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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - *sighs* smw pswich to smb2 POW patch, please | |
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hamtaro126

Shyguy
Level: 16

Posts: 31/83
EXP: 17272
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Since: 05-29-04
From: hacktown, USA

Since last post: 3 hours
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Posted on 07-17-05 10:00 PM Link | Quote
In one of my posts, I now know where the address where the explode
routine is, but ONE problem:

I don't know where the p.switch location is! sorry,

either make a patch (i already have the original powblock patch,
but this is diffrent!) or give me the address to where it is!

Thanks,
-hamtaro126
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 07-17-05 10:05 PM Link | Quote
You can activate the P switch by just writing to their timers in RAM, and play the sound effect through another RAM address. I'm not sure about the music, though. I know you can just change it the same way as with the sound effects, but I don't know if it'll change back.
mikeyk

Koopa
Level: 18

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Posted on 07-17-05 10:30 PM Link | Quote
there's a pretty simple way that just invloves changing a few bytes of hex, but you'll have to entirely sacrifice both the blue and silver POW switches. If you want to retain either the silver or blue switch it'll take a bit more asm, but it is pretty easy as well. I can post data for either method at your request
hamtaro126

Shyguy
Level: 16

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Since: 05-29-04
From: hacktown, USA

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Posted on 07-17-05 11:27 PM Link | Quote
Just by request, Mikeyk. Also for me, i dont know how to ADD asm! but
I can overwrite it simply! like in the asm threads!
mikeyk

Koopa
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Since: 07-17-04

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Posted on 07-17-05 11:57 PM Link | Quote
Here's the simple way that changes both POW switches to SMB2 style. Open a hex editor and make the following changes.

changes sound effect...
ACFE = 09
AD00 = FC
disables music switch...
AD09 = EA
AD0A = EA
AD0B = EA
calls ground pound routine...
AD1A = 22
AD1B = C1
AD1C = 94
AD1D = 02
AD1E = 60
hamtaro126

Shyguy
Level: 16

Posts: 33/83
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Since: 05-29-04
From: hacktown, USA

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Posted on 07-18-05 12:06 AM Link | Quote
Thanks for your help, now i can add it to my game!
(now can anyone please close/stickie it!)
Someguy

Buzzy Beetle
It seems as though the girl you've fallen for is also a pyromaniac.
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Since: 03-15-04
From: I'm proud to be an American... I think...

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Posted on 07-18-05 12:12 AM Link | Quote
I wonder if it'd be too hard to make it so when it is kicked/lands from a kick it calls the ground pound routine? Also, has anyone made a POW block that goes to the next Map 16 yet?(Sorry to jump in on someone else's question after it's finished, but it is related and I just remembered about the POW block thing)
mikeyk

Koopa
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Posted on 07-18-05 01:13 AM Link | Quote
someguy: the block was posted not to long ago... http://board.acmlm.org/thread.php?id=14842&page=0
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