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11-02-05 12:59 PM
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Lord Rahl

Snap Dragon
Level: 43

Posts: 606/792
EXP: 544657
For next: 20389

Since: 03-15-04
From: Temple of the Winds - Training Room

Since last post: 43 days
Last activity: 7 days
Posted on 11-04-04 09:51 AM Link | Quote
Made using d20 Mecha. If you have any questions, PM me.

Mecha Name: Alpha
Mecha Type: Suit
Class: Powered Armour
Size: Medium
Height: 2.5 meters
Weight: 0.5 tons
Hit Points: 30 [60]
Hardness: 20 [100]
AC: 10 (1d20)
Occupants: 1 Operator [10]
Strength: +15 [45]
Land Speed: x3 [120]
Air Speed: 160 kph/100 mph [200]
Ceiling: 150m/500' [10]
Handling: +4/0 [20]
Special Abilities: Communications (Laser, Tactical Radio: Scanner, Secure) [8], Countermeasures (EES) [10], Electromagnetic Armour [40], Environmental Systems (Life Support) [4], Navigation Aids (GPS) [2], Parachute [3], Sensors (Global Ladar: 10 km) [30], Stabiliation Gear [10]
Exotic Abilities: Force Field +200 [600], Mind Interface [10], Regeneration [30]

Weapon Name: Laser Alpha
Damage: 3d20
Critical: 20
Type: Laser
Increment: 90m/300'
Rate of Fire: 1
Magazine: -
Notes: Unlimited Shots; Slow-Firing, Static [126]

Weapon Name: Plasma Sword
Damage: 5d10
Critical: 19-20
Type: Plasma
Increment: -
Rate of Fire: -
Magazine: -
Size: Medium
Notes: Concealed, Hard-Point, Increased Threat, Muscle-Powered; Melee; Alternative Weapon [11]

Weapon Name: 0.50-caliber heavy machine gun
Damage: 2d12
Critical: 20
Type: Ballistic
Increment: 40m/120'
Rate of Fire: A
Magazine: 200
Notes: Automatic, Extra Ammo x2 (200 shots); Alternative Weapon [7]

Cost: 1459 Mecha Points


(edited by Lord Rahl on 11-06-04 03:07 PM)
Lunairetic

Level: 3

Posts: 2/3
EXP: 95
For next: 33

Since: 11-29-04

Since last post: 338 days
Last activity: 333 days
Posted on 11-29-04 01:47 PM Link | Quote
Name: Serra Rhor
Alias: Serra "Chaos" Havoc
Age: 22
Race: Seraphim
Height: 5'7''
Weight: 130 lbs.
Build: Lean, sinewy and flexible.
Hair: A deep hue of azure, wavy.
Eyes: Inverted, the pupil is a dull white while the cornea is a void of emptiness.
Elemental allegiance: Light/Dark
Date of birth: Day of the "Fallen Angel." (Date: 3/13/1302X-Crystal era.)
Other: Weapons of Choice:
-Heart of Za'ael: Forged for her by an acquaintance, she values them to the utmost extent. Created from a dense metal called Poumn, the metal reflects the current state of one


(edited by Lunairetic on 11-29-04 04:48 AM)
Populous

Red Koopa
Level: 20

Posts: 57/132
EXP: 37045
For next: 5394

Since: 03-15-04
From: Finland

Since last post: 14 days
Last activity: 2 days
Posted on 12-06-04 04:06 PM Link | Quote
Character: Populous, known as "Pop"
Race: Unknown
Titles: None.
Age: 16
Home: Planet ZX-34GS
Height: 5 ft, 2 in
Weight: 90 lbs
Clothing: T-Shirt, shorts, sport shoes, bag, Winter Gloves.
Eye color: Green.
Power: 200% from normal human. Rise`s when concentrated.
Weapons: Knife Of Time:
This knife has ability to control time. It was found from Phendrana Drifts. It can rewind or make time go slower. Doesnt work always.
Scimitar:
Basic, but longer, scimitar.
Arm Cannon :
Pop carries this cannon in his bag. It can launch a rapid fire of shots plasma or use charge shots.
Minor Skills: Time User:
*read Knife Of Time*
Black Magic:
Uses all kind of Black Magic, like Thunder or Blizzard.
Itemist:
Pop also carries lots of stuff in his bag, so it makes him a bit slower. But he can use items more.
Secondary Skills:
Combine:
Combines two abilities into a one.
Melody of Peace:
When Pop is in battle, he hears a melody, which makes him a bit more concentrated.

Bio: His father and mother died in war and now he tries to find a worthy opponent to fight.

Threat: Minimal


Character: Dabro
Race: Human
Titles: None.
Age: 26
Home: Planet Earth
Height: 5 ft, 6 in
Weight: 100 lbs
Clothing: grey clothes, brown boots.
Eye color: Blue
Power: 250%.
Weapons:
Sword of Moon:
Sword, which was smithed from moon`s light. Very powerful holy weapon.

Minor Skills:
Elemental Tech`s:
Use`s basic element`s like water or fire. Can turn his sword with these tech`s.
Secondary Skills:
Rage:
When in low health, automatical berserk.
Martial Arts:
What could i say about this? I think you can guess....

Bio:
None.

Threat: Moderate





(edited by Populous on 12-12-04 06:40 AM)
Legault

Bot
Level: 24

Posts: 2/269
EXP: 78075
For next: 50

Since: 12-24-04
From: Schools out...YES!!! Summer vacation.

Since last post: 13 days
Last activity: 4 days
Posted on 12-27-04 11:22 AM Link | Quote

Battling charater:

Name: Eric Draven, from THE CROW
a.k.a. Brandon Lee

sex: Male

age: 28, but can no longer age do to the fact that he is dead. Well he is currently resurected

History: ,Brandon Lee, Was trained by his father Bruce Lee, making a very good martial artist, decided to do movies. Starred in the movie The Crow.
Erick Draven, Died when he came in when four people were raping his wife and beating her had a knife stabbed through his chest and then was thrown through a window. Was then resurected one year later by the Crow...

Attire: Black skin-tight shirt, short sleeved. Two black criss-cross arm gauntlets. One Tetsusaiga, basically a Samurai blade. Dark black pants with silver buttons. Black army boots, were aquired from a trash can... Black leather trench-coat, was aquired after killing the blade slinger Tin Tin.

Facial look: Black lipstick, kind of going into a smile. Black eye-shadowing, with lines going down from above the eyebrow down to the level of the lips.

Weapons: One Samurai sword, three throwing knives, and of course a few, fifty, ninja stars.

Abilities: Regenerates after any attack, basically because he was resurected by the crow the crow makes him almost invincible.

Agility: Is extremely agile, can dodge bullets, not that he has to.

Strength: Has enough strength to lift to cars plus he has alot of finess, at least that is how I think that you spell it.

Attacks: all sword slashes, throws, punches, kicks, and counters, well he can counter thrown objects...

Willic energy:
Physical: Level1,2,3 Fireball, level 1,2,3 lightning, level 1, 2,3 energy return, transfers willic energy into health energy. Double Ganger, creates two of himself, including items and attacks, and weapons, and then attacks. Only lasts for one attack.

Surronding: Level 1,2,3 Force push.

Super Spells: Tsunami blade, level 2
Mega Tsunami, can only use with double ganger.

Jumps:
Megaton jump, allows to jump fourty feet

elevation jump: creates an aura of light and then springs up and is able to go through anything, even a solid object. Light aura negates magic spells for the jump only.
Sprin Jump: a normal spring jump. Can jump thirty feet in the air.

Basic jump: Name describes itself.



Character #2

Name: Matthew

Class: Assassin

age: 21

skin color: White

height: 6'1"

weight: 180lbs


Appearence: Red metal toed black boots, the tips are red because of the heat the heat is able to cautorize and burn through almost anything. Black baggy jeans with gold/metal plates on the knees and the shins. Black mage tunic with golden thread inlays on the sleeves. Metal gloves, glowing red. Black cape with red fire inlays and the fire alchemy symbol on the back, cape was made by the greatest mages and alchemists in the world. Was given to him when he left his home world. Has the ability to weaken energy attacks by half, however it is very week to lightning and ice. The cape comes complete with a Hood with the same ability as the cape. Sheath at his left side for the Katana. A sheath at his right side for his Lavantar and a sheath at his back for his Kris.

Facial appearence: Blue hair that is eye length. Red firey eyes.

Amulets: Fire alchemy necklace that is set on a platinum chain around his neck.

History: raised on the planet Ra. His childhood was a good one but as soon as he became 12 he was sent to training as is the custom of his world. When he became 18 he was released from the batle training grounds and was now a soldier. He then joined the "Peace" Core and was sent to the planet Zernia were he became the leader of an elite group of Raiders, basically they are the equivelent of our Rangers. He then left that planet at the age of 21 the age of which he could do whatever he wanted with his life. By this time he had allready learned many attacks and spells. He even learned a little bit of alchemy. He now rades worlds looking for a strong competitor.

Special Abilty: Rage, Makes his entire body become fire and then he can do any attack with a fire equip.

Weapons: Katana and a Zanbatou

attacks: Wind Scar, cutless fury, and all the other sword slashes.

Desperation: Uses special ability to burst into flames and then unsheathes the katana and stabs it into his chest causing the flame of his chest engulf the entire arena and in some cases the world.

Skill: Upside is almost never hit, Downside if is hit he will go down for a while in pain.


Profile #3

Name: Xzavien

Class: Evil Sith Lord

Creature: Human

Age: Unknown

Skin Color: White/Tan

Height: 5'9"

Weight: 130Lb.

Appearence: Xzavien wears a black and dark brown robe. his eyes are red,black, and yellow. he has dark brown hair that is almost shoulder length. He has a belt that holds his lightsaber.

Ability: Can use force.

History: Was born to the family of Lozgn in the year of 200 B.C. He had a very bad childhood. Not much is known about him until he became eight, which is when he started his training as a Jedi Knight. He was trained by Jedi Master Yoda in the arts of stealth and force. Jedi Master Mace Windu trained him how to fight with a lightsaber, not that he uses one anymore. When he became Sixteen he killed one of the Jedi Knights and was banished. After his banishment he went to Darth Sidious who trained him on how to use Force Lightning. After finishing his training with Darth Sidius the Evil Jedi Knight went back to were he was originally trained and killed as many Jedi Knights as he could.

Weapons: Red lightsaber, it is downgraded so that it cannot cut through other weapons, but can still cauderize a wound when it cuts skin.

Attacks:
Physical: thunder punch, lightning punch, all kicks.
Physical Weapon: Sword slashes, cutless fury, death slice, and Winged God Slash.
Force: Force push, Force Lightning, Force Heal, Force shield, reflects all force and gravity straight back at the person who used it, and Force Jump

Skill:
Has the speed of Hermes
Can use force better then anyone
Can heal partial damage, using Force Heal.

Character name: Legault

Class: Ninja

Age: 21

Height: 6'0"

Weight: 180lbs

Eye color: green/hazel

Hair color: Dark brown/red

Clothes/Armor: Shinobi Shozoku

Weapon: Blade of awe

Facial appearence: Hair slightly covers eyes. Hair is shoulder length

Amulet: Defensive

Ninjutsu: Utsusemi iche-Ju Stealth

Magic: Gauntlet of Fire

Weapon Specials: Death strike, very rare and takes three turns of charging. Dual Katanas. Ninja Stars. Defense barrier

Jum Ability: Can be totaly silent when moving and invisable.



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Uly

Koopa
Level: 16

Posts: 5/104
EXP: 18066
For next: 2190

Since: 01-16-05
From: México Puebla

Since last post: 279 days
Last activity: 159 days
Posted on 01-16-05 09:40 AM Link | Quote
Name: Uly
Gender: Male
Age: 27
Race: Human like/Unirace
clothes: Super Sayan like suit, golden with a red cape.
Description: Short blue hair a la Odisseo. Yellow eyes that lets him see in darkness. Tall.
Main Weapon: A Magic Cap that has a very high divesity of weapons in it (Like axes, Keychains, swords, guns, etc.) but Uly can only use one of these weapons at a time.
Transportation of choice: He just loves to fly around, but can teleport, and has a great knowledge about how to drive from a trycicle to a very hard buttonsfilled helicopter like space ship with ease.
Fighting Style: He can beat anybody in a 1 on 1 fight, since what Uly does is touch the opponent and absorbing all of its powers, techniques, weapons and so, but Uly uses them in the best possible way and transforms into a variety of Personalities that confuse the opponent and sends him into oblivion.
Weak Point: Uly will always lose 2 v 1 (Or 3 vs Uly, 4 vs Uly) fight since he can only copycat an opponent at a time. Thus Uly can beat the strongest opponent available, but won't be able to defeat 2 weak opponents teamed together.
Note: Uly has a fixed strenght that cannot be trained anymore, and shows to be very weak when fighting two or more enemies at a time.
Bio: His past is surrounded in mystery, we only know he is the strongest fighter remaining from the Unirace family, he was the only person in master the Copycat technique making him unbeatable on a one on one fight, but the Unirace seems to be the weakest of all (You may want to see Uly losing to a pair of flyes!) so to success in his journey he needs the help of his wife, Alyson, his daughter Abygail, and Úlycrom, his sidedimension son (As well as his not-as-strong family, but that's another history).
Samus Aran

Micro-Goomba
Level: 8

Posts: 2/18
EXP: 1613
For next: 574

Since: 08-13-04
From: right behind you.

Since last post: 65 days
Last activity: 29 days
Posted on 01-23-05 06:15 AM Link | Quote
Name: Samus Aran
Gender: Female
Birth place: Unkown
Race: White Human/ Metroid
Hair color: blond
Hair Style: just lets it all fall back behind the head
Attire: Power Suit
Bio: likes challenges, and a nice movie and date. NOTE: in real life i am male. samus is female.
Skills: Shooting, working on puzzles and beating them.
Weapons: Arm Cannon, Missiles, and sometimes hands, and grapple beam to grab, or throw far away, morph ball bombs and power bombs.
magic: trying to learn, but is really bad.
Offense/Defense: Likes offense over defense, but still uses both.
courage: Way above average
preferred method of travel: Space Ship
Shyguy
The Original Femme Fatale!
Level: 57

Posts: 101/1998
EXP: 1443008
For next: 42920

Since: 02-14-05

Since last post: 2 hours
Last activity: 1 hour
Posted on 03-04-05 07:29 AM Link | Quote
Name: Master Mario
Gender: Male
Birthplace: Middle of nowhere/Master Yoshi Country
Hair style: Just like Mario's, but secretly has red hair under his hat.
Attire: Weirdly paletted Mario clothes
Bio: He's crazy. His craziness in battles give him an ultra boost of style, but sometimes it goes to his already corrupt head.
Skills: Acrobatic attacking, break dancing
Weapons: His Super Boots, and a whole lotta style!
Magic: Grows after eating a Super Mushroom, Eyes get red and has fire abilities after he *eats* a flower, gets out his cape for high flying fun when eating a feather.
Offense/Defense: If the opponent is really strong, he just kinda seems to do his acrobatic break dancing longer than weaker foes.... but has a superb offense.
Courage: Very much! He lives on courage!!!!
Friends: Shyguys, Snifits, and Fuzzys.
Enemies: Weebo's ghost, Buggy, and Boom Buggy.
Favorite quote: Wassuuuup!
Weaknesses: His own bull-headedness.
Relation: Master Luigi, Master Yoshi (in a way), and Starfox.
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

Posts: 61/1158
EXP: 718208
For next: 47995

Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
Last activity: 8 hours
Posted on 03-11-05 05:43 AM Link | Quote
I have a new profile page of my own now. View it Here!


