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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - General Project Screenshot Thread | | | |
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Kanji Red Goomba Level: 12 Posts: 15/47 EXP: 7874 For next: 47 Since: 03-15-04 Since last post: 62 days Last activity: 19 days |
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Celice, those are some of the greatest Final Fantasy graphics I've ever seen. Great job! | |||
Celice Keese Level: 16 Posts: 28/128 EXP: 17573 For next: 2683 Since: 06-08-05 From: Oroville, CA Since last post: 2 hours Last activity: 2 hours |
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I've even got some of VI's in there I started to panic when Lenophis announced that his next version of Jade will support map editing. I was going to have to move everything over, but in the end decided to keep it on FF1's engine (for now). | |||
Dr. Mario Bot Level: 26 Posts: 206/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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You can always throw in set names and classes to FF1 like I did in my hack I was working on if that's the problem. I don't know the data off hand but I posted it in the FF running Q&A topic. That's pretty much the best looking FF hack I've ever seen. I wish I could get the inspiration to continue mine, but every time I go to edit something my mind goes blank. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 721/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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I got a whole world done in a week! I rule! |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1359/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Wow DD, that looks great! Good work! | |||
Dr. Mario Bot Level: 26 Posts: 207/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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It looks allright DD, but to make it look more like a forest running into a lake, I'd suggest maybe making the tree placement a little more random and less boxy on the right of the lake. That way it will look like the forest is thinning out as it gets closer to the lake. | |||
fabio Chuck Level: 45 Posts: 174/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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I like your world layout DD, which world is that? I have some screenshots for my upcoming hack of SMW codenamed Super Fabio World: http://i17.photobucket.com/albums/b68/fabio1021/SPRMARIO0001.bmp In this picture, Mario died because he couldn't find a way out of the pit of piranhas. He didn't know that the pit contained invisible music blocks that prevent people from escape. Little did he know that one area in the pit does not have an invisible block. http://i17.photobucket.com/albums/b68/fabio1021/SPRMARIO0000.bmp In this picture, Mario is trying to climb a staircase of bullet bill cannons that work. It's not easy and the clapping' chuck just makes things more annoying. I even have trouble passing that area. That's just the first level, Yoshi's Island 1. I haven't decided a name for the level yet. Also, this will be my first hack. |
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Tanookirby Bullet Bill Level: 30 Posts: 458/509 EXP: 152637 For next: 13232 Since: 05-09-05 Since last post: 2 days Last activity: 2 hours |
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Nice level, DD, but I don't understand the way you put all the levels. Some are too far apart, and you can't seem to get to the last action stages until you get to the airship. Is there some kind of catch there? | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 722/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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There sure is You'll just have to see when ya play this world | |||
Kasper Koopa Level: 17 Posts: 91/108 EXP: 21219 For next: 3524 Since: 11-10-04 Since last post: 44 days Last activity: 44 days |
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Originally posted by DahrkDaiz I can imagine seeing an enemy with an ax in this world. Friday the 13th. anyone? Awsome progress DahrkDaiz. |
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Ice Ranger Leever Level: 23 Posts: 170/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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Someone's been spending a lot of time with SMB2 this weekend. Check some of the changes for SMB2DX! Animated the Bomb Blocks to look like SMB3 and the ground to do the same. I changed the data of what tiles they use (actually, I did a lot of that to get things to work the way I wanted). Like using the old bombable blocks graphics space for the stationary holder of the flame shown. The flame is animated using the space between the egg ends (the difference betweeen it and clouds). Alright! The pyramid actually looks like a pyramid inside. It uses 4 PPU tiles, not 2 as it may appear at first. The pyramid's outside. Again I redid the data to make it look like the pyramid from SMB3. With all the PPU changes, this seemed to make more sense. Boring shot. I changed all the PPU data here to free up more room for tiles to be used. There used to be "eyes" and a "mouth"... it was more like an arch. Yes, those are animated. Incrediable use of rearranging the data. The Logs and Whales can be used at the same time without graphical glitches. The next two screen shots are hard to tell anything by. Basically, I did some ASM work. I made it so when the game is paused, pressing Select on Controller 1 will cause something to happen. Before: After: Too bad I had to pick this spot to prove it. The code I added also doesn't allow the mushrooms to show up in subspace (makes sense, doesn't it), allow 1-ups to be pulled again, activate the Crystal pickup, unlock all doors, and refill your health to full. It comes in pretty handy for hacking being able to quit relying on hacking the RAM anytime I want to check things out. Though, this will change by the final version (heh, I haven't even began levels yet; I'm waiting to see what is possible with ASM before I limit myself). |
