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11-02-05 12:59 PM
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Grey the Stampede

Don't mess with powers you don't understand.

And yes. That means donuts.
Level: 82

Posts: 68/3770
EXP: 5192909
For next: 16318

Since: 06-17-04
From: Kingston, RI, USA, Earth

Since last post: 2 hours
Last activity: 1 hour
Posted on 06-30-04 08:07 AM Link | Quote
Name: Janus, Master of Mediocrity
Age: 25
Race: Anthropomorphic Personification
Gender: Male
Height (common): 6'1"
Weight (common): 170 lbs.
Eyes: Brown
Hair: Short, dark grey.
Common attire: Cargo pants, white shirt, red baseball cap (looks strangely familiar).
Other info: DELETED!

The White Light:
Name: Agent Red
Age: 28
Height: 6'0"
Weight: 155 lbs.
Eyes: Green
Hair: Red (dyed; True color unknown)
Common Attire: Black pinstriped suit, sunglasses, italian shoes, immaculately worn.
Bio: Red is the leader of the feared Whitelight Squad, a secret group of three people with special abilities sent out on top secret missions to keep the earth safe. Secrecy is their main focus, and it's nearly impossible to find any trace of the three of them being at a particular location. Each of them also has control over a specific element pertaining to their codenames. Red's element is fire, which he can skillfully manipulate to dispatch his foes with ease. His suit also confers upon him superior strength, which he uses in conjunction with his fire abilities to make himself a force to be reckoned with. Cool, calm, relaxed, and a bit narcissistic, Red's brilliant plans always manage to get the job done, by hook or by crook. Just don't get him angry: Things tend to burn very easily around him. Very, very easily.

Born with the name Evan Williams to a very wealthy family, Red had several issues growing up in society's elite; his narcissism comes from his upbringing, which he tries as hard as he can to never emulate. A pyromaniac as a teenager, he would constantly be interested in things that burned, things that smoked, and things that exploded. Whenever he got mad, it'd be a habit of his to take out a lighter and just set it off, watching as the dancing flames relaxed him. His grades were exemplary, and he graduated from his local state university with a degree in chemistry; a side effect of his love for flame. He was sought out by the government for his chemical knowledge, and formed the first part of the White Light we know today. His fire abilities came from top secret government treatments, perfected over the course of decades of research, in the end making the mitochondria in his skin cells produce so much energy that he was able to set the very air around him aflame at will. A miracle of science, Red's powers are the same as Green and Blue's; the product of the government.

The White Light, however, is not entirely government affiliated. Since in order to defeat the greatest of foes one must on occasion break the law, the White Light exists outside of the government's boundaries, taking on political and tactical missions that even the top brass refuse to touch. It's a tough job, but someone's got to do it.
Motto: "There's nothing stopping you when you're as hot as me!"

Name: Agent Blue
Age: 27
Height: 5'10"
Weight: 164 lbs
Eyes: Blue
Hair: Blue (also dyed; true color unknown)
Common Attire: Same as Red's
Bio: Blue is the brains of the group, always designing some new device for the group to use. His elemental abilities, that of water and ice, combine well with his superior intellect, guaranteeing that Blue will always have a new move up his sleeve to confuse his opponents. While he has no special abilities outside his elemental control, his powerful mind more than matches Red's power suit, which Blue designed and built himself in the Whitelight HQ laboratory. Always very particular about his thoughts and actions, Blue prefers to think before doing and knows not the meaning of the word "impulse."

John Blase being his real name, and born poor and orphaned, Blue's cold attitude is the product of his surroundings. With nobody to love him, he naturally shunned love itself. As a child, he immersed himself in technical education, culturing his brilliant mind independently of parental support. Entirely self-educated through the encyclopedias and internet sources of the orphanage he resided at, Blue did not enter school until the age of 9, whereupon it was found that his capacity for learning far surpassed other children of his age. Coupled with the vast knowledge he had already amassed through sheer curiousity, he was quickly skipped several grades ahead, and ended up completing high school at the age of 13. He then went on to study at MIT and graduated with top marks and a master's degree in several forms of engineering at the tender age of 21. To date, he is the only known person ever to quadruple major in Electrical Engineering, Mathematics, Physics, and Computer Science. Considered to be a close match to the mind of Stephen Hawking himself, Blue refuses to stop learning all he can about everything there is to know. Undergoing treatment quite the opposite of Red's, Blue, rather than overproducing energy, instead can regulate his body to become extremely endothermic, leaving the air around his body extremely cold and heatless. A fitting ability for such a cold man. Blue, however, is not entirely heartless; he believes deeply in comradery and in his fellow teammates.
Motto: "Mind over matter. That is all that is required."

Name: Agent Green
Age: 15
Height: 5'7"
Weight: 138lbs
Eyes: Brown
Hair: Green (not dyed, strangely enough)
Common attire: Same as Blue and Red, worn with slight discomfort.
Bio: Much younger than Red and Blue, Green is nervous and edgy, the new guy on the team. Still learning to control his Lightning element powers, Green has yet to fully develop his combat skills and as such is not as strong of a fighter as Red, nor as brilliant as Blue. However, don't count him out as weak, for often enough he comes through when the team needs him. His shoes, also designed by Blue, confer incredible running speeds and the ability to jump very high (due to special hydraulics placed in the heels). This makes Green the mover of the group, and his increased speed in combat is combined heavily with his lightning fast reflexes to make a quick and well rounded fighter.

Jason Miller was a fluke, an intern at the government laboratory where Red and Blue's testing was completed. Originally, Red and Blue were the only two members of the White Light, a vicious and effective combination of fire and ice. However, Miller wandered into the wrong area of the building one evening, only to find the room where the testing for the newest member of the White Light, a man who could control electricity at will, was to be done. The original Green, a brash, bold, military-type who showed no fear to his foes, was intended for the treatment. However, he chickened out at the last second (go figure) and the scientists mistook Green for the military volunteer. By some crazed kind of fortune, Green managed to survive the treatment and, considered a complete success by the scientists, was immediately drafted into the White Light, much to the disdain of Red and Blue. Since then, the two have warmed up to Green, finding him to be an able and competent lackey, willing to learn and ready to represent the heroes of tomorrow.
Motto: "Don't count me out just yet!"

Name: Janus, Explorer of Time
Age: He lost count awhile ago
Race: Anthropomorphic Personification/Time Traveling Renegade Ex-Demigod
Gender: Male
Height : 6'1"
Weight: 170 lbs.
Eyes: Permanently glowing that eerie blue color
Hair: Short, dark grey.
Attire: Strangely shaped hauberk, still wearing that red hat. Odd-patterned robes.
Other information: DELETED!

Name: Janus, Agent White
Age: Still doesn't know
Race: Anthropomorphic Personification/Time Traveling Renegade Ex-Demigod/Keeper Of The Peace In Honor Of Dead Friends
Gender: Male
Height: 6'1"
Weight: 157 lbs
Eyes: Glowing Blue
Hair: Short, white
Attire: Red's Suit, Green's Shoes, Blue's Shades, Hauberk of Suspension, tattered red baseball cap, ugly brown duffel bag.

Bio: In this form that Janus assumes, Red, Green, and Blue are dead. Janus was a fool. He tried to take vengeance on the Radiant Order for cursing him with immortality and sealing his power inside him with the Hauberk of Suspension, but he was not strong enough to do so. As a result, his best friends, whom he took with him on his journey to defeat the evil that plagued him, were killed in the battle against the beings he opposed. Devastated, Janus retreated into hiding for a few hundred thousand years, becoming stronger and dealing with the pain of his friends' deaths. When he re-emerged into the universe, he vowed to seek revenge a second time for his friends, and now travels the depths of time and space, looking for fellows to assist him in his struggle. When he feels he's gotten strong enough, and when he feels he's accumulated a strong enough band of friends to help him, he's going to go back in time and try to save his friends and defeat his enemies. That is his purpose. That is the day he will finally be put to rest.

Name: Janus
Age: Stopped caring
Race: Trying to pass himself off as a human.
Gender: Male
Height: 6'1"
Weight: 144 lbs
Eyes: Brown
Hair: Short, Brown
Common Attire: Street clothes, ugly brown duffel bag

Bio: This is the Janus that currently inhabits the Sim Battle Arena and Story Forum universes. He lives with Grey, travels (and occasionally flirts) with Yiusi, fights with Star, and waits for the Grey Dawn to come. Master of Void and Time Magic, he can travel throughout time and space as he pleases, preferring to stay in one time period and trying to live a normal life as a superpowerful being. He understands that he won't be dying any time soon, and thus lives his life as it is to the fullest, enjoying whatever moments he can. Whether he's bringing his fierce rivalry with the great Star to a heel, getting angry at Grey's crazed experiments, paying Schwa a visit and studying the deeper meaning of the universe with Sensae, or cracking beneath the pressure and finally deciding to give love a shot with Yiusi, Janus is guaranteed to be anywhere or everywhere he wants to be, when he wants to be there. One night, he'll go out and live the good life with the once-feared Kalar and Garro, and the next morning wake up with a hangover and a mission to save the earth. Life's a party for Janus, and as far as he's concerned, it's just getting started.

