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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - SMB3 Pipes/doors | |
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captain Qball

Red Paragoomba
Level: 13

Posts: 37/57
EXP: 9103
For next: 1164

Since: 08-12-04
From: Canada

Since last post: 22 days
Last activity: 2 hours
Posted on 06-23-05 06:10 AM Link | Quote
In SMB3, I've noticed that when you enter a pipe/door, the coordinates of where in the next area it takes you are based on where the object was that caused you to leave the last area (the door or pipe), or defaults to 0,0.
I was wondering how one might change these coordinates to make mario emerge at a certain point within the new level. Since this game is hacked to death, I'm sure someone has figured this out.

Also, how do areas point to 2 or more different areas using pipes/doors. I know some levels have more than one alternate areas, but I have yet to look into how they do this.
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