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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - People of Earth - My hack still lives! [screens] | |
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PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
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Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
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Posted on 07-23-05 08:32 AM Link | Quote
After several months of not working on my hack at all, I suddenly decided to pick up on it again! Behold it, in all of its glory! I've got new screenshots, and some of older levels that have been fixed up. Sadly, you won't get a demo - I've got enough testers, and I want this to be as much of a surprise as possible upon its release.

Basically, I'm just reminding you all that a big hit is in the near future (Also newer members never got a chance to see this)

Teh screenies:


Here's where you start out in the game. I think I took this a bit off center...meh.


Here's the Grapevine Jungle, world 2.


Pancake Desert, world 4.


Pumpkin Island, world 7.


Cranberry Ocean 1, the first level. It takes place on a pirate ship!


Mario better run, or he'll be blown to smithereens by those bombs!


Cranberry Ocean 2.


In this game, all of the items and blocks have a sort of gambling theme. Mario's blocks always had simple signs on them, such as ?'s or !'s, so I mimicked them in a new way.


Cheese Beach 1 - the easiest level known to man,


I wanted to make the beach tile set very, very simple, as it is the first world. Easy levels, basic graphics, it fits, you know?


Cheese Beach 2, as you can tell by the slight color variation.


There are lots of coins and easy secrets in the beach levels, but they get harder to find later in the game.


Cheese Beach 3, with Banzai Bills!


A room in the beach castle. This castle focuses on water-based traps, as you might have figured. The tide goes up and down here, and you have to be sure to cross certain parts before getting impaled on floor piranhas or ceiling spikes!


Grapevine Jungle 1, with Indian koopas!


There's a lot of vine puzzles in this level - it's a friggin jungle.


Grapevine Jungle 2, which constantly takes place above and below ground.


Underground Grapevine Jungle 2. Yes, I know what you're going to say - the background sucks. I'm making one right now, but I didn't get to it in time for this. Oh well.


Grapevine Jungle 3, which consists entirely of one big vine that you climb to the top. Don't let go!


One of my favorite levels, Grapevine Jungle 4. It's mostly a line-guided platform level.


This part is in between two platforms, giving the player a sort of break.


Mario should have hit that switch...


The jungle castle, with wooden spikes and saws! It ties into the world's theme! Don't you get it?


More of the first room.


The jungle castle's courtyard.


Cola Cavern 1, featuring falling platforms puzzles.


This one part might be my favorite part of the game. In my opinion.


The dark Cola Cavern 2!


""


Cola Cavern 3, with a layer 2 that scrolls up and down! You must be sure to get to high ground in time!


Phew...that was close.


Cavern Castle, a vertical level. Mario travels down in this level.


Thwomp will kill you!


Lemmy's new room. It has a bullet bill generator, and a cool palette!


Pancake Desert 1, a slow auto-scroll level.


Pancake Desert 2, taking place in the high mesas of the desert! Fun!


This level takes place on top of a moving train. Using a special block, the background scrolls all on its own! You can't tell, though.


Inside the train. Mario enters and exits the train several times throughout the level.


In this level, the heat really gets to Mario. Everything is distorted, and mirages are everywhere! Can you sort your way through the chaos?


The Desert Castle door is shut. Mario must use an alternate route to get in!


There is an info center in every world, which tells you how to access the secrets, such as switch palaces and star roads.


Radish Mountain 1. Lakitus galore!


And finally...a cloudy snow level! My own graphics, by the way.

And that is all.


(edited by CheesePie on 07-22-05 11:32 PM)
Yoshi Master

Red Koopa
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Since: 04-09-05
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Posted on 07-23-05 08:48 AM Link | Quote
Okay here we go

1:change the palletes on the overworld border.

2: The backround on cranberry ocean is kinda cheesy

3: what is the thing on the koopa's head?

4: In dark cola cavern you can't see. why is that?

5: I don't like lemmy's room pallete. I just don't.

that is all I have to say.
fabio

Chuck
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Since: 07-02-05
From: Somewhere in Texas

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Posted on 07-23-05 09:37 AM Link | Quote
Wow, this hack looks awesome. I like how you did a good job on the overworld. That and the Koopas with shade is pure genius.
richyawyingtmv

Koopa
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Posted on 07-23-05 03:56 PM Link | Quote
Looks sweet. One minor thing though:

...Isnt cranberry red?
ExKay
Somebody set up us the bomb!
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Since: 03-15-04
From: Hannover, Germany

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Posted on 07-23-05 05:02 PM Link | Quote
One thing I have to say, fix the palettes on the OW and may fix some GFX.
Otherwise, not that bad.