With Satchel fully loaded, an intense training regimen care of the deadly assassin Nijote, and a vast array of artifacts and video games (both scanned and unscanned), Janus is ready to take on nearly anything that stands in his way. Guilty Gear one day, Kingdom Hearts another, all of his powers stem from what he thought was previously a childhood wasted on video games and fantasy. Where is he right this very second? Well, nobody knows. But when the world needs saving, Janus is most definitely one of the first guys you'll want to call.


(edited by Grey on 07-12-04 11:44 PM)
(edited by Grey on 07-16-04 11:19 AM)
(edited by Grey on 07-17-04 01:23 AM)
(edited by Grey on 07-17-04 11:13 PM)
(edited by Grey on 07-26-04 02:42 AM)
(edited by Comrade Greymanov on 08-12-04 12:12 PM)
(edited by Grey on 08-25-04 11:02 PM)
(edited by Grey on 09-04-04 09:46 AM)
(edited by Grey on 09-25-04 01:40 AM)
(edited by Grey on 11-26-04 09:02 PM)
(edited by Grey on 12-19-04 12:59 AM)
(edited by Grey on 12-19-04 01:00 AM)
(edited by Guilty Grey X on 09-21-05 02:16 PM)
Prier

Archangel
Administrative Priestess.
NUCLEAR SUB WEEEOOOO
Level: 119

Posts: 1821/8392
EXP: 18790939
For next: 138352

Since: 03-15-04
From: Nerima Dist. - Tokyo, Japan

Since last post: 1 day
Last activity: 1 day
Posted on 07-03-04 01:27 AM Link | Quote
SB copy:

3rd version, updated 7/2/04, spanning '02-'04:

Added a few things about Book 2 of the SF I've got going and a few other theoreticals here and there...tried to explain a bit more about a few things and where I'm headed and whatnot.

Techniques, by the way, aren't limited to what's here, in fact these are just the basic ones that are overused. I'm trying to delve away from the usage of them in my 'real-life' character.

>>>

SF profiles

Character: Ranma (sometimes called Ranko in girl form)
Full Name: Ranma (Ranko) Saotome
Hometown: Nerima District, Tokyo, Japan
Birthplace: Same
Sign: Leo (may change)
Age: 18
Birthdate: August 11 (I believe this may change to March 18 if my updated sources are correct)
Race: Human (later on part mazoku)
Height: (Boy/Girl) 6'0" / 5'5"
Weight: (Boy/Girl) 165 lbs / 120 lbs.
Hair: (Boy/Girl) Black / Red. Both have a pig-tail...however there would be something called a Dragon's Hair that keeps the hair from going AWOL on them...long story to that as well. (one I wish I knew fully actually)
Eyes: Blue
Structure: Differs depending if the cursed form has been activated or not. Strong, muscular build in the male form. A little less muscular in the female form and problematically well built to boot.
Signature Attire: Red China clothes mostly with black sweatpants.
Type: Fighter
Education: Almost full HS.
Skills: Disciplined fully in the martial arts, he has been Black belt for many years. The skills that he's learned have always been interesting ones to learn about. Later when he crosses over into the Crystaltina dimension, he learns more moves...eventually becoming skillful with the sword that he has (if you know Slayers...you know what the Sword of Light is).
Abilities: I think I cover most of these in my old bio...but might as well name a few of the basic ones...there are many but here are the real signature ones.
KACHUU TENSHIN AMAGURIKEN (Chesnuts Roasting on an Open Fire Fist) - Extremely fast punch move...most people would be hard pressed to watch all of the punches hit a person. Within one second...anywhere from a range of 100 to 1000 punches can be hit on an opponent. This is based mostly off of the amount of energy that he uses...the more used the faster the punches...moreover it is mostly based off of emotions, as is most of the attacks that he has...

MOUKO TAKABISHA (Pride of the Fierce Tiger Ball) and SHISHI HOUKOU DAN (Lion's Roar Shot) - Both very powerful ki blasts that Ranma can use. The SHISHI HOUKOU DAN is fueled off of the depression that a person feels and the MOUKO TAKABISHA is fueled off of the pride or happiness that a person is feeling. The more emotion...the more devestating the attack. However, the SHISHI HOUKOU DAN can be the more devestating of the two if depression is maximized...which can result in an ULTIMATE SHISHI HOUKOU DAN...which forms a pillar off energy within a certain blast radius of the user...and then the energy that was shot from the user while slam back down in that radius, a devestating attack for sure. However, this attack does have one drawback...as it does drain you of all emotion in the pillar attack...you will be spiritless...if you get distracted (even momentarily) by something...you will be smashed as well when the attack drops back down.

HIRYUU SHOTEN HA (Heavenly Dragon Ascension Wave) - About the same devestation of the ULTIMATE SHISHI HOUKOU DAN...as well as the fact that it can absorb elemental magic that is shot at the user of this attack. For instance, if someone were to shoot a Fire spell and a HIRYUU SHOTEN HA was used...then the Fire spell would be absorbed and you would have a Fire-element HSH coming back at the opponent. This attack can only be activated by a circular movement...whether it be by aerial force or ground movement...but a spiral of some sort is required...the more apparent the spiral and as well as the more energy or emotion that is given...the more devestating the attack is.

BAKUSAI TENKETSU (Breaking/Blasting Point) - Simply put...take a finger and touch a rock, boulder, blocks of ice...you know the big solid type things...and have fun when it explodes. This of course requires a large amount of defense on the user's part...since you do have a large amount of debris coming back at you as well...but it's usually more devestating to the opponent recieving.

HIRYUU KOURIN DAN (Dragon Descent Bomb) - Quite possibly the most devestating attack of all...this is usually performed in the air and is about the same as the MOUKO TAKABISHA blast...with the exception that it is quite large and can do some very nasty damage to the opponent if it hits them. This attack isn't used much by Ranma however...he has only pulled it off a few times...because it can literally kill anyone that comes in it's path.

SWORD OF LIGHT and related - The sword that Ranma uses (obviously stole this one from Gourry in Slayers...I've got the backstory in an SB somewhere...). This is used by taking the sword hilt and calling forth the light that it can produced, which can be extended between 3-12 feet depending on use. There are some techs that Ranma uses with it...however, they aren't used often enough.

Close Connections: Akane Tendou
Other Connections: Anya, Colleen, Rain
Family: Saotomes / Tendous

Rivals/ Enemies: Plenty in the Nerima District...usually based off of whoever he helps go against with Anya in the Crystaltina dimension.

Ex-Rivals: ...other than Kuonji, Kodachi (not really though), and Xian Pu (Shampoo)...I'm not really sure.

Story: Ranma comes has been training in martial arts ever since he was six years of age...this continued for a decade until it was time for his father, Genma, to bring him to the Tendou's residence for him to take a fiancee (which of course Genma never told Ranma about). To say the least...the decade of training was a rough one for Ranma...most normal people might end up in the psych ward after sustaining a day's worth of the training. The worst part, for Ranma at least, was near the end of the training, when they heading to a training ground in China, more commonly known as Jyusenkyou. This was basically springs that had bamboo poles sticking straight up out of them for the only means of support for fighters. Unknown to Ranma at the time (and Genma since he couldn't read a word of Chinese while reading the guide) the springs that were under him in the grounds were cursed. Simply put, whatever drowned in one of the springs last, the person would get cursed as. Cold water activates the curse, hot water reverts yourself back. After exchanging blows for a few minutes, Ranma gets a lucky hit on Genma and he goes crashing into a spring. After a moment or two, Ranma wonders what's keeping him from coming back up...next thing he knows there's a panda coming out of the spring after him. He's too stunned to do anything and the next thing he knows he's getting knocked into a spring...which unfortunately a girl drown in their last...thus render him cursed as a girl.

This whole escapade leads up to when Ranma meets the Tendou family, gets engaged to Akane, the youngest of the three sisters in the family (something he didn't want to happen, actually), and a whole mess of trouble happens over the next two years.

...this leads up to the point where Ranma finally gets it in his head that he's in love with Akane and the same for Akane to Ranma...unfortunately, the day he decides to do something about it would be the last day he would see in Nerima, when he would be attacked by someone (later revealed as Xanatos in an SB) and nearly getting killed. Xanatos was ready to put the death-blow to Ranma when a portal opened to the Crystaltina dimension. Two people (can't reveal who just yet) help him back to consciousness and leave just around the time he wakes up...enter the Crystaltina dimension.

Now Ranma's only goal is to somehow find his way back to Nerima, whether it is by journeying by himself or helping Anya and Co. out. So far he has been in this dimension for a year, going through many things (check plenty of the SFs and SBs) to get closer to the answer which he seeks...soon learning what the meaning of being selfless really is and that what drives him is his love for Akane which he hopes to see again one day.

Back story to infusion: There was one instance where Ranma had fought against Anya when she was possessed by Saturn. This led to Ranma getting into a situation where the curse was activated (it was raining). She was badly beaten to the point of heart fKitten Yiffer and near death. Thankfully, Cel, one of Anya


(edited by Ranko on 07-02-04 04:36 PM)
kornfan
There's a BARB in my EYE!
No reregistering, Mr. Permabanned!
Level: 38

Posts: 97/622
EXP: 344540
For next: 25907

Since: 06-27-04
From: the middle of fu**ing nowhere...

