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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Super Metroid Alliance Progress | | | |
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KP9000 Flurry Level: 27 Posts: 237/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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Ok, here is the post I copied from TEK: Okay, some things to post... First I'd like to post the link to the official SMA site. http://jathys.zophar.net/smile/alliance.html Right now, the only people for sure on this project is Jathys and myself. There are others helping with ASM and testing, but the level design department is only covered by the two of us. ASM Done so far/b] 1) clearmem.asm - Sets $7FFFA00-$7FFFFF to $FFFF's (for consistency in different emulators). 2) gravity.asm - Allows gravity to be set to different values by scripts or the bts of a room. 3) blocker.asm - Allows gates to be set that open only when certain events have occurred... This is a work in progress, as I may have to add support for other events. 4) doorpal.asm and doorpal2.asm - Prevent fading to black on door transitions (if the Room Index of the starting room is between 80-FF). 5) starteq.asm - Allows me to change the equipment that Samus starts the game with. 6) onebomb.asm - Allows Samus to drop one bomb at a time, until a second bomb item is picked up (then bombs are "normal" again). This basically allows bomb-jumping to be something that has to be earned as a power-up. 7) onebeam.asm - The beam splitter code . . . A work in progress, who's purpose is known only to few There are a few of other ASM changes made, such as a new item, which will be implemented to increase the puzzle complexity and versatility of Samus. I don't know how many details Jathys wants me to divulge at this moment since it isnt on the official page. I will check with him to see what can be said. Finally, a few words from Jathys: The brainstorming is mostly done. I just need to implement it. As this will be a huge undertaking, the hack will be done by a team. For the most part, I'll be concerning myself with ASM changes in the hack, as the game will require new events and features to accomplish what I'm hoping to do (details coming later). If you'd like to join the project by helping with level design, you have 3 things to do: 1) Edit room $7D2AA 2) Send me the patch to show off your style/skill 3) Wait for me to let you know (either way, you'll hear from me, but it may take a week) But, one last thing to show you... This screen is *real*. GFX editing is possible with tile table editing coming. Unsure if tile table editing is included in next build of SMILE though... (edited by KP9000 on 06-28-05 01:48 AM) |
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jman2050 Red Koopa Level: 19 Posts: 100/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
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Hey, the SMA acronym is mine! I used it first XD Anyway, awesome progress. From what I've heard on IRC, Jathys is working real hard to come up with a project that will amaze, and I'm very sure he will succeed. How ambitious is it? It very well could be a bit more ambitious than my own hack As for the graphics: those look vaguely familiar |
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Chibi Gatomon Shyguy Level: 16 Posts: 80/85 EXP: 18859 For next: 1397 Since: 04-02-04 From: Kamiya Residence Since last post: 70 days Last activity: 15 hours |
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yowza! we need more screens asap |
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Xeolord - B l u e s - Power Metal > All Level: 81 Posts: 2443/3418 EXP: 4884196 For next: 108653 Since: 03-15-04 From: Yeah Since last post: 15 hours Last activity: 15 hours |
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Jathys is working on this? Thus: *Hack is automatically labeled amazing* Seems like it'll be pretty innovative with new ASM tricks added to it and such. I'm definitely liking the increase of SM hack threads here now, and this is one I can say I'll really be looking forward too. Keep it up! |
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KP9000 Flurry Level: 27 Posts: 238/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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Ok, Jathys said the main Alliance page will be updated soon. So, here are some of the things you may see on the page: -Magnetball -SMILE release, GFX Editing with Tile Table editing -Tons of other screens to show what has been going on When this hack comes out, try not to insult the metroid series with Mario GFX. Like this: |
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Forte.EXE Buzzy Beetle Level: 31 Posts: 89/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
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This shows promise. The first screen gives it an icy apperance, and the second... crossovers. o.o Other than that, it's good. Just one question: Will you be adding some of the enemies that were cut out from the original SM game? (Baby Crocomire, shot reflectors, unknown enemy that attacks when it absorbs too much beam shots from Samus) | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 2933/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Originally posted by KP9000I think you mean spiderball... not magnetball... Im not making any final judgements until I see some screenshots . But its good to hear SM is being hacked |
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Jathys Red Goomba Level: 11 Posts: 24/48 EXP: 5916 For next: 69 Since: 12-21-04 Since last post: 8 days Last activity: 8 days |