Omega45889

Panser
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Since: 03-22-04
From: Vancouver Canada

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Posted on 07-23-05 06:51 PM Link | Quote
Looks very cool, origional (at least to my SMW hacking experience), and seems to have well thought out level ideas. If released at a decent rom size, ill make a cartridge out of it to play on my snes. I dont think ill be playing it on a computer as that has lost its novelty for me.
SoNotNormal

Fuzzy
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Since: 07-01-05
From: Canada, eh?

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Posted on 07-23-05 07:47 PM Link | Quote
Wow . . this hack is looking great! I have to agree with you, that part in cola cavern looks challenging. Just fix up a few palette errors, and - why does the ghost hous near cranberry ocean have the #7 on it? And why is it a ghost house? Shouldn't it be a castle? Or are you being unique
Chris

Boo
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Posted on 07-23-05 10:18 PM Link | Quote
You've surely gotton better than from before, CheesePie. The hack seems to look pretty good. Nice work.
kristopher_pearman

Koopa
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Since: 08-04-04

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Posted on 07-24-05 04:00 AM Link | Quote
im sure you released a demo of this a while ago , i remember playing it , infact i think i still have it but its looking even better now, you dont see many hand drawn exgfx only hacks about now do you?
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

Posts: 743/1158
EXP: 718208
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Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
Last activity: 8 hours
Posted on 07-24-05 06:23 AM Link | Quote
Yay, generally good replies!

"1:change the palletes on the overworld border."
"x the palettes on the OW" - I just might. Thanks for saying that, though - I still wasn't sure if the black and yellow was really good, or really bad.

"2: The backround on cranberry ocean is kinda cheesy" I might change it...if people really goad me to. I kind of like it for some reason...but if it's too bad, then I will.

"3: what is the thing on the koopa's head?" - The koopas have different costumes for each world. What you saw was either an eyepatch, indian feathers, a mining cap, or a cowboy hat.

"4: In dark cola cavern you can't see. why is that? " - Too dark for ya? It's supposed to be dark, not invisible. I'll lighten it up a bit.

"5: I don't like lemmy's room pallete. I just don't." - I could change the purple pipes to black. The room is dark for a reason, though, so I have to use shadey colors.

"That and the Koopas with shade is pure genius" - It is my way of editing boss battles without mucking around with ASM. I assume you mean the Lemmy battle.

"...Isnt cranberry red?" - Yes, but it's just a name. But then again, I might make a sunset level with red water

"If released at a decent rom size, ill make a cartridge out of it to play on my snes." - Then my childhood dream will be truly realized. I'd have made a real Mario game, playable on the snes.

"why does the ghost hous near cranberry ocean have the #7 on it?" - Well, it's sort of like the 'castle' for the world. Yeah, I'm making it a bit special...don't expect to be fighting a koopa kid in there!

"You've surely gotton better than from before, CheesePie."
"im sure you released a demo of this a while ago , i remember playing it , infact i think i still have it but its looking even better now," - Glad to hear I'm progressing, rather than...uh...not progressing. Hopefully I'll get even better before the game's release!


Thanks for the comments! I'll stick around and answer more questions and stuff.


(edited by CheesePie on 07-23-05 09:24 PM)
Elite Dragon
Newcomer
Nice try, ZTiamat.
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Posted on 07-24-05 07:30 AM Link | Quote
I've been on many times and I downloaded ur hack when it was crappy.
Can you post a download of a demo?
If so MAKE SURE ALL THE OW PATHS WORK!!!
It was annoying as hell that i beat grapevine jungle and couldn't leave
Question: how in the hell do u get to the key/keyhole in lv 1?
you may put it in spoiler form if u like.


(edited by Elite Dragon on 07-23-05 10:31 PM)
Glyph Phoenix

Level: 39

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Posted on 07-24-05 07:34 AM Link | Quote
My eyes! The yellow on black overworld palette sucks, your backgrounds are awful because the palette is too vivid and because the graphics itself look like they're drawn by a 5 year old.