Since last post: 414 days
Last activity: 297 days
Posted on 07-07-04 10:39 PM Link | Quote
Name: Dark Assailant.
Gender: Male
Age: 25
Height: 6'2
Wieght: 210
Appearance: Shadow is a muscular build. He wears a black tunic, and uses an enchanted gun.
History: Shadow didn't have much of a childhood he became a mercenary. He is known around the world for his skills.
Enchanted Ammo: Shadow can use elemental shots and have an ultima shot as his strongest attack besides his desperation.
Desperation move: When Shadow is near death he will unleash a full round of ultima shockwave grenades, spanning dimensions to kill his enemy.
Rating: Strength (1-5) 4 accuracy 5 speed 3 endurance 4 1/2 defence 4. Extreme magical abilities. Weapons include his trusty gun, crossbow, and his rarely used staff with magical abilities.

Attacks: Shadow's attacks include usind ice, fire, paralyzing, and exploding arrows, dark magic attack, elemental attacks with staff, and anything that could possibly come out of a gun.

Defenses: Shadow has only three total defenses. Sacrificing attacking for the turn that it is activated, Shadow creates a one way barrier that is impenetrable to anything, Shadow also posseses a skin tight version of this that iis not as strong, but cannot be teleported inside of. Shadow's last defense is one that he must sacrifice attacking for three turns while using to activate. The barrier cannot be penetrated b anything, not even teleportation orr time travel. This special shield protects Shadow and heals him to jis full capacity.




--------------------

Liberate your mind!


(edited by kornfan on 07-11-04 05:15 PM)
shinigami

Micro-Goomba
Level: 7

Posts: 1/13
EXP: 1026
For next: 422

Since: 07-11-04
From: England

Since last post: 476 days
Last activity: 339 days
Posted on 07-11-04 03:37 PM Link | Quote
Name: Wufei
Age: 15
Race: Human
home: Hong Kong
birthplace: Hong Kong
D.O.B: 7th July
height: 5' 1"
weight: 46 kg
class: cyborg human / swordsman
clothing: blue Aikido outfit with an emblem of a single pine tree top right of chest

Hair: single braid reaching down further than waist
Eyes: very deep black
build: slender but muscular build

Equipment:

An experimental Zentrium biochip, generates large amounts of Energy from powerful emotions, and if Wufei dies his soul will be saved into the chip allowing him to live as an AI.

Various cyborg implants including a bionic skeleton allowing Wufei to survive even when fatally wounded.

Energy belt for recharging energy weapons

Right arm hidden by armour (gundainium) shaped like a dragons neck with a head where wufeis hand is, armour can extend of Wufei's hand up to 20 feet and hit the enemy with two claws (the claws are sharp on both sides so if you were punched the claws would sink into you) on the dragons head, single gauss cannon hidden in head.

4 ft gundainium metal fighting pole with a thermal energy tridents head at each end (stored on recharge belt).

1.5ft diameter gundainium shield with heated edge, can be used as a throwing weapon.

And last but not least a three foot gundainium sword. (strapped onto back)

appendix:
for anyone who doesn't know gundainium is an extreamly tough lightweight metal that the easyest way to do damage to is energy weapons.

Energy from the Zentrium biochip can be manipulated in almost any way in wich Wufei pleases
mainly creating Energy shields around him firering in beams at the opponent.




(edited by shinigami on 07-11-04 03:10 PM)
Xzion666
Master of the BANNED clan
Level: 38

Posts: 4/642
EXP: 355806
For next: 14641

Since: 07-12-04
From: Mars.

Since last post: 402 days
Last activity: 339 days
Posted on 07-12-04 04:22 AM Link | Quote
Name: Mystic Dameon the Palidin.
Age: 30 but doesn't look any older than 20
Gender: Male
Height: 7'2
Weight: 220Lbs
Appearence: Black hair spiked like Hiei's, A black ninja gui with a red dragon on the back, Silver mytril armor underneath his ninja gui, Two golden sheathes with enchanted blades in each, 10 ninja stars, and a sash that holds three potions. A potion of strength, wich helps him rcover half strenght, a potion of invisibility, makes him invisible for three turns, and a potion of shielding, allows him to activate any of his shield moves but they only last for one attack and he can only use two per battle.
Weapons: 10 ninja stars, two enchanted blades, and two throwing daggers. Enchanted spirit bomb, Allows Dameon to destroy everything on the field. He is able to shield himself from it.
History: Was raised by wild animals and forced to fend for himself until he was 20 when he went to school and traind with the great master Bruce Lee.
Magical shields: Defense barrier, works for two turns and negates almost all attacks accept physical, Mystic barrier, a shield that protects him for one attack that is magic, Ion shield , a shield that deflects all attacks back at the person who used it.
Attacks: all types of sword slashes and throwing attacks. Dameon is able to use magic to control his mystical blades telachinetically.
Skills: Mystical mirror, all characters of mine now have what it does is my characters can swich to Dameon but only to Dameon and they can only use this once per turn.

Magic: Fire, Fira, Firaga, blizzard, blizzara, blizzaga,thunder, thundara, and thundaga.

Name: Xzion The Mage
Age:18
Gender:Male
Height:6'2
Weight:195Lbs.
Atire: Black flowing robe with dark blue sash, black leather boots that come up to his shins.
Appearence: A man with green spiked hair, his hair is two inches long, black robe that goes to the ground, Large staff with red crstal in the top of it, the staff is a tall as he is.
Weapons: Staff, one small dagger.
Weapon abilities: Staff can turn into a mystic blade, like the one that Dameon has,The staff can also turn into a bow, which has unlimited mystic arrows,
Magic: Fire,fira, and Firaga, blizzard, blizzara,and blizzaga. elemental slam, throws opponent but does no damage.
Sheilds: Mirror sheild, reflects all attacks...cannot attack in same turn that is used.


(edited by Dameon the Slayer on 07-15-04 11:52 PM)
(edited by Dameon the Slayer on 07-27-04 10:34 PM)
(edited by Sniper Dameonivich on 08-11-04 10:10 PM)
(edited by Xzion on 08-16-04 11:04 PM)
firemaker

Level: 26

Posts: 67/247
EXP: 94178
For next: 8097

Since: 03-23-04
From: UK berkshire

Since last post: 17 days
Last activity: 11 days
Posted on 07-12-04 08:56 PM Link | Quote
Name: Megar de Freot
Age: 42
Race: human
height 183cm
weight:69 kg
background; As a child Megar hadd always been obssed with magic. at the age of 12 he became a wizards appprentice and learnt the ways of the Korfur for 20 years.
but that came to an end when their temple burned down.
techniques: he can summon anything at all to his hands. he can create any type of elemental weapon just like that.
Pirate AE

Blue Octorok
Level: 12

Posts: 2/45
EXP: 6482
For next: 1439

Since: 07-29-04

Since last post: 136 days
Last activity: 136 days
Posted on 07-29-04 10:20 AM Link | Quote
Name: Spin-Temperance(Temperance's stats are the second ones in each set.)
Gender: Male-Female
Clothes: Crystal Armor, Necklace of Virtue-Robes of Purity, Bracelet of Hope
Job: Beastmaster-Beastmaster
Equipment: Sword Of Chastity,Magic Sign-Whip of Vengeance
DoB: XX XX 21112-XX XX 21110

Appearance(Spin): Spin is a normal-sized fellow with gigantic eyes(He, like all characters in Critters, are anime-styled) and a massive, spiky green hairdo. He wears a lot of light armor, and is quite skinny. He has very pale skin and green eyes, and he carries a huge sword and several crystals on his belt, for he is a Critter Tamer...(More on them later). His element is Light.
(Temperance)
Temperance looks a bit like Kaolla Su from Love Hina, but differs from her in several ways. First, her hair is sable, and she's dressed in stereotypical Ancient Egyptian garb, that is black and red. Her skin is a bit, but not much, lighter, she's shorter, has freaky-ass eyes without pupils in them,carries a bunch of knives, and has the requisite crystals on a belt for all Critter Tamers. Her element is Darkness.

Family(Spin): All immediate family is dead, but he has a ridiculously large extended family whos members are typically in positions of immense power (His uncle is Captain AAARG of the Interplanetary Armada and his cousin is Don Giovanni, 22nd Don of Jupiterian(Satellites included) Mafia...). However, while Spin is fighting for justice, his family tends to just try and screw him over.
(Temperance)
Temperance lives in complete isolation, and is the last surviving Non-Twatsitusi(She's a cross between East Indian and Egyptian) (All races officially became one race, the Twatsitusi, in 13143. Temperance's family was locked in the Temple of Fire, which, after several renovations, became the Temple of Darkness, and this results in Temperance being considered an inhuman/Twatsitusi infidel pigdog, albeit a sexy one, since she's not Twatsitusi in the slightest (She's East Indian....)

Friends/Allies: Spin is very charismatic, and most people he meets tend to try and help him along. Besides his family, of course, they hate his ****in' guts.
(Temperance) Spin, and their respective Critters. She's loathed by everyone else.