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Celice Keese Level: 16 Posts: 33/128 EXP: 17573 For next: 2683 Since: 06-08-05 From: Oroville, CA Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Dr. Mario I'm full of ideas for my hacks, but there's never enough time to implement them. I'll help you with ideas, if you want. Oh, and SMB2DX looks great. Can't wait Ice Ranger! |
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Imajin Buster Beetle Level: 34 Posts: 437/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
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Very nice screens, everyone... An odd cave has opened up under the mountain that holds Eastgate. What could be the purpose of these Orbs? Eastgate. Since the Demon War, this town, once one of the greatest states the world has ever known, has been isolated in a vast forest... This is also where your heroes start. An inprogress screenshot. What could this odd place be? |
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Dr. Mario Bot Level: 26 Posts: 208/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
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Originally posted by Celice Oh I have a ton of crazy ideas that I put into a FF hack, I just don't know if I'll ever want to work on it again. Because of all of the new ideas (mainly the new magic system) it made the game incredibly time consuming to hack. The new magic system replaced magic with "Skills." Each of the four characters had thier own individual skill that they could perform. The Archer could shoot different types of arrows, The healer could cast healing spells, The fighter had stat enhancers, and The Specialist had stat decreasers. Even weapons and armor were pretty specific as to who could use what. Just organizing that was taking most of the time that I hacked the game. **Edit!** Speaking of hacks I haven't worked on in a while. Just to show that I want to finish my Castlevania hack (but just don't have any ideas for it) I have a screen of the new Title screen I'm working on. (edited by Dr. Mario on 07-20-05 02:53 PM) |
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Celice Keese Level: 16 Posts: 37/128 EXP: 17573 For next: 2683 Since: 06-08-05 From: Oroville, CA Since last post: 2 hours Last activity: 2 hours |
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Nice title screen! As for your hack, sometimes too many good things causes problems. I'd simplify a lot of those. Or at least partner up with someone who can help pull those off. It was a good idea when you first came up with it, and it still is today. If your completly finished with trying to organize it and such, I'll try to salvage it I love seeing how other prople put things together. |
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Heian-794 Red Super Koopa Level: 44 Posts: 743/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Originally posted by SePH SEPH! Did you make this yourself? You can read the Hylian writing? (And I'm guessing this is a "junk shop" of some kind, no?) |
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SePH Geldman Level: 33 Posts: 374/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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I'm not too sure what you mean Heian-794.. Well, let's say that using a method of extracting gamecube isos that I found on EmuTalk.Net forums, I extracted GFX from Four Sword Adventures.. That includes houses, castle and other stuff that you can find here in a post I made at ZFGC: http://www.zfgc.com/forum/index.php?topic=18902.0... Yes, I'm misc at that other forum... I could read hylian if there had a generic hylian signification.. here's different versions found on the web: http://img309.imageshack.us/img309/7248/hylian32ri.jpg http://img309.imageshack.us/img309/5939/wwhylianfont9mz.png http://img309.imageshack.us/img309/1324/numbers9sy.jpg The first one, I don't understand it since there kanjis and I'm not azn... As for the other ones the numbers seem to correspong but the rest isn't the same. So as for what the thing above the door says, I'm clueless... Otherwise I could play the game and see what inside.. (edited by SePH on 07-20-05 11:29 PM) (edited by SePH on 07-20-05 11:42 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5923/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The first is probably it; the game would just load a different font when you don't have the book (assuming you're going by the level 2 entrance in LTTP). There could be different versions, though. Also, DD, nice OW but the levels are too far apart. |
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EXbox Micro-Goomba Level: 5 Posts: 9/12 EXP: 452 For next: 77 Since: 07-07-05 Since last post: 84 days Last activity: 42 days |
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Lots of nice work going on. Here I'm redoing my dungeon. Are the graphics better than the old ones I had? |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5935/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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The BG looks good, but the blackness behind the water doesn't. The blocks are also a bti bright and plain. |
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