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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Super Mario 3 project | | | |
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EXbox Micro-Goomba Level: 5 Posts: 6/12 EXP: 452 For next: 77 Since: 07-07-05 Since last post: 84 days Last activity: 42 days |
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I guess I'll show a little bit about this. I have been messing around with the colors, graphics, and the levels. The first level is like a city. I guess you could call it mushroom city. You can't go through all of the doors, but some of them you can. The next level, I jumped to world 2. In this level you follow a long path, and then you have to get through a pyramid maze. The next level is my favorite so far. Just a new dungeon with nice graphics. The hill level, changed some colors, and added some objects. Same thing with the sky level. And I added a new powerup and side effect to raccoon mario. The new powerup is invisible mario. You get to become invisible 3 times, and then it wears off. If you are racoon mario, the pirahna plants won't shoot fireballs at you. I want certain powerups to intimidate some enemies. I hope you like! |
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KP9000 Flurry Level: 27 Posts: 246/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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Now, the ASM hacks are really cool, and really original, but I'd like to see some more originality in the level design. While you have some good GFX changes in there, you also have parts of the old levels in there. One rule I follow by in level design is I completely wipe out the level and start anew. This eliminates the accidental habit of following with the level. But really good looking imo. keep it up! |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5820/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The city looks nice. The building texture is weird, but cool. | |||
EXbox Micro-Goomba Level: 5 Posts: 7/12 EXP: 452 For next: 77 Since: 07-07-05 Since last post: 84 days Last activity: 42 days |
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Thanks for the compliments. I updated some of the graphics, and I'm changing the levels so they don't look like the original. For the hills in level 2, I accidently put the textures in the wrong places, but it created an interesting effect. |
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alitnil Snifit Level: 27 Posts: 266/290 EXP: 107568 For next: 8591 Since: 07-16-04 From: Phoenix, AZ Since last post: 56 days Last activity: 44 days |
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Hey, great concept of the "mushroom city". It's neat to think of Mario traveling to a city over run by goombas. | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 3262/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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So, about InvisiMario, does this have a purpose? I mean, is he actually transparent and able to go through any object for a while, or is he just outlined and you can't see him? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5843/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Hey, cool. The hills in #1 look odd, though (and what's that blue thing?), they're incomplete in #2 and the blocks in #3 also look a bit funny. Buildings are a lot better, though, and they were pretty good last time. |
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Acmlm's Board - I2 Archive - Rom Hacking - Super Mario 3 project | | | |