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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW : Symphony of the Night | |
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Francis64

Micro-Goomba
Level: 6

Posts: 12/18
EXP: 785
For next: 122

Since: 07-19-05
From: UK or France

Since last post: 86 days
Last activity: 64 days
Posted on 07-30-05 08:22 PM Link | Quote
Just kidding!
I've finished my level hack : Super Mario World ' (how unoriginal)


Download it here :
http://www.chochoy.com/smwhack/index.html

Now, before you complain about the lack of ExGFX, custom bg, custom music, custom sprites, custom map, custom blocks and such, PLAY THE GAME.

And see the true meaning of "good level design" !!

You can send your feedback / suggestions / bug list directly to me if you want to.



(edited by Francis64 on 07-31-05 04:19 AM)
Riku

Giant Goomba
Level: 42

Posts: 432/1239
EXP: 505941
For next: 15421

Since: 06-21-05
From: ....Is this like a custom title?

Since last post: 6 hours
Last activity: 6 hours
Posted on 07-30-05 08:26 PM Link | Quote
Everything looks great except Mondo.....I don't know, I just don't like floating water.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 961/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 07-30-05 08:28 PM Link | Quote
To be honest, that looks kinda fun to play. There's no obviously glitches or bugs, most of the palettes are fine (I'd personally touch those up a little more so there's not such harsh differences in colors in some places), and the level design doesn't look TOO impossible. I'll give it a try later when I'm not at work.
fabio

Chuck
Level: 45

Posts: 349/1479
EXP: 629903
For next: 30261

Since: 07-02-05
From: Somewhere in Texas

Since last post: 7 hours
Last activity: 7 hours
Posted on 07-30-05 09:48 PM Link | Quote
Ok, I found a glitch. In the first castle after you have to duck and jump across a lava and some spikes and go down the escalator, I fell through the floor and I'm trapped. Other than that as for now, it's a great game.
legoman

Paragoomba
Level: 12

Posts: 15/75
EXP: 6907
For next: 1014

Since: 07-12-05
From: finland (jokirinteelä)

Since last post: 16 hours
Last activity: 3 hours
Posted on 07-30-05 11:02 PM Link | Quote
wow it's VERY good hack
Keikonium
Banned
Level: NAN

Posts: 2106/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 07-30-05 11:11 PM Link | Quote
You have a few ExGFX, and this hack actually looks kinda fun. I will play it (hopefully) when I get home today.

Comments:

1. Grass palette looks odd. Fits the pastal colors tho, so it works. Good job.
2. Looks great. I haven't seen a water level with a light like that.
3. Reminds me of SMB1 fish levels.
4. Looks good.
5. Looks great. Mossy feel.
6. I'm not to sure about the BG and pipe palette. Looks bad to me.
7. A spade? Palettes look good.
8. Good.
9. Nice looking. I would slightly change the blocks that you can pass thru but not so much as to make it very notacible.
10. Fun!
11. First shot I have seen that looks bad. The palettes just suck sorry.
12. SWEET!
13. Where did the BG go? Looks good otherwise.
14. Immense slow down probably. I would use half those fire balls.
15. Fix the ground palette.
16. I'm confused here. I will need to try out your hack to see how this works.
17. Cool.

Good job, keep it up!!
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6174/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-31-05 03:41 AM Link | Quote
All looks good. I LOVE what you did in Mondo. In the ghost house, though, I'm not sure I like the idea of walls you have to go through, unless there's some hint as to which ones you can and can't. Could be something really simple like putting a Goomba near them, but it needs something.
Sketchie

Mole
Level: 28

Posts: 303/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 07-31-05 04:25 AM Link | Quote
I've just looked through the screenshots, and I am very impressed with them, even if you used the same ol' GFX.

I will definately have to download this and play this.
Golden Yoshi

Pokey
Level: 41

Posts: 500/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 07-31-05 04:53 AM Link | Quote
Oooh, this looks very good for a hack without new graphics. No apparent glitches or bugs from what I've seen in the screens here. Your new palettes look great and the levels look very well-designed. I like the spotlight in the cave idea, that's cool, and I like how you took the water floating in mid-air and added line guides to give it a more encased look. The only palettes I didn't really like were the one in the BG of the forest level with the floating water, too much contrast of green. Other than that, it looks great, definitely a hack I'll download, and give my feedback.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 964/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 07-31-05 07:29 AM Link | Quote
Okay, I played through the first world just now. The levels are fairly well made, but as I thought, the palettes could use some work. Which isn't to say I didn't like some of them, but others can use some real work.