Origin: Saturn(Satellites included. He was actually born on Mimas in Herschel Crater.)
(Temperance)
Earth

Biopin is a man on a mission, and his mission is to save the Solar System from the Albrecht(An alien race, more on them later). Like all people above the age of nine who aren't severely handicapped, Spin has several Critters, a group of non-sentient aliens that range from cute to ungodly monstrous. Spin is completely mute, but his Critters can do the speaking for him, or, if he must, he can use a sign that can say anything he wishes to say. He met Temperance while trying to find the 10 Ethereal Badges (I know this is like Pokemon. Bear with me.), and beats her in a fight. As he appears to be the only person who didn't try to hurt/rape Temperance when they beat her, she immediately fell in love with him, and decided to follow him around on his quest. Later, it turned out that Temperance's Temple of Darkness was a fake Temple of Darkness(The real one was on Venus(It was terraformed)), and this royally screws up Spin. As it turns out, the only Temple that's not fake on Earth was the Temple of Light, and they kicked Spin's ass when he tried to fight them. Unfortunately, every temple Spin went to was on Earth, which makes his quest to destroy the Albrecht that much longer.

After a while, he got to the Albrecht System, killed most of them, realized that these monsters were actually a failed human experiment in eternal youth (Albrecht look like twelve-year old kids, but they're all geniuses, very strong and very violent when trying to get their way(The Albrecht-Human war started over them trying to buy South America...)suffers an attack of conscience from killing another human, makes peace with the Albrecht(Although the occasional skirmish rises up between the two races) and created Mordecai's Disk,(A disk about the size of our Solar System that houses a crapload of alien races), and his acts form the basis for the Starslinger tales.

(Temperance)
Her story is almost identical to Spin's. She ends up being mythologized as the Disk Resident's version of Eve.

Abilities:
Both Spin and Temperance are experts in hand-to-hand combat, but they don't use it often. Rather, they use Critters to do their dirty work, and the Critters they use vary depending on the battle.

They are also both at the pinnacle of human physical strength, flexibility, pain tolerance, etc.
Toxic
in a sublime state of mind
Level: 75

Posts: 1773/2857
EXP: 3732709
For next: 94195

Since: 03-15-04

Since last post: 3 days
Last activity: 8 hours
Posted on 08-02-04 09:33 PM Link | Quote
Name: Colonel Wellington
Age: 44
Race: Human
Gender: Male
Height: 6'0"
Weight: 170 lbs.
Eyes: Brown
Hair: Short, dark black
Common attire: A throwback to the 1920's, with a white tuxedo, with black pants bottom.
Techniques: Hand to hand combat, melee tactics. Excellent command of firearms, and bladed weapons. Although somewhat older, Wellington is more wise, and posesses knowledge of magical arts.
Weaponry: Dual pearl handled Colt .45's, mostly for show. Magical Sabre of Light. The Sabre of Light is made of an unbreakable steel, and was used by the Merovingians.
Using this Sabre, Wellington is capable of calling to the heavens, and directing their fury on his opponents. It was said a lone Merovingian warrior, surrounded by barbaric invaders cried "Mai les cieux frappent en bas de ceux qui s'opposent au Christ" (May the heavens strike down those who oppose Christ, I think), and with a flash, the enemies were razed to the ground. Of course, they were quite weak, and such an attack would not do as much damage to a modern opponent.
With his Sabre, Wellington is capable of Truth and Reconciliation. While aiming his Sabre towards his enemy, an intense, extremely bright beam of light is shot out of the hilt.
While spinning in a tight circle, the Sabre releases a tornado of Light. This bright, spinning tower of destruction is capable of destroying even the strongest of men.

Bio: James Ewell Brown Wellington born into an aristocratic family, and entered the military with a comission in the Royal Grenadiers at the outset of the Great War. He stayed with them until 1916, where he enlisted in the air force. He would fly S.E.5's with the legendary British ace James McCudden, and shot down 32 aeroplanes, and 4 enemy observation balloons.
After the war, Wellington wandered through post-war Europe, exploring its many wonders. While in rural France, he stumbled upon a cavern which lead him to the Sabre of Light. It is with that weapon where he derives most of his power.


MetalBlueKirby

Mole
Permaban - You didn't learn from your ban.
Level: 30

Posts: 189/365
EXP: 154566
For next: 11303

Since: 06-29-04
From: Dream Land, Popstar Planet

Since last post: 435 days
Last activity: 339 days
Posted on 08-13-04 07:12 AM Link | Quote
MetalBlueKirby
HP: 255
Classification: Puffball
Mass: Small
Weight: Medium, 30 pounds
Height: 8 in.
Attacks:
Copy
MBK can inhale an enemy into his mouth, copying said enemy's abilities and (possibly) doing damage. This is also how MBK eats.
Metal Final Cutter
MBK pulls out a small sword of energy. He jumps up, slashing enemies in his path. He flips in air. He falls, slashing enemies in his path. Then he falls, slashin' enemies in his path again. He lands, and the energy goes flying in the direction he's facin', slashin' enemies in it's path until it disappears.
Metal Rock Kirby
MBK turns to Metal Rock Kirby, a metallic Rock Kirby, and crashes down on enemies, hurting them MBK gets damaged if it lands in a pit like this.
Metal Punch
MBK punches enemies repeatedly, hurting them.
Metal Slah Throw
MBK grabs an enemy, jumps with the enemy, smashes the enemy on the ground, lets go just before the impact, and the enemy goes flying!
Those are the (main) attacks of MBK.
Weakness:
MBK is a puffball, like Kirby. Thus, very strong attacks can send it- oops! I've said too much!
DarkSlaya
POOOOOOOOOOOORN!
Level: 88

Posts: 1181/4249
EXP: 6409254
For next: 241410

Since: 05-16-04
From: Montreal, Quebec, Canada

Since last post: 8 hours
Last activity: 5 hours
Posted on 08-13-04 10:14 PM Link | Quote
It's about time I make a profile, and join the Sim-Battle Arena

Name: Reydam
Race: Unknown (seems to be a human, thought)
Age: 587 (looks like a young men)
Birthdate: Orledan 10th, Year 1EGR (in it's own planet time), August 10th, Year 1407(in our time)
Birthplace: Iredjyu
Height: 6' 2"
Weight: 160lbs.
Clothing: Wears anything to doesn't bother him when fighting. Prefers to wear black things, thought.
Eye Color: Black
Weapons: Long Sword of Dreams, Sword of Destruction, Cloak of Illusion, Gloves of Infinity, Beam Necklass , Demon's Mail


Bio: (More to come)
Reydam (Full name: Reyalarn Sophisk Dametrep) is a 587 person that looks like an human, thought he isn't. Seeking the truth about his own life, he travels from to planet to planet in order be stronger for 'The Last Thing'. Being raised by strict autority, Reydam became a strong warrior. His trainer watched him carefully, Reydam was going to be a strong warrior. But his lonewolf attitude could make him do weird...

One day, something made Reydam angry at his master. Then he killed him, along with most of his people. During his travels, he found some great weapons and pieces of armor such as: The Sword of Destruction, The Cloak of Illusion, The Gloves of Infinity, Beam Necklass, Demon's Mail. Challenges after challenges, he fight in order to be what he was meant to be.

Family/Relatives:
Master Yiovh / Killed by Reydam
Mother/ Dead
Father / Disapeared
Sister/ Murdered
Shinpan / ???

Main Techniques:
- Eye of the Illusionist
Eye of the Illusionist, as is name says, is a technique that creates an Illusion when looking in the Eye of the Wielder of the mystical 'Cloak of Illusion'.
- Dimensional Destruction
Dimensional Destruction is an attack that can hit things easily but is fairly weak. This attack opens dimensionals gate and spread itself trought them, until it's close engouh to it's target.
- Kyu Kins
The Strongest of all Reydam techniques, he never had to use it at the time so not much is know about it.
*Also have other techs, which are made up by Reydam during the fight.



Name: Shinpan
Race: Angel
Age: Unknown
Birthdate: Unknown
Birthplace: Unknown
Height: 7'2"
Weight: 200lbs
Clothing: White Clothing
Eye Color: Green/ Glow White when Casting a spell.
Weapons: Angel's Pendant


Bio:
Shinpan is an angel, whose most personnal information are unknown. He says he is related to Reydam, however not much is known about this, thus nothing can be proved. He fights with no real weapon, except his pendant which has no use from what any other living thing has seen. He has great stamina and can nearly cast unlimited spells. While having no weapon, he can still create temporary weapons with a hands.

His past is something which isn't known, perhaps he doesn't even have a clue of it, too.


Family:
Reydam / ???

Main Techniques:
Currently Unknown, as he don't fight that much seeing how he prefers peace.


Name: DarkSlaya
Race: *gifted* Human
Age: - Unknown -
Birthdate: - Unknown - (hey, if age is unknown....)
Birthplace: Earth
Height: 6'0"
Weight: 150lbs.
Clothing: "Darkblue cape, black loose pants and white t-shirt" seem to be his favorite clothing.
Eye Color: Blue
Weapons: Shape Shifting Sword*

*NOTE: When I say Shape Shifting, I mean it can change into any material it touches, if DarkSlaya focuses for awhile. It can also change anything it touches into that material, but it requires more focus and time. It can also change it's element, this way.

DarkSlaya's background.

