Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Neo Screenshots (finally!) | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 424/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
| ||
http://www.freewebs.com/clockworkzgaming/index.htm Got some SSs for you. Be reminded that the game is only in pre-beta stages. It's in it's earliest of it's infant stages. I only have 3 SSs; The Jungle ones are world one, and the one with the Bob-ombs and yellow sky is the Yellow Switch Palace. I'm nowhere near making a download yet; I got a lotta work to do. Just thought I'd like to get some feedback and what I can improve on. Thank you muchly. (edited by Clockworkz on 04-09-04 10:18 PM) (edited by Clockworkz on 04-09-04 10:18 PM) |
|||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 332/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
| ||
http://www.freewebs.com/clockworkzgaming/index.htm For those of you who are lazy to copy and paste. |
|||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 427/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
| ||
Well thank you. How can I improve, other than ExGFX? I actually have some in the later levels, like the platforms and question blocks. Koopas are different, too. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 400/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Yes, yes, I saw them. Please change them. Those koopa graphics scare me. 'specially the eyes. (edited by Kyouji "Kagami" Craw on 04-09-04 11:00 PM) |
|||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 80/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
| ||
another thing, never use bmp, they take long to load, even on highspeed, use png...even jpg is better then bmp, but about the SS's they look pretty cool...you could make the gfx a bit better though, just like everyone else is saying | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 90/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
Argh, BMP.... eeeeeeeevil... anyway, looks quite good. Just one thing: I see you've used those dumped Yoshi's Island Bob-ombs (screen #2). Yoshi's Island graphics are always of pretty good quality, so why have you reduced them to two colours (black and white) only? There was enough information for a pseudo-3D view, you just had to replace the palette with grayscale colours. GreetZ Blacky. |
|||
RapTop Octoballoon Level: 22 Posts: 52/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
| ||
Originally posted by Clockworkz New Overworld... Or do you already have that? Nice ss's by the way... |
|||
Weasel Missionary in Peru Level: 34 Posts: 143/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
| ||
Mah, you can save diskspace by using GIF or PNG screenshots You know this, right? Bitmaps are the devil because they are so huge |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 403/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Not to mention, Bitmaps are large supposedly because they're of high quality but with things like the graphics we work with they're no better than .png. | |||
Subrosian Micro-Goomba Level: 8 Posts: 5/18 EXP: 1860 For next: 327 Since: 03-18-04 Since last post: 489 days Last activity: 250 days |
| ||
Whoa! We have the same Used Block/Cement Block GFX! (Although my hack isn't released yet...I've barely done anything...3 levels(different-styled experimental ones) in 3 months) Feedback to First SS: It just looks...weird. It's probably because of the water's new palette(it doesn't seem to work with Mario), too much fish(and 3 are lined up), and the used block and coin's new green palettes. The short vine/used block thing also looks just weird. 2nd SS: Gah!! Overuse of Cement Blocks. But other than that, it looks fine. 3rd SS: Nothing wrong, except the palettes of the Used Block and Coin(like the first SS), and the spacing between the vines(they all should be the same distances away). (edited by Subrosian on 04-10-04 12:36 PM) (edited by Subrosian on 04-10-04 12:37 PM) |
|||
Golden Yoshi Pokey Level: 41 Posts: 34/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
| ||
It's looking good so far. I see you're using the Bob-Ombs from Yoshi's Island. So am I, but you've managed to get them to be the color black unlike me... | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 428/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
| ||
Originally posted by blackhole89 Well, Bob-ombs are rendered in 16bit graphics, and SMW uses 8bit. I couldn't get them to have varying shades of grey... ;; |
|||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 197/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
| ||
The screens are ok, but there are a few problems: The pipes in the water don't look right. There is a little gap in between the pipe and the water. You should try and fix that. The Bom-ombs could be a little more detailed. Add some shading... maybe. Other than that, it looks ok. And don't use bitmaps, please, they are really annoying. |
|||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 438/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
| ||
I can't shade the Bob-ombs. I've tried. Is there anyway to change enemy palletes? | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 414/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Not with Lunar Magic, it's hardcoded... Though if you could find where it's coded in you could rewrite it if you had a nice ASM compiler. Anyway, you can also change them by using custom palettes. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Neo Screenshots (finally!) | | | |