Cranberry Ocean has terrible ground, Cheese Beach doesn't have correctly tiling checkerboar patterns, and Cola Cavern has disgusting wall tiles. Your wood and ropelike pirhana plant tileset makes me want to hit you repeatedly while screaming, "What were you thinking?!"

In this hack there are vivid palettes galore. Pancake desert, the overworld, Lemmy's boss background... all just nasty. And what's the deal with the forest background tiles being screwed up?

Luckily you didn't completely screw up, as Pancake Desert 1, Radish mountain, and the snow level are all good except for poor pipe usage and strange cloudlike wall with Dino Rhinos coming out of it. If you lightened up the Pancake Desert BG a little I think it'd look quite good, and the cloud level isn't bad-- maybe a little sparse. Radish Mountain has an annoying two-toned background but still it's not too bad and your foreground and such don't seem to have problems. Which makes this stick out compared to your other screenshots.

Your train is so vivid it almost hurts my eyes. Inside the train you have a black background. Cola Cavern's layer 2 is so bad it looks like you loaded the wrong tileset. Fix everything I mentioned here and I'll still probably have a post's worth of problems I just didn't bother to mention.
Cruel Justice

XD
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Since: 03-20-04
From: Darkwoods Penetentiary

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Posted on 07-24-05 08:10 AM Link | Quote
Originally posted by Looten Plunder
In general, you should only listen to the following people for criticism:

BMF54123
Glyph Phoenix
Juggling Joker
Keikonium
Smallhacker



Wow, you're so cool Kyouji. Who are YOU to say? I mean, what's the god-damned point? He can listen to whoever he wants!

[Back on Topic]
The graphics need work and the palettes are too bright. You don't have to take my word for it, but that's just my thought. At least you put effort into your hack by making all those levels.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-24-05 08:23 AM Link | Quote
I deleted that post for a reason, Raven. That reason being that it was a fairly stupid thing to say.

And making lots of levels doesn't show effort. It shows that he wasn't paying any attention as he went along - obviously, if he missed all those problems. That's not to say his hack has no good points - it's looks quite a bit better than a lot of the crap that flows by here, but jeez. There are tons of problems, the most obvious of which being how a lot of the graphics look, as Glyph said, like they were drawn by a 5-year old, but also some dealing with how there's far too much variation in the graphics, even in the same levels (for example, the second to last screenshot with the metal-looking blocks in the middle of a very-differently styled grass area), causing a nasty contrast, and with the overall generic tone it has... In short, it's just not that good, and even the best parts of it seem uninspired and... Well... Flat.


(edited by Looten Plunder on 07-23-05 11:26 PM)
Cruel Justice

XD
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From: Darkwoods Penetentiary

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Posted on 07-24-05 08:46 AM Link | Quote
Yeah, just after I pointed it out... Oh yes, I remember the good old days of being a full-mod on TEK. Thanks for reminding me!

Well, I'd have to agree with that bit of in-depth criticism about his hack though. Just want to keep him motivated to make things better.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 07-24-05 12:29 PM Link | Quote
Wow, lotta pics!