You should design levels for JAMH for me.
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 1267/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 07-31-05 08:32 AM Link | Quote
Those screens look pretty decent. They don't look bad at all. In fact, they look kind of original... except for the things inspired by other games, but that is for obvious reasons...

I am going to play it for a little while and see what it is like. Then I will give my review.
Francis64

Micro-Goomba
Level: 6

Posts: 13/18
EXP: 785
For next: 122

Since: 07-19-05
From: UK or France

Since last post: 86 days
Last activity: 64 days
Posted on 07-31-05 03:49 PM Link | Quote
Originally posted by Dr. Weird
Ok, I found a glitch. In the first castle after you have to duck and jump across a lava and some spikes and go down the escalator, I fell through the floor and I'm trapped. Other than that as for now, it's a great game.


Wow! I actually feel terrible about this. I spent so much time testing my hack and I missed a glitch in an early level !
Thank you for reporting this.
I'm gathering everyone's advice/complaints and I'll fix everything all at once.
DisruptiveIdiot

Paratroopa
Level: 21

Posts: 121/147
EXP: 42614
For next: 7329

Since: 04-09-04

Since last post: 4 days
Last activity: 5 hours
Posted on 07-31-05 06:12 PM Link | Quote
Damn man! You did this!? I nominate you for the nice hack award. It's a solid and well done hack and it's actually complete! You know how rare these are around here?
Francis64

Micro-Goomba
Level: 6

Posts: 14/18
EXP: 785
For next: 122

Since: 07-19-05
From: UK or France

Since last post: 86 days
Last activity: 64 days
Posted on 07-31-05 06:44 PM Link | Quote
That's because I spent all the efforts on trying to make good levels with what's already existing (no custom stuff) and this was actually time consuming (look at the dates on the title screen) and I was studying at that time.

Yet I'm not entirely satisfied with some levels (too hard or bad design). But I'm waiting for the complaints then I'll release a complete version.

Thanks for the comments anyway...
fabio

Chuck
Level: 45

Posts: 368/1479
EXP: 629903
For next: 30261

Since: 07-02-05
From: Somewhere in Texas

Since last post: 7 hours
Last activity: 7 hours
Posted on 07-31-05 08:13 PM Link | Quote
Here's the picture to the problem on the escalator.



Look at the picture closely. There's two escalators in that room and both have the same glitch.

I have no other problems with the game yet except for this one. Other than that, it's a great hack. Good thing I had a save state before I found this glitch so I didn't lose everything.
The Kirby

Red Goomba
Level: 12

Posts: 28/48
EXP: 6321
For next: 1600

Since: 11-06-04
From: At My House

Since last post: 13 days
Last activity: 64 days
Posted on 07-31-05 10:06 PM Link | Quote
Excellent hack! I hardly ever find any hacks that have original levels and are possible and fun to play through.

I haven't reached all the goals yet (defeated Bowser at the front door) but here are a few design problems that I am currently thinking of.

Soda Lake: The underwater current in this level makes it feel rather slow and tedious, and it doesn't improve the difficulty of the level in a rational way. Remove the current.

Maze levels: These kinds of levels are rather frustrating to navigate through. They simply don't belong in a Mario game. I recommend lowering the difficulty of such areas so the player isn't punished so much when going through the wrong passages. I noticed this mainly in the ghost houses.

Unseen secrets: I noticed most of these in the Forest of Illusion levels where you have secret passages and such hidden below the screen or high above it in "No Vertical Scrolling" levels. I know you put some coins in the shape of a ? To help clue the player to a secret, but they're a bit too vague, especially when secrets are hidden in pits that a player would normally think to be deadly. A bit too much trial and error. Some of the secrets I wouldn't have found if it weren
Francis64

Micro-Goomba
Level: 6

Posts: 15/18
EXP: 785
For next: 122

Since: 07-19-05
From: UK or France

Since last post: 86 days
Last activity: 64 days
Posted on 08-01-05 04:28 PM Link | Quote
Originally posted by The Kirby
Excellent hack! I hardly ever find any hacks that have original levels and are possible and fun to play through.