-Actual Past to be added soon-





(edited by Cervantes on 08-13-04 01:20 PM)
(edited by Cervantes on 08-13-04 02:39 PM)
(edited by Cervantes on 08-13-04 10:01 PM)
(edited by Cervantes on 08-13-04 10:02 PM)
(edited by Cervantes on 08-14-04 11:36 AM)
(edited by Cervantes on 08-14-04 03:15 PM)
(edited by Cervantes on 08-14-04 03:19 PM)
(edited by Cervantes on 08-15-04 10:35 AM)
(edited by DarkSlaya on 11-20-04 04:48 PM)
(edited by DarkSlaya on 11-20-04 04:56 PM)
(edited by DarkSlaya on 12-20-04 08:16 PM)
(edited by Argos Bleak on 07-28-05 09:09 PM)
Pirate AE

Blue Octorok
Level: 12

Posts: 33/45
EXP: 6482
For next: 1439

Since: 07-29-04

Since last post: 136 days
Last activity: 136 days
Posted on 08-14-04 12:11 AM Link | Quote
Originally posted by Pirate AE
Name: Spin-Temperance(Temperance's stats are the second ones in each set.)
Gender: Male-Female
Clothes: Crystal Armor, Necklace of Virtue-Robes of Purity, Bracelet of Hope
Job: Beastmaster-Beastmaster
Equipment: Sword Of Chastity,Magic Sign-Whip of Vengeance
DoB: XX XX 21112-XX XX 21110

Appearance(Spin): Spin is a normal-sized fellow with gigantic eyes(He, like all characters in Critters, are anime-styled) and a massive, spiky green hairdo. He wears a lot of light armor, and is quite skinny. He has very pale skin and green eyes, and he carries a huge sword and several crystals on his belt, for he is a Critter Tamer...(More on them later). His element is Light.
(Temperance)
Temperance looks a bit like Kaolla Su from Love Hina, but differs from her in several ways. First, her hair is sable, and she's dressed in stereotypical Ancient Egyptian garb, that is black and red. Her skin is a bit, but not much, lighter, she's shorter, has freaky-ass eyes without pupils in them,carries a bunch of knives, and has the requisite crystals on a belt for all Critter Tamers. Her element is Darkness.

Family(Spin): All immediate family is dead, but he has a ridiculously large extended family whos members are typically in positions of immense power (His uncle is Captain AAARG of the Interplanetary Armada and his cousin is Don Giovanni, 22nd Don of Jupiterian(Satellites included) Mafia...). However, while Spin is fighting for justice, his family tends to just try and screw him over.
(Temperance)
Temperance lives in complete isolation, and is the last surviving Non-Twatsitusi(She's a cross between East Indian and Egyptian) (All races officially became one race, the Twatsitusi, in 13143. Temperance's family was locked in the Temple of Fire, which, after several renovations, became the Temple of Darkness, and this results in Temperance being considered an inhuman/Twatsitusi infidel pigdog, albeit a sexy one, since she's not Twatsitusi in the slightest (She's East Indian....)

Friends/Allies: Spin is very charismatic, and most people he meets tend to try and help him along. Besides his family, of course, they hate his ****in' guts.
(Temperance) Spin, and their respective Critters. She's loathed by everyone else.

Origin: Saturn(Satellites included. He was actually born on Mimas in Herschel Crater.)
(Temperance)
Earth

Biopin is a man on a mission, and his mission is to save the Solar System from the Albrecht(An alien race, more on them later). Like all people above the age of nine who aren't severely handicapped, Spin has several Critters, a group of non-sentient(But intelligent. Like chimpanzees, but freaky.) aliens that range from cute to ungodly monstrous. Spin is completely mute, but his Critters can do the speaking for him, or, if he must, he can use a sign that can say anything he wishes to say. He met Temperance while trying to find the 10 Ethereal Badges (I know this is like Pokemon. Bear with me.), and beats her in a fight. As he appears to be the only person who didn't try to hurt/rape Temperance when they beat her, she immediately fell in love with him, and decided to follow him around on his quest. Later, it turned out that Temperance's Temple of Darkness was a fake Temple of Darkness(The real one was on Venus(It was terraformed)), and this royally screws up Spin. As it turns out, the only Temple that's not fake on Earth was the Temple of Light, and they kicked Spin's ass when he tried to fight them. Unfortunately, every temple Spin went to was on Earth, which makes his quest to destroy the Albrecht that much longer.

After a while, he got to the Albrecht System, killed most of them, realized that these monsters were actually a failed human experiment in eternal youth (Albrecht look like twelve-year old kids, but they're all geniuses, very strong and very violent when trying to get their way(The Albrecht-Human war started over them trying to buy South America...)suffers an attack of conscience from killing another human, makes peace with the Albrecht(Although the occasional skirmish rises up between the two races) and created Mordecai's Disk,(A disk about the size of our Solar System that houses a crapload of alien races), and his acts form the basis for the Starslinger tales.

(Temperance)
Her story is almost identical to Spin's. She ends up being mythologized as the Disk Resident's version of Eve.

Abilities:
Both Spin and Temperance are experts in hand-to-hand combat, but they don't use it often. Rather, they use Critters to do their dirty work, and the Critters they use vary depending on the battle.

They are also both at the pinnacle of human physical strength, flexibility, pain tolerance, etc.
AghBob

Red Goomba
Level: 12

Posts: 6/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-14-04 06:44 AM Link | Quote
Here are my sim characters:

My sim characters:
----------------------

First Sim Character:

Name: Seeker
Age: 22
Height: 7'
Weight: Approx. 200 lbs.
Strengthsrojectiles
Weaknesses:Nothing
Race: Humanoid in nature. Though not really. He is a program in the Matrix.
Eyes: Brown
Distinguising Features: Brown hair, nice suit, earpiece, sunglasses.
Weapons: Double .50AE pistols and double machtes.
History: Seeker is a program. He was once a normal program living in the world of the Matrix. Until the agents decided to draft him. They took him away from the love of his life, and programmed him to be one of them. He retains much of his free will, and still loves the one he was taken from. But he cannot talk to her, or the agents will terminate her.

Techniques=
Multipy:Allows Seeker to create multiples of himself or weapons.
Cut/Paste: Allows Seeker to cut himself out of one area, and into another. He also has the abiltiy to move from one host to the next, like the Agents.
Program:Allows Seeker to use the situation to his advantage to create any technique/spell he wants.
Upload: Allows Seeker to bring any weapon into his posession.
Virus: With this technique Seekerr fires any kind of virus at his oppenent. He may not reveal that he shot a virus until it is too late. In fact, a virus with capabilties of Seeker's choosing is embedded inside every bullet he fires.
Fry: Allows Seeker to summon up a storm of lightning and thunder bolts that are guided by him to his enemy.
Electric Lines: Allows Seeker to use anything around him to send electricity to his oppenent.
Glitches in the Matrix: Allows Seeker to do almost anything he wants to the environment around him. Even allowing him to make rocks explode or to move cars or something like that.

-----------------------


Second Sim Character

Name: Seeker
Other Name: Lord of the Nazgul a.k.a. The Witch King of Angmar
Height:7'2"
Strengths: Not telling
Weaknesses: Not telling
Info: He's the leader of the Nine Ringwraiths
Techniques:
Morgul Blade: Whenever Seeker's Morgul blade cuts or stabs you in any way, you have 4 posts left before you die.
The Ringwraith's Curse: The blade of any mortal man that enters Seeker shatters harming the owner of the blade.
Heritage of a Nazgul: Allows Seeker to call one of those dragon like things that the Nazgul ride so that he can become airborne.
Darkness Surrounds: Covers the entire world with Second Darkness. Meaning that the opponent cannot see without a source of light, but making it easier for Seeker to see and making him faster and more powerful.
Cry of the Ringwraith: Stops any attack made at Seeker from hitting him.
Slam: Seeker slams the ground with his mace creating a shockwave going out from him with a radius of 6 feet in all directions.
Gift of the Dark Lord: Allows Seeker to fire blasts of dark energy at the opponent. Each blast is about twice the size of a baskettball and moves at about 200 mph.
Saruman's Training: Allows Seeker to do as Saruman does, in the way that he can flatten his palm in a direction, sending a shockwave in that direction. The shcokwave knocks anything it hits back or kills it.
The Senses of a Nazgul: Allows Seeker to sense his opponent at any time, even if the opponent is moving to fast to see or goes invisible.

---------------------

My third Sim Character:

Nameeeker
Other Name: Jinzo
Height: 11'11"
Strengths: Not telling
Weaknesses: Not telling
Info: Look at the card to see what he looks like.
Techniques:
Trap Negation: Any trap set for Seeker is stopped when activated.
Metal Plating: This is a passive ability active at all times. Jinzo is a machine, so his body is covered in a rare type of metal. Only his head isn't covered with that metal. Any attack made on any part of his metal body is useless.
There's a Rocket in My Boots: Jinzo has rocket boosters in his boots, allowing him to become airborne.
A Body That Is A Weapon: Jinzo's body is a weapon. He has weapons hidden throughout his body even in places like his hands and eyes.

----------------------
Next Sim Character's Name: Anon
Age: Unknown
Height:9 feet
Weight:500 pounds
Strengthssychic
Weaknesses: Umm...
Info: This character is a massively powerful Protoss from the world of Aiur. He has grown up among the Templar though he now resides with the Dark Templar. He has learned many of their moves, though he has not yet severed his nerve endings.
Weaponssionic Attacks, Psionic blades.