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Teundusia

Lantern Ghost
Level: 41

Posts: 182/760
EXP: 449109
For next: 31036

Since: 07-31-04

Since last post: 15 hours
Last activity: 14 hours
Posted on 04-01-05 05:21 PM Link | Quote
Name: Jennifer
Age: 18
Race: Human
Siblings: Sanigen
Armour: Basic iron and steel trim around wrists, elbows,

shoulders, knees and ankles. Other than that, some basic

clothes (Clean black trousers and pink and black t-shirt)
Weapons: 5 feet long steel samuri sword, two 1 foot long samuri

daggers and 15 throwing knives

Physical Description
Face: Cute round face, always shows compasion and kindness

unless she needs to protect herself or others
Eyes: Quite close together, long eye lashes, blue colour
Hair: Long, smooth and silky, blonde colour
Ears: Quite large, seem to be a bit wonky but only because she

got a gash in her right ear when running from home
Body: Very trim, nice looking figure. Looks quite weak like

Sanigen but still packs a much more powerful punch than him

Character Background
After the death of her parents at Sanigens birth, Jennifer has

always tried to look after Sanigen when he was a baby. When

Sanigen was two though, the Hikermi magic instructor took over

and tought him the art of Hikermi magic. The instructor had

never shown much kindness to Jenny though because she could

never perform it, so when she was six she had ran away from

home, Living most of her life like Sanigen had done on the

island. She managed to steal from the nearby market some

weapons to kill her food with, and these included the samuri

sword, daggers and the double sword. During her life she had

learnt how to talk to animals, but mainly through her mind. She

was glad that not only Sanigen had special abilities, and she

spent most of her life practicing these skills. When she was 14

- when Sanigen was 10 - she heard about the mentor's death, so

she quickly ran straight back to the old house only to find a

note in crudly drawn hand writing:
"Jenny,
I have ran away from home. If you read this note, I don't know

if you will see me again. All I know is that I'm going

someplace else, far far away from here. I'm sneaking onto the

boat that goes from the UK to the US. There is an island

somewhere inbetween. I am living on the island until people

stop talking about me and forget me"
Jenny instantly ran to the place where the boat should be, to

find it was just setting off. She started to sob and thought

she would never see Sanigen again. But an idea struck her. She

looked at the small set of rowing boats down the end of the

port. She waited until the dead of night, and came out of the

old house with food, supplies and clothes for Sanigen and

herself. It took her three days until she saw an island. She

crossed her fingers in the hope it would be the correct one.

Jenny suddenly got a burst of energy from the excitement, and

rowed at three times the speed to get there. When Janny landed,

all it looked like was an inhabited island, until she saw the

light puff of smoke emit from a high up cave. She instantly ran

up there at speeds no human had ran before, and climbed up the

rocky side rapidly. When she finally got up there, she saw the

dying fire and the half starved creature lying next to it
"Sanigen... why...?" She quickly rushed over there and helped

Sanigen up, feeding him some of the food she still had left.

Then for another three days they rowed back to England, hoping

to start life again, better than before...

Character Abilities
6th Sense - Can sense danger just before it happens
Strength - Is a lot stronger than she looks
Sword Fighter - She has full experience in attacking and

defending using swords
Fast - She has an extremely fast moving speed, which is useful

with her 6th Sense

Attacks
Swords Play - Uses her samuri sword or her twin daggers to send a flurry of swipes towards he opponent

Double Team - Using her incredible speed, Jennifer creates a temporary copy of herself. The copy follows the exact movement Jenny makes but cannot harm the opponent/s. Instead, this technique is for confusing the opponent into attack an illusion

Gust - Jenny takes her double sword out and begins to spin it round at incredibly fast speeds, creating a huge gust of wind. Anything that weighs less than 200 kilograms that isn't embedded in the ground will be pushed back a good 30 or so feet. This attack can also be used to redirect magic attacks back to the opponent

Adamant Boomerang - Jenny press a catch on her double sword causing it to click into a boomerange shape. She throws this with incredible force at the opponent, causing anything in the way that isn't stronger than adamant to be sliced. If the boomerange is dodged and it continues it's course, it returns to Jenny. If the boomerang is interupted, it instantly returns to Jennies hands

Psychic Blast - Using her mind, Jenny sends a large blast of psychic energy to the opponents mind to confuse and dissorientate the opponent. This is easily blocked however, you just need to blank out your mind quick enough

Pyrokenisis - A stream of psychic flames are fired from wherever on Jenny's body she decides. The flames cannot be extinguished by lack of oxygen or by water, and need a strong defence to stop whatever they hit from melting. The flame is 5000 degrees centigrade

Telekenisis - Jenny uses her mind to control non-living masses and can change them to her own advantage

Meditate - Must be used every three psychic attacks she uses, otherwise her power drains by extreme amounts

***NEW***
Name: Sanigen
Age: 14
Siblings: Jennifer
Race: Human
Armour: Uses magic to create it
Weapon: 4 foot adamant sword, magic

Physical Description
Face: A long, thin face. Has a scar down his right hand cheek from training once. Mouth about 3/4 of an inch below his nose, nose is small and never flares
Eyes: Dark Brown, spaced inbetween his nose and his ears
Hair: Short, Jet Black, always flat, but spiked after power-up/transform
Ears: Small, can detect ultra low and high pitched frequencies
Body: Looks quite thin and wimpy but can pack a powerful punch. Always wears some form of jacket and jogging trousers for increased speed and comfort.

Character Background
Sanigen has been a Hikermi Magic practitioner for most of his life. Both his parents had died and only recently his Hikermi Magic instructor, one of his closest friends, had died in a battle for Earth. Luckily, this sacrifice made peace flow through all that was evil. Now all Sanigen has is himself. He is scared to show his face as he is the only Hikermi Magic practitioner alive, and is shunned by everyone who sees him as he s considered the most dangerous man alive.

His home is in a cave a long way in the ocean by sneaking onto a ship using a cloaking ability. The ship crashed onto an island killing everyone onboard, except for Sanegin who protected himself with Hiamura Protect. He uses most of his time practicing Hikermi Magic and perfecting the Hikermi Symbols used to activate them. Apart from eating the remains of the dead people and limited food on the ship, and sleeping, this is all he does. Everyone in his old home thought he had gone for good... (See Jennifer's background for the rest of the story)

Character Abilities
6th Sense - Can sense danger just before it happens
Strength - Much stronger than he looks
Extreme Jumper - Can jump at inhuman heights and distances, useful with 6th sense

Attacks
When Sanigen creates his Hikermi Symbols, it leaves a red mark across the area where he tried to cast. All his charging magics can be interupted but can be restarted later on by completing the symbol. The symbols can be destroyed by non-elemental magic.


Kairu Pyro - Symbol & Action - Creates a large ring with a diagonal cross through it using fingers, then hits the center of the cross with both his palms
Affect - A large blast of fire is fired from the center of the circle. The blast then moves away from him at 100 mph, keeping inline with his palm until he puts his hand down, then it explodes with a five foot diameter flame. Any living creature that touches the explosion can suffer severe burns through the rest of the battle. If these areas are hit by a melee or non-elemental ranged attack it will do twice the damage

Kairu Ice - Symbol & Action - Creates a large ring with a + through it using his fingers, then hits the center of the cross with both his palms
Affect - A large blast of ice is fired from the center of the circle. The blast then moves away from him at 100 mph, keeping inline with his palm until he puts his hand down, then it explodes with a five foot diameter ball of ice gas. Anything the gas touches freezes almost instantly

Kairu Electric - Symbol & Action - Creates a large ring with a smaller one inside using his fingers, then hits the center of the cross with both his palms
Affect - A large blast of electricity is fired from the center of the circle. The blast then moves away from him at 100 mph, keeping inline with his palm until he puts his hand down, then it explodes with a five foot diameter ball of electricity. Any living creature that touches the explosion can suffer short burst of electricity every few posts, harming them slightly

Kairu Hydra - Symbol & Action - Creates a large ring with a single horizontal line through it using his fingers, then hits the center of the line with the palm of his hand
Affect - A sudden burst of high pressure water flows through the air towards the enemy. Any form of fire (besides psychic fire) will be extinguished and the force can temporarily render his opponent dazed

Kairu Pulse - Spoken & Action - Sanigen holds his hand in the direction he wants the pulse to go then mutters "jae-caome" under his breath
Affect - A heavy pulse that has the force of a rhino ramming you surges through the air at the speed of sound. Pulses don't create any sound until it hits something and cannot be seen in normal air

Hiamura Protect - Symbol - Creates a small circle with a dot in the middle. It activates as soon as the symbol is complete. The symbol is small enough that it can be done without the opponent realising
Affect - Can block any and all basic melee and ranged attacks, but makes him prone to magic attacks, which are increased in power by 1.5 times. Takes 1 post to give some charge and negates the affect of Hiamura Magic

Hiamura Magic - Symbol - Creates a small square with a dot in the middle. It activates as soon as the symbol is complete. The symbol is small enough that it can be done without the opponent realising
Affect - Can block any and all magic attacks, but makes him prone to basic melee and ranged attacks, which are increased in power by 1.5 times. Takes 1 post to give some charge and negates the affect of Hiamura Protect

Hiamura Heal - Symbol - Creates a small triangle with a dot in the middle using his fingers. It activates as soon as the symbol is complete. The symbol is small enough that it can be done without the opponent realising
Affect - Any wounds, burns, poisons or freezes over Sanigens body will be completely removed. This magic does NOT heal/revive his life in any way

Kajaei Ultimaei - Symbol - Takes three posts to fully make the symbol. The symbol is a circle with a curvy line vertically down the middle, with the center of the line in the perfect center of the circle. Another curvy line has to then be made horizontally exactly the same as the first. Then each of the ends of the lines have to be connected to each other to complete it
Affect - A sudden burst of light surrounds Sanigen which quickly dissapears. When Sanigen becomes visible again, his body is covered in a red glow. His hair spikes up and his muscles suddenely grow four times biger. He increases slightly by about a foot bigger too. His attack, defence, strength, speed and agility are increased by three times and his attacks now all become Kajaei Magic, which also unlocks secret abiliteis by being able to merge his attacks together, and cause the end explosions to be bigger

Pyro Sword - Symbol - See Kairu Pyro, but Sanigen thrusts sword through the center to activate
Affect - Sanigen's sword becomes ingulfed in flames, with most of the affects of fire but hotter than lava

Ice Sword - Symbol - See Kairu Ice, but Sanigen thrusts sword through the center to activate
Affect - An icy layer forms around Sanigen's sword. Anything that touches it will be instantly frozen. The ice also makes the sword a lot harder so if Sanigen hits hard enough on another weapon or some armour it will smash

Electric Sword - Symbol - See Kairu Electric, but Sanigen thrusts sword through the center to activate
Affect - Thunder bolts and electrical shocks and currents start to flow through his sword, electricuting any electrical conductor, except for Sanigen, that comes within 10 centimetres

---

***NEW***
Name - Meta
Race - Polymorph
Weapons - Can change
Armour - Can change
Abilities
Metamorph - Allows Meta to change his form in anyway he likes, so long as he doesn't change his size, or tries to change into anything that requires mechanics. This also allows him to change his attack attributes and powers
Fuse - Meta fuses into any object he likes to increase his size and to give him new abilities during battle (If he fuses into a rock, however small, he can create a hard shell to defend against melee and ranged attacks etc.). Meta cannot fuse into an opponent or an opponents items, and cannot fuse into the arena floor
Energy Drain - This move is very hard to pull off, and the opponent is able to dodge it very easily. Meta grows four long thin arms from his back, and attempts to stick it into the enemy. If succesful for two posts, Meta begins to feed off the energy of his opponent, and is instant death if it lasts for more than 5 posts in a row
Emotion Drain - If Meta is touching the opponents head, even just head bound armour, Meta can drain an emotion like fear, vanity, guilt, confidence, anger etc. to try and weaken him/her

---

Name: Darksage
Age: 26
Eyes: Golden
Hair: Long and white
Race: Human
Weight: 170 pounds
Height: 5'9"
Right Hand: Elemental Sword
Left Hand: Elemental Magic Glove
Armour: Cloak

Attacks
Bubble Shield: Surrounds Darksage with a neutral elemental bubble, but can be changed to any element DS chooses. Takes one post to charge up)

Elemental Shield: DS casts a holdable shield made out of an element. DS can change the element at any point during battle as long as this is not being prevented by an opponents attack)

Elemental Orb: DS can fire an orb of any element of his choosing. He decides the size of the ball but as the size increases the speed in which the orb is shot decreases

Elemetnal Summon: DS can summon a creature to fight for him made of any element he desires. CAN ONLY BE USED WHERE SUMMONS ARE SPECIFICALLY ALLOWED

Elemental Influence: Allows DS to manipulate any element around him and the environment or one that his opponent uses against him

Elemental Storm: Takes 3 posts to charge. a large cloud covers the arena that covers 15 square miles, directly above the combatants, centering over DS. It has the following affects and lasts as long as DS wishes, although he cannot attack or defend himself while the storm is underway.
WIND: Causes a hurricane to center over DS, and this reflects any attack the opponent uses against him. Instead of sucking in objects like most tornados, this one blows outwards with hurricane force winds
FIRE: The ground begins to crack and fire spews out at the opponent, hopefully giving him SEVERE burns
LIGHT: A blinding flash of light occurs, hopefully blinding the opponent. The blast of light is so strong that any part of the opponents skin that is exposed will be severely burnt till the end of the fight
DARKNESS: The world goes black, preventing the opponent from seeing at all. Nothing in the world can give any light, even fire or bursts of light
WATER: It begins to rain heavily, causing a global flood. The water rises 50 feet per post, and the storm rises with it. DS is protected by a tornado
ELECTRICITY: Lightning shoots down from the sky aiming for the opponent. DS controls the direction and target of the lightning
ICE: The temperature begins to drop to blood freezing temperatures, hopefully freezing the opponent in the next post
EARTH: The ground opens up, creating a pit 1000 feet deep and 1000 feet in diameter. Suddenly as the pit opens up, gravity pushes hard down on the opponent, trying to pull them into the spikes below. The gravity cannot be negated or controlled in anyway, and if you try to resist it would probably crush your skull

