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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Demo to Super Mario World overrun. | | | |
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Riku Giant Goomba Level: 42 Posts: 299/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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I didn't know if the name was taken, so I left the title as it was. The grapics done by Peter_ac, the rip master. So here a link to the level and here's some screens. NO FLAMES! Just advice and nice comments are allowed. http://www.freewebs.com/supermario6464/smwhacks.htm Image 1 Image 2 Image 3 Image 4 Image 5 So how does it look? [HH: Converted images to links] (edited by HyperHacker on 07-17-05 01:16 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1852/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Posting a link to a level file isn't very good since it doesn't contain the neccesary graphics nor the Map16 blocks. | |||
Riku Giant Goomba Level: 42 Posts: 300/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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In that case, here's the link his graphics hack. http://coolboard.co.funpic.de/thread.php?id=504 |
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legoman Paragoomba Level: 12 Posts: 11/75 EXP: 6907 For next: 1014 Since: 07-12-05 From: finland (jokirinteelä) Since last post: 16 hours Last activity: 3 hours |
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Image 1 good Image 2 good Image 3 ugly Image 4 cool! Image 5 good [HH: Converted images to links] (edited by HyperHacker on 07-17-05 01:17 PM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 816/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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To tell you the truth, I'm getting sick of SMB3 gfx, they are so overused nowadays. | |||
Glyph Phoenix Level: 39 Posts: 378/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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A hell of a lot better than glitchy graphics, though, right? I'd give this a download but I'm not going to paste all the different files together. | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: 3288/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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I am not looking at them. Don't use BMPs. I do not want to spend 1 minute for these things to load when you could take some time and convert them to PNGs saving me (and everyone else) bandwidth and time. Arrgh. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5848/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I've converted the images to links; please refrain from posting BMP images as they're way too big for some people with crappy Interweb connections. PNG is best for screenshots in most cases. Anyway: 1 - Not bad, odd thing to take a pic of though. 2 - Looks cool. 3 - Decent, but the tiles don't connect at the bottom left. 4 - Nice pipes and ? blocks. 5 - Camera could stand to be higher. |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 1474/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Actually, that name is used for a kinda fun Mario Flash game. | |||
Riku Giant Goomba Level: 42 Posts: 309/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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Image 6 http://i14.photobucket.com/albums/a329/MarioMaster2654/image48.bmp Image 7 http://i14.photobucket.com/albums/a329/MarioMaster2654/image47.bmp Image 8 http://i14.photobucket.com/albums/a329/MarioMaster2654/image46.bmp Image 9 http://i14.photobucket.com/albums/a329/MarioMaster2654/image44.bmp Image 10 http://i14.photobucket.com/albums/a329/MarioMaster2654/image43.bmp Image 11 http://i14.photobucket.com/albums/a329/MarioMaster2654/image41.bmp Image 12 http://i14.photobucket.com/albums/a329/MarioMaster2654/image39.bmp |
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SoNotNormal Fuzzy Level: 34 Posts: 54/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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ARGH! BMP'S! MY EYES *runs to the sink* Ahh, much better Those screenies look nice, but the color is . . . well, different, pretty sure thats because they are BMPs (edited by SoNotNormal on 07-17-05 06:37 PM) |
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Rainbow Yoshi Level: 30 Posts: 355/496 EXP: 159486 For next: 6383 Since: 04-08-05 Since last post: 14 hours Last activity: 4 hours |
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SMB3 GFX , Donkey Kong, and Yoshi's Isle are starting to get overused.Sooner or later someone is gonna get GFX from Mario 64 LOL! Anyway still looks pretty good, dont use .bmps they are too big and take forever to load use .PNG. |
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Glyph Phoenix Level: 39 Posts: 381/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Originally posted by SoNotNormal Gah. Do you even understand what BMPs are? If you're using a 32-bit bitmap with a 32-bit computer then bitmaps should have no color loss whatsoever. But, then again, these bitmaps... don't seem normal. I have dial-up. Regular dial-up. Things are extremely slow for me. Yet these bitmaps didn't cause any sort of slowdown. They seemed even faster than .gifs or .pngs. I don't know why that would be. |
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Supakitsune Tektite Level: 14 Posts: 45/58 EXP: 10355 For next: 2716 Since: 05-01-04 From: New Bark Town, Johto District Since last post: 9 days Last activity: 7 hours |
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Originally posted by MarioMaster And to clarify, it is okay to use small clusters of things like Yellow (!) blocks for covering holes like Nintendo did in the original SMW in Yo'ster's Island 2. But NOT a building's worth of blue bricks for a floor!!! Thanks for your time. =) Oh, and before I forget, PNGs over BMPs... most of the time. ZSNES can make PNGs natively. (edited by Supakitsune on 07-17-05 07:27 PM) |
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SoNotNormal Fuzzy Level: 34 Posts: 55/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Glyph PhoenixOriginally posted by SoNotNormal I guess I don't - but they have colour loss on mine. They didn't load slow though |
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Keikonium Banned Level: NAN Posts: 1831/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Originally posted by Rainbow Yoshi I would go with sooner if I were to say that....... |
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Chris Boo Level: 46 Posts: 615/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Originally posted by Ice ManI'm not sick of them, but I do think you have a point. :/ The bmps load up very fast for me... So...I really find no problem with that part. As for the screens, they look neat, but, I honestly cannot find anything interesting with those... Nice work with everything though. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5874/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Well, they are BMPs, I checked. They look cool, the gold and blue pipes look nice together, but in #9 Mario seems to be coming out of a pipe in the wrong spot. | |||
Riku Giant Goomba Level: 42 Posts: 324/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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I have one request, Can someone make an overworld when I finish all the levels? | |||
PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 686/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
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What's wrong with making your own overworld? Just practice with it for a week or so, and you should be able to make a legitamate one. Also - what's the matter with good 'ol .ips? http://i14.photobucket.com/albums/a329/MarioMaster2654/image48.bmp Looks ok. Doesn't show much of the level, though. http://i14.photobucket.com/albums/a329/MarioMaster2654/image47.bmp The pipe to the left side seems to be melded to the other. Might want to fix that. Otherwise, this one's okay. http://i14.photobucket.com/albums/a329/MarioMaster2654/image46.bmp I actually like this idea. It's clever - if you fall, you have to dig your way out of the traps for the rest of that portion of the level. Only, I don't like the plants below the bottom layer of blocks - it'd be too easy to grab the wrong brick, and fall. Get rid of them, and it'll be cool. http://i14.photobucket.com/albums/a329/MarioMaster2654/image44.bmp This looks a bit...uninspired. In my opinion, I'd rather see a level made out of land than a level made out of pipes. It looks better, you know? http://i14.photobucket.com/albums/a329/MarioMaster2654/image43.bmp What are the blue koopas doing in the blocks? This looks a bit tedious - just dig your way to the pipe. You should add more inventive traps and stuff. http://i14.photobucket.com/albums/a329/MarioMaster2654/image41.bmp Wow, that's crowded. Be careful, more enemies doesn't always mean more fun. http://i14.photobucket.com/albums/a329/MarioMaster2654/image39.bmp All right, I see that' you'll have to probably wait for the goombas to come down, so you can jump on them and get the height to climb the wall. This looks okay... This game seems a little boring to me. I still haven't seen anything that looks fun. Really, do you play this game and have fun? You're actually doing pretty well, still way better than many...just try to be a little less predictable in your level design, and you'll be on your way. And yes, consider that SMB3 graphics are getting old. (edited by CheesePie on 07-19-05 05:59 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Demo to Super Mario World overrun. | | | |