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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - SKedit 2.1 | |
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Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
Level: 61

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Since: 03-15-04

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Posted on 07-02-05 09:56 PM Link | Quote
Hey, since today basically, ive taken over Skedit for King_Killa. ive decided to keep it in vb6, and since ive only had the source for a couple hours, havent done much to it feature wise, but I have cleaned up some of the code, and changed the layout a little bit, before I go out of town on monday or tuesday, I will try to get enemy editing implemented... heres the new version 2.1

http://dcah.us.to/skedit2.1.zip



not much is changed, but I didnt like how when you opened the program, you had to open the rom then, so I changed that, and added a menu, so you open the rom from there, then the level gets loaded. ive also added currently selected box, so you know what block you are using.
Vurano

Red Goomba
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Since: 02-23-05
From: Hoboken N.J.

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Posted on 07-03-05 01:03 AM Link | Quote
Nice change Dcahrakos, I can't wait for enemy editing.
King_Killa

Koopa
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Since: 06-13-05
From: Shangri-La

Since last post: 37 days
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Posted on 07-03-05 03:22 AM Link | Quote
I'm really glad to see this being done. Nice touch ups.
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
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Posted on 07-03-05 03:29 AM Link | Quote
got a couple more touch ups to do, ill make a help file and put it under the help menu, although not really much to help with as its pretty straight forward.

is there any palette data or anything, if I knew the data, I might be able to get palette editing..but im not sure.

edit: oops, made a mistake, I accidently mixed up the top 2 corner boxes in the level editing, so they were switched around...so if you downloaded it before I posted this, please redownload, sorry about that...didnt notice until now. use the same link, I just reuploaded it.


(edited by Dcahrakos on 07-02-05 06:44 PM)
(edited by Dcahrakos on 07-02-05 06:44 PM)
Googie

Surarok
Level: 39

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Since: 03-15-04
From: Corona Queens New York

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Posted on 07-03-05 03:55 AM Link | Quote
No enemy editing yet? NoOoOoOoOoOoO!
Seriously, nice update you did on the editor. When the enemy editing feature is in, I got a new game to my hack list, thanks for finishing the editor, btw.
Sokarhacd

Ball and Chain Trooper
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Posted on 07-03-05 03:59 AM Link | Quote
as long as I can figure most of it out, and as long as I have enough time today, and tomorrow, ill see if I can get it in before I go out of town for 3 days, if not, ill try to get it done by thursday or friday depending on when I get back.
iamhiro1112

Armos
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Since: 03-27-04
From: sd

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Posted on 07-03-05 07:24 AM Link | Quote
Solomons key was a great little game. That is one reason I love that there is a editor. I also love to see abandoned nearly complete projects picked up and completed. Kudos for helping along the editor.
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
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Posted on 07-03-05 08:37 AM Link | Quote
well, as soon as I get, and input all the offsets for the enemies, emeny loading will be done, and then ill work on enemy editing.

edit: if anyone wants to help with the enemy offsets, it would be appreciated, and would help me get enemy placement editing done before I got out of town on monday or tuesday..also if anyone has any other data to share, that would be awesome also. and since there are a numerous amount of different enemies, they will only be represented by one image for now, until a later date, or until I get the time to rip all the enemy gfx, or load it from the rom.


(edited by Dcahrakos on 07-03-05 12:10 AM)
King_Killa

Koopa
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Since: 06-13-05
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Posted on 07-03-05 09:16 AM Link | Quote
in INFO.txt I give the pointer address.
it is in order of level, subtract 8000 from the combined bytes, and you should have your address for each level.

if that becomes a problem, also keep in mind that a level ends with 00 as the enemy type.
Sokarhacd

Ball and Chain Trooper
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Posted on 07-03-05 09:50 PM Link | Quote
yeah, I read that, but the problem is, if I have to calculate them all, and then add them all in, and verify each one by myself, then I dont think ill be able to get it done by tomorrow morning, if I had help, then it would go faster, and its possible I could get it done before I leave tomorrow.
King_Killa

Koopa
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Since: 06-13-05
From: Shangri-La

Since last post: 37 days
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Posted on 07-03-05 10:03 PM Link | Quote
you owuldn't have to add them all in manually if you had it read the pointers. And pointers don't lie, so, you can load up about 5 random levels to make sure they place enemies in the correct spot, and you should be good.
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
Level: 61

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Since: 03-15-04

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Posted on 07-04-05 12:57 AM Link | Quote
ah, never thought of it that way...ill see what I can do in the next few hours.
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