Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Misc. F-Zero X Stuff - (This could be your chance!) | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
BGNG

Snifit
Level: 22

Posts: 155/276
EXP: 56579
For next: 1771

Since: 06-03-05

Since last post: 8 days
Last activity: 3 hours
Posted on 07-23-05 05:56 AM Link | Quote
These images have been extracted from the F-Zero X ROM.



Yeah. You know you want it. (Or maybe not... But you'll know soon enough!)

You know what else is in the ROM?



Yeah... There's also a big series of images you may like:

Thumbnail. Click to view larger image:




Where in the world did all this junk come from? Check out these two pics:





All this stuff is coming from the F-Zero X Expansion Kit, which was released for the N64DD in Japan... The only thing is, everything but those last two images came from the retail North American ROM.

The Expansion Kit sported a level editor and machine creator, as seen in the images above. I found these strange shadows in the ROM:



15 in all. According to my sources, there are only 7 Body parts for the machines, but why 15 shadows?

It is possible that the machine creator can be used in the ROM, and that there may be more parts to choose from than in the Expansion Kit.



But of course, this is all theoretical. MOST of the Expansion Kit content is already in the game itself, so there's GOT to be a way to implement it for normal gameplay.

So I'm calling on all hackers everywhere with any expierience in ASM and resource hacking. We might be able to make all functions of this legendary treasure usable for the entire world.

Myself... I'll be going back to work on the level editor software for this game. Let me know if you need help.
Heian-794

Red Super Koopa
Level: 44

Posts: 748/896
EXP: 611014
For next: 271

Since: 06-01-04
From: Kyoto, Japan

Since last post: 21 days
Last activity: 10 days
Posted on 07-23-05 12:10 PM Link | Quote
BGNG, as you surely have noticed, those items on the right (CLEAR, CREATE, POINT, etc.) correspond directly with the stuff used in the track editor in the Expansion Kit! So they had planned to translate it!

The gold car in two of those shots is the Super Falcon, a higher-spec (and only 780-kg) version of the Blue Falcon. The game also contains a Super Cat and a Super Stingray.

I've never seen that "Thank you!" picture before though. Are there more of those?

(And is MFO down? I've been trying to reply to you about your patch over on that forum.)

firemaker

Level: 26

Posts: 118/247
EXP: 94178
For next: 8097

Since: 03-23-04
From: UK berkshire

Since last post: 17 days
Last activity: 11 days
Posted on 07-23-05 03:33 PM Link | Quote
I think MFO is down. firefox always says that its connection is messed up when i try and go on it.
xZeaLitYx

Cheep-cheep
Level: 23

Posts: 144/199
EXP: 66932
For next: 791

Since: 04-13-04

Since last post: 1 day
Last activity: 3 hours
Posted on 07-23-05 05:28 PM Link | Quote
That appears to be Samurai Goroh, does it not? Any explanation behind that image?

Hah, this is somewhat comparable to the CT Prerelease. it's exciting finding unused things.
BGNG

Snifit
Level: 22

Posts: 156/276
EXP: 56579
For next: 1771

Since: 06-03-05

Since last post: 8 days
Last activity: 3 hours
Posted on 07-23-05 10:22 PM Link | Quote
The picture up there with "Thank You" and Jody Summer wearing cool shades is the image that appears when you beat a GP on Expert or Master with the Super Cat. The picture of Goroh with the jacket and tattered jeans is the image of him you see when you use the Super Stingray.

MFO is down, and has been all week... and last week.



EDIT:

I've prepared some GameShark codes that force the Super machines in Time Attack mode. In order to keep the game from executing in non-mapped space, the character images are superimposed and the machine icons will revert to their prededing machine once the code is cleared.

The reason there are so many codes here is because I've stuck in weight, color and stat modifiers. These are now identical to the ones in the Expansion Kit.