Techniques:
Shielding: Anon has an energy shield surrounding his body. This shield can take damage, though it reheals by 10% every one of Anon's turns. It cannot be deactivated totally.
Protoss: Makes Anon immune to poison, slowness, age, disease, e.t.c.
Power of the Protoss: Nullifies any one attack or technique fueled by the mind or spiritual energy.
Hallucination: Summons 2 copies of Anon. They have his techniques and hurt just like him. They are essentially real.
Mind Control: Dispels the energy or magic of any one attack of any kind.
Archon: This ability powers up Anon A LOT. It also allows him to use psionic fire and to use the Fire Wall technique. It can only be used once Anon's power suit has been destroyed, and this can only be done when his shield is disabled. Once in this form, Anon would have no problem leveling a large settlement like a Zerg base.
Fire wall: Can only be used while in archon form. Summons up a wall of psionic fire that is 500 feet tall and 1000 feet wide. It disentagrates anything it touches.
Psionic Storm: Creates 100 bolts of psionic lightning that go for the opponent, causing physical as well as mental harm. Anon is the only one who can control the bolts.
The Xel'Naga's Gift: This move takes 3 moves to charge. It involves the channeling of two ancient Xel'Naga stones. Once the attack is released, it unleashes a giant blast wave of psionic energy. Anon remains unaffected by it, though any copies of him die. The blast radius goes for 2 miles in all directions, including up.
Stasis: This move attempts to trap the enemy within a stasis field for 3 of the of the opponent's turns after the opponent is trapped.
A Fortress Mind: Any attempt to harm or disable Anon's mind will be nullified. In addition, the attempt made by the opponent to harm Anon's mind is used on the opponent, except this time it is 6 times stronger.
--------------------------------------

Next Sim Character's Name: Illadin

Other Name:AghBob

Age: Unknown

Height: 8 feet

Weight: 200 pounds

Strenghts:Not Telling

Weaknesses: Not telling

Info: The Illadin from The Frozen Throne. NOT Reign of Chaos. This is the cool version with the two Demon Hunter Blades, Wings, e.t.c.

Weapons: Magic, Demon Hunter Blades

Techniques:

Immolation: Surrounds Illadin in demonic fire, protecting him from all kinds of ranged attacks.

Mana Burn: Takes the energy from any magic based attack and gives it to Illadin. Then, the attack remakes itself and fires back at the one who created it.

Metamorphosis: This ability is always active because of what happened to Illadin. It is passive. It allows Illadin to fire demonic fireballs at his enemies and it allows him to control any fire used against him.

Neclace of Ankh: This is a passive ability. It can be used because Illadin has a necklace with a Uber Ankh of Ressurection on it. This means that as long as Illadin wears this necklace, he will be reborn.

Mirror Image: Allows Illadin to create three mirror copies of himself. They hurt until they are killed. Meaning that if one of the mirrors slashes your arm and cuts you, it will hurt and a cut will appear. But when that one is killed, the wounds he inflicted go away.

Slam: Illadin slams the ground with his feet, creating a shockwave around him that extends for 6 feet. Anything caught in the shockwave is knocked back as if they had been hit by an 18-wheeler going 150 miles per hour.

Anyflame: Everywhere Illadin steps a flame in the shape of his footprint appears on the ground instead of a footprint. Illadin can manipulate this fire top any means he wishes.

Elven Blood: This passive ability makes Illadin immune to poison, disease, and age.

He who is like a God: This passive ability gives Illadin control over the forces of the world, including nature.

-----------------------
NEW SIM CHARACTER:

Name:Nerzhul
Age:Unknown
Height:6.3 feet
Weight:350 pounds (when in full armor)
Description: Tall. heavily armored. Long white hair. Glowing blue eyes. Carries a sword called Frostmourne. (Basically what Arthas became once he put Nerzhul's crown on his head) Nerzhul's crown is on his head.
Weapons:Vampiric Runeblade known as "Frostmourne", and magic.

Techniques:

Frostmourne: This technique is activated pmce Nerzhul draws Frostmourne. It allows him to use the sword to do a lot of things. It is used to channel the energies of some spells and many techniques. When an attack that is magical in nature is amde at him, Nerzhul can use Frostmourne to absorb it's energies and increase his own power. Also, because this blade has, in a way, a mind of it's own, it is able to see through every move made by the opponent, allowing Nerzhul to anticipate his opponent's next move.

Orbs:This technique has many different parts that are active as long as Nerzhul says they are active. They will stay active for whatever period of time Nerzhul sees fit to keep them active. Nerzhul may only use parts of the orbs, disabling different aspects of each orb's power. Here are the differnet orbs...
1:Orb of Fire: Whenever Nerzhul makes an attack with Frostmourne, a small explosion follows. The explosion is approximately 12 feet in diameter. Whether or not the attack is succesfull, the explosion still happens. This orb also grants to Nerzhul the ability to launch fireballs at his opponent and to control fire.
2: Orb of Frost: Whenever Nerzhul makes an attack with Frostmourne, if the attack is succesful, the opponent's bones are chilled and the opponent's movement speed is hopefully slowed. this orb also allows Nerzhul to launch balls of ice at his opponent and to control ice, snow, e.t.c.
3: Orb of Lightning: Whenever Nerzhul makes an attack with Frostmourne, a large burst of electricity follows, even if the attack is unsuccessful. The burst is 20 feet in diameter. Also, the attack is made stronger if the sword of electricity comes into contact with anything metal such as armor. This orb also disables anyhting electronic it touches. This orb also allows Nerzhul to send bolts of lightning at his opponent and to control electricity.
4:Orb of Wind: Whenever this orb is active and Nerzhul makes an attack with Frostmourne, a large gust of wind follows. This gust of wind carries a great deal of force behind it; so much that if it hits you, it will be like you were hit by an 18-wheeler going at 65 mph. The gust of wind happens and is directed at you even if Frostmourne's attack is unsuccesful. This orb also allows Nerzhul to launch heavy gusts of wind at his opponent and to control the wind.
5:Orb of Venom: Whenever this orb is active and Nerzhul makes an attack with Frostmourne, if the attack is successful, the opponent becomes poisoned. Unless they find a way to remove the poison, they will die in 7 posts.
6: Orb of Corruption: Whenever this orb is active and Nerzhul makes an attack with Frostmourne, if the attack touches the opponent in any way, all of the opponent's armor and shielding is shattered and destroyed permanently unless the opponent finds a way to remake their armor. This orb also grants to Nerzhul the ability to launch bolts of necromatic energy at his opponent and to control the power of darkness.
7:Orb of Water: Whenever this orb is active and Nerzhul makes an attack with Frostmourne, even if the attack is unsuccessful, a large amount of cool water is thrown at the opponent. This orb also grants Nerzhul the ability to control water and and to throw water at his opponent.

Death Coil: Nerzhul launches a bolt of death at his opponent. It has a semi-homing capability, and it is traveling at 60 mph. If it hits the opponent, it will knock them back at least 6 feet. It causes extreme pain when it hits and if it hits the opponent in the chest, head, or neck, it should kill them.

Unholy Aura: Grants to Nerzhul greatly increased movement and attack speed.

Frost Nova: Freezes all the air in an area (in this case around Pensuke), hopefully locking
him in a large block of ice. If the technique is succesful, it will hopefully slow the opponent's movement and attack speed.

Frost Armor: Grants to Nerzhul a cold aura around him, that not only provides extra armor but also does the following.. If the opponent in any way touches Nerzhul, the opponent's movement and atatck speed are greatly reduced and the opponent takes damage.

Death and Decay: This attack takes 2 posts to charge. Once charged, it can be unleashed to it's full intensity. While charging, the user is surrounded by a block o fice impeneratrable by all physical, magical, mental,e.t.c. attacks. Once unleashed, it covers an area of 4 square miles. The attack causes the opponent's skin to age very quickly, causing it to rot. Leperous cancers leap up onto any skin that doesn't decay off, causing the opponent immense pain. This attack also nullifies all magical attacks within the area. The attack lasts for 2 posts. While the attack is being made, Nerzhul remains encased in a block of ice impeneratrable by all magical, physical, and mental attacks.

Scourge Bone Chimes: Any time that Nerzhul successfully harms the opponent, he is healed a little bit.

Blizzard: This technique lasts throughout the battle. It creates a large blizzard covering the earth that covers the gorund with snow. Because of the large amount of falling snow, you cannot see more than 6 feet in front of you. The winds 12 feet above the two combatants blow at the speed of 90 mph, and thousands of tiny, razor sharp pieces of ice are flying through the air 12 feet above the two opponnents. this prevents anyone from going airborne. If either opponent goes into the air more than 12 feet up, they will have thousands of razor sharp ice shards flying at them, which would most likely kill them. This technique cannot be nullified easily, as Nerzhul has control over cold and the winds of the earth.

The Scourge's King: This technique renders Nerzhul immune to all effects of his techniques and/or attacks


(edited by AghBob on 08-14-04 08:44 PM)
(edited by AghBob on 08-14-04 08:47 PM)
(edited by AghBob on 08-21-04 02:23 PM)
Tempest

Paratroopa
Level: 21

Posts: 127/154
EXP: 42711
For next: 7232

Since: 06-21-04
From: Stuck somewhere between Canada and Scotland.

