Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
0 user currently in Pokémon hacking.
Acmlm's Board - I2 Archive - Pokémon hacking - Something I've been trying to do for a while (RBY) | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1715/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 07-17-05 07:31 AM Link | Quote
This sorta coinsides with my previous thread here (about the "Pokegods"). What I'm trying to do is document and and classify the types, powers, and abilities of the "Pokegod" undefined moves. The only one I got so far was for "Nidogod", I believe. It was called "TM17" or something along those lines. Approximately 20 PP, about 40-50 Power, posiibly Ghost (or Dragon) type. Graphic was that of Ember, with no sound. (I call it "Phantom Fire") Chance of Crashing the game? About 30%. That's all I know, for now...
If anyone feels like helping me, that's great. If not, that's cool, too, I guess.
Keitaro

Iron Knuckle
ウラシマ ケイタロウ
Level: 54

Posts: 1237/1342
EXP: 1201569
For next: 32301

Since: 03-15-04
From: Hinata, Japan

Since last post: 2 days
Last activity: 2 days
Posted on 07-18-05 03:14 AM Link | Quote
Um. Well, thing is, they don't actualy do anything. These attacks, are just random data being read off. Sometimes its read off as the text of TM names (TM 21 and ELECTRODE were common for me), and the actual attack data is also just random bytes being read off, thus making it an invalid attack with a seemingly undeterminable effect due to the nature in which it was "created"...also, you do know there is no such thing as Nidogod or anything? It's all just a bunch of larms who gave names to the invalid data. They don't actualy have such names. Theres not much of a point in documenting the effects of an attack that dosnt actualy exist, since theres relaly no way to actualy assign any of these effects to actual Pokemon. And like I said its random...memory values, etc. So your results will end up being a bit different than other peoples. Sorry =\
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1721/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 07-18-05 03:23 AM Link | Quote
Actually, that's why "Nidogod" was in quotes. I didn't feel like trying to remember all that characters in that glitch's mess of a name. Now, for the following, I've tested these in multiple gamepaks, via Gameshark, and this is what I got. All the results were the same. You see, the Data is read from Useable Items. That's why all the HMs and TM's Names were used, and Electrode was probably used because you encounter them as "items" in the Power Plant.
Here's a little bit. I'm not done quite yet.