Super Falcon (790 kg; Body: A; Boost: B; Grip: A; Color: Yellow)
802C4BE8 0000
800E5EE1 001E
802C4BED 0016
800F80D9 0000
800F80DA 0001
800F80DB 0000
800F80DC 0003
800F80DD 0016


Super Stingray (2210kg; Body: B; Boost: A; Grip: A; Color: Dark Grey)
802C4BE8 0003
800E5EE1 001F
802C4BED 0001
800F811B 0001
800F811C 0000
800F811D 0000
800F811E 0008
800F811F 00A2


Super Cat (1840kg; Body: A; Boost: A; Grip: B; Color: White)
802C4BE8 0004
800E5EE1 0020
802C4BED 0000
800F8131 0000
800F8132 0000
800F8133 0001
800F8134 0007
800F8135 0030



(edited by BGNG on 07-23-05 01:29 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6005/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-24-05 11:42 AM Link | Quote
Awesome. Though I don't get why nobody's dumped the expansion disks...
BGNG

Snifit
Level: 22

Posts: 157/276
EXP: 56579
For next: 1771

Since: 06-03-05

Since last post: 8 days
Last activity: 3 hours
Posted on 07-24-05 10:40 PM Link | Quote
Are there any backup utilities that pull stuff out of the N64, or is it just a plug-in-the-cartridge thing?

'Cause if we had something like a GameShark that intercedes between the cartridge and console, and use that device to read from the 64DD memory range, it would be very easy to backup stuff from the expansion disks...

Come to think of it... Can GameShark do that, or is it just screenshots and code transmission that the plug in the back supports?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6040/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-25-05 05:05 AM Link | Quote
You can send it various commands for firmware updates, modifying the codelist, etc. Of course, you can also patch things into memory during a game, so you could easily write a dumper that would read the disk. (GSCC has an option to dump the cartridge and GS firmware this way.) I've even seen NES emulators run this way.

Of course once you get the dumps, you still need to emulate them.
BGNG

Snifit
Level: 22

Posts: 159/276
EXP: 56579
For next: 1771

Since: 06-03-05

Since last post: 8 days
Last activity: 3 hours
Posted on 07-25-05 08:10 AM Link | Quote
I'm more concerned about the resource data in the disk image. For instance, there's a "Default" track that loads up in the Edit Cup whenever you don't have any custom track assigned to it. You cannot access the data for this track in Edit mode, but you can race it in GP.

That's technically an official course, you see, and I don't have its data for the level editor I'm making... So that sucks.



If you would, would you scrounge up as much information as you can on dumping/patching with a GameShark? I'll see what I can do and maybe get PiccoloCube to dump the disk image for us.



EDIT:
And get some spiffy info on RAM stuff, too. I just ordered a GameShark and I'd like to push out some of my custom tracks to the real N64 to play them.


(edited by BGNG on 07-24-05 11:14 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6059/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-26-05 12:57 AM Link | Quote
Get the program GSCC (cmgsccc.com last I checked), it does all that. RAM is 80000000-803FFFFF (or 807FFFFF with expansion pak).
fzeroman

Micro-Goomba
Level: 5

Posts: 1/11
EXP: 363
For next: 166

Since: 07-26-05

Since last post: 9 days
Last activity: 36 days
Posted on 07-26-05 03:28 AM Link | Quote
fzeroman here
bgng this code for blue falcons color
800F80DD 0016
that is a gold color not yellow
yellow is 001b

not to be picky but give credit were credit is due,
ive given plenty of thanks to you and your project

as in bgng im looking for help finding car part modifiers
i have a chuck full list of car modifiers at gscentral.com in the forums
ill post some here

802C4A94 (any value) car shadow is green/ hitting boost turns it purple
802C4A95 (any value) car shadow is blue/ hitting boost turns it pink
802C4Aa0 (any value) weird camera positioning(c-up has a nice action camera)
802C4B00 0005 cars cannot slide(even slider cars!!)
802C4B34 (any value) booster size
802C4BEC (any value) set of 4 diffrent colors(higher values are black)
802C4BED (any value) single colors(locked)
802C4BEB 00-30(higher values crash)#of boosters
802C4BEa (any value) car shadow mod
802c4C44 0005 something is really pushing my car
800E5EE9 (any value) every car have a diffrent color(pressing z removes color,color is not in original set of colors)
810CE748 00=small>ff=large CARlengthmodifiers
810CE74C 00=small>ff=large CARheightmodifiers
810CE750 00=small>ff=large CARwidthmodifiers