Elemental Rush: Fires out 1.5 million ping-pong sized balls of any elements DS chooses. One of them is 3 on the damage scale. If they miss, they explode. The explosion is made of all the elements included in the attack, and is 5 feet in diameter

Elemental Control: Allows DS to change his body temperature and the temperature to anything he is touching. He can also empower his sword with any element he wishes

Strengths:
1) Resistant to all elemental magic attacks
2) Born with the heart of a dark mage, the only person born with an evil heart
Weaknesses:
1) Weak against any melee attacks, or non elemenetal attacks/magic attacks

---

Name: Grey Fox
Gender: Male
Age: 32, killed in Zanzibar then resurrected 3 months later
Eyes: Sees through red heat sensor in the exoskeleton
Hair: Unseeable
Race: Cyborg Human
Weight: 213 pounds
Height: 6'5"
Right Hand: HF Blade
Left Hand: Nothing
Armour: Exoskeleton Armour, keeps him alive through resurrection and gives him extra strength

Attacks
Stealth (Becomes invisible but leaves a blurred vision where he is)
Hard Punch (Self Explanatory)
Quick Teleport (Uses stealth then moves quickly to another point around the enemy, then uses hard punch)
Sword Play (Grey Fox takes his sword out and starts swinging it wildly at one spot with almost perfect accuracy, swiping almost 150 times a second. Can be used to block gun shots)
Defend (Useful for blocking fast moving objects e.g. bullets)

Strengths:
1) Excellent fist and sword fighter
2) HF Blade is sharp enough to cut metals and rocks such as titanium, steel or emerald with a few blows
3) Exoskeleton armour gives him extra speed, agility and strength
4) Ability to block ranged weapons with sword
Weaknesses:
1) Very vulnerable to melee attacks when face mask is blown off
2) Can have electrical spasms through his armour randomly


(edited by RYjet911 on 05-17-05 06:53 PM)
(edited by RYjet911 on 05-24-05 12:13 AM)
(edited by RYjet911 on 05-24-05 03:06 AM)
(edited by RYjet911 on 05-27-05 08:51 AM)
(edited by RYjet911 on 07-04-05 12:02 AM)
Steak

Zora
Level: 35

Posts: 388/507
EXP: 278751
For next: 1185

Since: 03-16-04
From: Ohio University

Since last post: 195 days
Last activity: 195 days
Posted on 04-02-05 01:42 AM Link | Quote
Steak
Physical
Race: Drow (Dark Elf)
Gender: Male
Age: Uncertain, likely mid 500's
Height: 5' 11"
Weight: 160lbs.
Hair: white, long
Skin tone: coal black
Eye colour: malachite green
Status
Class: Battle Mage
Rank: Elite Master Wizard
Next promotion: to Grand Master Wizard, coming up soon
Alignment: Chaotic Good
Advancement: see below
Combative Ability
Physical Attack: Good (A)
Physical Defense: Medium (B)
Constitution: Good (A)
Speed: Superior (S)
Psychic/Psionic Attack: Nill
Psychic/Psionic Defense: Immune
Magic Attack: see below
Magic Defense: see below
Casting Time: Immediate


Steak is formerly of Dark Lord and Dark Prince status...and turned away from that set path to seek out his own before becoming a King of the Night. He has still mantained a general strife for goodness, despite a rejection of legality. He has spent his life training in the mystical arts. As a direct result, he has gained some startling abilities.
The quickest way for Steak to advance his defenses and attack abilities is by transformation into a different creature. After each transformation, he gains much of the abilities and powers of that form. His three most recent transformations were, earlier, into "Fried Chicken," a female High Elven Warrior. From this form he gained a long string of immunities to status attacks, much speed, and his immunity to psychic and psionic attack. The next transformation was into the "Black Dog," a rottweiler able to transform into a Hellhound and then into a Black Hellhound. From this form his profit was substaintially larger: vitality jumped enormously, gained considerable elemental defenses (absorbs fire and unholy as healing; immune to holy, ice and water, resistant to all other elements), immunity to instant death attacks, and the gaze of a pyrolisk. About a year ago, Steak spent a short period as a dwarven warrior named "Oin Ironbreaker." The tie to the earth and the health of the dwarves improved his stamina again, and greatly amplified his physical attack and defense. He also became immune to Earth Elemental and the remaining status attacks he still had vulnerabilities to.
Steak's magic attack is off the scale, even more potent than before. From the varying transformations he's had, the raw force behind a simple Fire spell strikes people harder than an above average to strong Firaga blast. Comparatively...to him, a Superior (S) Magic Attack rating is like comparing an Superior rating to a Low (D) rating.
Similarly, the Dark Elf's magic defenses are equally powerful. This comes from most magics not being strong enough, and simply rolling off him like water from a duck's back. After being Oin Ironbreaker, his status defenses are now full imunity across the board.
After spending time away, after gaining the skills from being Oin Ironbreaker, Steak no longer uses a rod as his main weapon. These days it is a rapier. Also, his focus on attack and status/effect magic has left him with not too much to work with in the way of defensive spells, and all-but-nothing in healing.
Steak's attack palette is full. There has yet to be an attack spell that he's come across that he does not have memorized. For him, he tends to open with beneficial status spells. Firaga, etc., are his warm-ups. Unless things suddenly turn ill, he typically continues building up, using things like Flare, Holy, Shadow Flare, Nuke, etc., before using spells that, normally, come from summoned monsters...except he does not need to summon them to use the attack. From there comes spells like prismatic spray, meteor swarm, meteo, inferno, and the like. After that come his true guns...a lengthy list, but includes the upper-end of Bigby's hand spells, Ultima, Shadow Doom Blaze, variations on the prismatic spells, and things of that nature. When in a pinch, the Dark Lord will summon the tried and true prismatic sphere for defense (which he has been known to put around adversaries that agitate him). Any foe's prismatic wall or prismatic sphere spells are quickly met by Mordenkainen's Disjunction, and are disjoined. When either annoyed greatly, or needing to end things, the Dark Lord will spend at least three rounds charging up magical energy, and then strike with Ultima-ga, the highest form of an Ultima spell, and something that precious few others can handle without risking or being killed by casting it. Steak will be out of breath and slowed for several minutes after casting.


(edited by Steak on 04-01-05 03:43 PM)
Gray

Micro-Goomba
Level: 5

Posts: 9/10
EXP: 463
For next: 66

Since: 04-01-05

Since last post: 214 days
Last activity: 64 days
Posted on 04-02-05 03:30 AM Link | Quote
name deathshadow
age unknown imortal
class deathbringer
appearance: long black trenchcoat black hair black eyes black gloves black pants black shirt black guns
powers: black sword of death and darkness, kills foe instantly when hit
black gun taht blows nemys away wen hit by it
perfect acurasy

bio: deathshadow was born frun darnknes nad looks 4 som1 to kill bcause he is trying 2 b the strongest adn wants 2 cop w/his past

risk rating S+++++++++++++++++++++++++++++++infinity
Samantha Firetouch
Newcomer
Level: 5

Posts: 1/9
EXP: 364
For next: 165

Since: 05-04-05

Since last post: 182 days
Last activity: 181 days
Posted on 05-04-05 09:04 AM Link | Quote
Nameamantha Firetouch... just sam for short
Race: Human...kinda sad though
Age:25
true age:12
Classorceress / Assassin / Shadow dancer
Ablilities list:...oh boy...this is a bit extensive....Bio toxin."distroyes all bio mass it touches"...Shadow jump.."jump from one area of shadows to another" ... Cyrokinetic.."controls ice and can make ice within 50 ft...can also make own atmosphere and control the temp"...pyrokinetic....telekinetic..."basic and advance telekanisis...pushing holding changing direction...leveitation.." thats a general for now... but there is a few more
Short Bio:...locked in a library to study sorcery and martal arts for all her life...knows nothing about male and female differences and is very inocent minded...as her powers at her age did not mature she magicly transformed her self into a 25 year old body...leather bindings for clothes(dont worry, it covers just about every part of her...very tight though) and her powers are now under compleat control untill made angery...then she bursts out magicly uncontorled and his a danger to her self AND a major danger to any other charictors...this is a disclamer...she is very iratic and does not tolorate horny males...thats about it..oh yeah...she got stollen from a caravan taking her to a new library...the thieves wanted to give her back but she ran away...now you know how she was given her freedom
Shyguy
The Original Femme Fatale!
Level: 57

Posts: 842/1998
EXP: 1443008
For next: 42920

Since: 02-14-05

Since last post: 2 hours
Last activity: 1 hour
Posted on 05-09-05 08:55 AM Link | Quote
Name: Shyguy
Age: 5
Abilties: Smack, drain, pogo hop, flippy hop, Sling Shot, Dark Madness, Light Justice
Preferred battle: Team
Personality: Childish, he is equivalent to a 5 year-old, but has more experience than he shows. Cries easily.
Loves: Cake
Hates: Broccoli
Friends: none at the moment. He needs to meet others to know them.
Enemies: Mario
SpiderMew

Rat
Level: 14

Posts: 10/97
EXP: 12477
For next: 594

Since: 05-15-05
From: Another Dimension

Since last post: 130 days
Last activity: 130 days
Posted on 05-16-05 06:06 AM Link | Quote
Name: SpiderMew
Real Name: Joshua
Race: Human Pokemon Genetic Hybrid
Age: 21 Hight:4'5
Pokemon Type: Psychic/Bug

(sorry i got carryed away and the bio is a bit lengthy)
Bio: Joshua was a virtual unknown when he first regesterd as a pokemon trainer, no one Knew where he came form, but he was good, he climbed the ranks quickly
he handeld pokemon like he had praticed for years, though he showed up suddently, it was less then a year before he be came the champ, then in a strange axident at a pokemon fishing contest he disappeard...and he hasnt been seen sence.......
After loosing Mewtwo, Geovoni was very upset, he put the word out, looking for a new scientist to create the ultimate pokemon. Eventualy a man by the name of Dr. Miles Warren, came to him claming to be a master of cloning and genitic engering came to him with a nasty proposal. Dr. Warren clamed that a human based mind could be more easly controlled then that of a legendary creature. Needless to say, Dr. Warren carryed with him some powerfull proff, and had told Geovoni that he was actaly himself a clone, one that had awoken after his death and somhow found the equipment to travel to another dimention where to continue his experemnts.
He eventaly convinced Geovoni and was provided with an extensive lab, all he needed now was a man, you see before he would just make a clone and modify its dna, but he realized that he could change the dna of a living person and create an even more powerful being... he just needed to find someone compable.....
Team rocket had just captured the current Champ, Joshua... and was going to kill him after stealing his pokemon, but Geovoni instead donated him for Dr. Warren's Experement.

Our hero awakes, stuck in a tube full of some green liquid...and with a massave headake... He looks arround... and canot see anything outside of the blurry curved chambers glass frame... except an odd reflection... Then he looks at his hand.... and realizes its allot shorter....and his legs are shorter too... but his feet are huge...Something has gone horably wrong.... Then the chamber was opend and he was washed out onto the cold hard floor. He tryes to speek but a loud shreak is heard. Trying to stand he is hoisted up by his tail. "What the hell? Sence when did i have a tail!" he thought. "Ever sence i gave you one," Said Dr. Warren. "You can read my thoughts?" our hero thought, "No i can't, but you can project out yours, You see ive changed your genitic structure, Ive added the DNA of a Legendary Mosnter and that of another favorite speciman of mine, Now here! no one wants to see that ugly naked scared up body of yours! Put this on him!" Dr. Warren tosses an odd looking costume to a Rocket Grunt and puts it on the creature that was once known as Joshua. "There you go, much better! Now you better go partice how to use your new found power in my specal room ive set up just for you. Gards, To the training grounds!" Joshua, is left in this strange metal room for days, were he learns to stand, and to move, and realizing what had happend to him, he tryed to tap in to his mind, he quickly learned of his psychic powers, he eventualy learned that he could ooze this gray stuff from his poors, And his costume was designed to let it pass though easly. He quicly reaized that it was something like webbing goo, so he playes with it and eventaly learns to psychokenitly controll the hardness of it, even able to form it into spikes or small objects, and ofcorse, sticky webs and vines. Hes stuck here for a few more days, eating the suplaments they give him and then hes stuck fighting robots... All the while planing his escape! He learned to hear the thougts of others on the surfiace, and learnd of a chip in his head to inhibit his freewill. He then concentrated and was able to find the chip in his brain and disable it telekenticly, when it was shut down it felt like a chain had been taken off him, and he let out a huge burst of energy, that made a hole in the in the side wall and he faught his way out of the rocket strong hold!
Unable to find his pokemon team or his old clothing, he went out searching, for someone to be able to turn him back, and for answers, but there was one more problem... he couldnt remember anything before getting his pokemon licence, a sideeffect from the dead chip logged in his brain, So he seeks his past as well.
More powerful then any pokemon on the planet he attempted to re-enter the league in hopes of finding some sort of clue, but his appearence startels others, and gathers trainers arround in hopes of catching him. He canot be caught, even with the master ball because hes part human, but they woulnt let him re-enter the league because hes part pokemon, and a pokemon canot be alloud to enter without a trainer. So he's been fightiing unofficaly, going were ever he can, in hopes of learning about his past and why this was done to him.