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#1 - It is magnetball, not spiderball. Spiderball was Nintendo's and was in Metroid 2. Magnetball is similar, but not the same. #2 - KP9000 is (quite clearly) the main graphics person for the hack. Do keep in mind though that the mario shot may not necessarily be in the hack (anything's possible though I guess). #3 - The reason you haven't been seeing too many screenshots? In all honesty, because almost no level editing or graphic editing have been officially done. Those are still in the brainstorming stages. 99% of what's been done so far is ASM . . . Whereas some of these changes are significant, some of them are harder to show in a screenshot. I will be updating (with some screenshots) on Sunday though. I might be mentioning one or two more of my ASM codes, though there have actually been 5 more made since the last page update (ie- what you see on the page is only what I've felt like giving people a sneak peak at). FYI- I will be doing a public release of some of the lesser codes as well. Definitely not the majority, but a few small edits for non-ASM people to use. |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -1759/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by KP9000Aside from the glitched tiles, that is awesome. I should really play Super Metroid, I've never played it but this hack may just get me to do so |
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Xeolord - B l u e s - Power Metal > All Level: 81 Posts: 2448/3418 EXP: 4884196 For next: 108653 Since: 03-15-04 From: Yeah Since last post: 15 hours Last activity: 15 hours |
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Originally posted by XkeeperOriginally posted by KP9000Aside from the glitched tiles, that is awesome. Yeah, I mean it's only one of the greatest games ever. ... |
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KP9000 Flurry Level: 27 Posts: 239/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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The GFX for MY area of the hack will NOT look like this. It'll be an Ice cavern that will brighten up the Metroid series and will possibly appear like you are outdoors. | |||
Xeolord - B l u e s - Power Metal > All Level: 81 Posts: 2470/3418 EXP: 4884196 For next: 108653 Since: 03-15-04 From: Yeah Since last post: 15 hours Last activity: 15 hours |
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Originally posted by KP9000 That's awesome, that's a type of enviroment I thought SM should have really had, an Icey / Snowy place. Looking forward to it. Edit: Is the site currently down or something? (edited by Xeomega on 07-01-05 04:17 PM) |
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KP9000 Flurry Level: 27 Posts: 240/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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Jathys must be updating the site or something, not sure what's going on... You can expect this tileset to look a lot like the Phendrana Drifts area from MP. It will not be a dark and dreary underground but a bright and active snow/ice surface. Maybe ice versions of the Magmoor also. |
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jman2050 Red Koopa Level: 19 Posts: 102/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
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Originally posted by KP9000 Tell jathys to stop stealing my ideas!! XD j/k looking good |
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Jathys Red Goomba Level: 11 Posts: 26/48 EXP: 5916 For next: 69 Since: 12-21-04 Since last post: 8 days Last activity: 8 days |
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jman: Those aren't my ideas... KP's working on those areas, not me. Each person working on the hack will be able to develop their region as they see fit (will flow fairly well in the end, believe it or not). | |||
Ice Ranger Leever Level: 23 Posts: 161/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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You've really got me wondering how it's going to flow. What other ideas are you not referring to ... exacty? Sounds fun, I'm going to check over at Zophar's for more information. |
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jman2050 Red Koopa Level: 19 Posts: 103/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
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Fine then. KP stop stealing my ideas! j/k I say this because the entirety of my hack is supposed to take place on an icy planet. Speaking of which, I may have to update progress on my hack some time soon, |
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KP9000 Flurry Level: 27 Posts: 243/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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Its very strange, I had the desire to put ice GFX in it when I first played Super Metroid! I guess great mins think alike! If you want, I can help you with your tilesets for your hack. I just need a good Tile Table editor... |
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Zzanitari Shyguy Level: 17 Posts: 94/99 EXP: 22754 For next: 1989 Since: 05-17-04 From: Hell Since last post: 100 days Last activity: 107 days |
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That ice picture looks great! Whatever happened to the site though? It hasn't been working for me all week. I was planning to make the pink brinstar a snow place...but don't worrie mine is more white and I had already thought of it before I even saw this topic. (edited by Zzanitari on 07-08-05 07:49 PM) |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 2048/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Originally posted by Zzanitari You probably can't see it b/c Swampgas, the admin of zophar.net has been moving over to another server or something. And all the people with subdomains are having to negotiate with him to keep their space. so it will probably be back up in a matter of time. |
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Acmlm's Board - I2 Archive - Rom Hacking - Super Metroid Alliance Progress | | | |