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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - What makes a SMW hack good? | | | |
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What makes SMW hack good and playable?Story |
8.2%, 4 votes | Levels |
40.8%, 20 votes | GFX |
4.1%, 2 votes | ExGFX |
20.4%, 10 votes | ASM |
12.2%, 6 votes | Overworld |
12.2%, 6 votes | Other, what? |
2.0%, 1 vote | Multi-voting is enabled.
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Populous Red Koopa Level: 20 Posts: 90/132 EXP: 37045 For next: 5394 Since: 03-15-04 From: Finland Since last post: 14 days Last activity: 2 days |
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So, What makes a SMW hack good? Like Fusoya`s Demo World? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1826/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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1) Levels. The levels are the main part of the game and needs most attention 2) Graphics/ExGraphics. If there's nice GFX in the screenshot, it's more likely that people will download it. 3) ASM. If you tell about the new ASM thingies, it's more likely that people will download it. 4) Overworld. Pretty important. If the overworld is glitchy or such, it's very unlikely that people even bothers entering a level. 5) Story. Story isn't very neccesary, but if it's good, it can make a good hack a bit better. |
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hhallahh Bob-Omb Level: 38 Posts: 585/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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Uh, this poll needs multivoting. Anyways, since I'm tired, I'll do a quick ranking: 1) Levels 2) Graphics 3) ASM 4) Overworld 5) Story And no, I didn't just copy smallhacker. Just came out that way when I went through it. |
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Populous Red Koopa Level: 20 Posts: 91/132 EXP: 37045 For next: 5394 Since: 03-15-04 From: Finland Since last post: 14 days Last activity: 2 days |
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Umm, multi-voting is enabled.... | |||
RT-55J Ninji Level: 23 Posts: 135/240 EXP: 65287 For next: 2436 Since: 12-29-04 Since last post: 9 hours Last activity: 9 hours |
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1) Levels 2) Overworld (it is sort of like a level...) 3) ASM 4)The rest of the crap |
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Eval Rat Level: 15 Posts: 13/93 EXP: 13559 For next: 2825 Since: 03-18-05 From: Puerto Rico Since last post: 2 days Last activity: 17 hours |
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1. First of all level design 2. Good looking ExGFX 3. OW 4. ASM if you want to make your hack unique |
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Nintenfreak Micro-Goomba Level: 5 Posts: 5/11 EXP: 413 For next: 116 Since: 06-26-05 Since last post: 98 days Last activity: 98 days |
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Level Designs, definately. I've played some pretty shitty levels before, The only thing that was wrong with them was that the levels were just modified versions of existing levels. Sometime they wouldn't even edit the underground parts of levels. | |||
Nad-Gob Shyguy Level: 15 Posts: 92/94 EXP: 14504 For next: 1880 Since: 02-22-05 From: Toronto, Canada Since last post: 104 days Last activity: 14 days |
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Level and defenetly new ASM and sprites . | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5514/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I don't see what the difference is between GFX and ExGFX... Levels are most important, and graphics need to not suck. ASM is a bonus too. | |||
ExKeeper Bullet Bill Level: 31 Posts: 386/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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ExGFX, levels, and overworld | |||
Riku Giant Goomba Level: 42 Posts: 191/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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levels. You don't want a level that is no good, or worse, you can't beat it. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 2998/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Levels and GFX go hand in hand. If the level is good, but the colors clash, you cant see the level. Likewise, if the GFX are good, but the level is glitchy... then you cant get through. Its all about BALANCE! |
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Kanji Red Goomba Level: 12 Posts: 8/47 EXP: 7874 For next: 47 Since: 03-15-04 Since last post: 62 days Last activity: 19 days |
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The levels. Everything else simply improves on the experience of the levels. If you have a shining overworld, completely new and well-done graphics, new powerups and all sorts of other amazing ASM hacks, a story that could be a best-seller if it was a novel, and everything else positive you can thing of, but with awful levels, it may get a lot of praise for the good features, but it simply won't be fun to play. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6858/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by KanjiRight fucking on. |
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asdf Cukeman Level: 28 Posts: 217/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Originally posted by HyperHacker GFX is permanent. You can use it for ripped or custom tiles you're likely to be using a lot, especially with the enemy tiles. Also, it's the only way to have custom Mario tiles. And I agree with levels being the most important thing. However, the problem I see is that many levels, although they have good design, just aren't fun. Most hackers tend to have the same setting for a world in all the levels. What that really means is that they have 3 or 4 outdoor levels of the world type in a row, maybe a cave level or a ghost house, then the castle. There are rarely new twists in the levels as well, which means things can get boring quickly. For example, the first level could be an introduction to the world, the second could be an underground level and the third could be similar to the first level, except the aspect of wind currents is introduced (for that level only). The original kept things interesting. Graphics are the next best thing. The overworld is important, but as long as it isn't too blocky, it's fine. ASM is just a bonus. Story isn't needed for games like these. |
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Skytroopa Red Paratroopa Level: 19 Posts: 95/175 EXP: 34773 For next: 1004 Since: 03-21-05 From: If you want know it , PM me. Since last post: 5 days Last activity: 1 day |
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I voted: 1.) Story - Because just "Bowser kidnap princess blahblahblah..." is dull. 2.) Levels - Because just empty plain is bored. 3.) Exgfx - But not fro ExGFX workshop. Original is better. 4.) ASM - Because hack will be more interesting. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 897/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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A Good game (Not just a SMW Hack), needs an appealing graphic style, and a not only functional, but may also feature a pretty overworld. Therefore, the pretty overworld, gives a little clue, how the level will be like, like in underground, desert, water, sky, ice, whatever. But the Level themselves have to be throughouth thought of every detail, so that there is like a flow through, no bugs and glitches left in, and showing a good balance between dificulty, inovation and themed to the overworld. Also should the Levels in overall be increasing in dificulty throughout the game. A learning-courve. Not Introducing to much things, items or enemies in one go. First show them how to jump or avoid gaps, may use one additional item. Later introduce more items, things like pipes or vines, doors or ladders. Or even concepts and puzzles. Make the puzzles or Leveldesign logical, so the player finds his or her way by his or her own. Spread hints trough the game, ie. in Message boxes, or hints in one level for another one. And Plot, it is not important in SMW, there is not really a good and appealing way to tell story elements in the basic engine, but BMF pulled it of with books. And funny and original levelnames are a plus too, generic Worldname 1 Names are dull. Give it a name. That gives a hint on the content of the level, or that fits the position in the plot. |
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The Kins Kodondo Level: 38 Posts: 532/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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The sum of it's parts. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - What makes a SMW hack good? | | | |