I haven't reached all the goals yet (defeated Bowser at the front door) but here are a few design problems that I am currently thinking of.

Soda Lake: The underwater current in this level makes it feel rather slow and tedious, and it doesn't improve the difficulty of the level in a rational way. Remove the current.

Maze levels: These kinds of levels are rather frustrating to navigate through. They simply don't belong in a Mario game. I recommend lowering the difficulty of such areas so the player isn't punished so much when going through the wrong passages. I noticed this mainly in the ghost houses.

Unseen secrets: I noticed most of these in the Forest of Illusion levels where you have secret passages and such hidden below the screen or high above it in "No Vertical Scrolling" levels. I know you put some coins in the shape of a ? To help clue the player to a secret, but they're a bit too vague, especially when secrets are hidden in pits that a player would normally think to be deadly. A bit too much trial and error. Some of the secrets I wouldn't have found if it weren
fabio

Chuck
Level: 45

Posts: 388/1479
EXP: 629903
For next: 30261

Since: 07-02-05
From: Somewhere in Texas

Since last post: 7 hours
Last activity: 7 hours
Posted on 08-02-05 12:52 AM Link | Quote
Did you get a chance to fix the escalator problem yet, Francis64? Put that to your "to do" list.
The Kirby

Red Goomba
Level: 12

Posts: 29/48
EXP: 6321
For next: 1600

Since: 11-06-04
From: At My House

Since last post: 13 days
Last activity: 64 days
Posted on 08-02-05 01:20 AM Link | Quote
I found a few more odd things that could use some patching.

Yoshi's tongue (EX: lvl. 1FE): I noticed in some levels that you have the "castle sprite GFX header" set for some of the levels that Yoshi can access. Unfortunately, Dry Bones takes up both of the 8x8 tiles that are used for Yoshi's tongue in the castle sprite header. Thus, his tongue looks like a garbled mess. Change the sprite header for these levels, or put a "No Yoshi" sign for these levels so this won't occur.

Donut Secret 2: I don't know if you would consider this a mess up, but I found it odd that you can't access the rest of the level without triggering the Blue Switch Palace. As you know, the route to Donut Secret 2 on the overworld map is a short-cut to Donut Plains 3. However, you can't access the Blue Switch Palace without completing Donut Plains 3 first, meaning Donut Secret 2's short-cut is useless. I suggest changing the Blue ! blocks to green instead, or move this level somewhere that isn't on the path to the Blue Switch Palace.

Bowser's Castle: I don't know about the Front Door, but you have a Midway bar in the Back Door level. Even though the original game had this too, it's not a good thing to have. Since you'll be fighting Bowser, this level can not truly be beaten. That is, it doesn't have a valid goal. Say if I cross the Midway bar and left the level and saved my game. Every time I go to the backdoor, I'll be forced to the Midway entrance. Because Bowser's Castle doesn't have a valid goal, this Midway point cannot be cleared. Best to fix this up for the players who want to play the Back Door from the beginning.
Draconis Kenjishiya

Shyguy
Level: 16

Posts: 42/83
EXP: 18137
For next: 2119

Since: 04-06-04
From: That place where the stuff happens

Since last post: 10 days
Last activity: 69 days
Posted on 08-03-05 01:15 AM Link | Quote
Ahhh, excellent. A game that defies the new standard by saying "Hey! Check this out! I can have cool levels and not a thousand pounds of ExGFX!"

...that's the entirely "anti-exgfx" side of me, of course, I was very amazed and envious of the talent of people like Ice Man, Peter and Smwedit, so...I'll shut up...

Nevertheless, this hack looks very good. I'll give it a try and edit this post later...

EDIT:
Holy crap! Your level design is amazing! You've inspired me to make due with what I can...onward to hacking!

*rushes off*

I beat Iggy's Castle and will play more later, it's a really well-designed and thought out piece of work.

~Drac


(edited by Draconis Kenjishiya on 08-02-05 04:30 PM)
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