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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Super Mario 3 project | |
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EXbox

Micro-Goomba
Level: 5

Posts: 6/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-16-05 11:07 PM Link | Quote
I guess I'll show a little bit about this. I have been messing around with the colors, graphics, and the levels. The first level is like a city. I guess you could call it mushroom city. You can't go through all of the doors, but some of them you can. The next level, I jumped to world 2. In this level you follow a long path, and then you have to get through a pyramid maze. The next level is my favorite so far. Just a new dungeon with nice graphics. The hill level, changed some colors, and added some objects. Same thing with the sky level. And I added a new powerup and side effect to raccoon mario. The new powerup is invisible mario. You get to become invisible 3 times, and then it wears off. If you are racoon mario, the pirahna plants won't shoot fireballs at you. I want certain powerups to intimidate some enemies. I hope you like!







KP9000

Flurry
Level: 27

Posts: 246/261
EXP: 102741
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Since: 03-18-04
From: Wherever you saw me last...

Since last post: 22 days
Last activity: 2 days
Posted on 07-16-05 11:28 PM Link | Quote
Now, the ASM hacks are really cool, and really original, but I'd like to see some more originality in the level design. While you have some good GFX changes in there, you also have parts of the old levels in there. One rule I follow by in level design is I completely wipe out the level and start anew. This eliminates the accidental habit of following with the level.

But really good looking imo. keep it up!
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5820/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
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Posted on 07-17-05 01:56 AM Link | Quote
The city looks nice. The building texture is weird, but cool.
EXbox

Micro-Goomba
Level: 5

Posts: 7/12
EXP: 452
For next: 77

Since: 07-07-05

Since last post: 84 days
Last activity: 42 days
Posted on 07-17-05 04:58 AM Link | Quote
Thanks for the compliments. I updated some of the graphics, and I'm changing the levels so they don't look like the original. For the hills in level 2, I accidently put the textures in the wrong places, but it created an interesting effect.

alitnil

Snifit
Level: 27

Posts: 266/290
EXP: 107568
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Since: 07-16-04
From: Phoenix, AZ

Since last post: 56 days
Last activity: 44 days
Posted on 07-17-05 05:51 AM Link | Quote
Hey, great concept of the "mushroom city". It's neat to think of Mario traveling to a city over run by goombas.
Kefka
Indefinitely Unbanned
Level: 81

Posts: 3262/3392
EXP: 4826208
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Since: 03-15-04
From: Pomona, CALIFORNIA BABY!

Since last post: 4 hours
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Posted on 07-17-05 09:34 AM Link | Quote
So, about InvisiMario, does this have a purpose? I mean, is he actually transparent and able to go through any object for a while, or is he just outlined and you can't see him?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 5843/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-17-05 09:55 PM Link | Quote
Hey, cool. The hills in #1 look odd, though (and what's that blue thing?), they're incomplete in #2 and the blocks in #3 also look a bit funny. Buildings are a lot better, though, and they were pretty good last time.
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