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Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Pipes/doors | | | |
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captain Qball Red Paragoomba Level: 13 Posts: 37/57 EXP: 9103 For next: 1164 Since: 08-12-04 From: Canada Since last post: 22 days Last activity: 2 hours |
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In SMB3, I've noticed that when you enter a pipe/door, the coordinates of where in the next area it takes you are based on where the object was that caused you to leave the last area (the door or pipe), or defaults to 0,0. I was wondering how one might change these coordinates to make mario emerge at a certain point within the new level. Since this game is hacked to death, I'm sure someone has figured this out. Also, how do areas point to 2 or more different areas using pipes/doors. I know some levels have more than one alternate areas, but I have yet to look into how they do this. |
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Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Pipes/doors | | | |