800F80D9 00?? bluefalcon>body
800F80Da 00?? bluefalcon>boost
800F80Db 00?? bluefalcon>grip
800F80Dc 00?? bluefalcon>weight
800F80Dd 00?? bluefalcon>topspeed
800f80f0 00?? goldenfox>body
800f80f1 00?? goldenfox>boost
800f80f2 00?? goldenfox>grip
800f80f3 00?? goldenfox>weight
800f80f4 00?? goldenfox>topspeed
800F8105 00?? wildgoose>body
800F8106 00?? wildgoose>boost
800F8107 00?? wildgoose>grip
800F8108 00?? wildgoose>weight
800F8109 00?? wildgoose>topspeed
800F811b 00?? firestingray>body
800F811c 00?? firestingray>topboost
800F811d 00?? firestingray>grip
800F811e 00?? firestingray>weight
800F811f 00?? firestingray>topspeed
800F8131 00?? whitecat>body
800F8132 00?? whitecat>boost
800F8133 00?? whitecat>grip
800F8134 00?? whitecat>weight
800F8135 00?? whitecat>topspeed
800F8147 00?? redgazelle>body
800F8148 00?? redgazelle>boost
800F8149 00?? redgazelle>grip
800F814a 00?? redgazelle>weight
800F814b 00?? redgazelle>topspeed
800F815D 00?? greatstar>body
800F815e 00?? greatstar>boost
800F815f 00?? greatstar>grip
800F8160 00?? greatstar>weight
800F8161 00?? greatstar>topspeed
800F8173 00?? irontiger>body
800F8174 00?? irontiger>boost
800F8175 00?? irontiger>grip
800F8176 00?? irontiger>weight
800F8177 00?? irontiger>topspeed
800F8189 00?? deepclaw>body
800F818a 00?? deepclaw>boost
800F818b 00?? deepclaw>grip
800F818c 00?? deepclaw>weight
800F818d 00?? deepclaw>topspeed
800F819F 00?? twin noritta>body
800F81a0 00?? twin noritta>boost
800F81a1 00?? twin noritta>grip
800F81a2 00?? twin noritta>weight
800F81a3 00?? twin noritta>topspeed
800F81B5 00?? superpiranha>body
800F81B6 00?? superpiranha>boost
800F81B7 00?? superpiranha>grip
800F81B8 00?? superpiranha>weight
800F81B9 00?? superpiranha>topspeed
800F81CB 00?? mightyhurricane>body
800F81Cc 00?? mightyhurricane>boost
800F81Cd 00?? mightyhurricane>grip
800F81Ce 00?? mightyhurricane>weight
800F81Cf 00?? mightyhurricane>topspeed
800F81E1 00?? littlewyvern>body
800F81E2 00?? littlewyvern>boost
800F81E3 00?? littlewyvern>grip
800F81E4 00?? littlewyvern>weight
800F81E5 00?? littlewyvern>topspeed
800F81F7 00?? space angler>body
800F81F8 00?? space angler>boost
800F81F9 00?? space angler>grip
800F81Fa 00?? space angler>weight
800F81Fb 00?? space angler>topspeed
800F820D 00?? greenpanther>body
800F820e 00?? greenpanther>boost
800F820f 00?? greenpanther>grip
800F8210 00?? greenpanther>weight
800F8211 00?? greenpanther>topspeed
800F8223 00?? blackbull>body
800F8224 00?? blackbull>boost
800F8225 00?? blackbull>grip
800F8226 00?? blackbull>weight
800F8227 00?? blackbull>topspeed
800F8239 00?? wildboar>body
800F823a 00?? wildboar>boost
800F823b 00?? wildboar>grip
800F823c 00?? wildboar>weight
800F823d 00?? wildboar>topspeed
800F824F 00?? astrorobin>body
800F8250 00?? astrorobin>boost
800F8251 00?? astrorobin>grip
800F8252 00?? astrorobin>weight
800F8253 00?? astrorobin>top speed
800F8265 00?? kingmeteor>body
800F8266 00?? kingmeteor>boost
800F8267 00?? kingmeteor>grip
800F8268 00?? kingmeteor>weight
800F8269 00?? kingmeteor>topspeed
800F827B 00?? queenmeteor>body
800F827c 00?? queenmeteor>boost
800F827d 00?? queenmeteor>grip
800F827e 00?? queenmeteor>weight
800F827f 00?? queenmeteor>topspeed
800F8291 00?? wonderwasp>body
800F8292 00?? wonderwasp>boost
800F8293 00?? wonderwasp>grip
800F8294 00?? wonderwasp>weight
800F8295 00?? wonderwasp>topspeed
800F82A7 00?? hyperspeeder>body
800F82A8 00?? hyperspeeder>boost
800F82A9 00?? hyperspeeder>grip
800F82Aa 00?? hyperspeeder>weight
800F82Ab 00?? hyperspeeder>topspeed
800F82BD 00?? deathanchor>body
800F82Be 00?? deathanchor>boost
800F82Bf 00?? deathanchor>grip
800F82c0 00?? deathanchor>weight
800F82c1 00?? deathanchor>topspeed
800F82D3 00?? crazybear>body
800F82D4 00?? crazybear>boost
800F82D5 00?? crazybear>grip
800F82D6 00?? crazybear>weight
800F82D7 00?? crazybear>topspeed
800F82E9 00?? nightthunder>body
800F82Ea 00?? nightthunder>boost
800F82Eb 00?? nightthunder>grip
800F82Ec 00?? nightthunder>weight
800F82Ed 00?? nightthunder>topspeed
800F82FF 00?? bigfang>body
800F8300 00?? bigfang>boost
800F8301 00?? bigfang>grip
800F8302 00?? bigfang>weight
800F8303 00?? bigfang>topspeed
800F8315 00?? mightytyphoon>body
800F8316 00?? mightytyphoon>boost
800F8317 00?? mightytyphoon>grip
800F8318 00?? mightytyphoon>weight
800F8319 00?? mightytyphoon>topspeed
800F832B 00?? madwolf>body
800F832c 00?? madwolf>boost
800F832d 00?? madwolf>grip
800F832e 00?? madwolf>weight
800F832f 00?? madwolf>topspeed
800F8341 00?? sonicphantom>body
800F8342 00?? sonicphantom>boost
800F8343 00?? sonicphantom>grip
800F8344 00?? sonicphantom>weight
800F8345 00?? sonicphantom>topspeed
800F8357 00?? bloodhawk>body
800F8358 00?? bloodhawk>boost
800F8359 00?? bloodhawk>grip
800F835a 00?? bloodhawk>weight
800F835b 00?? bloodhawk>topspeed

