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Acmlm's Board - I2 Archive - Rom Hacking - Contra 3 | | | |
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DukeNukem007 Shyguy Level: 13 Posts: 17/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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(Just in case you were thinking otherwise, this *is* about the SNES version, not the GB port or NES pirate.) For graphics and tile formations, uses Lunar Compress format 11 (a Konami format I've also seen in Parodius Da!, Gradius 3, Castlevania 4, and a small part of Axelay.) Mostly 4bpp with some 2bpps for fonts. All offsets are on a headerless USA version I have. Remember to try not to rip across banks (they're LoRom or 32K) or across long segments in general, or graphics get scrambled. 356A7-36C94 = introduction gfx 3E9F3-3F552 = Startup Konami logo graphics 40FD4-411D3 = Startup Konami logo tile formation 417DE-42538 = mostly fonts 458AF-46FCA = looks like some between-level character graphics 48000-4E638 = level 1 backgrounds 50000-51BC6 = level 1 boss graphics 5237C-55871 = level 1 tanker graphics and what appears to be some map data (perhaps also from level 1, it being in the same bank) 58000-5E86E = various character sprites 60000-674BD = level 3 background graphics 68000-6A5E5 = looks like some level map data? 6A728-6C2FE, 6C90C-6D6D3, 6D218-6FA68 = some object sprites 70F5B-74024 = some monster sprites 75A4E-77366 = some backgrounds 80000-81C17 = first miniboss in last level 88000-89D0E = last boss 90000-91417, 927E8-93C16, 94FEE-9660A = various overhead sprites 9A0C2-9B602 = uncompressed overhead-level player sprites A1C93-A1DCF = missile sprites A36C2-A56C2 = uncompressed overhead larva sprites AA477-AAFC6 = level data (?) and some enemy sprites B3200ish = "Choose Your Starting Point" and other overhead level graphics, but doesn't seem to decompress right B4752-B5F52 = uncompressed explosion sprites BAFDA-BB953 = overhead sprites C19A4-C515B, C9AB1-CCAB9 = between-level tile formations and graphics D8000-DE000, E8700-EAB20, F0000-F6CA0, F8000-FE860 = sound effects (no additional compression, which I've only seen in two other SNES games, Konami's Gradius 3 & Castlevania 4.) If people are genuinely interested in hacks of this fine platform shooter, I'll try to find more offsets... (edited by DukeNukem007 on 07-21-05 12:04 AM) (edited by DukeNukem007 on 07-21-05 12:14 AM) |
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Acmlm's Board - I2 Archive - Rom Hacking - Contra 3 | | | |