Weapons and Attacks: SpiderMew has the power to seep an organic webbing out of his skin, which seeps though his suit and he can from into any shape, With this he usualy forms spikes about 3 ft in length and razor sharp and hurls them at his apponent(mentaly sometimes physicaly), usualy its more then 1. Also with this webbing he can wrap people up with it Or enhance one with his psychic powers to create a deadly explosive trap.
SpiderMew is also one of the strongest minds in the world, but cant controll not reading surface thoughts, also its the only way he can comunacte, for if he opens his mouth, it comes out like garbage. SpiderMew's Flight is based off of telekensis
and his psychic power is what he likes to use right away, usualy its enough to finish someone off... the problem with his psychic powers is that it gives him a headache, So if someone isnt finished off right away, he slows down...cant realy use his mental powers too much for it will cause him to pass out.. thats when he uses his pokemon moves. Yes being part pokemon gives you acess to some specal moves. Mega Kick is his most common... and for him to use an elemntal based attack, like Thunder, the energy must be in the area for him to pull it into an attack


Image hosted by Photobucket.com


(edited by SpiderMew on 05-20-05 09:48 AM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 593/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-20-05 07:57 AM Link | Quote
Character: "Snipes"
Full Name: Unknown...
Titles: The OMEN
Age: He has never been seen
Apparent Age: He has never been seen
Race: Reploid
Home: The desert
Birthplace: Nanaimo, BC
Date of Birth: Unknown
Height: 7' 2" with his suit
Weight: 252lb.
Signature Attire: Cloaking suit, radar-invisible, similar to a CMC-400 ghost combat suit from starcraft
Hair: unknown
Eye Color: unknown
Structure: lean, strong, with fulidity in his movements.
Family: he never had one.
arnamet: A straight-edged sword with a Plasma sheath that can disintegrate some matter, two plasma pistols that can either shoot a powerful shot or shots that reflect off of non-organic substances, Plasma grenades.

Snipes was an assasin reploid, designed simply to kill. built in an underground lab, his primary calling in life was as an assasin, meant simply to kill all those who had a bounty on their heads. Escaping from his birthplace, he killed his creator and fled into hiding, his services called upon by a discreet crime ring, hiding in the shadows.

His nickname came from the odd symbol he would leave scratched in a wall, before he killed his target. No-one would ever see him, nor would they know he was there until it was too late. Too many people were killed by him to count, and his name is spoken in fear everywhere...

Snipes came to the sim-battle arena in the hopes that he would find a good battle somewhere in it's halls.

Since Snipes came here, he has developed a sort of power that, when Snipes is in true danger, he can concentrate, and any attacks coming at Snipes will be nullified. Snpes does not have full control over this, and as such still does not understand it completely.


(edited by Darkflight on 06-30-05 03:26 PM)
paraplayer

Snifit
Level: 22

Posts: 59/280
EXP: 57271
For next: 1079

Since: 06-06-05

Since last post: 44 days
Last activity: 44 days
Posted on 06-12-05 11:01 AM Link | Quote
fighterName: Paraplayer the angry shirtless guy,
Realname: Sir Sire the Siringtonne
age: 17...but hes in really bad shape for his age
race: Fat human. (Yes its a compeltely separate race from normal humans)
Home: Mc. Donalds
birthplace: Mc. donalds 0_o;
height: 8' 2"
weight: not too sure... much heavier then whoever is reading this though.
signature attire: bright yellow and black pants with mustard stains. No shirt.
Hair: Bald
Eye colour: Blue eyes. his iris makes his eyes look like pretty snowflakes.
structure: Fat. stubby for his height.
Family: Whoever is currently working at Mc. Donalds
Arnament: He smells pretty rancid... uhhh.. he's fat so he could probably sit on people.

there's really not much to say. He's really fat...
he was born at Mc.donalds but nobody knows his real family. He likes comic books and enjoys short walks on the beach. Long ones usually give him heart palpatations.
He has a pet koala bear that helps him in battle Named "Jammy the fantastic Cooler"
Okilian

Red Goomba
Level: 10

Posts: 16/43
EXP: 3290
For next: 1124

Since: 06-19-05
From: Ohio

Since last post: 5 days
Last activity: 5 days
Posted on 06-20-05 10:47 PM Link | Quote
Character: Okilian
Full Name: Okilian
Titles: Wander, Unholy Nation King, Npulse Gladiator Champion
Age: ~4 000 years
Apparent Age: 28 years
Race: Human/Elf
Home: None
Birthplace: Graal
Date of Birth: Unknown
Height: 5' 10"
Weight: 168lb.
Signature Attire: His simple yet useful clothing seemingly has not been worn out. He wears a brown robe with a long black cloak. He wears simple leather mocassins.
Hair: Long brown
Eye Color: Blue

Story: A lot has been said about Okilian. He comes from a long story line. He started his life in a small forest village, his name still unknown. He was taught the finer things of fighing and keeping one with his mind. When he was around 50 (looking only 5) he walked out of the village to persue more to his life. He wandered the area until he found Npulse. Here he found many different fighters, and learned a few things about Magic. The act of fighting always intrigued him, so Okilian picked up fast. He learned a simple cure during his bouts along with the Flaming skull. After that, he moved on, to Unholy Nation. Here he met a bunch of people. He honed his skills. He learned once agian to tap into his mind. He learned telepathy along with a few other psychokensis skills. He still wanders to this day, looking for more and more people to learn and train his skills.

Weapons:

His brown staff is with him always. On the top is a figure of a dragon holding a glowing orange orb. WHat they do, no one but Okilian knows.

His other weapon is a sword at his side. He doesn't use it but when the time comes.

He also carries a small knife on the side of his leg.

Skills:
Healing.
Telepathy.
Floating Run.
BUrning Skull
Force Field
Shield Push.
Thousand Swords
Advance hand to hand combat
Orb of confusion
Koneko

Flurry
Level: 21

Posts: 6/256
EXP: 49237
For next: 706

Since: 06-11-05
From: Tartarus, tartarus, tartarus

Since last post: 9 hours
Last activity: 8 hours
Posted on 06-26-05 08:40 PM Link | Quote
Player Name: Evren
Age: Well... at the time when he would consider fighting people for fun... about 400
Apparent Age: 30ish
Race: Faerna... Basically, they're psychic cats with an affinity for magic who have learned to shapeshift into many humanoid forms
Home: Broadly, he lives on the planet Ivystar, sort of like Earth but the sentient races never quite got over their fascination with sharp metal objects. He currently resides in the sunken city of TriSun, at the bottom of Lake Tyriin, in the middle of the central continent, which is also named Ivystar... eek this is long.
Birthplace: A small city on Tesvalorn (southern continent) that is now in ruins and remains nameless
Date of Birth: [edit: Doesn't matter]
(Human) Height: Approx. 5'9"
(Human) Weight: 178 lb.
(Cat) Height: Approx. 1'2"
(Cat) Weight: 27 lb.
Hair: Black, short
Eyes: Usually a bright purple, although they range from a dull lavender to a flaming red based on mood, time of day, and lunar cycle

Story: (Note: VERY outline-ey. Don't be worried at the lack of detail)

Evren was born in a small village in the jungles of Tesvalorn, and as he matured he came to question the teachings of the elders that the world was a jungle, and there was nothing else beyond it. As he went to explore and find a way to prove to his people that there were different places, he was found by other Faerna who worshipped the controversial religion of the Eclipse. They found out that he had come from a city, and he led them to it in his ignorance. These strangers burned his home before his very eyes. He escaped, though, and stowed away on one of the ships they had arrived on. As he fled across the central continent, he felt himself go insane, his powerful mind slipping away from him. He awoke inside the Ivory Tower, with many Faerna around him. They taught him many skills, among them magic and sword arts, and eventually sent him to seek the council of the Sorceror of Tyriin. He remains in the sunken city, having joined the city's small city guard to protect it, while the Sorceror slowly coaxes his past out of its misty shadows.

Possessions:

Evren always carries an amethyst with him. When he is in cat form, this gemstone melts into his forehead and is used as a focus for his psychic and magical abilities. It is also a gateway into a small pocket dimension that Evren uses to store his weapons, spellbook, and anything else he happens to pick up. It 'remembers' where Evren's equipment was when he changed to cat form, so he enters human form with the robes, etc ON. Just making sure.

Evren's spellbook is made of paper from the reeds that grew around his village. It contains 500 pages, most of them blank, although the first hundred hold all the magic he has seen and has chosen to use himself; his training allows him to identify any spell used while he watches carefully, and he writes down those he finds interesting.

He wears black robes when in human form. Their only special property is that there are more pockets in it than should be allowed by law.

Evren carries with him several fruit if he expects danger. They were magically grown to heal the... imbiber... of his wounds. They're not especially potent, though, so he tends to run instead of eating them if a fight is going the wrong way.

Weapons:

Evren carries a black rod, three feet in length, made of a psychically malleable metal. He can mold it into any simple form at will, although it cannot mimic magical abilities and cannot split itself into pieces. He usually forces it into a longsword for battle, although it also becomes his pen when he needs to record something.

He also carries a crossbow (too complex for his rod to mimic) and several bolts. These bolts are enchanted to have various magical effects when they strike their targets. These range from explosions to electrical shocks.

Evren usually has several nonmagical throwing knives hidden in various places in the robes, or the amethyst.

Abilities of note:

Evren can cast magic if he has access to his spellbook. He can cast many spells, although he usually restricts himself to standard fire spells and teleport. At maximum, he can use ten of each in a single day, so he avoids overuse.

His psychic abilities are mostly latent, although he can levitate himself slowly and listen to the thoughts of others with some effort. These require full concentration, so are not often used in battle. However, his physical abilities are augmented by his thoughts. Thus, he can do many supernatural things, such as jumping 20 feet in the air.

Evren is very good at swordfighting. His style is more defensive than offensive, as a response to his duty to protect others.

His aim with the crossbow is superb, but he doesn't use it often. This is because the bolts that he can enchant himself are expensive, and he isn't exactly a bank robber. If ranged attack is needed, Evren prefers the knives.

In cat form, Evren will bite and claw at his opponent fiercely. It should be noted that his magical and psychic abilities are vastly enhanced while in the true form of the Faerna.

Threat: Really depends on how bad he wants you dead.

That's all for now, but I know I forgot something...

__________________________________________________

Player Name: Rendar
Age: We'll say... 58
Apparent age: Are you good at judging the age of cats?
Race: Faerna
Home: He lives in TriSun under Lake Tyriin, but some 150 years after Evren leaves.
Birthplace: TriSun
DoB: Who cares?
Height & Weight in cat form are roughly equal to Evren's. He has not yet mastered shapechanging.
Eyes: Dull gray most often, although when very angry they darken to black

Story: (in progress)

Possessions:

Rendar's stone is made of gold, showing his proffession and prowess as a warrior. It has similar properties to Evren's, but has much less storage capacity.

He keeps several trinkets in his jewel. These are trophies he collects from his foes. Examples include two emeralds that were once the eyes of an earth elemental, some bones once belonging to a skeletal lizard, and the enchanted axe of a minotaur (see below.)

Weapons:

Rendar's main attacks rely on his psionic powers. No event in his past prevents him from using them, and his rigorous training allows him to use a variety of abilities. In the past, he has shown to be able to slow time, control flames, conjure various objects from pure energy, levitate himself and objects, and transmute materials from one type to another. <-- Only listing those used in Sim-Battle Arena, keeping secrets to self!

Rendar also wears a black bracelet around his right forepaw. With a psychic command, it extends his claws into those of a dragon, able to cause much more severe injury than his normal cuts. This attack has also been called the Black Dragon Slash.

Threat level: I'm not even going to bother.

_____________________________________________

Name: He claims to have many names, but the one he goes with most of the time is Ashra.
Age: ~100 years
Race: Mostly Human
Home: Lives among the trees of the Sorrow Forest at the moment.
Birthplace: He's not telling. You'd go there and kill everyone. Confess.
Height: 5'6
Weight: Why are you asking?
Hair: Black, short
Eyes: Dull gold, though they flare up in the presence of dragons or the Disciples of Destiny
Special: Hands and feet covered in enchanted bandages, dyed indigo.

Story: Working on it.

Possessions:

-Cloak of Ravens-
The Cloak of Ravens is a normal-looking hooded black cloak. The only power so far used is its ability to transform into a flock (20 or so) of ravens at will, under the telepathic command of Ashra. It's also ridiculously resilient.

Weapons and Attacks:

-The Sword-
Ashra's longsword is made of steel, and is covered in runes. It's supernaturally shiny, and has a sheath that doesn't really exist. By tracing these runes with a sharp object, such as a needle, he can activate various effects. So far, the only one he's activated is the sword's ability to cover itself in voidflare, and add its abilities to his sword attacks.

-Voidflare Affinity-
Voidflare is a special type of energy that Ashra is 'cursed' with. It passes through nonorganic material without affecting or being affected by it. Contact with blood can cause it to explode violently. Any living thing touched by voidflare receives a mild burn, and the voidflare changes into a less explosive state, then entering the bloodstream. Ashra has minor control over any voidflare anywhere, and can move it around with his toughts.

-Voidflare Purging-
Once Ashra's opponent has the voidflare in their blood, Ashra can choose to remove it from their bodies forcefully. To do so, he concentrates the essence into a specific place, usually the veins in the hand, then reverts it back to a volatile state. The explosion contains itself within the skin, so the destruction remains inside, causing broken bones, internal bleeding, and the like. This process weakens the particles of voidflare, allowing Ashra to pull them out of the target. However, due to his curse, purging others causes Ashra unbearable pain, and so often Ashra takes more damage from this option than his foe.

-Voidflare Control-
If Ashra exposes his target to large amounts of voidflare, such that every bit of blood in their bodies contains at least some of it, Ashra can use his telekinesis-like ability to control voidflare to control the movements of such an infected foe. However, Ashra is not an evil person, and he knows that if he does this to anyone, he won't be able to purge them afterwards. Ashra will almost never use this attack on anyone, because of something called ethics.

*****************************
.......Transformation:.......
*****************************
When Ashra comes into contact with the spirit of his sister, he becomes temporarily immune to his own curse. This leads to his vastly different attack set, as he utilizes Nature energy instead of Voidflare.

-The Sword-
It's a different sword, all right. Instead of being covered in runes, it shines with yellow-green nature energy. On command, it can become impossibly sharp, able to cut through the strongest metals like so much butter. This effect is visible in the form of a blue aura about an inch off of the edge of the blade, and indeed, the sword is so sharp that it can cut things before they come into contact with it. Melee combat with the transformed Ashra is obviously a stupid idea under most circumstances.

-Nature Affinity-
Ashra has deft control over nature energy. He can borrow it from almost any living thing, then manifest it as iridescent turquoise essence. By wrapping it around himself, he can "fly," while in reality standing on a solid platform crafted from such power. If he so desires, Ashra can choose to make some of this energy deal damage on contact. Being hit by Nature energy feels like being struck by lightning, although it is not an electrical attack. Creatures unused to channeling the energy will unknowingly absorb it into their souls upon contact. If a soul contains too much nature energy, it can explode, immediately ending the life of such an unfortunate enemy. The transformed Ashra attacks at range with a variety of attacks formed by shaping this nature energy.