body/boost/grip
00= a
01= b
02= c
03= d
04= e
05= _>special grade

weight
00 very light
ff very heavy

top speed
00 default
ff highest

800e5ee1 00??(not mine)
00 Captain Falcon
01 Dr. Stewart
02 Pico
03 Samurai Goroh
04 Jody Summer
05 Mighty Gazelle
06 Mr. EAD
07 Baba
08 Octoman
09 Gomar + Shioh
0A Kate Alen
0B Roger Buster
0C James McCloud
0D Leon
0E Antonio Guster
0F Black Shadow
10 Michael Chain
11 Jack Levin
12 Super Arrow
13 Mrs. Arrow
14 John Tanaka
15 Beastman
16 Zoda
17 Dr. Clash
18 Silver Neelsen
19 Bio Rex
1A Draq
1B Billy
1C The Skull
1D Blood Falcon
1E super falcon with a black/shapened car

(mine)
802c4be8 00??
00 Captain Falcon
01 Dr. Stewart
02 Pico
03 Samurai Goroh
04 Jody Summer
05 Mighty Gazelle
06 Mr. EAD
07 Baba
08 Octoman
09 Gomar + Shioh
0A Kate Alen
0B Roger Buster
0C James McCloud
0D Leon
0E Antonio Guster
0F Black Shadow
10 Michael Chain
11 Jack Levin
12 Super Arrow
13 Mrs. Arrow
14 John Tanaka
15 Beastman
16 Zoda
17 Dr. Clash
18 Silver Neelsen
19 Bio Rex
1A Draq
1B Billy
1C The Skull
1D Blood Falcon
1E super falcon with a black/shapened car
1f superstingray
20 supercat

802c4be8 0004 jody summer
800e5ee1 0020 supercat

802c4be8 0003 Samurai goroh
800e5ee1 001f superstingray

these codes basically stop the game from freezing on the settings menu
cause the pics are seperate from the cars
heres the pics

812C4BE9 ????
0121 superstingray(pic only)
0122 supercat(pic only)

and heres a special version of space angler found within the code
with very little glitches
812C4BE9 006f
there are other cars with lesser polygons in the values but usually have gfx errors
as in 001f bluefalcon
has a diffrent/bigger design with white/blue stripes and is pretty neat
but may crash
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1406/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 07-26-05 03:37 AM Link | Quote
Originally posted by BGNG
Are there any backup utilities that pull stuff out of the N64, or is it just a plug-in-the-cartridge thing?

