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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Once again, I need another patch [overworld ExGFX realted] | |
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Keikonium
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Posted on 06-23-05 06:55 PM Link | Quote
I have asked this in another thread, but didn't get any responses. I might as well ask out here where everyone can see.

I (and im sure a few others), need a patch that will load new overworld graphics no matter what kind of entrance you use. Currently, the game will load up new graphics ONLY if you enter a new map using a pipe or star. It will not load new graphics if you enter by regular submap exit. Here are some screens of what I mean:


This is the overworld. I entered it via that moon, so the graphics are fine. But now I am about to enter the forest (indicated by the red arrow).


This is exactly what it looks like when entered. As you can see, that isn't what it's suposed to look like.




And here is just a shot so your eyes don't hurt looking at those glitched graphics


Lunar Paradise. The names good right? I couldn't think of anything better, and didn't want to use Moon World or Moon Road.




But ya, I need a patch that will load new graphics no matter what kind of entrance/exit is used. If someone could help me out, that would really be appreciated. Thanks.
Mario_World_Lover

Shyguy
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Posted on 06-23-05 08:05 PM Link | Quote
i like the name lunar paradise
ExKeeper

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From: Riiight ^

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Posted on 06-23-05 08:10 PM Link | Quote





um keikonium, try to make the forest and the other map screen use the same GFX if possible, but if it is not, you need a patch


(edited by smwedit on 06-23-05 05:11 PM)
Smallhacker

Green Birdo

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Posted on 06-23-05 08:22 PM Link | Quote
Originally posted by smwedit
um keikonium, try to make the forest and the other map screen use the same GFX if possible, but if it is not, you need a patch


Correct me if I'm wrong, but isn't that obvious?

Also, please don't use pictures which gives a "no remote linking" message.


(edited by Smallhacker on 06-23-05 11:23 AM)
Sukasa

Boomboom
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Since: 02-06-05
From: *Shrug*

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Posted on 06-23-05 09:11 PM Link | Quote
They show up fine for me. Anyways, While I don't know how to fix this, I do beleive I know what needs to be done in order to. Do you know how to use a tracer? If so, trace the code executed when mario uses a pipe or star tile. I'm betting that it is a subroutine, because several layer one tiles reload graphics. If it is, and I am guessing correctly that the tracer will display the subroutine, copy down the address. Then find where the code for the regular exits are, and add a JSL or a JSR, whichever fits, and then save. Hopefully, that will work.
Keikonium
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Posted on 06-24-05 12:10 AM Link | Quote
I have no clue how to use a tracer, but because this is a really big problem with my hack, I will search google for how to do this stuff. I will use gigers snes 9x tracer (sorry if thats spelt wrong), for all of this and hope I figure something out. Or coarse I will test on a back up rom.

So thanks for the help darkflight, and if I do figure this out, I can post an IPS of an unedited SMW game (with this fix) and that way others can use it. All of you have been such a help to me, that I think I should give something in return.
Sukasa

Boomboom
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From: *Shrug*

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Posted on 06-25-05 06:17 AM Link | Quote
Yeah, geiger's is supposed to be really good. Anyways, I am getting better at ASM, so I'd be happy to help you if you needed it.

EDIT: I forgot to say, forget googling. Go to the ROM hacking forum and get the latest version tere, as well as any help you need.


(edited by Darkflight on 06-24-05 09:18 PM)
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