*****************************
.......Transformation:.......
*****************************
In an effort to avoid certain unavoidable attacks that require a long time to charge, Ashra has access to a soul gem, stored in an alternate dimension. When he's in his Nature form, he can summon the soul gem over the course of one and a half posts. It takes him another post to enter the soul gem and return it to its storage dimension. The process reverses his Nature transformation, so his body is back at the standard state for the rest of that post. In the next turn, the body falls apart into its component voidflare, and for the next two turns Ashra controls this swarm of energy.

Obviously, I'll update Ashra as he actually uses attacks and items.

___________________________________________________________

Name: Adric
Age: 399. His birthday is in January, let's give him a special celebration for 400 years!
Apparent Age: 55 or so
Race: Human
Home: He lives in a small wooden house in the mountains. It has teleportation circles to the main places associated with his work: The Library, The Museum, and the very well hidden headquarters of the Balance Mages, just to name a few.
Birthplace: It was 400 years ago. No one remembers the city anymore.
Date of Birth: Uhm... 400 years ago, anyone?
Hair: Black and short, with spots of silver; He IS getting old, you know!
Eyes: Black. Not pits of darkness black, just misunderstood black.

Vague Background:
Adric is a Balance Mage. He's better at explaining it than I am... Thus, I quote him.

But no, I'm not a wizard. The word Wizard implies a studious, gray-haired man with dandruff problems, yes? Well, I'm what would be called a Balance Mage, if anyone called us anything. The idea is, where there's a lot of magical power in one place, it draws in the magic around it. So, why hasn't all the magic been sucked into a tiny speck yet? That's where we come in. After all, without Mana energy, the world couldn't hold itself together; The universe itself is, in fact, made out of magic. We call situations like this dragon Mana Surges, because there's so much in one place that if we don't neutralize it quickly, all the mana in the world could simply leak out and disappear, in which case the universe would collapse in on itself, and that would be Really Bad. We have initiates ready at the far ends of the universe to perform ritual magic, holding it together long enough for field workers like me to bring down whatever is threatening the existence of everything. I'd expect we have about two hours before everything goes to hell, so let's hurry up.

And also...

Being mana-drained just happens to be one of the worst things that can happen to a Balance Mage. Since their power (And their incredible longevity - Adric is nearly 400) is dependant upon manipulating the background magic, when there isn't any magic inside of them, they begin to die.

Adric has |||||||||||||||||||| 60 health
and |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 300 mana,
at least when the scale is 100 for an average sim-battler. One | equals 3 points, and that's why everything costs a multiple of 3 to cast.

Possessions:

Adric's spellbook contains the spells necessary to bind multiple magic spells together. If he doesn't have it with him, that's the only power he loses.

Adric has access to a library full of books of forbidden magic. Chances are, if he needs to find a specific spell for whatever purpose, he can. Just give him a week or so to get there and find the right book.

Adric's spectacles are enchanted- He doesn't actually have poor eyesight. They allow him to see mana energy that is invisible to most people. This is a vital ability for Balance Mages, as you have to figure out where the problem is before you can fix it.

Weapons:

Moving right along...

Abilities of note:

Magic. Lots of it. I'm gonna list all the spells he uses in the Sim-Battle Arena, so you know what you're up against, but know also that he knows more spells than I could write here in ten years.

Mana Manipulation
While not actually a spell, Adric can use this ability at very high speeds, and with no mana cost. He can siphon mana out of anything that has lots of it, like the air near a mana surge, or an incoming energy-based attack. If it's not a direct physical attack, it's energy-based. That mana has to be used quickly, or Adric will take backlash damage.

Call Lightning
For the cost of 12 mana, Adric can summon a lightning bolt from the sky on a cloudless day. The cost is only 9 if it's overcast, 6 if it's really cloudly, or 3 in a storm situation. It's a real, honest-to-goodness lightning strike, with all the ouch and fractal patterns on the skin that it implies, though it's more often used to power a combination spell.

Energy Substitution
Adric can exchange the types of mana in a spell he's casting. The mana cost for this ability depends on the energies used. The chart is big. Really big. PM me if you really need to know the exact values. Just know that it can be any element he wants it to be.

Mana Sphere
Adric can store mana for spells requiring large charge times in a sphere of pure mana. About 5% of the mana is lost in the creation of the sphere, but he doesn't need to use his own reserves. Mana Spheres can hold up to 1000 mana worth of spells before bursting... If one bursts, everything within a few MILES will take EXTREME damage as a little part of the universe rips itself to pieces. Adric will NEVER EVER EVER do this, because there's a 1% chance that everything everywhere will disappear forever when this happens, and that would be Really Bad.

Mana Ioun
This is a spell that drains Adric of all of his mana and stores it in a little sphere that orbits his head. Its capacity is limited to 99 spell points. This prevents him from dying from mana drain, but it also makes it harder for him to use magic. It triples the mana cost of any spell he casts until he transfers his mana back into himself. Casting this spell in the first place deals 3 damage to Adric, and another 3 for each turn he spends in this condition. It's still better than taking 12 per turn for having no mana at all.

Mana Disc
This is the only combination spell that Adric has used in the SBA. It requires two turns of charged energy and a Mana Sphere with at least 200 mana inside of it to activate. At the end of the charging process, which is characterized by a chanting that produces silences instead of sounds, the Mana Sphere flattens into a disc, flashes psychadelic colors, and rushes towards its intended target. The damage depends on how much energy was in the sphere at the time of casting. This spell requires 42 mana at the completion of the chant.

"Unveil the Risen
Yes, it's a color gradient. Any SBer should know that color gradient spell names mean power. It's actually two effects in one- Any spell with a very fast casting time, followed by the fixed effect of UtR. And that fixed effect is this: All mana within a few hundred miles becomes visible to the unaided eye. This is just a side effect, though, because the intended result is to magnify mana's ability to pull in other mana by a thousand times in an area a few hundred feet across. If there's a mana spike nearby, then it will act like a black hole on any mana-based attacks that get near it. This is very much a last-resort spell for him, but it can be very effective in avoiding very strong attacks by his opponent. Casting this spell relies on Adric's life force; He takes 9 damage when he casts it, in addition to its mana cost of 30.

Mana Barrage: Epsilon Breaker
One of Adric's strongest spells. He begins with three different elements of magic, pouring out in a stream towards his opponent. Later parts of the stream move faster than earlier ones, so there are plenty of collisions. Each collision results in an explosion which, if there is a mana spike nearby, forces mana from neighboring dimensions in through tiny cracks in the fabric of the universe. Of course, each explosion sends out mana away from it, so there are even more collisions. Adric holds this spell in place while forcing mana that escapes back into the ever-detonating vortex. Eventually, the mana elements are all separated into separate areas of the Epsilon Breaker, at which point Adric sends the whole spell at up to three targets. The elements separate in transit into beams of pure energy, and can track their targets. Cost: 120 mana in a UtR'ed environment, 100 outside of one.


That's all he's done so far... But everyone knows there's more to come!

________________________________________________________________


Not yet completed: Nira, Ketra, Koneko, Natsume, Corona

Never-before-seen-but-making-an-appearance-and-profile-soon: Rith, Kuroi


(edited by Koneko on 07-02-05 11:41 PM)
(edited by Koneko on 08-13-05 11:55 AM)
(edited by Koneko on 08-26-05 04:28 PM)
(edited by Koneko on 09-10-05 11:58 AM)
(edited by Koneko on 09-10-05 12:01 PM)
(edited by Koneko on 09-10-05 05:19 PM)
(edited by Koneko on 10-23-05 06:22 PM)
(edited by Koneko on 10-23-05 06:29 PM)
Forte.EXE

Buzzy Beetle
Level: 31

Posts: 94/396
EXP: 170237
For next: 15126

Since: 07-23-04
From: DenTech City - Maverick Hunter HQ

Since last post: 1 hour
Last activity: 1 hour
Posted on 07-04-05 07:35 AM Link | Quote

Full Japanese name: Forte.EXE
Full English name: Bass.EXE
Gender: Male
Physical Age: 12-15 (unclear)
Eye color: Dark red
Reploid Eye color: Dark red
Skin color: Tanned with purple streaks running down either side of his face.
Hair color: Mostly purple with black highlights
Build: Slight
Height: 5ft2
Appearance: Helmet with large, cobra like fins on either side, red eyes and sharp teeth implies that his character design is based on a snake. He also wears a large, brown cloak that covers his whole body and part of his face, to hide the unsightly scar on his chest. Underneath the cloak when he isn't wearing it, his body suit is pure black with purple stripes running along the front ending at the sides of his damaged icon.

Distinguishing features: Purple streaks under his eyes, a large, deep, diagonal scar running through his chest.

Reploid Body Description: He has a large helmet with an arc fins, gold in color, with a blue cross crystal in the middle of the helmet above the eyes. He has purple streaks running down from under his eyes in a fang like fashion. His torso armor was black, with a large shappire crystal in the middle. White stripes laced around the crystal, and around his blakc shoulder pads, which were slightly dome shaped. His bodysuit is a dark gray color. His arms were encased in black armor, and his hands were white gloves. His leg armor was slightly bulky, black in color, with black triangle tipped kneepads, with white stripes going around below the knees. More white stripes ran down the back of his legs, and in a circle around his shins, located at the sides of his shins were small green orbs embedded in them. His boots were black colored.

Enemies: Sephiroth, Those who have beaten him in the past

Friends: ForteZero.EXE, Zero.EXE.... sort-of, David

List of Attacks: Shooting Buster - Random blast from Forte Buster. Speed of shots range on level difficulty. Medium (normal), Fast (SP version), and bust-a-cap fast (DS version).
Hells Rolling - Summons up two dark balls of energy, then throws two wheels made of dark energy at enemy.
Dark Arm Blade - Swipe from a dark sword. Attacks three times.
Darkness Overload - Sudden burst of darkness onto opponent. Cracks floor panels, peirces through barriers. This is NOT a charge effect.
Airburst - There are three known Airburst effects. Forte will do a DNRAT (does not require a turn) charge effect (dramatic effect), then aim his busters at the opponent. Depending on what color it turns out is the attack effect.
1) Barrage of light energy rushing opponents. Usually around twenty for high Sim-Battlers, ten for low Sim-Battlers.
2) Random Airbursts that will hit enemy in a turn. Somewhere around a 5x5 area, three or four panels within the barrage that are safe zones.
3) A single non-destroyable Airburst that follows the opponent around a total of twenty shots.
Earth Breaker - Raises glowing right hand into the air. Energy is drawn into palm, which Forte slams it onto the opponent (needs a turn to charge). Moderate to high damage is inflicted, and if the attack misses, it highly damages the battlefield.

Soul Unison List of attacks:
Crescent Kick - Hard kick towards opponent. If made away, a sudden gust of wind blows opponent back some distance.
Blades of Bugs - Dark Arm Blade powered up by bugs. If opponent evades, the leaving trail of bugs infect him/her. (HP drain, slow mobility, ect. if allowed to in battle)
Breath of Gospel - Forte Buster morphs into Gospel's head. Attack depends on...
Fire Gospel - Blast of red flames.
Wood Gospel - Attack with power of wood.
Elec Gospel - Sparkling electric fire.
Aqua Gospel - Chilling flames of ice.
Gospel Cannon - Gigantic white beam of destruction. Peirces through any type of barriers EXCEPT Holy.
Gospel Paw - Two of Gospel's paws strike down opponent from the sky.
Gospel Overload - Combination of Gospel Cannon and Darkness Overload. The damage for the attack is very high, but it takes three turns to charge up the energy needed for it, and needs five turns to re-charge attack again once used.

Special attacks: Dark Messiah - Version 1) Gospel attacks an opponent with a mixture of all its elemental fire breaths. Forte charges up, and throws it at the enemy. This BTW takes one turn to prepare the energy needed.
Version 2) Forte vanishes from view. A black hole opens where he stood, and a Dark Soul of (anyone in the Sim Battle Arena) appears and attacks with Bug Charge (it depends on how many posts were are from me until this happens). After the attack ceases, the Dark Soul vanishes, and Forte reappears from the shadows, rushes in and throws a Darkness Overload at point-blank range. Takes a turn to get ready.
High damage for both of them, but the major setback is that Forte can't use powerful attacks for five whole turns, and can only use the basic attacks.
Chaos Nightmare - A somewhat new attack that came from an unknown energy from Forte's last battle with the Psi Warrior Schwa, and Zraku. Forte charges up a Darkness Overload, then throws it at the enemy. It is a more directed attack, and it creates cracks in the ground. It spreads out in a 3x3 area explosion of dark energy. Once used, Forte is left in a state of stunned and can not counter the opponent's next move if he/she counters right away. This does high damage, peirces through weak barriers or auras.

Soul Unison Description: The gold on his crests and armor change to a dark purple. The crests warp until the back edges resembled Gospel's collar. Forte's hands turn from white to black, his fingers tipped with Gospel's claws, while spines formed on his forearms, feet and shins. Black menacing armor forms over the torso, following a transformation of his gloves and boots. Ripping off the cloak from his body, a pair of black and dark purple wings that resemble Gospel's color and body sprouts from his back.

Other: Believe it or not, he's a member of the .EXE Maverick Hunters, leader of the 0th Special Unit, along with Zero.EXE. He has a pet named Gospel, who is a MultiBug Organism. Forte's Get Ability Program copies certain powers from his opponent, and keeps it as his own. When this happens, the challenger of the copied data decides the damage of the attack. Unless OK'd to use his/her attacks in other Sim-Battles, the data vanishes and will NOT (notice the word "NOT") be used once a fight is over with that challenger.

Data scanned with Get Ability: (OK) means it's ok by user, (Un) means undecided.
Alpha PsiBeam DS - A special attack from Schwa, the Psi Warrior. It has been converted into a double ability attack (Darkness/Holy).





Name: David L. Abbott
NetNavi: ForteZero.EXE
Gender: Male
Age: 19
Eye color: Brown
Hair color: Black
Skin color: Tan
Build: Slight
Height: 7ft9
Apperance: Wears black faded jeans with a red short sleeved shirt, black velcro sneakers with grey stripes, and a black vest. He wears a purple cloth wrist band that have his and his Navi's icon -- a black circle with a red curved "S" with a non damaged white slash across -- on it. It is also emblazoned on his vest's right side. His black hair is short, yet long in some places, with a lock of hair falling between his eyes, a striking shade of blue. On his forehead is some sort of burn scar. (This is what I look like IRL) He also wears the belt that looks like the one X wears on his armor in Command Mission. Reason why? He wears some sort of reploid like armor when fighting (That part is just in my fanfic).

Other: Great duelist (Yu-Gi-Oh) and Net-Battler. Member of the .EXE Maverick Hunters along with his NetNavi. He's a right-handed swordsman, and a left-handed gunman. He also has a 60 chip listed folder memorized in his armor's memory banks. Like his Navi, he can also use Battlechips when using his armor. Any extra info will be described when in battle. Other than all that, David seems to have a split personality, like a Yami of some sort. But this second mind of David's is a dark and evil one. If anyone is in the presence of this person, he or she will not guarentee vital escape.

