Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Palette problems using ExGFX | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
PaD

Micro-Goomba
Level: 5

Posts: 3/11
EXP: 361
For next: 168

Since: 07-27-05
From: Datteln, Germany

Since last post: 86 days
Last activity: 5 days
Posted on 07-28-05 02:40 AM Link | Quote
I ripped some tiles from Zool and for that, I needed the palettes from the game.
I loaded them from a savestate, and therefore, I loaded them all, which results in this:


I think I need 3 palettes only for the Zool stuff, so is there any way to get the other ones back so it doesn't mess up everything?
Also, some tiles animate... is using Map16 page #3 still OK or is it used somewhere else?

Last point, all the Zool stuff I planned to rip doesn't fit into one 4KB ExGFX file.
LM gives me a warning when I exceed 4KB, how possible is it to make it greater?
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 837/1114
EXP: 908268
For next: 39049

Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 07-28-05 02:47 AM Link | Quote
1st off, ExGFX files SHOULDN'T be bigger than 4 KB.
Now to your palette problem. You don't need the savestate for the palette, just make a screenshot of the level from Zool, open it in Paint Shop Pro, get the Dropper and hover over the color, then add the RGB values for each color to the Zool GFX until you have right palette in your Mario hack. Don't worry, this won't take too long.

For reseting the palette, just click on Enable Custom Palette.. in LM again, then click "yes" and your palette is restored.

About your Map16 page, you can use all pages.
Page 0 - F are FGs and 10 - 1F are BGs.

BTW: I wouldn't rather to use page 2 tho.
XPeter

Fuzz Ball
Level: 42

Posts: 652/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 07-28-05 04:36 PM Link | Quote
Here's an easier way, load the palette from the savestate in the level next to the one with the BG. For example if the BG is on level 5, load the palette to level 6. Then open the palette editor window in level 6, pick the colour you want, press ok, click on the main LM window and press PageDown, then right click on where you want to put the colour in the palette. Repeat until you have copied every colour you want from level 6 to 5.
PaD

Micro-Goomba
Level: 5

Posts: 5/11
EXP: 361
For next: 168

Since: 07-27-05
From: Datteln, Germany

Since last post: 86 days
Last activity: 5 days
Posted on 07-28-05 06:17 PM Link | Quote
OK, thanks for the hints
I think the best thing I can do in my case is to re-do all the paletting, 3 palettes is just too much.
And too bad you can't use more than 4KB, it's a real limitation

Anyway, I practiced around a bit doing a Tetris tileset (see its thread), I think I'm aware with palettes now.
Thanks again
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Palette problems using ExGFX | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.011 seconds.