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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Toad's quest: new screen shots and more.... | |
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Keikonium
Banned
Level: NAN

Posts: 1438/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 06-27-05 08:28 AM Link | Quote
Keikonium likes.

My comments:

1. Personally, I think this looks good. Change the pipe to brown, and darken up the palettes, and it will look quite good. The background kinda looks like chocolate.

2. See Above.

3. See Above.

4. See Above.

5. Love it. Foreground looks good. Background looks great, rex looks awesome. I love that coconut idea, keep it up!

6. See Above.

7. See Above. Awesome Bullet Bill by the way.

8. Trees growing out of blocks. I like the detail in the background!

9. FG awesome, BG awesome, no palette errors! Looks really good, keep it up.

10. Looks good except for the clouds. Not the SMB3 ones but the rounder ones. What are they doing there? They look bad. I like the note block idea! Mind if I use that idea in my hack? It would save alot of time and work better than having to insert bounce blocks with block tool.

11. LMAO at the koopa's eyes! Are they high or something? lol. This screen looks good tho.

12. Looks good!

13. See above.

14. ummmm...ya.

15. Looks good.

16. Looks good. Fix the slight greenness on the cherry. Good job.

17. Much better. The part of the water at the top needs fixin tho.

18. I WANT A DEMO! I love the look of that cave. Are those custom graphics. Good job!!

19. See Above. I suggest working the pipe into the ground. It would look alot better.

20. Looks good.

21. Looks good.

And I just relized you have a demo. Keep up the good work man! Looks awesome. I will test out your hack sometime tommorrow.
mikepjr

Ninji
Level: 26

Posts: 168/242
EXP: 92006
For next: 10269

Since: 03-15-04
From: houston texas

Since last post: 4 days
Last activity: 1 hour
Posted on 06-28-05 07:45 AM Link | Quote
Yeah, not everything you see will be there in the final release, right now im just being creative.

I have been told that the levels a re bit too hard because of how i did the platforms and the jumping, these things being told to me now will help out in the and when i release a final.

Also that was the idea in the first screens, i was going for a chocolate and gram cracker theme in those screens, but people did not like it so i changed it to the later graphics that you see in the cave.

Oh and yes the cave graphics in the newer shots are by me, and they took me a bit to make.

Right now im trying to do some stuff that involvs some ASM hacking, mainly for getting rid of the time, and i mean everything haveing to do with time.

I still need to make toads name more, i dont know, styleish.

Ill be back later with more updates.
Cruel Justice

XD
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Posts: 869/1384
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Since: 03-20-04
From: Darkwoods Penetentiary

Since last post: 11 hours
Last activity: 7 hours
Posted on 06-28-05 08:32 AM Link | Quote
The only thing that really bothers me is the ground on the first screens, could also use some consistency, though that's usually hard to achieve. Other than that, I love the use of the palm trees and everything else.
mikepjr

Ninji
Level: 26

Posts: 170/242
EXP: 92006
For next: 10269

Since: 03-15-04
From: houston texas

Since last post: 4 days
Last activity: 1 hour
Posted on 06-28-05 09:17 AM Link | Quote
Well, that was changed to the later screens that are below it of a cave.

That is to say that those screen shots of a cave that are down lower are for the same level as the ones at the top, i have changed the graphics.

Actualy, if you play the demo i have on the first page that is at the bottom of the first post, you will see that i have changed that cave, it is the first level on the left from serpi's house.

Oh and also i have fixed that blasted TIME UP that shows up when you die.

Now i have to get rid of the fadeing at the end of every level.

And i came up with a replacement power for the Fire power, he shoot s something different now, and will not say what, that will be a surprise.
-EDIT-
Ok, im haveing some problems now, and until i find out what is wrong exactly, my hack will be on hold.

I'm makeing a vertical level, and it is the inside of a tree, ok here is the problem, the background keeps haveing a bunch of garbage and i can not seem to get rid of it, i mean the background image i have set up is there, but i keep seeing this mess of stuff that is mixed in with it, i have adjust and adjusted the crap out of every setting for the level and it still has that crap.

Anyhow, some help would be greatly apritiated.


(edited by mikepjr on 06-28-05 12:19 AM)
(edited by mikepjr on 06-28-05 12:19 AM)
(edited by mikepjr on 06-30-05 07:03 AM)
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