'Cause if we had something like a GameShark that intercedes between the cartridge and console, and use that device to read from the 64DD memory range, it would be very easy to backup stuff from the expansion disks...

Come to think of it... Can GameShark do that, or is it just screenshots and code transmission that the plug in the back supports?


Gameshark probably can't do that, but you can view the hex in the DD range, if the address is within 8 bytes. Maybe with custom software you could, or with sharklink (Anyone know where I could get that?)

Anyways, I'm pretty good with a GS, so I might be able to help you with stuff if you need help.
BGNG

Snifit
Level: 22

Posts: 161/276
EXP: 56579
For next: 1771

Since: 06-03-05

Since last post: 8 days
Last activity: 3 hours
Posted on 07-26-05 08:37 AM Link | Quote
Hyper Hacker:

Thanks. I'll check that out.



fzeroman:

I've taken a look at the machine statistical definition data in the ROM, which begins at offset 0x0691B0 in the North American version. Found in there is information about booster configuration, color definitions, machine number, Body/Boost/Grip stats and machine weight. All I did was search the RAM for the values I found and superimposed them with new ones.

What I ended up with was a systematical ordering of codes: Machine model, Character, Color, Body, Boost, Grip and Weight; all in that order. If any code that I've found happens to coincide with codes that you've found, then it's simply a coincidence as they obviously use the same addreses in RAM. I'm not about to look up the entire internet to ensure any codes I find haven't already been found in the past.

Additionally, this thread is intended to be geared exclusively towards the data stashed in the ROM that's used by the Expansion Kit. Please do not use it to describe findings about normal features of the game; and certainly don't make large posts for things you could have linked to.



Sukasa:

Well, if the data can be read by the GameShark, then I see no reason for it to not be outputted. It certainly can't do that as-is 'cause it's illegal to do so and it would never have sold in the US that way, but with flashable BIOS, there's sure to be a modification out there somewhere that can dump a ROM through the back-side link port.
spoondiddly

Goomba
Level: 7

Posts: 8/22
EXP: 1235
For next: 213

Since: 06-12-05

Since last post: 14 days
Last activity: 17 hours
Posted on 07-26-05 09:30 PM Link | Quote
This is the source for a GS uploader, if you want to tamper with it, care of Hally's Comet Software
http://cvs.sourceforge.net/viewcvs.py/n64dev/n64dev/util/gsupload/

Here's the trick:
You can view and upload any memory range with a gameshark via comms - and after changing a couple addresses with memory editor as well. If you attempt to upload either ROM directly (not using the option in GSCC) it comes back either scrambled or encoded. It seems encoded, so watch it turn out they used the .enc compression scheme or something... You don't need special bios, just a link cable and something on your computer to read the port.

I've been trying to convince somebody with a DD to actually try this for a while now. Using a modified version of Icemario's PD trainer, the GS has full comms support without code generator and doesn't require a keycode. Assuming at least a few of those zeroes in ram stay zeroes, it should work wonderfully with the DD.

However, the entire disk can't be dumped at once. 64DD's load data in bursts, writing the contents into a swap memory area. So, to effectively nab everything, you need a simple loop: load data, loop until read, load more data, ad infinum...


All of this is trivial, however. The F-Zero expansion was primarily just a gigantic memory pak. The editors should be fully-functional, granted they'd crash if it tried to read the exp port...
Darkcomet

Goomba
Level: 7

Posts: 27/27
EXP: 1438
For next: 10

Since: 07-20-05
From: Miami, Fl

Since last post: 98 days
Last activity: 91 days
Posted on 07-27-05 01:22 AM Link | Quote
Sorta OT, but MrFixitonline is back up.
BGNG

Snifit
Level: 22

Posts: 162/276
EXP: 56579
For next: 1771

Since: 06-03-05

Since last post: 8 days
Last activity: 3 hours
Posted on 07-27-05 01:47 AM Link | Quote
Thanks, spoondiddly. This may be particularly useful. I'll see what I can do with it and go after PiccoloCube with it. He'll surely be willing to dump any data if it doesn't require very much work on his part.