Dark Soul Description: A Yami that lives within David through that gold Battlechip of his. When it emerges, his hair grows more wildly. His eyes turn from that soft innocent look, to dark peircing eyes. When in this "Dark Soul" mode, he seems to obtain super natural powers unlike anything else encountered in the world, but has a link to Egypt's past. While his Yami is in control, his Hikari will have no control, atleast until the Yami side is beaten to the point of retreat.

Command Armor Description: A black body suit appears over David's clothes. Blue armor with white stripes around the front snapped onto him, as the gem identical to Axl's appeared below the armor, two yellow stripes produced and streaked down, ending at the belt. The belt was grey colored, with a pentagon icon on the front. The left side held a pistol on the left inside a holster, the same part on the right, where his PET was inside. His boots were sleak and agile like blue with a red stripe, the knee pad large and translucent, the color of rose purple. Shoulder parts came on, green with orange stripes, the left side with his and ForteZero's icon emblazoned on it. His arms were encased in armor, which at the side, a large light purple crystal was fused into, the gloves pure white. A body pack almost identicle to R MegaMan's formed on his back, a green beam saber holder on the right side. David closed his eyes as his helmet fused of Axl's, Zero's, and MegaMan's formed over his head. Axl's part was the navy blue and red with yellow extensions, MegaMan's part was the yellow helmet parts, and Zero's crests were embedded between the yellow extensions.

Types of weapons: Magnum Revolver - A strange shaped pistol that was enhanced after copying Axl's guns. It is basically a fast-speed pistol, with the barrel white colored and boxed. Indentations to the sides are green, heading to the back, part of it round like a cap, blue colored with a aqua colored bullet shaped circle snapped on both sides. The main part near the trigger is like a light shade of fuchsia, a padded grey part on the bottom located near the trigger. The handle looks just like Axl's weapons, with a green padded area on the back of the handle.
Dark Saber - A metal tube with a green gem on the bottom is all it is. When activated, it produces a dark green energy capable of slicing through easy metal. So far, the only things that cannot be cut with it is Rare Metal, and diamonds. (u.u); If you think of it, its almost a copy of Zero's Z-Saber (X Series).
Duel Arm GX - I know what your thinking. I'll explain, with the Duel Arm connected to the cyber world, all the cards played on it used to attack the enemy suffer real damage. The whole thing is shades of light and dark red. The main part where cards are drawn, and where the slot for the discard pile is at, looks more like a CD Burner component, but it isn't... almost. The drive slot is the field card slot. On top of the component it is a blue round gem, located near it is the button for the opening/closing of the field slot. The duel plates are the same as of the original, but more sleeker looking, with gold and dark purple rims. Two are on the end nearest to the hand, the last three on the other side. A green hook like object is on the side of the fifth plate (non-sharp), as the first plate has a thin but real looking purple gem. The place over the draw/discard area has a larger gem, pink colored.
D. Buster - David's bustergun. It's located on the right arm. The parts to it is interchangable for enhancements (like the buster weapons on MegaMan X Command Mission). There are four charge levels. 1 for semi-charged, 2 for a full-charged shot, 3 for super-charge, and 4 for Limit Break (listed below).
> Satellite Beam (Buster): A large laser blast from David's D. Buster and hits one or all enemies once.
> Big Shot (Buster): It hits his opponent with a large blast.
> Blade Beam (Dark Saber): David will shoot a beam from his D-Saber, upon hitting one target, it will split into multiple beams which will hit the rest of the targets for small amounts of damage if there are any.
> Bloodrage (Magnum Revolver): David pulls out the Magnum Revolver, and shoots like a maniac. Hits 15+ times scattered throughout all targets if any.

Known attacks: Big Bang Strike - Used with the D. Buster. David charges energy (requires a turn), then releases it in one huge blast aimmed at his opponent. Mainly used as a last resort when all else fails.
Z. Moves - Used with the Dark Saber, David performs some "Zero" moves on his opponent. Listed below.
> Raijingeki - David thrusts his D. Saber forward, which has been charged with electricity.
> Kuuenbuu - David can double jump in the air.
> Kuuenzan - David spins in the air while slashing with the D. Saber, making him near invincible.
> Ryuenjin - David slashes upward with this weapon, which has been charged with fire. He soars through the air with this technique.
> Tenkuuha - This changes the color on David's saber from green to a dark purple. During this time, he can slice through most energy based attacks.
> Hyouretsuzan - David stabs downward with his saber, which is now a large ice crystal.
> Shippuuga - David makes a quick crescent slash with his saber, which turns red for a brief moment.
> Rakuhouha - David slams his fist down, releasing a semi-circle of energy shots that fire above from all directions.
> W-Shredder - Makes a hologram of David dash forward and attack.
> Sentsuizan - David does a dashing slash diagonally down in the direction he is facing when he uses the attack.
> Shoenzan - Zero does a fire slash sweep in front of him. There is a slight recovery time after this attack while Zero puts his Saber away.
> Ensuizan - David does a 360 degree spinning slash. He spins once per attack, and it is very fast. If he's in the air, he can only spin once before hitting the ground.
> Rakukojin - David creates a metal sword in front of him, heading straight down. If the sword hits the ground, it creates a metal anchor which will bounce for a little while.
> Rekkoha - David pounds the ground, then large lasers rain from the sky. All surroundings are frozen (except enemies) when using this attack. Since it's a Giga Attack, it affects the whole screen. Taking damage will refill the weapon energy of this attack by five units. -[||||||||||||||||||||||||||||||]-
> Gokumonken - David closes his eyes, and starts spinning towards his opponent, during which, his saber is extended outward to slash up the enemy. He gets a slight dizzy spell when the move is finished.
> Raijinshou - It's an equivilent of Raijingeki, only this is performed while David dashes towards the enemy.
> Tenshouha - David slams his fist against the ground. Then, a red cursor will target David, and then a large laser will shoot down from the sky. Anyone close to him during this time will be damaged, and it offers as a temporary shield against attacks. This is a Giga Attack, and taking damage will refill the weapon energy by five units. -[||||||||||||||||||||||||||||||]-
> Juuhazan - Using this while standing, and David can attack and damage enemies, even if they are protected by any sort of barriers or auras. It'll also break their shields.
> Rasetsusen - David will spin-slash in the air without falling down for ten seconds before gravity takes effect.
> Raikousen - David vanishes while dashing. A trail of electricity will follow his short distant path seconds later after he reappears.
> Enkoujin - David will do a flaming downward stab with the D. Saber.
> Hyouryuushu - David does a freezing twister spin slash upward in the air. This could freeze the opponent in ice for a short while.
> Zekkyyouden - David can deflect certain energy attacks back towards the opponent.
> Youdantotsu - Using this while standing on ground level, David can break through enemies' barriers, shields, or auras, but it doesn't deal any sort of damage.






Full English name: ForteZero.EXE
Full Japanese name: ForteZero.EXE
Net-Op: David L. Abbott
Gender: Male
Physical Age: 14-16
Eye color: Sky blue
Reploid Eye color: Sky blue
Skin color: Tan
Hair color: Pure black
Build: Slight
Height: 5ft9
Description: Same physical apperance as Forte but with different changes. His chest is encased in dark grey body armor, with a power pack located on the back of the armor. With the helmet (same as Forte's) taken off, his black saiyan like hair is revealed (Like Goku from DBZ). He has the same purple stripes like Forte does, but are smaller and the same style was above his eyebrows at a triangle point. His icon, a round black circle with a red curved S with a non-damaged slash across it, is located inside the large diamond shaped jewel in the front of the chest armor. Unlike his older brother, he either wears sunglasses similar to ProtoMan's visor (MegaMan Original series) or a long black and red scarf that flutters in the cyber wind. All the gold on him is replaced with blue shades.

Human Reploid Description: He had blue lightweight Titanium X armor around his lower arms, and leg armor below the knees. The rest were human clothes. He wore black jeans with blue stripes running up the sides of his legs, and a brown belt with his and David's icon emblazoned on the belt buckle. He wore a short sleeved shirt, dark blue in color, with a cloth icon patched to the right sleeve. He was wearing David's black vest, which the goose feather stuffing was taken out and replaced with a thin layer of cotton inside, the icon still on the right side of the vest, unzipped. The distingushing features were the purple streaks that ran down from under his blue eyes. His hair was styled after David's, black in color, but a few strands had red highlights in them. He looked perfectly human if he didn't have the reploid styled armor on his legs and arms, but it didn't matter much.

Battle Armor Description: The Battle form of ForteZero. Basically like Forte, but the helmet's fins are curved in an arc fashion. Wears gray torso armor with a large crystal blue in color enbedded in the middle, with two medium sized shoulderpads over his shoulders connected to the torso armor. The bodysuit is black, with yellow stripes coming from the front, curving around then heading down the legs, ending at the leg armor. The leg armor was slightly bulky and gray in color, the kneepads metal crystal like, red in color, connected to a gold ring that circled below the knee bone. The feet were blue in color. Two symetrical yellow stripes expanded from the top around the neck, curcing into a fang, then racing down to the end of the torso armor. Green cloth ninja garb was clipped to the back of the armor, giving him an apperance of ShadowMan almost. Two tubes are located on the back shoulderpads, which are his Forte Sabers, his Buster Cannon on the right arm.

Friends: Zero.EXE, Forte.EXE, Net Saviors, His Net-op David

Enemies: Unknown at this point

Style Changes: Neutral Style - Is a white armor type with two forms (Icarus and Hermes).
Hermes Form gives off a blue glowing hue. The Giga Attack "X-Drive" increases all abilities in attack, defense, speed, distance in height, ect. for seven turns. Requires nine turns to re-use again.
Icarus Form gives off a red glowing hue. It's Giga Attack "Giga Crush" blasts opponent/opponents with high damage. Peirces through dark and any type of barrier or defense unless the opponent is atleast a radius of fifty yards away from the explosive blast. Requires a turn to prepare. It also drains 1000 HP from ForteZero in using it.
Ultimate Armor - Transform into heavy armor with flight capabilities, weilding two huge guns. Power and defense is greatily increased, speed is lowered a bit. The Giga Attack "Super Nova" activates all the weapons on ForteZero, and devastates the opponent with a barrage of firepower.
Absolute Zero - Transform into a demonic version of Forte Gospel Soul. Flying abilities, plus all attacks are Aqua/Ice elements. Some attacks could cause the possibility of frozen status on enemy. All abilities; power, defense, speed, ect. increases alot. The Giga Attack "Calamitious Arts" inputs random attacks from any position around the opponent.
X-Fire - Gain a fortified built armor of a fire element. Speed, power, defense increases. The Giga Attack "Buster Collider", ForteZero charges energy, then tries to latch onto enemy to pelt him with combo buster shots at point-blank range.

Weapons:
- FORTE BUSTER
ForteZero's buster guns. His secondary standard weapon. He can charge up and blast enemies down.
- FORTE SABERS
ForteZero's standard weapon. It's capable of devastating combos.
- D GLAIVE
A lance that allows for longer glaive attacks. Spin it to deflect enemy fire.
- S BLADE
A giant sword with legendary attack power. It can break enemies' barriers.
- B FAN
A fan offering high attack and defense capabilities. Deflects energy bullets and damage.
- T BREAKER
A super-powered hammer. Don't worry about enemies' barriers and pound 'em.
- K KNUCKLE
A great weapon for close-up attacks. Gain access to lots of awesome fighting moves.
- V HANGER
A pair of twin energy daggers. These can be a great asset against close combat opponents.

List of attacks: Iron Reavern Soul Stealer - Claw slash attack.
Pile Driver - Double solar beam attack. Same attack pattern from Pile Driver Program Advance in MMBN4.
Airburst - There are three known Airburst effects. ForteZero does a "do not require a turn for charging" dramatic effect. Depending on what color it turns out is the attack effect.
1) Barrage of light energy rushing opponents. Usually around twenty for high Sim-Battlers, ten for low Sim-Battlers.
2) Random Airbursts that will hit enemy in a turn. Somewhere around a 5x5 area, three or four panels within the barrage that are safe zones.
3) A single non-destroyable Airburst that follows the opponent around a total of twenty shots.
Earth Breaker - Raises glowing right hand into the air. Energy is drawn into palm, which ForteZero slams it onto the opponent (needs a turn to charge). Moderate to high damage is inflicted, and if the attack misses, it highly damages the battlefield.

