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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - certain gfx unfound | |
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Yoshi Master

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Posted on 08-04-05 12:18 AM Link | Quote
No matter how hard I try I cant find the squishable Goomba graphic. I must change it! AAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!


(edited by yoshi master on 08-03-05 03:18 PM)
Smallhacker

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Posted on 08-04-05 12:24 AM Link | Quote
The squished Goomba uses a part of the wing. The wing was originally 8x16 pixels large, but they changed it to 16x16 and overwrote the squished Goomba graphics. (I have to find the byte which changes which tile to use sometime)


(edited by Smallhacker on 08-03-05 03:26 PM)
Yoshi Master

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Posted on 08-04-05 12:31 AM Link | Quote
Once you find the byte, pm me because I wont be on for a long time most likely.
ExKay
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Posted on 08-04-05 12:34 AM Link | Quote
Well, I could need the address, too.
Smallhacker

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Posted on 08-04-05 02:17 AM Link | Quote
After a lot of searching and programming a special corrupter analyzing data generated by Geiger's snes9x debugger (not to mention a lot of luck), I managed to find the byte. It's at E933. By changing this byte, you can move the tile anywhere on the two first sprite pages in memory (usually 00 and 01).
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 08-04-05 03:17 AM Link | Quote
Special corrupter using GSD's output, hmm?


(edited by The Crimson Chin on 08-03-05 06:19 PM)
Smallhacker

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Posted on 08-04-05 03:27 AM Link | Quote
Originally posted by The Crimson Chin
Special corrupter using GSD's output, hmm?
ExKay
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Posted on 08-05-05 02:31 PM Link | Quote
Since we are talking about certain GFX only, I would like to know the offset for the activated throw block, because mine uses the fireball tiles and half of another block. How can I change the GFX, when the throw block is active?
Smallhacker

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Posted on 08-05-05 02:57 PM Link | Quote
You've probably changed sprite #53 with Mario World Reconfigurator. I suggest copying sprite #53's data from a clean version of the rom to the hack.

Note that most of the "unused" sprites in MWR is actually used by the game.

HyperHacker: Will you fix the list in the next version of MWR? I can make you a new list if you wouldn't like to do it yourself.
ExKay
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Posted on 08-05-05 03:05 PM Link | Quote
Thanks, it works again.
HyperLamer
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Posted on 08-05-05 10:25 PM Link | Quote
Originally posted by Smallhacker
HyperHacker: Will you fix the list in the next version of MWR?

Sure, whenever it's out. I just copied the list from LM... I'd appreciate a list of which sprites are misnamed and what they should be, no need to re-do the entire list though.
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