have overworld events replace the old levels with these new, slightly more difficult levels when w8-4 is passed. 4. Oops, i forgot to set the sprite memory to 13. 5. I'll sort that out. i think a lot of people misunderstood what i meant by the e-world, it doesn't contain any new levels, it contains mini levels like Toad houses for getting the cape and Yoshi. I just don't know how I'll set that up yet. Speaking of SMB1.5, I've built 3 new worlds so far. Once again, a huge thanks goes out to Googie, Shadic and Frank15 for the original design of the levels. So any nice comments about the game to get people hyped up?
The Kirby

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Posted on 08-06-05 11:13 PM Link | Quote
I think having it so you'll get Yoshi and all the different powerups is a great idea. But only after you've beaten EVERTHING else in the game. Also note that if you use a blue Yoshi, you'll need to put death blocks in each of your pits, as players can fly down under the level and do a lot of weird stuff.

The hack is really good, no mistakes. It just needs some polishing. The things that were already mentioned by me were the more major problems I could think of. The hack looks really good with excellent rips and a lot of innovative additions to the SMW engine to mimic that of SMB. I swear, despite it's current problems, the Hammer Bros. are probably the main attraction, and I rarely see new enemies pulled off competently. I was surprised that when the game faded out at the end of levels that so many colors didn't seep their way through it (a rarity for most hacks.) I looking forward to the finished product, as I'm pretty sure it'll be excellent.
Golden Yoshi

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Posted on 08-07-05 08:33 AM Link | Quote
Originally posted by peter_ac
Wow this is great! I really appreciate all the help from everybody, glitch wise. But i reallyyant to hear some more ideas for that e-world submap, and also for the 8-4 and D-4 level endings.


Only the glitch-wise help you care about? Well I'm sorry, I was just trying to give you some suggestions to make it better to match the original SMBLL better, why do you have to just act like what I said wasn't worth anything just because I tried to give you some suggestions that weren't glitch related. I was only trying to help you make it better, so sorry.


(edited by Golden Yoshi on 08-06-05 11:36 PM)
XPeter

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Posted on 08-07-05 01:22 PM Link | Quote
I didn't mean to say that your comment was worth nothing, what i meant to say is that i was hoping to hear more ideas like what you were coming up with, specifically ideas for the castles and e-world. It just came out wrong, so sorry.
Golden Yoshi

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Posted on 08-07-05 06:21 PM Link | Quote
Well I hope you will at least think about those ideas, because I just wanted it to match SMBLL a little bit, so those are the best ideas I could think of.
XPeter

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Posted on 08-07-05 07:01 PM Link | Quote
So GoYo, any comments about the game to get everybody else hyped up about it?
SoNotNormal

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Posted on 08-08-05 01:22 AM Link | Quote
Here's a comment for you - I LOVE the OW . . no really, I'm serious Like how you make it SMB3. Oh, and you want ideas for the endings of 8-4 and D-4 - umm, ok, how about . . "Thank you, Mario. You saved me once again from the evil Bowser, and restored peace to the land. Way to go." or "Oh, thank you Mario. You are my hero! Now, let's get out of this foul place, and never return."

I know, they suck, but who said I was creative
XPeter

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Posted on 08-08-05 01:49 AM Link | Quote
You like the OW, yeah? I'm really glad to hear that, because I put a huge amount of work into each one. By the way, since nobody has played both to know this, SMB1 uses SMB3 OW GFX, and SMBTLL uses SMA4 e-world GFX, and the layouts themselves are completely different.
Xkeeper 2.0

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Posted on 08-08-05 05:02 AM Link | Quote
World 1 bugs:

1-1
No poison mushroom? Thought you'd have had that if you have the hammer bros.
Dunno if that 1-up was there in TLL.

1-2
Warp pipe to world 4 takes you to 1-3?
I can't stay on the bricks at the top at points when walking right. Set their tile properties to something like 130.

1-4
Axe stays visible after clearing the level.

World 2 bugs:

2-2
Block at staircase: Don't recall it in TLL...

2-4
Luigi should fall into a pit behind the alva and die.

Other bugs
Palette on the save dialog is off.
Can't enter W2 mushroom house
W2's fortress doesn't crumble.

World 3 bugs:

3-1
Hammer Bros. stop throwing hammers after awhile.

3-3

It's quite easy to skip the flagpole.

World 4 bugs:

4-1
Lakitu's Invisible Cloud returns!

World 7 bugs:

7-4
Teleport blocks near the 1 block tall passage. When triggered, Luigi gets stuck in the ground and dies.

World 9 bugs:

9-4
Random fireball at occasions.
And can anyone translate what those damn blocks say?

World D bugs:

D-1
You get ice traction after being in the bonus area.

D-4
After beating this level, the enemies turn into SMW's Special World enemies. Not good, IMO. =\

General inaccuracies

Star lasts too long...
The death music isn't correct, nor is the bonus music.
I recall abonus area in 1-2, could just be me though.
Cloud bonus music is incorrect. It's a refreshing change, however.
Luigi looks like Mario when he is shrinking after being hit.
No flying leaves. This could be hard to add, though =\

I'm going to play some more right now.



(edited by Bloodstar on 08-07-05 08:05 PM)
(edited by Bloodstar on 08-07-05 08:06 PM)
(edited by Bloodstar on 08-07-05 08:25 PM)
(edited by Bloodstar on 08-07-05 08:30 PM)
(edited by Bloodstar on 08-07-05 11:19 PM)
(edited by Bloodstar on 08-07-05 11:32 PM)
(edited by Bloodstar on 08-08-05 12:25 AM)
(edited by Bloodstar on 08-08-05 05:48 AM)
(edited by Bloodstar on 08-12-05 04:28 PM)
MadMikeXP

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Posted on 08-08-05 05:39 AM Link | Quote
Hey pete and the rest of you beta testers, sorry I'm late just now giving you my report and tips I got caught up with business and homework today and haven't got a chance to tell you some problems that I found.

1.If you hit a koopa they will retreate inside there shell, after about 15 to 20 seconds either they won't come back out and start walking again or they will disappear in a puff of smoke or they will fall straight out of the game as if they got knocked out by one of there koopa member's shell.

2.If you have a koopa shell in your hand when you get to the goal in any level and kick the shell, either the shell will rochet off blocks back and fourth and won't knock the livin daylights out of luigi or it will just sit there and won'r disappear. you need to fix this by having the shell automatically disappear or give the player either a 1-up or mushroom.

3. I can't remember which water level it was, I think its before world 5 you have a big problem with the bloobers if they are sitting on a object and if you get near them they will just sit there and won't move however the other bloobers in the water will chase you until they fall asleep again.

4. In every castle when you get near the end and find bowser he's just a statue just firing fireballs in a straight row and won't move...... is it possible that you can ludwig von koopa into a bowser by changing his GFX ? if so that would be good if its possible and won't screw up the game in anyway.

5.in world 1-2 you have a mini size problem with your bricks if you are small luigi and hit the brick when it bounces up the color will turn brown when hit and will reset when it goes back down.

I hope that this helpfull to you TH. also when you get the chance I need to ask a small favor of you and it won't be anything big that will take you off schedule for your hack.
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