Special Weapon Data: A list of Special Weapons and three Abilities that ForteZero uses when David isn't around to supply him with Battlechips.
S. Tornado (Storm Eagle) - The White Shadow will shoot out a long gust of wind which does decent damage. The blast can blow the opponent further away. The charge-up fire will create a huge swirling vortex of wind around ForteZero. Color Scheme: Amethyst purple, light purple, pink.
R. Assault (Wild Jango) - A curled somersault attack towards the target. ForteZero is encased in an electrical blaze during the execution of the attack. Think of it more like Samus Aran's Screw Attack weapon. Color Scheme: Yellow, green, white.
T. Slasher (Slash Beast) - This launches two wave-shaped energy beams that will fly out in diagonal directions and cause small damage if it strikes. The angle shots allow the White Shadow to hit the opponent high up in teh sky if he flies. The charged-up shot will fire out several large energy-waves which will fly out in a GunDelSolEX Spread fashion, creating a full range of fire in front of ForteZero.Color Scheme: Light brown, light red, light orange.
P. Bomb (Blast Hornet) - This launches forth a large spike-ball projectile which will trap the enemy if it hits. After a few seconds the bomb explodes, causing damage to the opponent. The charged effect will display four cross-hairs around ForteZero that will home in one enemies. Once they find a target, a small mechanical bee will be deployed, and it homes in on the lock-in target. Color Scheme: Pale yellow, light gray, light green.
Spike B. (Axle the Red) - This fires out a large green spiked-ball which has limited range but is very powerful. Once the ball stops moving, it will stay still for a few seconds before disappearing. This can be useful for inflicting further damage on stationary targets. The charged shot will fire out another large spiked ball, but this one will bounce. The ball bounces around a few times before disappearing. Color Scheme: Dark green, salmon pink, forest green.
Dark H. (Dark Dizzy) - Has one main function: freezing time, and making everything color inverted. During which, ForteZero can move around, but sometimes it may not work against some opponent's who can escape it's harmfull effects. The charged shot freezes time, but may also inflict some damage. Color Scheme: Amethyst purple, pink, light purple.
Twin D. (Axle the Red) - This weapon also creates a clone of ForteZero, but this one will remain active for about a turn or until an enemy hits the real ForteZero. The clone will stand in front of ForteZero and will perform the same moves the White Shadow does, if you hack away with the Forte Sabers, it'll do the same, causing damage to the opponent nearby. Great for keeping your distance from the enemy. Color Scheme: Dark green, salmon pink, forest green.
C. Sting (Sting Chameleon) - This will shoot out three green beams, two of which fire out at diagonals and the middle one will fire straight ahead. The charged effect of this weapon will cause ForteZero to flash before he radiates the colors of the rainbow. During which for a turn he own't suffer any damage. Color Scheme: Green, neon green, white.
V. Tornado (Tornado Tonion) - ForteZero surrounds himself in a solid electrical twister. The secondary charge gathers in debris that can be used to strike opponent's with. Color Scheme: Seagreen, light yellow, pale blue.
Sniper M. (Snipe Anteater) - This weapon creates twelve missiles that appears from behind the White Shadow, and flys towards the opponent with slight homing capabilities. The charged shot fires atleast twenty missiles at faster speeds. Color Scheme: Brown, green, desert sand mica.
M. Ecstasy (Mad Nautilus) - This weapons fires four energy missiles that will not inflict any sort of damage to the opponent, but instead, may inflict a status ailment. Virus (For three turns, the opponent loses some HP around 50 or so), Bind (An electrical non-barrier static charge surrounds the opponent, his accuracy drops down by fifty percent for around three turns), Blind (The opponent can't see where he's aimming his attacks at for two turns), and Beserk (The opponent glows red, during which, his attack power rises up by ninty percent and can only use basic melee styled attacks... but sometimes, the attack can backfire and the opponent will suffer damage instead). Color Scheme: Gray, white, light gray.
E. Spark (Spark Mandrill) - The weapon's primary fire will shoot out an electric spark-ball which can damage or electrocute targets. The charged state of this weapon will fire out two giant walls of electricity either side of ForteZero and rockets outward. Color Scheme: Goldenrod, light gray, light red.
D. Blaster (Dr. Psyche) - ForteZero gains a pair of pistols, which shoots two thin black energy beams of darkness. It peirces through holy energy. Color Scheme: Gray, white, light gray.
Frost S. (Blizzard Buffalo) - This weapon will fire out a small icicle-type projectile, which will slowly accelerate forward and will strike through any targets. If it hits something and breaks apart, the debris of the projectile will create a small spike object in shape of a three leaf clover when it hits the ground and will damage the opponent if he touches them. The charged-up shot will create a large spiked ice block attached to the end of ForteZero's buster which can be used to charge against enemies without taking damage, or used to shoot at the opponent but it travels a short distance. Color Scheme: Light blue, purple, pink.
I. Burst (Blizzard Wolfang) - This weapon fires out a small ice block which will fly out a short distance from the White Shadow before landing on the ground. If the block strikes the target before landing if it hits, it'll explode and cause some damage to the enemy. If it does land successfully, ForteZero can jump on top of the block, acting as a stepping stone allowing him to jump higher. The secondary fire (charged shot) will cause ForteZero to flash for several seconds. While flashing, dashing around will create two large ice-spikes, each one will fly to the left and right in a circle towards the opponent. Color Scheme: Cerulean blue, pale purple, and bluish white.
C. Blaze (Flame Hyenard) - Conjures up three fireballs in hands to throw at the opponent. Connecting causes a small explosion of decent damage. The charged effect creates slightly bigger fireballs that have more attack strength, but their speed drops down. Color Scheme: Orange, crimson, pale red.
Crescent S. (Grizzly Slash) - This weapon fires out a small boomerang-shaped blade which will fly away from ForteZero in a straight or diagonal path. The blade inflicts heavy damage if it connects. The charged shot will create an energy barrier around ForteZero which can protect him from enemies. Color Scheme: Dark brown, burnt orange, golden brown.
M. Wheel (Ride Boarski) - This weapon launches Harely Davison wheels with enbedded spikes in the rubber that raced towards the opponent. The charged shot makes the wheels bounce against the opponent if it strikes and returns for a double hit. Color Scheme: Dark gray, pale brown, pale pink.
F. Gehenna (Mach Jentra) - ForteZero obtains a staff weapon with a ruby orb on top. Swinging it launches blasts of flames at the opponent. Color Scheme: Crimson red, golden yellow, bluish purple.
Shadow R. (Dark Mantis) - This weapon fires dark energy like boomerangs that homes in on the opponent slightly if at a close enough distance. It's secondary fire (charged effect) launches three black arrows in waves of four at the opponent. Color Scheme: Dark purple, black, purple.
Ground F. (Mattrex) - This weapon launches a large bouquet of flames which will fly out a short distance and then land on the ground. Once it lands, smaller flames will randomly fly straight out of the fire and can damage the opponent if he's hit by the fire sparks. The charged shot will create two huge flame-bars which will fly out either side of ForteZero and can easily cause burn damage in front or behind him. Color Scheme: Ruby red, orange, crimson.
Ray S. (Neon Tiger) - This weapon fires out small rapid energy balls which will fly out on slightly diagonal lines. The secondary fire (charged shot) will cause the White Shadow to shoot out a crystal ball above him which will randomly fire out small energy balls in different directions, giving him a larger range of fire. Color Scheme: Orange, yellow, light red.
W. Spiral (The Skiver) - This weapon will create a large tornado-shaped projectile which will fly up above ForteZero. This is useful for striking any enemies above him. You can also direct the whirlwind around a bit by holding left or right when you fire. You'll have to stand near an enemy on the ground to hit them with this weapon. The charged-up shot will create a much larger tornado that will fly out and up a diagonal path away from ForteZero towards the opponent. Color Scheme: Periwinkle, pale gold, light blue.
R. Claw (Neon Tiger) - Energy based Wolverine claws appear at the back of ForteZero's hands, as an arc of energy forms over his knuckles. This type of weapon is mainly used for close combat, and melee attacks. Color Scheme: Orange, yellow, light red.
A. Hadoken (Ninetails) - Swinging his fist forward, sends a beam of energy at the opponent. Color Scheme: Crimson red, white, gold.
N. Fragments (Ninetails) - With the Forte Sabers, the White Shadow dashes forward, and strikes the enemy with a barrage of rapid slashes and stabs. Color Scheme: Crimson red, white, gold.
A. Knuckle (Incentas) - This fires four kinetic punches that can be seen. Each punch carries an element of Fire, Wood, Elec, and Aqua. It travels even at a long distance, and can penetrate basic blocks, shields, guards, barrier, or auras. Color Scheme: Gold, shades of red, shades of blue.
Acid B. (Toxic Seahorse) - This weapon will fire out a small acid bubble which will corrode and damage the target if it hits. The bubble will fly out and then land on the ground, spreading out smaller bubbles. The charged-up shot will fire out more than one bubble and will cover a larger area when they hit the ground. Color Scheme: Neon green, brown, light brown.
Thunder B. (Depth Dragoon) - Powerful bolts of greenish white lightning rain down from the skies to strike the opponent. Color Scheme: Lime green, gold, ruby red.
M. Anchor (Metal Shark Player) - This weapon fires out an anchor shaped projectile within an ice blue bubble, which will float forward along the ground until it strikes something. If it hits a wall, it'll bounce back in the opposite direction, otherwise after several seconds it'll explode. If the opponent launches an attack at it, the bubble pops, the anchor flashes briefly, then rockets forward like a missile. If the opponent evades the bubble, it floats away. The charged shot is basically the same thing, but the anchor is solid gold, and does thirty percent more damage. Color Scheme: Dark blue, light gray, dark gray.
Rising F. (Magma Dragoon) - This weapon fires a large fireball that will fly directly up from ForteZero. The disadvantage is that it cannot hit his opponent in front of the White Shadow unless he is standing right next to him, but it does allow him to directly strike his target above him if he can fly. The secondary fire (charge effect) mimics the Dragon Punch move, plus surrounds the Navi in a firey aura. Color Scheme: Ruby red, orange, light red.
Melt C. (Burn Rooster) - This launches flames the travels along the ground, and continues until it hits the opponent, or a wall, or hits the edge of a cliff or a hole in the ground. The charged shot launches flames that creep along the ground at the same height as ForteZero. Color Scheme: Orange, white, canary yellow.
Shining R. (Optic Sunflower) - This weapon shoots light based fireworks into the air that can be launched in eight different directions. It's charged effect produces the same fireworks that will spread in a small circle after exploding. This weapon can also brighten a dark area. Color Scheme: Dull white, pale yellow, light purple.
Pulverizer C. (Shadow) - A small beam of energy fired from the buster, but it causes moderate damage. The charged shot will add an armor peircing effect to the attack. Color Scheme: Dark green, goldenrod, black.
===================================
AT Field (Leviathan) - ForteZero summons up a barrier of darkness that grows more powerful with any form of evil nearby, in forms of a Dark Soul, Swamp Panels, graveyard area, dark arena, whatever. Normal color scheme.
Iron Griever (Epsilon) - The White Shadow's right arm is encased in a metal ivory gauntlet with brass metal claws that are unbreakable which grows two times bigger in size. It can break through most defenses. Normal color scheme.
The Scar Lance (Scarface) - ForteZero grabs his Forte Sabers, and joins them into one double sided energy lance Star Wars style, but the beam sabers input more power, and are a big bigger. Normal color scheme.

Other: .EXE Maverick Hunter member, leader of the 17th Unit Navi Division, has a voice that matches Inuyasha's and/or BurnerMan's.






Full English name: Zero.EXE
Full Japanese name: Zero.EXE
Gender: Male
Physical Age: Around 18
Eye color: Black
Reploid Eye color: Green
Skin color: Tan
Hair color: Blond yellow
Build: Slight
Height: Unknown
Description: His bodysuit was completely black, located on the upper right part of his bodysuit on his legs was a white elongated triangle pocket. His boots are thinned out near the top and is a red color. Around his shins is a gold bracelet. His gloves where now white around the hands while the rest had transformed into a pair of red bracers, gold bracelets around his wrists. Red vest-like armor covered his torso. His helmet was a medium-small sized helmet. The middle and ends was a cobalt blue and the rest was red. In addition, a pair of red crests curve backwards from the sides near the top. At the sides of his helmet was a red dome shaped box, with a short white triangle heading to the front, but stopping before it reached the lines of where the skin and metal met, and a longer shaped tiangle reached out a bit ways towards the back, the same length as the red crests. Long yellowish blond hair flowed out from the back of his helmet down to his waist.

Reploid Armor Description: He has the looks of a teenager with a long, blonde ponytail and red and white armor. He had red and whit boxy shoulder pads with an odd Z-shaped symbol imprinted on the left one, his icon symbol. His chest armor was red, with two green bulb-like things on either side. His helmet was also red and it had a triangular blue crystal in the forehead. The fins were slightly pointy at the ends. The leg armor was a bit bulky but very light in weight, red colored with white knee pads at a triangle point. A hint of gold was around the shins, the boots pure white. At the sides of his shins near the gold were green circle indents. His bodysuit is a black color. His Z-Saber handle was seen at the left side of hsi shoulder. It was connected to some sort of battery pack on his back, red with vent exhaunts in the rear of the battery pack.

Friends: ForteZero.EXE, Forte.EXE, David

Enemies: Unknown

Element Chips: Has four settings: Neutral (always on), Thunder, Flame, or Ice. The selected chip affects the elemental attacks of Zero's weapons.

Style Change: Black Zero - Zero's entire color scheme changes to shades of grey and black, and his hair becomes a pale blondish white. Abilities in power, speed, defense, ect. increased a bit. Can only use his Z-Saber.

List of Weapons: Z-Saber - Zero's saber, that damages opponents with high mobility slashes and special attacks.
Z-Buster - Zero's buster gun. Fires out plasma bullets.
Triple Rod - A spear like weapon, which can stab the opponent thrice in a row.
Chain Rod - Can be used for long distance attacks. Can hook then hang on the ceiling, or draw in items. Can attack in separate directions.
Recoil Rod - A close range weapon that attacks in seperate directions. Almost the same as the Chain Rod.
Shield Boomerang - Used for defense. Neutralizes moderate to basic attacks.

EX Skill: A list of skills Zero has. What they do and what they obtain to is listed below.
Laser Shot (Buster) - Zero shoots a laser buster shot.
Triple Shot (Buster) - Equip Ice Chip. When Zero launches a charged Ice Buster shot, it creates an ice arrow that splits into three.
Spark Shot (Buster) - Equip Thunder Chip. Shooting a charged Thunder Buster shot, will split the ball of electricity into two and travels up and down if it hits an enemy, or object.
Tenshouzan (Saber) - Zero can do a upward saber slash with this EX Skill.
Sengatotsu (Saber) - With the Thunder Chip equipped, Zero will perform a dashing saber stab with a blitzering move. Without the Thunder Chip, it's a normal saber stab.
Energy Chain (Chain) - With the Chain Rod, Zero can latch onto an opponent and leech some of his life off.
Sharp Edge (Saber) - Zero will do a saber stab downward. Can also be performed with the Ice Chip equipped.
Blast Shot (Buster) - Equip Flame Chip. A charged Flame Buster shot makes another explosion after it hits, causing more damage.
Kougenjin (Saber) - Zero launches a crescent Sonic Boom towards the opponent.
Filter Shield (Shield) - Used with the Shield Boomerang, Zero can filter a basic energy attack, and turn it into zenny, energy crystals, or destroy the energy shot.
Reflect Laser (Buster) - Zero shoots a laser buster shot, which can bounce off walls.
V Shot (Buster) - Zero can launch two buster shots that goes at 30 degrees right and left.
Burst Shot (Buster) - Equip Flame Chip. Zero launches a burst of flames at the enemy.
Blizzard Arrow (Buster) - Equip Ice Chip. A full-charged Buster shot produces three ice arrows that fly towards the opponent.
Reppuugeki (Saber) - Zero stands still, and thrusts his Z-Saber in front of him in a peircing move.
Rakusaiga (Saber) - Equip Thunder Chip. Same as the Sharp Edge, only once it hits the ground, it creates two electric balls that will travel along the ground towards opponent.
Tenretsujin (Saber) - Same as Tenshouzan, only the attack is charged with flames after equipping the Flame Chip.
Zaneidan (Saber) - Zero launches a Straight Slash, then at the same time a Triangle Slash. With the Ice Chip, the Triangle Slash is Ice element, but now the Straight Slash. With the Flame Chip equipped, the Straight Slash is fire elemental, but not the Triangle Slash.
Thousand Slash (Recoil) - Zero will use a forward close-ranged multi-stab attack. It covers a wide area, and deals around twenty per hits.
Soul launcher (Recoil) - A full-charged Recoil Rod attack will shoot a large soul orb into the air. After a certain time passes, or it has been hit by an attack by the enemy, it splits up into four smaller soul orbs and converge onto the enemy if he's in close-range. With the Flame Chip equipped, when the attack has finished, it falls to the ground and burns for awhile before it fizzles out.
Crawl Shield (Shield) - A Full-charged Shield Boomerang attack is changed to an attack using the Boomerang at wide range. The Boomerang will travel along the ground and slopes, but will not travel past walls. When the Boomerang returns, it is bounced up a little, then it returns to Zero.
Circular Shield (Shield) - Zero will snap it along the ground, and it circles him around four orbits. If the Ice Chip is equipped, the length of travel is six orbits.
Time Stopper - Temporarly halts the movement of any enemies for a short time. The effect is a white flash of light.
Tractor Shot (Buster) - Charge up the buster and a green orb appears at the barrel. This can draw in energy attacks to fire back towards the opponent along with the Charged Shot.
Ice Javelin (Triple) - Using this will deal in multiple hits with the Triple Rod.
Tsuibangeki (Saber) - Performed while in the air. Zero falls downward with a saber thrust. If it hits the ground, the earth splits up, tossing up stone debris into the air.
Buraitotsu (Saber) - A dashing saber stab. If it hits a wall or a slope, it creates two balls of lightning that crawls along the surface.
Shouenga (Saber) - Zero does a rising slash upward. He can also perform other combos while doing this.
Shougetsujin (Saber) - Zero will swing his saber and release an ice blade that travels along the ground, possibly freezing anyone that may get in the way.

