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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - TEST levels of DOOM!!! | | | |
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SoNotNormal Fuzzy Level: 34 Posts: 17/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Stupid TEST levels. When I go onto my overworld, and hit "Modify Level Tile Settings", I get a list of levels (right above events) that I can choose to use for that level tile on the map. It has all the normal levels, but it doesn't have the TEST levels. I am going to have about 110 levels in my game, so I'll need some of the TEST levels. What can I do so that I can use the TEST levels on my overworld? Hope someone understoof that LOL | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6820/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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The game's engine doesn't support it on its own. You'll have to make an ASM hack to allow it. | |||
mikepjr Ninji Level: 26 Posts: 181/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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I kind of feel like that sucks. But that is where i chose to just do really long levels, that way i get use of all the test levels. Ofcourse i had to get rid of time, because the levels were so long that you would not make it on time. That is why i think that the next version of lunar magic should have suport for the use of every level. That is, if their is another version of lunar magic to ever be released. |
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SoNotNormal Fuzzy Level: 34 Posts: 18/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Oh wow, that sucks - oh well, thanks |
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Acmlm's Board - I2 Archive - Super Mario World hacking - TEST levels of DOOM!!! | | | |