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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Guardian Legend | | | |
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DukeNukem007 Shyguy Level: 13 Posts: 40/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Anyone have any clue how to hack this nice game? I've tried in the past, but it seems checksum-locked. Apparently there was a Spanish translation that fixed the checksum, though. Also, the graphics seem to be mostly LZ'd, which you don't see much on the NES...any idea how to edit those, and the maps? |
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Chickenlump Level: 41 Posts: 674/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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This is all I could find on my computer on the game. This document (was it a document? a post? I really need to organize things better.. ). This was originally written/posted by JigglyBells. http://www.geocities.com/chickenlump/TGL.txt |
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DukeNukem007 Shyguy Level: 13 Posts: 41/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by Chickenlump Thanks...I'll look into that...what I tried hacking was some of the text messages (they were basic ASCII,) and the rom didn't even boot after doing so. Unless those are double-used as 6502 code somehow, it sounds checksum-related as I said... |
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NetSplit Koopa Level: 19 Posts: 79/117 EXP: 30378 For next: 5399 Since: 04-05-04 Since last post: 1 day Last activity: 1 hour |
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Originally posted by ChickenlumpYou do know that JigglyBells is Jigglysaint, right? |
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Chickenlump Level: 41 Posts: 675/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by NetSplitOriginally posted by ChickenlumpYou do know that JigglyBells is Jigglysaint, right? I had a feeling it might be. He posted it as JigglyBells wherever I found it, so I tagged it as by JigglyBells. Jigglysaint = JigglyBells = King Tom It's like... he's encrypted! |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 201/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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http://www.metroid2002.com/jigglysaint/ It's also there as well. I've never had a problem editing the game myself. Maybe the emulator you are using doesn't support games with bad checksums. I've noticed that after just about any edit to any game, the churchsum always gets messed up. |
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headfonez Newcomer Level: 2 Posts: 1/2 EXP: 27 For next: 19 Since: 08-01-05 Since last post: 88 days Last activity: 1 day |
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hey, please visit web.fccj.org/~mlperry/tglonline.html for the latest in tgl editing So erm.. ive made a labyrinth randomizer and a online client and host for NES muitliplay! TGL! (edited by headfonez on 08-01-05 10:10 AM) (edited by headfonez on 08-01-05 10:10 AM) (edited by headfonez on 08-01-05 10:11 AM) |
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Black Lord Level: 34 Posts: 388/453 EXP: 235639 For next: 18012 Since: 03-15-04 From: Nebraska, what's a Nebraska Since last post: 8 days Last activity: 1 day |
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Why even touch such a perfect game. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 202/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Originally posted by headfonez Yay! You are: A. Not dead and B. posting which means C. GET YOUR LEVEL EDITOR FINISHED! |
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headfonez Newcomer Level: 2 Posts: 2/2 EXP: 27 For next: 19 Since: 08-01-05 Since last post: 88 days Last activity: 1 day |
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ok ok... im working on a randomizer for the corridors too. After that, then a level editor may be up. so.. |
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Googie Surarok Level: 39 Posts: 474/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Totally kickass! TGL is a tight game as it is, I still play it from time to time to this day. Glad to hear your still working on this editor. | |||
DukeNukem007 Shyguy Level: 13 Posts: 60/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Mostly as a demonstration, I decided to do a quick graphics and text hack. Made a few cursory changes that, including a few ROM crashes, took a little over an hour. Some are obvious from the start; for others you should import savestates a good ways into the game (or preferably use passwords, since the savestates probably store unmodified graphics and text.) The text hacking is straightforward, since the tiles are aligned with ASCII and are right in the ROM, but I think the reason I always crashed the ROM was that I may have accidently gone a byte or two over. The graphics are noticeable in any tile-editor, but the fonts and, I think, the locks are stored in a 1bpp format (and the text is "squeezed" into a 7x8 form, since the bottom row of pixels is blank.) And, of course, many other graphics are "squeezed" together, and hacking them the wrong way can crash the ROM or cause it to simply act strangely, but I changed a few things, and a similar format seems to appear in some PRG-only roms like Dragon Warrior/Quest 2-4, Battletoads, etc. |
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