A6: Crashes game upon learning; Rather lengthy crash.
A7: Name: qq Stats: ??? Type, 0PP, thus, unidentifiable.
A8: Crashes Game upon Learning
A9: Crashes Game Upon Learning
AA: Crashes Game upon Learning
AB: Name: (No name; just said, "Bulbasaur learned !") Stats: 3PP, ??? Type, Stat Changer, but 0 Acc., so stat change unknown.
AC: Crashes Game upon Learning
AD: Name: (No name; just said, "Bulbasaur learned !") Stats: 3PP. ??? Type, Attack Type, but 0 Acc., so effects are unknown
AE: Name: (A glitched graphic) Stats: 8PP, ??? Type, Attack Type, but 0 Acc., so effects are unknown
AF: Name: (No name; just said, "Bulbasaur learned !") Stats: 19/26PP (). ??? Type, Attack Type, 4/5 attacks hit. Very Low Damage, Pay Day GFX. Rather Useless Attack.
B0: Crashes Game upon Learning, Possible Cart destroyer.
B1: Crashes Game upon Learning
B2: Name: (No name; just said, "Bulbasaur learned !"); Crashes Game upon Move Selection
B3: Name: (No name; just said, "Bulbasaur learned !"); Crashes Game upon Move Selection
B4: Crashes Game upon Learning
B5: Crashes Game upon Learning
B6: Crashes Game Upon Learning
B7: Crashes Game Upon Learning
B8: Crashes Game Upon Learning
B9: Crashes Game Upon Learning
BA: Crashes Game Upon Learning
BB: Crashes Game Upon Learning
BC: Crashes Game Upon Learning
BD: Name: IP (Attack Selection Menu, it's called KLE) Stats: 14/21PP, *your name* Type (?), Attack Type, Same GFX as Double Edge. High Chance of Game Crash and possible Cart Killer.
BE: Name: (No name; just said, "Bulbasaur learned !") Stats: 17/38PP, Flying Type, Stange Effect: Sends your Pokemon to Fly (with GFX and sounds). but then says, "No Effect!". If you try to attack again, The game will crash. Possible Cart Killer.
BF: Name: BF Stats: 10PP, Water Type, Attack Type. Good Acc, Very High Damage, Likely to get a crit hit. Gives a boosted Exp after KO, and send's Bulbasaur up about 63 Levels! Crashes Game on "Pokemon" Menu Screen.
C0: Name: (No name; just said, "Bulbasaur learned !") Stats: 3/10PP, Poison Type, Stat Changer. High Acc. Double Growl GFX and Sounds, Dramatically Increases your Pokemon's Speed. Crashes on Pokemon Stat Screen. Otherwise, fine. (First attack that could be worth a damn.)
C1: Name: (No name; just said, "Bulbasaur learned !") Stats: 0PP, Ghost Type. Unknown Effects. Glitches up the Attack Selection.
C2: Name: (No name; just said, "Bulbasaur learned !"); Crashes upon Move Selection.
C3: Crashes Game upon Learning
C4: Name: HM01 Stats: Unknown Type, 0PP. Unidentifiable.
C5: Name: HM02 Stats: 8/29PP, Unidentifiable Type, Attack Type, 0 Acc., so unidentifable.
C6: Name: HM03 Stats: 59PP, Normal Type, Attack Type. 0 Acc., so, identifiabe.
C7: Name: HM04 Stats: 21PP, "9" Type (), Attack Type. 0 Acc., so, unidentifiable.
C8: Name: HM05 Stats: 49/6PP (), ??? Type, Attack Type. Decent Acc. Med. Damage. Growl's GFX and Sound. Totally usable, doesn't crash at all.
C9: Name: TM01 Stats: 3PP, Normal Type, Attack Type, 0 Acc., so, unidentifiable.
CA: Name: TM02 Stats: 8PP, Unknown Type, Stat Changer. Effects: Thrash/Petal Dance GFX, Damage Sound, then it says, "But it failed!"
CB: Name: TM03 Stats: 36/43PP, Unknown Type, Attack Type. High Accuracy. Effects: Flashes Screen, A la Disable, and does low damage. Not worth using, but cool to use.
CC: Name: TM04 Stats: 18/39PP, Water Type, Attack Type. Effects: StunSpore's GFX and Splash effect. USeless, really.
CD: Name: TM05 Stats: 33PP, Glitchy Type, Stat Changer. High Accuracy. Effects: Pound's GFX and Amnesia's Sound, then Pound GFX again. Greatly raises Evasion. Doesn't crah at all.
CE: Name: TM06 Stats: 63/6PP, POison Type, Attack Type. High Accuracy. Effects: TailWhip's GFX and sound, then does high damage. Afterward, the game crashes. Possible Cart Killer.
CF: Name: TM07 Stats: 0PP, Ghost Type. Unidentifiable.
D0: Name: TM08 Stats: 20PP, Glitchy Type, Attack Type. 0 Acc. Effects: Much like Hu Jump Kick, wherein the user will "keep going and crash" upon a miss.
D1: Name: TM09 Stats: 9/16PP, Glitchy Type, Attack Type. High Acc., High Damage. Effects: Fire Punch's GFX and sound. High Damage, but faints your Pokemon. Totally usable.
D2: Name: TM10 Stats: 0PP, Unknown Type. Unidentifiable.
D3: Name: TM11 Stats: 0PP, Unknown Type. Unidentifiable.
D4: Name: TM12 Stats: 50PP, Normal Type, Does absolutely nothing. Not even a message.
D5: Name: TM13 Stats: 7PP, Ice Type, Stat Changer. High Acc. Effects: Bind's GFX and Sound, results in dramatic Evasion boost. Totally Usable
D6: Name: TM14 Stats: ?PP, Uknown Type, Attack Type. Temp Game freeze on selection, but 0 Acc. anyway, so it doesn't matter.
D7: Name: TM15 Stats: 0PP, Normal Type. Unidentifiable.
D8: Name: TM16 Stats: 0PP, Normal Type. Unidentifiable.
D9: Name: TM17 Stats: ?PP, Uknown Type, Attack Type. Temp Game freeze on selection, but 0 Acc. anyway, so it doesn't matter.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Pokémon hacking - Something I've been trying to do for a while (RBY) | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.008 seconds.