  1. Looks nice, but the yellow on the border is a tad bright, and it might be better if the paths weren't shown right away.
  2. The vines look odd having that bright green colour on them, and I don't even know what that smoking thing is at the bottom. Also, consider moving the paths down and away from the edges a bit. (Why not go through the water? Maybe a jungle water level could be neat.)
  3. Not bad, but kinda square. That cave looks pretty odd, too, like part of Bowser's head.
  4. The trees stuck together look weird, and you have a bunch of lines below castle 7. Also, you need some buoys! Look at all the ships that have crashed!
  5. Nice, but why is there a tree there, and what's the blue thing? Also, what happened to the Koopa?
  6. Ooh, looks difficult. The trees and ground are way too plain, though.
  7. I'd get rid of the crack leading up just before the celing drops. Possibly the other crack too.
  8. Cool, are those like some kinda roulette or just ? blocks?
  9. Yuck, that must smell horrible. It looks alright, but again lacks detail, and the pattern breaks in various spots.
  10. What's the blue thing behind the water? Also, just because it's the first level doesn't mean you can't have really detailed graphics.
  11. Looks like part of the right Goomba's head is missing.
  12. That blue thing again. I still don't get what that's supposed to be. Easy bonuses in the first world is good, but don't make them too easy.
  13. No problems that I haven't already mentioned here.
  14. Cooooool. Did you use translucency for that or just layer 3? Very nice idea having the water go up and down.
  15. Neat! The green one seems to have something on its face though.
  16. Vine puzzles are nice, but how does Yoshi get through? Forcing players to lose their powerups, including Yoshi, is generally bad.
  17. Oooh. Needs a background, though. Might also help to darken some of the other objects to fit with the dark ground.
  18. The ground looks stretched, and there's some glitches above the pipe. Why is there a pipe top on the ground?
  19. Some BG glitches. Cool, but no WAY Yoshi can get through...
  20. Ground looks weird, but still quite cool.
  21. The plants could use some leaves (or be changed to Chain Chomp or something), and WTF is in the item box, a football?
  22. Ono, Mario's in trouble now...
  23. Cool. Some weird shadow above that upward spike though. It'd look better if the walls were cracked and had plants growing on them like the Forest Temple in Zelda OoT.
  24. Those spiles do go all the way down, right? Otherwise it'd be hard to get down... And how does Mario get up there anyway?
  25. FG looks a bit odd. If Mario's supposed to do what I think he's supposed to do, that's pretty damn cool.
    Spoiler:
    Spin-jump off the saw as it's falling into the hole to get to the platform on the left?

  26. Cool tileset, if not a little odd. But what do you do if you fall off? The platforms will have fallen, and you won't be able to get up!
  27. Nasty little trick there... In a good way.
  28. A little too dark. You can't see anything... And that can NOT be good for the stomach!
  29. Again, too dark. Invisible ground = bad.
  30. This type of level is underused. It really looks weird though.
  31. Oooooh. Tricky... Are those plants on layer 2? It'd be damn hard to get through there otherwise.
  32. You don't see a lot of downward vertical levels. Looks tricky! Nice colours too.
  33. Meep! I can see that being difficult.
  34. Looks cool, but the bright purple/white contrasts with the black BG.
  35. Woah! Way too bright! The FG should be a light brown, as opposed to yellow.
  36. BG/FG are too similar in colour, it's hard to tell them apart.
  37. Cool, but again too bright.
  38. Missing: one background.
  39. Interesting... If you know any ASM, heat waves would be a cool addition.
  40. That door doesn't look much like a door...
  41. A cool idea, but don't give too much away.
  42. Looks hard! Nice grass.
  43. You forgot the BG again. The ground is good but I can't tell if it's supposed to be a cloud or snow (a background to compare to would help). Very fluffy!


Also, I noticed that you have the same lives, score and coins in every pic. Cheating when testing = bad, especially since this looks like a pretty hard hack.

There's nothing wrong with ripping if you can't draw your own. Not to say yours are no good (though they are kinda crappy), but some rips here and there would probably help.
Glyph Phoenix

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Posted on 07-24-05 12:34 PM Link | Quote
Originally posted by HyperHacker
Not to say yours are no good (though they are kinda crappy)


Greatest. Compromise. Ever.
mikepjr

Ninji
Level: 26

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From: houston texas

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Posted on 07-24-05 05:35 PM Link | Quote
Not great, but not horrible to the point that it would be unplayable.

And it is a good looking hack, just not really so awesome to the point that I'm going to play it from start to finish more then once.

I like the idea of a bobomb trap.
redeyedol

Goomba
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Since: 06-03-04
From: Toronto, Ontario, Canada, North America, Northern Hemisphere

Since last post: 44 days
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Posted on 07-25-05 12:45 AM Link | Quote
To be honest, I kinda like the pallete in Lemmy's room. It would seem rather appropriate after a dark gloomy dungeon-like level with dark colors and a theme of death in it.


(edited by redeyedol on 07-24-05 03:51 PM)
beneficii

Lakitu
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From: Cordova, TN, USA

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Posted on 07-25-05 12:54 AM Link | Quote
On that second screenshot, in the overworld map of the Grapevine Forest, the very bright green patch at the bottom of the screen seems to draw attention away from the forest itself; I don't know if this was intended.
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