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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Skies of Arcadia Editor | |
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ADnova
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Posted on 07-01-05 01:23 AM Link | Quote
I'm pretty sure that anyone who is interested in this already knows about it, but I thought I'd post it here anyway.

I've made an editor for the Dreamcast game "Skies of Arcadia."
Development has been rather stunted because Chankast, the Dreamcast emulator, crashes regularly when playing SOA.
Still, there are hopes that a new version of the emulator will be released soon, and I can continue work on the editor.

The editor was written in C#, mostly because I had wanted to learn C# and use it to create something beyond a toy program. So, you will need the .NET framework installed to run the editor.

Secondly, the editor only works on the full, North American version of the game. There are several versions available through the usual channels, but most of them are the "Echelon" version, which are incompatible with the editor.

Anyway, you can download the editor here:
http://geocities.com/adnova2001/soa/soaeditor.zip

I also wrote up an HTML help manual here:
http://geocities.com/adnova2001/soa/
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 07-01-05 02:55 AM Link | Quote
Neat, but your help file ends at the first screenshot of a blank window.

Would it work with the Gamecube version?
tuna
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Posted on 07-01-05 03:29 AM Link | Quote
Since they are very likely different versions of the game (likely in different formats), I will go ahead and say no.

Still, now we have a editor for a DC game? And to think that we were saying it'd take a long time before we did anything in 3D and we're already at one ofth 128-bit consoles

Good job, though since I never played the original I probably won't check this out.
ADnova
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Posted on 07-01-05 04:10 AM Link | Quote
Originally posted by HyperHacker
Neat, but your help file ends at the first screenshot of a blank window.

Would it work with the Gamecube version?


The links at the top of the page go to different help topics.

This is for the Dreamcast version only. All I've ever done with GameCube was play games on it, so I have no idea how much effort it would take to make the editor compatible with the GC version.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-01-05 08:09 AM Link | Quote
Yeah, now if only it wasn't this .Net crap we might have something here.

Also it might help to have a 'next page' link at the bottom.
Ok Impala!

Buzzy Beetle
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Posted on 07-01-05 11:17 AM Link | Quote
Ok!

Simply amazing! Great work done so far!

Now only hoping for a decent Dreamcast emulator...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-01-05 01:51 PM Link | Quote
Pfft, just pick up a used DC. You don't even need a modchip to play hacks on them.
ADnova
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Posted on 07-03-05 01:23 AM Link | Quote
Originally posted by HyperHacker
Yeah, now if only it wasn't this .Net crap we might have something here.


Heh... maybe one day I'll decide to translate it to native Win32/C++ instead of .NET/C#. It would actually be a pretty good exercise. If you haven't tried C# yet though, I recommend you give it a try.

Thanks for your comments.
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