List of Attacks: Charged Shot - Like the name implys, a charged plasma shot.
Charged Slash - Like it says, a charged up saber slash to an opponent. Effects looks like a Geyser.
Charged Triple Rod - Spins the weapon in his hands, which makes him momentarily invincible until he stops.
Charged Chain Rod - Spins the Chain Rod in his hands, which momentarily changes into a rod, and makes him momentarily invincible until he stops.
Charged Recoil Rod - Zero stabs upward, in front, and diagonal down.
Charged Shield Boomerang - Zero charges energy into it, then throws it at his enemy/enemies. The energy blades carve through them, and returns to Zero on the return trip.

Black Zero Attacks: Zero Slash - As it says, normal damage from a slash.
Zero Breakthrough - Armor peircing attack. Moderate damage.
Zero Dragon Slash - Anti Air attack -- which means even if your in the air, Zero can bring down an enemy. Moderate damage.
Zero Slash Wave - 50%-200% attack power into normal damage.
Zero Skull Crush - Critical Hit... that means very high damage... no it doesn't kill you, despite the name of that attack.

Other: Member of the .EXE Maverick Hunters, team leader of the 0th Special Unit. He is very kind hearted to friends, but is a serious fighter. Other than that, only David, Forte, and ForteZero know he's a bit of a mischievous prankster. He still has some control over the Zero Virus left floating in the net.





Full Japanese name: Slur.EXE
Full English name: Slur.EXE
Gender: Female
Physical Age: 16
Eye color: Magneta red
Skin color: Whitish tan
Hair color: Green
Build: Slight
Height: 6ft7
Appearance: She is a slightly tall female Navi. Her helmet at the front was green, with a red diamond shaped object embedded on the front. Two cloth rabbit/fairy wing like crests were fused at the sides of her helmet, around the back it was white, her green hair extending out from the back in a flat arc fashion. She wore a turtle neck like vest, reaching down over her brests. Two shoulderpads with a green pointy cross are located on her shoulders. Her arms were covered in a cloth garmet connected to the vest armor, her hands reaching out from a hole in her sleeves, but it continued down reaching her knees, at a sharp point, white in color. Her bodysuit was green, with diamond shaped patterns on the front of her legs. She had neon green stripes on the sides of her hips going up into the vest armor. The front vest armor was slightly puffed out in front. Her feet were part of a flexible but slightly bulky leg armor, which resembled high heels almost, but were also shaped like boots.

Friends: None

Enemies: Strong hatred towards Forte.EXE

List of Attacks: Black Wire - Slur attacks with black wires that have thin red auras plastered on them.
Slur Blade - A sword type weapon made of cosmic energy.
Asteroid Power: Wild Rush - BeastMan's arms appear from nowhere and slash through the opponent, then Slur finishes it up with a strong headbutt towards the enemy.
Asteroid Power: Plant Weed - Slur buries her black wires into the ground, and they pop out, and try to wrap the enemy in it's deathning grip.
Asteroid Power: Scarlet Masquerade - A gust of ruby, and pink rose petals blew through the battlefield, slicing through the opponent's defensives.
Asteroid Power: Sand Lion - Lion heads made of sand blast forward towards the opponent. Slur can also combine them into Great Lion Head.
Asteroid Power: Stone Cube - Slur summons up rockcubes, which she can use to defend herself from attacks, or use them as projectiles with her black wires.
Asteroid Power: Neon Lights - Slur aims her palm at the opponent, and launches dome shaped lightbulbs that travel along the ground, glowing like a rainbow.
Asteroid Power: Spark Arm - Slur punches the ground, launching three balls of electricity to travel to the enemy.
Asteroid Power: Wind Cutter - Reels of video tape are formed, them shot out towards the opponent.
Asteroid Power: White Breath - Slur shoots out puffs of powdery snowballs at the opponent.
Asteroid Power: Gravity Hold - Slur gathers in electromagnetic energy into her hands, then throws it at the opponent.
Asteroid Power: Thousand Slash - Slur summons up her Slur Blade, and slash and stab the opponent with fast speed.
Asteroid Power: Yamato Slash - With her Slur Blade, she dashes in and delivers a critical slash.
Asteroid Power: Napalm Bomb - The female Navi summons up small Napalm bombs, and tosses them at her enemy.
Asteroid Power: Blaster Bombs - Slur summons up cherry bombs the size of a soccer ball, and kicks them at the enemy.
Asteroid Power: Air Tornado - Swirling cosmic winds that collide with the opponent with the force of deep space.
Asteroid Power: Plug Lariat - Using her black wires, she plugs them into the opponent, and shocks him with electricity.
Asteroid Power: Bright Beam - Two beams of intense light shoot out from the red diamond shaped object on her helmet.
Asteroid Power: Drill Press - Slur summons drills that rocket towards the enemy.
Asteroid Power: Meteors - Flaming meteorites rain down from space.
Asteroid Power: Star Arrow - Slur forms StarMan's bow, and launches star shaped arrows at the opponent.
Asteroid Power: Grand Sword - Slur's blade grows three times longer, and two times bigger, which she uses to place a powerful blow towards the opponent.

Other: Slur can also do a variety of melee attacks, close and long ranged combat movements, and has flight abilities. When she and Duo came to Earth, Forte sensed a strong power, and challenged her. She owned Forte without lifting a finger the first time they met, but then after a final battle inside the Time Warp, Forte went and owned her right back.

"GAH!" Slur reels her head back in pain, as Forte stabbed his hand right through her chest, data leeking out.
"Die..." was all he said. Slur screamed out in agonizing pain, as the final move deleted her from existance.


Now it's years later that everyone's in their late teen years, she has somehow managed to come back to life. Slur is the Asteroid Navi, the subordinate of Duo, who's long gone now, and now she hides in the Uranet. She still has control over her Cosmic Powers.






Full English name: Sephiroth.EXE
Full Japanese name: Sephiroth.EXE
Gender: Male
Physical Age: Unknown
Eye color: Unknown
Skin color: Tan
Hair Color: White
Build: Slight
Height: Unknown
Description: (This is the same as of Kingdom Heart's Sephiroth. He's a NetNavi so there's KEY differences.) A male NetNavi with long white hair. His chest is encased in gold armor while the abdomen is encased in black. His legs are covered in black and his boots were both white. On his right ankle is a pair of decorative golden angel wings. Likewise the left ankle had something similar except they were bat wings. He wears a long black coat with angelic armor covering his right shoulder and demonic armor covering his left shoulder. His hands are encased in a pair of grey gloves, through which the claws on his left hand could be seen clearly. Around each forearm he wore a golden bracer - the right had an angel wing and the left, a bat wing. On his back is a pair of wings. On the right was a single white angel wing. On the left, a single black demon wing. Red markings covered the left half of his human face while symmetrical white ones covered the right.

List of attacks:
Power of Wind: Guillotine Gale - A blast of wind bursts from Sephiroth's palm and engulfs the opponent. High wind damage.
Power of Steel: Dance of the Sabers - Hundreds of swords materialize around Sephiroth, and they all converge onto opponent.
Power of the Moon: Gravity Crush - The winged Navi will hold out his finger at his opponent and a ball of energy comes down, crushing his/her body against the floor.
Power of Wood: Autumn Wind - A strong cold gust of wind blows past and engulfs the enemy in razor sharp leaves.
Power of Spirit: Rise of the Dead - Zombies pop out of the ground and converge onto opponent (Devil May Cry based enemies).
Power of Earth: Seismic Quake - Sephiroth will slam his fist into the floor, causing a massive shockwave to spread out in all directions. May split apart the surface in some areas, depends on type of battlefield.
Power of Ice: Freezing Wind - An icy wind blows over the field. Chance of being frozen into a block of ice (if allowed in battle).
Power of Thunder: Lightning Crash - Bolts of lightning (around 7) blast out and strike the enemy.
Power of Water: Raging Tsunami - Huge wave of rushing water at opponent. Leaves behind ocean panels (Ocean panels slow down mobility of ground opponents unless he/she has a special ability that bypasses the effect).
Power of Fire: Inferno Tempest - Blast opponent with a barrage of spinning flames.
Power of Mind: Psychic Shock - A wave of energy passes through the mind of the opponent, making his/her high damaging attacks become low basic for a turn (if allowed).
Power of Light: Solar Pile - A beam made of the sun's energy blast out from the angelic side of Sephiroth.
Power of Darkness: Black Abyss - A beam of darkness blast out from the demon side of Sephiroth.
Power of Destiny: Eternal Damnation - Sephiroth's eyes will flash, and a beam of energy is shot out along the floor and strikes the opponent. Damage set depends on Sim-Battler's level, also set damage is decided by the opponent.
Power of Chaos: Reaper of Sins - A monstroius being will amerge from a black vortex. During this phase, the Reaper of Sins and Sephiroth are connected to one another by link, and Reaper of Sins will have its own set of attacks commanded by Sephiroth.
Power of Holy: Transcendent Salvation - Very rare to see in use. It repairs any damage dealt to the battlefield (in other words, lets say the Arena is damaged beyond repair during a fight right? This will fix it in a snap). This power works only once during the fight, and will not "repair" damage to the user or the challenger, ONLY the battlefield.


Protochip list: This is the number of re-useable chips used in battle. Some are based off of great-hit anime shows.
1) Paradise Lost - Sephiroth will grab his opponent, and press his right hand against his opponent's chest, pelting him/her endlessly with energy blasts (about twenty for high Lv. 40+ battlers, 10 for Lv. 39 and below) while his left hand hits with a barrage to the face at point-blank (same thing). He will then fly up high into the air and grabbed his opponent's ankles in both hands, suspending him/her upside-down. He'll plant both feet under his arms and fly straight down, smashing him/her into the floor head-first. If allowed, challenger is immoble for a turn.
2) Carpet Barrage - A multitude of missiles rain down onto the enemy. Low damage.
3) Zone Deleter - This deletes a part of the Battlefield. The flying destroyed debris if it hits the challenger does basic damage.
4) Ultima Flare - Final Fantasy fans should recognize this. But still... Extreme Non-elemental damage to an opponent.
5) Shield of Retaliation - A barrier forms around Sephiroth, and any sort of attacks except pericing will be reflected back at the opponent for set damage of the challenger.
6) Satanic Hellstorm - A powerful rain of blasts shoot out from the sky.
7) Spiral of Despair - Sephiroth will spin around rapidly with his arms out at his sides and launches two energy beams from his hands. Avoidable but "damages" the battlefield.
8) Heartless Angel - A black angel descends down and the opponent's special status (MP, Dexterity, Mana) is drained to low levels, or a status change is in effect (poison, paralyze, frozen, immoble for a turn). The status change if used is selected by the opponent and not the user of the Protochip. This will NOT affect the challenger's HP what-so-ever.
9) Tides of Terror - A black wave of energy washes over the opponent, dealing high to medium damage. Attack power increased if the opponent has a "dark soul".


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thetallness

Tektite
Level: 11

Posts: 45/57
EXP: 4719
For next: 1266

Since: 07-05-05

Since last post: 54 days
Last activity: 53 days
Posted on 07-12-05 10:11 AM Link | Quote
Name: Rukh
Class: Druid
Gender: Male
Age: 18
Height: 6' 3"
Weight: 145
Eye color: Dark Purple
Hair color: Bright Green
Hair length: Short-medium
Build: Lithe
Others: A scar across the left eye. Daigonal, coming down toward the outside of his face.

Atire: Black cloak with purple trim, knee high black boots, silver skull shaped paulders, dark grey tunic, black leather pants, black belt with a skull buckle, and the eyes of the skulls contain amethyst.

Weapon: Scythe.The scythe itself is somewhat along the norm, at least in the blade. the shaft, however, is of a darker color, bordering on black, what a surprise. Along the shaft, running from its butt to it's tip, it would seem that purple, writhing vines were etched, giving a rather organic, vibrant, and still ominous feel to this classic weapon.

Abilities: Elemental magic, ranging from simple fire spells to summoning creatures. Also known to dual-weild scythes on occasion.

Background: Rukh's past was mostly a blur to him. He vaguely remembered loving parents, and a little girl, whom he believed to be his younger sister, since she had the same green hair. What he did remember, were things that had happened in the past few years. His thoughts often dwelled only on one thing; the only one he had ever loved, and how he knew he could never be with her.
So Rukh wanders from place to place, with no destination, not in search of answers, not for love, not for anything. He wanders because it's all he knows. Though Rukh may have no reason for living, he has no intention of dying.
In order to live, Rukh will take on mercenary work. Though he usually despises working for people, he has to eat somehow. Rukh is no criminal, he would never steal to live, and will only take on honest jobs. Despite his appearance, and dark demeanor, Rukh is a good person, though he doesn't know why.
During his wandering, Rukh learned how to wield a scythe, and discovered his magic abilities. It's a harsh world out there, and one has to survive somehow. Many years of training on many different places that he has been to during his travels, Rukh is quite proficient in his fighting craft.



(edited by thetallness on 07-12-05 12:50 PM)
(edited by thetallness on 07-12-05 12:52 PM)
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