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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Mario Chronicles: The latest | | | |
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Ringodoggie Snifit Level: 27 Posts: 252/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I've regained motivation to finish this hack, and here's 2 new screens: A new small Mario sprite ripped from SMW. How's my ice level night time palette? Improved Hammer bros map sprite. I estimate that the hack will be done by August 8. There's not much left to do. On a side note, I've found the format of the TSA for Mario's SMB3 sprite. The sprite always has 6 tiles (3x2) no matter what form. The blank tiles, in Mario's sprite TSA table, are labeled F1, which is never blank in the pattern table. Problably the value used to not load those tiles into SPR-RAM? Code is used to determine the palette, position relative to Mario's body, and mirroring of each tile in his TSA. (edited by Ringodoggie on 07-31-05 03:20 PM) (edited by Ringodoggie on 07-31-05 03:20 PM) |
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Zerodius Aquamentus Level: 65 Posts: 1944/2036 EXP: 2243783 For next: 91845 Since: 03-16-04 From: ??? Since last post: 2 days Last activity: 2 days |
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My problem with my first screen: the white stripes in the background. Also, level design seems identical. Second screen: Map is not changed. Apart from the complaints above, it doesn't look half-bad... altought I hope that you truly did more than just a GFX-only hack. Yes, we may sound a bit spoiled but well... doesn't a SMB3 editor exist somewhere? |
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Dish Spiny Level: 38 Posts: 493/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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Two screenshots? I only see half of one screenshot edit -- nevermind... I know what the problem is. (edited by Disch on 07-31-05 05:01 PM) |
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Ringodoggie Snifit Level: 27 Posts: 253/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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That level and the world 6 map are still being developed, so there's not many changes. This isn't GFX-only. And the screens are loading fine. (edited by Ringodoggie on 07-31-05 04:35 PM) |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 3347/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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That background is making my eyes bleed, and the ground may be a little too black for nighttime. Other than that, everything else looks nice |
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fabio Chuck Level: 45 Posts: 370/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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I'll have to agree with everyone else that the background is just plain hard to see. I hope you can get new screenshots after the level and world map get developed. | |||
Keikonium Banned Level: NAN Posts: 2162/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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You said you were going for a night time effect? Well don't use black and white, but black and GREY instead. Also, your ground looks bad. It looks like glitched graphics to me. Mario is very nice tho. Pipes, ? block, and ice blocks are VERY nice!! As for the map...I don't even see a change in the hammer bros? |
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Ringodoggie Snifit Level: 27 Posts: 254/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Hammer Bros. Sprite has different colours on the map. BTW, the ice striped BG is removed, so no more bleeding eyes. | |||
lags_80 Koopa Level: 15 Posts: 69/102 EXP: 13954 For next: 2430 Since: 05-03-05 From: Mexico Since last post: 9 days Last activity: 5 hours |
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It's a excelent idea that you dont leave this project, because is very interesting, and i'm waiting a new release. | |||
Fafouin Ultima Octorok Level: 9 Posts: 20/22 EXP: 2500 For next: 662 Since: 03-25-04 From: St-Georges Since last post: 53 days Last activity: 33 days |
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The text box on the second screen shot is cute but the white stripes on the first screen cause dislepsie and head dash. |
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Googie Surarok Level: 39 Posts: 469/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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I like the 2nd screen with that SMAS Hammer Bro. As for the first pic, try using stars instead of stripes, stars'll look way better. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6353/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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People! Read the thread!Originally posted by Ringodoggie |
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Heian-794 Red Super Koopa Level: 44 Posts: 800/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Font quibble: I'm not a big fan of the "4", and IIRC (last time you posted screenshots), the horizontal bar in the "7" was too thick. But I like the shadow effect and how you made them 7 pixels tall instead of the scrunched-up font that the regular game uses. | |||
Googie Surarok Level: 39 Posts: 473/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Originally posted by The Crimson Chin Ooh, musta missed that last night, my bad, that's what happens when I drink 3 Heinekens at the PC. Ringodoggie: If your using the SMW Mario sprite, are you planning to change Mario's face on the costumes to look more SMW like? |
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