And why might the game crash? If the 64DD is understood to be just more bytes in memory to the N64, then wouldn't it just be like having a lotta RAM? And you can certainly read from and write to RAM.
fzeroman

Micro-Goomba
Level: 5

Posts: 2/11
EXP: 363
For next: 166

Since: 07-26-05

Since last post: 9 days
Last activity: 36 days
Posted on 07-27-05 05:14 AM Link | Quote
well so far no luck/even combining codes turned up useless
but i discovered more about the edit machine stuff
the codes arnt seperate , they follow right after supercat in the character/car modifiers, they follow after supercat in the booster mods too
"i have found all /according to my list/ 11 custom cars"
not meaning that there were only 11 combinations

but i figured they should follow after the original car sets/super cars
and they do
812C4BEB 00?? changes shadows only

1d bloodhawk
1e superfalcon
1f superstingray
20 supercat
21 custom 1
22 custom 2
23 custom 3
24 custom 4
25 custom 5
26 custom 6
27 custom 7
after this/shadows repeat
28 custom 8
29 custom 9
2a custom 10
2b custom 11

i found this out by changing #booster modifier to 81 and checking higher values
(if you use 80 above 24 itll crash, guess25 and up have no boosters?)
above 2b is noting till 100 but its not worth noting

so trough this route the customs will already be together/we dont have to choose parts seperately like the kit
right now im testing
802C4BEa shadow mod in 81 to find a diffrence, heh
probly boosters only
BGNG

Snifit
Level: 22

Posts: 163/276
EXP: 56579
For next: 1771

Since: 06-03-05

Since last post: 8 days
Last activity: 3 hours
Posted on 07-27-05 06:06 AM Link | Quote
The shadows and booster configurations past the end of the pilot-exclusive machines probably only apply to the Body parts of the original machines. I don't think that any Cockpit/Rear-end Doodads have boosters on them, so that would make sense.

But again, there are only 7 Body parts to choose from in the Expansion Kit. I've found 15 shadows, and you've found 11 usable whatsits. It may be that there are more parts in the game than even the Expansion Kit allows.

If we get the Expansion Kit dumped and emulated, we can go nuts with GameShark on it to see what we can see.
fzeroman

Micro-Goomba
Level: 5

Posts: 3/11
EXP: 363
For next: 166

Since: 07-26-05

Since last post: 9 days
Last activity: 36 days
Posted on 07-27-05 06:13 AM Link | Quote
that sounds like ...fun ,
with the expansion kit being the most popular from the 64dd im honestly surprised it was never dumped
i know you held off working on the editor for a while but can you make a x,z positioning grid(picture) with a limit of 20000
this is just to make, making tracks alittle more bearable in alpha 1
"i like to design my tracks on a grid then transfer the positions to the editor"
its never really worked cause i mess up +/- with x,z
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6090/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-27-05 06:56 AM Link | Quote
Oh, if you're going to try to dump it manually through the mem viewer, you'll need to know the 64DD's address... Normally you can only view RAM (80000000-803FFFFF), but these codes (works with any game) will let you view any address:

81791DF6 0000
81791E02 0000
81791E06 FFFF
81791E12 FFFF
81791E32 0000
81791E36 0000
81791E3A FFFF
81791E3E FFFF

Note that if you try to view an invalid address the system will crash. Also, you can try to read ROM (B0000000-B3FFFFFF, IIRC), which gives a weird effect... It lags, and bytes get repeated.

Another trick is that you can use the Text Search as a limited Hex Search with this. Go to 807E9D34 and write in whatever bytes you want to search for, then do a text search. Just keep some things in mind:
  • Using any value below 0x20 will crash the system!
  • The search is case-insensitive, so if you search for something like 0x8041, it'll match 0x8061 as well. This only applies to values between 0x41-0x5A and 0x61-0x7A.
  • No matter what you search for, you'll get at least one result at 807E9D34.



(edited by The Crimson Chin on 07-26-05 09:57 PM)
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Misc. F-Zero X Stuff - (This could be your chance!) | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.018 seconds.