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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW: Neo Screenshots (finally!) | |
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Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 424/2002
EXP: 2188320
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Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
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Posted on 04-10-04 07:17 AM Link | Quote
http://www.freewebs.com/clockworkzgaming/index.htm

Got some SSs for you. Be reminded that the game is only in pre-beta stages. It's in it's earliest of it's infant stages. I only have 3 SSs; The Jungle ones are world one, and the one with the Bob-ombs and yellow sky is the Yellow Switch Palace. I'm nowhere near making a download yet; I got a lotta work to do. Just thought I'd like to get some feedback and what I can improve on. Thank you muchly.


(edited by Clockworkz on 04-09-04 10:18 PM)
(edited by Clockworkz on 04-09-04 10:18 PM)
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
Level: 86

Posts: 332/3959
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Since: 03-15-04

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Posted on 04-10-04 07:27 AM Link | Quote
http://www.freewebs.com/clockworkzgaming/index.htm

For those of you who are lazy to copy and paste.
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 427/2002
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Since: 03-15-04
From: Undisclosed

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Posted on 04-10-04 07:29 AM Link | Quote
Well thank you. How can I improve, other than ExGFX? I actually have some in the later levels, like the platforms and question blocks. Koopas are different, too.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
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Posted on 04-10-04 07:59 AM Link | Quote
Yes, yes, I saw them. Please change them. Those koopa graphics scare me. 'specially the eyes.


(edited by Kyouji "Kagami" Craw on 04-09-04 11:00 PM)
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
Level: 61

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Since: 03-15-04

Since last post: 6 days
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Posted on 04-10-04 10:23 AM Link | Quote
another thing, never use bmp, they take long to load, even on highspeed, use png...even jpg is better then bmp, but about the SS's they look pretty cool...you could make the gfx a bit better though, just like everyone else is saying
blackhole89

LOLSEALS
Moderator of ROM hacking
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Since: 03-15-04
From: Dresden/Germany

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Posted on 04-10-04 12:52 PM Link | Quote
Argh, BMP.... eeeeeeeevil... anyway, looks quite good. Just one thing: I see you've used those dumped Yoshi's Island Bob-ombs (screen #2). Yoshi's Island graphics are always of pretty good quality, so why have you reduced them to two colours (black and white) only? There was enough information for a pseudo-3D view, you just had to replace the palette with grayscale colours.

GreetZ
Blacky.
RapTop

Octoballoon
Level: 22

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Since: 03-15-04
From: Sweden

Since last post: 255 days
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Posted on 04-10-04 07:33 PM Link | Quote
Originally posted by Clockworkz
How can I improve, other than ExGFX?


New Overworld...
Or do you already have that?
Nice ss's by the way...
Weasel
Missionary in Peru
Level: 34

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Since: 03-15-04
From: Washington

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Posted on 04-10-04 08:44 PM Link | Quote
Mah, you can save diskspace by using GIF or PNG screenshots You know this, right?

Bitmaps are the devil because they are so huge
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

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Posted on 04-10-04 09:10 PM Link | Quote
Not to mention, Bitmaps are large supposedly because they're of high quality but with things like the graphics we work with they're no better than .png.
Subrosian

Micro-Goomba
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Since: 03-18-04

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Posted on 04-10-04 09:34 PM Link | Quote
Whoa! We have the same Used Block/Cement Block GFX! (Although my hack isn't released yet...I've barely done anything...3 levels(different-styled experimental ones) in 3 months)

Feedback to First SS: It just looks...weird. It's probably because of the water's new palette(it doesn't seem to work with Mario), too much fish(and 3 are lined up), and the used block and coin's new green palettes. The short vine/used block thing also looks just weird.

2nd SS: Gah!! Overuse of Cement Blocks. But other than that, it looks fine.

3rd SS: Nothing wrong, except the palettes of the Used Block and Coin(like the first SS), and the spacing between the vines(they all should be the same distances away).


(edited by Subrosian on 04-10-04 12:36 PM)
(edited by Subrosian on 04-10-04 12:37 PM)
Golden Yoshi

Pokey
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Since: 03-15-04
From: Edison, NJ

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Posted on 04-10-04 10:34 PM Link | Quote
It's looking good so far. I see you're using the Bob-Ombs from Yoshi's Island. So am I, but you've managed to get them to be the color black unlike me...
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

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Since: 03-15-04
From: Undisclosed

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Posted on 04-10-04 11:46 PM Link | Quote
Originally posted by blackhole89
Argh, BMP.... eeeeeeeevil... anyway, looks quite good. Just one thing: I see you've used those dumped Yoshi's Island Bob-ombs (screen #2). Yoshi's Island graphics are always of pretty good quality, so why have you reduced them to two colours (black and white) only? There was enough information for a pseudo-3D view, you just had to replace the palette with grayscale colours.

GreetZ
Blacky.

Well, Bob-ombs are rendered in 16bit graphics, and SMW uses 8bit. I couldn't get them to have varying shades of grey... ;;
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

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Since: 03-15-04
From: Blame my parents, Eddy

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Posted on 04-11-04 02:58 AM Link | Quote
The screens are ok, but there are a few problems:

The pipes in the water don't look right. There is a little gap in between the pipe and the water. You should try and fix that.

The Bom-ombs could be a little more detailed. Add some shading... maybe.

Other than that, it looks ok.

And don't use bitmaps, please, they are really annoying.
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

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Since: 03-15-04
From: Undisclosed

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Posted on 04-11-04 03:01 AM Link | Quote
I can't shade the Bob-ombs. I've tried. Is there anyway to change enemy palletes?
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 414/7620
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Since: 03-15-04
From: Oregon, US

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Posted on 04-11-04 03:19 AM Link | Quote
Not with Lunar Magic, it's hardcoded... Though if you could find where it's coded in you could rewrite it if you had a nice ASM compiler. Anyway, you can also change them by using custom palettes.
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