Since last post: 410 days
Last activity: 339 days
Posted on 08-15-04 08:49 AM Link | Quote


Character- Tempest (the eternal storm)
age- 27 at death now around 140
Height- 6"7
weight- 295 pounds
strengths- The waste land of azamure feeds Tempest the sould of his fallen enemies, making him close to immortal.
weaknesses- while in azamure Tempest has no weakness, however if he were ever to leave these plains he would not live long.
race- while alive a human, now he is an eternal soul guardian put on the earth by lucifer to stop souls from reaching heaven.
eyes- white
hair- ice white
weapon- 6"foot claymore named Zenith.....along with many ice based and black magics.

armour- Tempest's armour has been carved by lucifer from the souls of his fallen enemies.

Tempest as a human was named joab lavesque he commanded a mercenary group called the widowmakers, these dogs of war were infamous warriors who never failed to complete their job....more powerful than an army in seldone the widowmakers were given a job by king Hast...they were sent to Azamure believing that they were to destroy an orc encampment, however when they reached Azamure only death awaited them.....

Joab was approached by an old man named zenith, zenith handed Joab a powerful blade...however the second Joab took the blade, it embodied him trapping his soul in the hell realm where lucifer torchered him for what seemed like eternity.....joab was set free only when he agreed to do lucifers bidding......seconds later Joab was returned to the icy wastelands of azamure..his companions looked upon him with confusion "Joab are you okay" said a small dwarf named jib...Joab took up the blade and slayed his entire regiment within minutes.

"Tempest and Zenith my new soul guardians....you will stay here in Azamure collecting souls for your new master......

Joab looked at his skin and hair, he looked like aicy reaper.....Zenith the blade spoke of magic for Tempest to learn while awaiting fresh vitims.
Seph2k4

Bob-Omb
Level: 39

Posts: 300/619
EXP: 376086
For next: 28685

Since: 03-16-04

Since last post: 6 days
Last activity: 6 days
Posted on 08-16-04 12:25 AM Link | Quote
New character bios.

Character: Xorcist
Age: ?
Gender: Male
Specimen: Soul Energy Mage
Cell structure: Varied
Home: Forsaken (and again, that IS the name of his home planet!)
Height: 7 ft' 6
Weight: 28 metric tons (due to his armor)
Eye color: Sea blue
Weapons: Wooden Sword: Unlabored Flawlessness (evolved), Warhammer lv 2, Dark Weapon Prototype, Immortal Staff Hybrid
Skills: Physical thrash, soul energy, Immortal-class magic, Dark energy.
Clothing: None specified
Armor types: Xtillium34 heavy metal suit
Clan: New World Organization
Finishing Move: "Hybrid" attack (where he combines ALL of his weapons to create a 4-bladed boomerang powered by these magical Dark energies, and uses it in one VERY long combo; if it doesn't quite "kill" the target, then it will do extreme damage, and I mean EXTREMELY intense damage!) In advance, he also has a sub-finisher: Doomsday attack, which is again, exceptionally lethal.
Bio: The leader of the sadistic "Exorcist" clan New World Organization, brought out to help those at their aid, and to kill all evil where it's headed, their main mission, at the Legion of Doom's dispence, is to ensure the endangerment of their bitter rival United Evil Nations.... and they look to accomplish that goal with a purpose! Led by the seeker and lurker of all Souls, it has been long rumored that it is currently unknown how to "kill" these hideous creatures, and they look to use that predicament to their advantage against their next target... Mewtwo.

Predgidous
Age: ?
Gender: Male
Specimen: Predator (evolved form)
Cell structure: Pure blood
Home: the Forbidden Ruins
Height: 6 ft' 9
Weight: 306 lbs
Eye color: Blood red
Weapons: None
Skills: All
Clothing: None
Armor types: Hardened, layered skin, metal dreadlocks.
Clan: New World Organization
Special/Finishing Move: Atomic Breath
Bio: Long ago, there lived the species known as the "Predator", who lived only to be put on the "endangered" list due to their battle against the "Alien" species. But like all creatures, they eventually evolved... and Predgidous is the carrier. It all started with him... it'll end with him.

Name: Lexustar
Age: ?
Gender: Male
Specimen: Cyborg
Cell structure: Mechanical
Home: Area 51 (Sector Z)
Height: 7 ft 5
Weight: 20 metric tons (again, because of his armor)
Eye color: Yellow
Weapons: Projectiles, missile silos, state-of-the-art guns and artilery, lasers, homing devices, swords etc
Skills: "CPU"-controlled (more specifically attacks at random)
Clothing: Anonymous (precisely: armor)
Armor types: Heavy metal
Clan: New World Organization
Special/Finishing Move: Randomly-assigned.
Bio: An AI-controlled robot... thinks and fights like a computer, making him an uneasy target for virtually anyone who gets in it's way. Has the ability to "read" any and all attacks like a book, and has better counter abilities than any robot, and for a reason: he's AI-controlled. His CPU commands him to respond to any attack at random, making him the most unpredictable target to-date. In advance, he holds a wide range of persona data in his library, granting him the same powers and abilities as that of any existing or nonexisting being today.

Name: Black Death
Age: ?
Gender: Female
Specimen: Half human, half vampire (specifically: humanoid vampire)
Cell structure: Cold blood
Home: Brooklyn, NY (Planet Earth), one of many "homes" of the Vampires.
Height: 6 ft 2
Weight: 212 pounds
Eye color: Red
Weapons: None
Skills: Various magic types: Undead, Dark, Evil, Immortal-class, Holy, Light. Also, morphing powers, camuflauge, and VERY PHYSICAL kung-fu/hand-to-hand combat.
Clothing: Black leather suit
Armor types: None
Clan: New World Organization
Special/Finishing Move: Bloodlust
Bio: Rumored to be the only child of the Father Vampire: Dracula, himself, she once thought that her blood was pure, while, infact, her blood runs as cold as the gloomy night sky. Her special "birthmark" gives her powers second-to-none among Undead... the ones she is trying to hunt. Born with all of their strengths and none of their weaknesses... except for the thirst. She was trained to help keep the thirst at bay as a child, until the battle would rage on... the battle against the United Evil Nations and the Guardians, when the bloodlust would continue.

Name: Super Agent Vincent
Age: ?
Gender: Male
Specimen: Agent (sub-specimen: human)
Cell structure: Blood Type A
Home: Suburbian Zion (Matrix-World)
Height: 7 ft 7
Weight: 295 lbs
Eye color: Sea blue
Weapons: Pistols
Skills: Second-to-none dodging and maneuverable abilities; can dodge both bullets and explosives, and unmasterable kung-fu/fighting abilities.
Clothing: Black suit w/tie (like any Agent would wear!)
Armor types: None specified
Clan: New World Organization
Special/Finishing Move: Grab Attack
Bio: Thanks to the Matrix, and to a few superb "hacking" tools of the Legion of Doom, they managed to reset the timeline to approximately 35 years from now (year 2199), bringing another extrordinary justice to power. The United Evil Nations now has 4 enemies, not 3: Legion of Doom, Guardians, Hunters, and now the worst of the bunch in the New World Organization. As if the current situation weren't bad enough, it looks as though the rebuilt United Evil Nations has finally met their match, both physically and spiritually. When it was learned that there would be a "One", many failed attempts at creating a "Neo Killer" have been made, but apparently, that goal has finally been achieved. A new "Super" Agent has been created from this chemistry, with a few marked improvements over any Agent, including Smith!... and obtaining certain powers that the state of the normal Agent lacked. Faster, more aggressive, and more suspectible to dodging moving matter than any Agent.

Name: DESTROYER 5-0-0 (pronounced "five tripple zero")
Age: ?
Gender: Male
Specimen: Humanoid (short name for "human android")
Cell structure: Mechanical (parts and wires)
Home: Area 51
Height: 5 ft 6
Weight: 30 metric tons
Eye color: Yellow
Weapons: Projectiles, missile silos, state-of-the-art guns and artilery, lasers, homing devices, remote-controlled Satellite
Skills: Physical abuse, elemental, ki, ninpo, Plasma etc
Clothing: Anonymous (precisely: armor)
Armor types: Various-- S.U.I.T. v3.0, heavy metal suit, Xtillium
Clan: New World Organization
Finishing Move: the "Grid"... and no, NOT THE TV SHOW!
Bio: For many years, Naval Arms Reserve Corporation have been trying to create the solution to their many problems.... and DESTROYER 5-0-0 was their answer! Made from a normal human being rather than being "built from the top", they have managed to exceed past efforts in ways noone would've ever thought possible. An android that can alter dimensions while, at the same time, destroying everything inside of it by force, magnetism and speed. It was made famous for lifting a Lancer replica in it's fingertip and then throwing it five feet into the air. For years, it seemed that noone could match it's power. The scientists have successfully created the "next biggest thing" since the Legion of Doom's Havok.

