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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - *sighs* smw pswich to smb2 POW patch, please | | | |
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hamtaro126 Shyguy Level: 16 Posts: 31/83 EXP: 17272 For next: 2984 Since: 05-29-04 From: hacktown, USA Since last post: 3 hours Last activity: 1 hour |
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In one of my posts, I now know where the address where the explode routine is, but ONE problem: I don't know where the p.switch location is! sorry, either make a patch (i already have the original powblock patch, but this is diffrent!) or give me the address to where it is! Thanks, -hamtaro126 |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5846/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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You can activate the P switch by just writing to their timers in RAM, and play the sound effect through another RAM address. I'm not sure about the music, though. I know you can just change it the same way as with the sound effects, but I don't know if it'll change back. | |||
mikeyk Koopa Level: 18 Posts: 87/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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there's a pretty simple way that just invloves changing a few bytes of hex, but you'll have to entirely sacrifice both the blue and silver POW switches. If you want to retain either the silver or blue switch it'll take a bit more asm, but it is pretty easy as well. I can post data for either method at your request | |||
hamtaro126 Shyguy Level: 16 Posts: 32/83 EXP: 17272 For next: 2984 Since: 05-29-04 From: hacktown, USA Since last post: 3 hours Last activity: 1 hour |
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Just by request, Mikeyk. Also for me, i dont know how to ADD asm! but I can overwrite it simply! like in the asm threads! |
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mikeyk Koopa Level: 18 Posts: 88/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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Here's the simple way that changes both POW switches to SMB2 style. Open a hex editor and make the following changes. changes sound effect... ACFE = 09 AD00 = FC disables music switch... AD09 = EA AD0A = EA AD0B = EA calls ground pound routine... AD1A = 22 AD1B = C1 AD1C = 94 AD1D = 02 AD1E = 60 |
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hamtaro126 Shyguy Level: 16 Posts: 33/83 EXP: 17272 For next: 2984 Since: 05-29-04 From: hacktown, USA Since last post: 3 hours Last activity: 1 hour |
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Thanks for your help, now i can add it to my game! (now can anyone please close/stickie it!) |
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Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 350/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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I wonder if it'd be too hard to make it so when it is kicked/lands from a kick it calls the ground pound routine? Also, has anyone made a POW block that goes to the next Map 16 yet?(Sorry to jump in on someone else's question after it's finished, but it is related and I just remembered about the POW block thing) | |||
mikeyk Koopa Level: 18 Posts: 89/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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someguy: the block was posted not to long ago... http://board.acmlm.org/thread.php?id=14842&page=0 |
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Acmlm's Board - I2 Archive - Super Mario World hacking - *sighs* smw pswich to smb2 POW patch, please | | | |