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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Having Difficulity Putting Ladders Inside Quickman's Level using VISINE | | | |
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infidelity Red Paratroopa Level: 21 Posts: 96/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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It doesn't make any sense. I make the TSA block #2, which is a ladder. But when Megaman tries to climb up the ladder, it's as if it's thin air. This is only happening to me in Quick Man's Level. I'd appreciate any help, advice?!?!? Thank You. | |||||||||||||||||||||||||||||||||||||||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 200/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Has anybody figured out the TSA data for megaman 2 yet? Each level has 4 block attribues. The first 2 are air and solid, but the other two are level dependant. That means that you can't have ladders in the same level as water, and you can't use water in the same level as conveyer belts or ice. |
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infidelity Red Paratroopa Level: 21 Posts: 97/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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but quickman doesn't have conveyer's or water. I found out what you ment when I was hacking Flashman. I wanted to make spikes, and when Megaman touched him, he slid. hence, ice. So, can anyone figure why this ain't working in quickman's level?!? Coming Soon - Megaman Ultra.................. |
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DurfarC Beezo Level: 33 Posts: 423/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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Yeah, #2 and #3 are level dependant. Here is what I remember:
(edited by DurfarC on 07-17-05 11:18 AM) |
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infidelity Red Paratroopa Level: 21 Posts: 98/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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so quickman is nothing. how can i enable #2 to act as a ladder?!?! if this requires asm, would someone happen to know what address I could goto to edit? | |||||||||||||||||||||||||||||||||||||||
Fx3 Shyguy Level: 13 Posts: 72/80 EXP: 10252 For next: 15 Since: 04-11-05 From: Brazil Since last post: 98 days Last activity: 34 days |
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It's the same problem on MegaMan 1. I don't remember how to fix it right now, but there's an easy way without ASM hacking. ;; | |||||||||||||||||||||||||||||||||||||||
NetSplit Koopa Level: 19 Posts: 68/117 EXP: 30378 For next: 5399 Since: 04-05-04 Since last post: 1 day Last activity: 1 hour |
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Well, it's not so much a problem in MM1; you just change the TSA defs (located at $1CD56 in the ROM, each stage using 4 bytes to determine the 4 TSA types and the stage order following the usual order of Cut, Ice, Bomb, Fire, Elec, Guts, Wily 1, Wily 2, Wily 3, Wily 4). I assume it's similar in MM2, although if the first and second TSA defs are hardcoded, the data should be shorter. I don't have the MM2 TSA def location, however. I may look into it later if no one is successful in finding it. | |||||||||||||||||||||||||||||||||||||||
infidelity Red Paratroopa Level: 21 Posts: 99/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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well i'm not sure exactly where to start looking in the rom for this. I hope someone knows where to look. I had a nice setup for the level, but changed it thinking the ladder idea could'nt be done. I await your response!! Coming Soon - Megaman Ultra...... |
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Fx3 Shyguy Level: 13 Posts: 73/80 EXP: 10252 For next: 15 Since: 04-11-05 From: Brazil Since last post: 98 days Last activity: 34 days |
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Since every stage would have AIR and SOLID as TSA types, they hardcoded it in Megaman2. Heh, I _really_ must resume visine works. | |||||||||||||||||||||||||||||||||||||||
bbitmaster Koopa Level: 18 Posts: 87/103 EXP: 25264 For next: 4633 Since: 03-28-04 From: Knoxville, tTN Since last post: 12 days Last activity: 7 days |
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In the megaman 2 rom file go to $3cc5f and change it to 02 That should allow ladders in quickman's stage as TSA type 02 |
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infidelity Red Paratroopa Level: 21 Posts: 100/164 EXP: 42804 For next: 7139 Since: 09-13-04 From: U.S.A. Since last post: 2 days Last activity: 6 hours |
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thanks for the address!! I'll check it out!! Once again, coming soon.... Megaman Ultra..... Be Prepared.... EDIT - Fx3, please do. I hope all you hackers will enjoy this when it's ready. (edited by infidelity on 07-18-05 02:58 PM) |
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Fx3 Shyguy Level: 13 Posts: 78/80 EXP: 10252 For next: 15 Since: 04-11-05 From: Brazil Since last post: 98 days Last activity: 34 days |
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That's strange... Actually, visine uses 3CC47h (2 bytes per level) for TSA settings. He gave the Quickman's TSA attribute manually for you to change! <> Something's wrong - you made confusion I suppose? |
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Acmlm's Board - I2 Archive - Rom Hacking - Having Difficulity Putting Ladders Inside Quickman's Level using VISINE | | | |