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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMB3 pipe demo | |
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Dark Ludwig

Red Paratroopa
Level: 21

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Since: 09-17-04
From: Georgia

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Posted on 06-26-05 11:22 PM Link | Quote
If you notice from SDW:TLC, FuSoYa's pipes have a thicker outline, he colored black that extra bit of pixels on the sides of pipes. He may have done that to make a few situations look better (like objects not floating a pixel avove it), and maybe for the problem with yoshi, since one pixel width appears from yoshi when you go through a horizontal pipe while big and one him, or through a vertical pipe while something's in his mouth. No drastic changes would be necessary if you did as FuSoYa did and color that extra row of pixels on the sides of pipes.
Keikonium
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Since: 04-02-04

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Posted on 06-26-05 11:23 PM Link | Quote
If you do make the sprites inside the pipe invisible, could you also make some pipes that do not make the sprites invisible? I have an awesome idea for a level with these pipes, but I kinda need ummm...glass tubes. It would look odd if mario was invisible, because you don't turn invisible when you are behind glass. If you don't make them tho, thats okay. I can figure something out.

I can't wait for the final release of these pipes. Good job Mikeyk.

BTW, do these pipes also work for luigi? I'm not sure if mario and luigi use the same coding or not, but if they don't work with luigi, some people may run into problems....

EDIT:

After reading the above post made by Ludwig, I suggest that you DO NOT make the sprites invisible. If people don't want the sprites to show thru, then they can simply add an extra few pixels on the outside just as Ludwig said above. This would solve my problem as I mentioned above too.


(edited by Keikonium on 06-26-05 02:25 PM)
Glyph Phoenix

Level: 39

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Since: 11-07-04

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Posted on 06-27-05 12:21 AM Link | Quote
Kei, Mario and Luigi use... like... almost the exact same coding. In fact, they're not really so much separate entities as palette swaps whose only real differences are the fact that one is green and one red, a flag that tells you which you are currently playing, that tag on Layer 3, and having their coins stored at different places.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 06-27-05 02:26 AM Link | Quote
Er, all their stats should be in the same place. The game keeps separate records for each character and copies them into the 'main status' when you switch.
Magikoopa Myster

Lakitu
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Since: 12-01-04
From: I'm a Magikoopa! Watch it!

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Posted on 06-27-05 04:57 AM Link | Quote
Glitch: In a water level, when going down a veritcal pipe, when you come out the controls freeze.
EDIT: If you go through a horizontal pipe, everything freezes.


(edited by Magikoopa Myster on 06-26-05 07:58 PM)
ExKeeper

Bullet Bill
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Since: 03-05-05
From: Riiight ^

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Posted on 06-29-05 10:39 PM Link | Quote
if I copy the map 16 into the Yoshi's house tile set, and place pipes in, they won't work
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 06-29-05 10:44 PM Link | Quote
Yeah, if the MAP16 page used for tiles 200-2FF changes, the pipes no longr work. Try placing the tiles in a higher page.
Yoshi Master

Red Koopa
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Since: 04-09-05
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Posted on 06-30-05 10:23 AM Link | Quote
I went through a pipe on yoshi while he was holding the blue shell in his mouth and I flew up through the pipe and before you knew it I could not move.

It was strangely aggrivating...
ExKeeper

Bullet Bill
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Since: 03-05-05
From: Riiight ^

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Posted on 06-30-05 05:34 PM Link | Quote
Originally posted by Darkflight
Yeah, if the MAP16 page used for tiles 200-2FF changes, the pipes no longer work. Try placing the tiles in a higher page.
I kept them on the same page, but they didn't work in yoshi's house
Cruel Justice

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Since: 03-20-04
From: Darkwoods Penetentiary

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Posted on 06-30-05 10:09 PM Link | Quote
You never failed to amaze us mikeyk, great work! I'll try this demo ASAP!
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