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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Re-Posted Question About My Problem With Scroll Markings In Super Metroid | |
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GimpyEd

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Posted on 08-03-05 09:46 AM Link | Quote
Could any one possibly help me with adding scroll marks and getting them to work properly in the SMILE Level Editor?
If Any One Knows Anything About It I Would Appreciate Your Help On This...Thank You
Drewseph

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Posted on 08-07-05 12:25 AM Link | Quote
Scrolls can be done through hex editing. use the scroll "S" plm to place a scroll block, its index and unknown values are really pointer to an address in bank 8F ($78000-7FFFF)

basically, if a 3x1 room has a scroll value of 01 00 01 (Blue, Red, Blue) and you want the player to pass through a hole, and have the screen move thorugh the once "dead end" then you would place data in hex, at the address of your choice.

EX: To make the second screen of this test room scrollable you would code
-01 (second screen) 01 (turns from red to blue) 80(stops reading scroll data)
-place this data in the address with the correct pointer,

EX: if the data was in address $7ABFF then the pointerwould be "FF (index) AB (Unknown)" in the smile plm data window of that scroll plm.
-Remember you have to have the new scroll data start at that address.

if your rom has a header, the simply remove $200 from whatever address you placed the data in the rom. (IE change FF AB, to FF A9, or $7A9FF)


(edited by Drewseph on 08-06-05 03:26 PM)
(edited by Drewseph on 08-06-05 03:27 PM)
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