Character: Chronic
Age: ?
Gender: Male
Specimen: Biochemical android
Cell structure: Pureblood (type A)
Home: Doomsday Island
Height: 6 ft' 7
Weight: 233 pounds
Eye color: Light green
Weapons: None... except his tail!
Skills: Ninpo, Dimensional rifts, Ki-Attacks, extreme quickness
Clothing: None specified
Armor types: No armor... just skin!
Clan: New World Organization
Finishing Move: Absorption (sucks you up, and you're dead, period)
Bio: Ever since the disappearence of Alien Seph after the journey into the Energy Shrine, the world would never find a replacement for him... or so it seemed. But boy were they wrong! They managed to dig up one from the future to dish out the current evils that lurk the world and it's innocents today. Created from the body and stats of Sonic the Hedgehog, and the slimy exoskeleton of android Cell, comes a being that's both fast AND with a hunger for 2 targets, one from each enemy: Death Seraph from the Guardians and Black Baron from the United Evil Nations. He may be strong now, but just you wait! With the combination of a Legion-type being and an Anti-Ex in conjunction with his own power, he will become unstoppable...

Character: Archduke
Age: ?
Gender: Male
Specimen: Biochemical, semi-mechanical android
Cell structure: Pureblood (type A)
Home: Unknown
Height: 6 ft 4
Weight: 313 pounds
Eye color: Blood red
Weapons: HUMONGOUS arm blasters, eye lenses used as weapons, projectiles, fast machine guns, Vigoorian Flail (Nunchaku with blades)
Skills: Sheild-based energies and rifts, very aggressive physical attack, elemental, laser, homing-attacks, selectable "Modes" (just like ZeroNumberX)
Clothing: None specified
Armor types: Platinum armor made from ore
Clan: New World Organization
Finishing Move: "Mime" attack (will direct a certain attack(s) depending on his hand motions; whichever area his hand points to WILL fall victim to a pending attack. VERY powerful and completely unavoidable/unblockable)
Bio: When the "Monster and the Lady" gave birth to ZeroNumberX, many superstitions arose... many thought that they wouldn't have another child... but they were wrong! They gave birth to another sibling well before ZeroNumberX's time, but a time void managed to skip time from their childhood days to adulthood, which caused many mishaps. Someday, he will rejoin his "Father" (well, not exactly "father"!) and his long-lost brother in their uphill battle against the United Evil Nations and Guardians. However, being the sadistic nomad that doesn't forget and doesn't forgive that he is, he hasn't forgotten about his family's past, meaning that he already has one person on his Hitlist...


(edited by Seph2k4 on 08-15-04 09:46 PM)
(edited by Seph2k4 on 08-15-04 09:46 PM)
Nightmare

Cukeman
Permaban - Flaming, spam, non-sensical posting
Level: 28

Posts: 180/310
EXP: 122971
For next: 8367

Since: 06-12-04
From: Hell " Damn i took the wrong turn "

Since last post: 414 days
Last activity: 319 days
Posted on 08-19-04 12:11 AM Link | Quote

Character- Nightmare (Survants Gardian)
age- 19
Height-5"10
weight- 245
strengths- When in Survants kindom of darkness, he has abilitys past mear mortals but he has to much killing to do, so he is never in the kingdom.
weaknesses- Choir Girls singing brings back feirce and disturbing memories.
race- Human/Undead
eyes- Blood shot
hair- Blonde with slashes of silver in it.
weapon- Survantian Blade, this blade standing around 4 foot and 1 foot wide was given to Nightmare by his master Survant for defending his kingdom for years.

armour- Pure black plate armour covering every where apart from his head he wheres no helmet, so his foes can see his face of anger and hatred.


When Nightmare ( real name Gan Derlun ) was 12 a hord of Orcs lead by a Knight covered in black, with eyes as red as the firerie pits off hell, and his small village Ginji in the land of Dergen was destroyed by this man and orcs, all the warriors of the town went to fight and where killed within minutes, Gan able to hide with his mother under neath there floor in a basment in there house, they waited for the hord to go but The man in Black armour found the basement and dragged Gans mother out into the middle off the town and slice his sword through her throat, gan saw this and found a sword from one off the dead warriors on the floor lifted in up and chareged at the dark knight, the knight hade Gans mother in his hand and he through her to the orcs before she hit the floor there was no flesh left on her body, Gans anger, hatred and darkness was realest he went to attakc the knight but the knight was to strong and sliced down Gans chest althow the knight so potential in gan for his army of darkness... Gan was lifted and the knight shoved an orb into Gans chest where he was sliced and it turned Gans skin grey his eyes went blood shot and he came back under the control off the knight named Survant, and now he does Survants work and kills all that apoose him... he has no memories off his family or past life from when he was killed and brought bak as "Nightmare".


Samus She can control Nightmares anger and hatred from over taking him completly.


(edited by Rydain on 08-21-04 02:40 PM)
(edited by Nightmare on 08-23-04 09:41 PM)
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1291/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 08-19-04 05:34 AM Link | Quote
Name: Samus Aran
Sex: Female
Race: Humanoid
Height: 5'6", 6'1" w/suit
Occupation: Bounty Hunter
Hair: Blonde
Eyes: Green
Skin: Caucasian
Description:...She's Samus. What, like you don't know Samus? Everyone knows who Samus is. If not, play more Metroid.
Background info: Samus lived on a mining planet with her father, Boss aran (the boss of the operation) and her mother, Virginia. One day, tragedy struck. Ridly, leader of a space pirate gang, destroyed the entire mining colony. The only survivor was Samus, aged at 3. She was found and taken in by the elusive Choujin-zoku, or Chozo. She became an adept fighter with the Chozo Power Suit that was entrusted to her. With it, she swore revenge on those that destroyed her family. She was given a ship, as well. It was a gift for completing the Training of the Chozo Power Suit. Later, traged struck again. Ridly and his men destroyed all of the Chozo people and made their homeworld of Zebes into the Pirates fortress for their new leader, Mother Brain. Again, in a twist of fate, Samus escapes, and becomes a member of the Galactic Federation Police force. She retired later and became a bounty hunter, still keeping her promise to the space pirates, that she will make them wish they were never born....
Armament: Beam, Charge Beam, Spazer Beam, Wide Beam, Ice Beam, Plasma Beam and Wave beam; Grappling Beam; Missles, Super Missles, Diffusion Missles; Bombs, Power Bombs
After meeting up and battling with the Nightmare, she felt compassion for her bounty and decided to help him destroy those who have possessed him. She also seems to have a romantic intrest in the man as well...


(edited by Clockworkz on 08-23-04 09:46 PM)
Talky Toaster

Micro-Goomba
Level: 8

Posts: 5/18
EXP: 1595
For next: 592

Since: 08-23-04

Since last post: 433 days
Last activity: 339 days
Posted on 08-23-04 02:06 AM Link | Quote
Darksage

Age: 28 years
Height: 6' 9"
Weight: 50kg
Special Skills: Flight, Digging, Magic

Weapons
Staff of Thunder (+10% attack with thunder attacks)
Ring of Thunder (-15% damage against thunder attacks)
Mage's Hat (+2 Magic Defence)
Mage's Gauntlets (+3 Magic Attack)
Mage's Boots (+2 Magic Defence)
Wings of Speed (+5 Speed)
Steel Torso (+4 Defence)

Magic Skills
Thunder
Thundara
Thundaga
Fira
Blizzara
Holy
Telekeniesis
Slow
Stop


(edited by Talky Toaster on 08-23-04 03:37 AM)
(edited by Talky Toaster on 08-23-04 03:47 AM)
(edited by Talky Toaster on 08-23-04 09:52 AM)
(edited by Talky Toaster on 08-24-04 04:04 PM)
Nebetsu

Shmee
Level: 55

Posts: 72/1574
EXP: 1291130
For next: 23059

Since: 09-01-04
From: Nebland

Since last post: 3 hours
Last activity: 1 hour
Posted on 09-02-04 02:39 AM Link | Quote
Character: Nebetsu
Full Name: Nebetsu Nosiwade
Titles: Slayer Of Vermin
Age: Unknown
Apparent Age: ~20 years
Race: Unknown
Home: An Earth in a dimension that has long ago gone through apocalypse.
Birthplace: ""
Date of Birth: Unknown
Height: 6' 3"
Weight: Varies
Signature Attire: Dark blue warrior's kimono, purple pants, brown boots, brown bandana around neck.
Hair: Blue. Long and spiky
Eye Color: His retnas are red. If Nebetsu is overloaded with Ki, the whites of his eyes and pupils take on the same color, making his eyes an eerie red glowing color.
Structure: He looks just like another human except for the eyes.
Family: (none)

Weapon(s): Infinite Katana.This sword as a gate to the infinite pocket fused with the blade. It looks as black as death and if you're cut in half with it, your insides will get spewed all across the infinite pocket, making a killing blow even more deadly, as the only way you could be revived is as a zombie. Nebetsu can also release anything that has been sucked into the infinite pocket, so if you shoot something at him, he can put it in his sword and fling it back at you.

Skills: Nebetsu is designed for killing. When he kills an apponent he absorbs his opponent's Ki. He uses this Ki to do stuff like tissue regeneration, boosts of strength and speed, hardening his skin for defence, and sustanence. He cannot fire it as a projectile without the Pendant Of Nania, which he is searching for.

Weaknesses: Even though Nebetsu could take on hundreds of armies that weild swords, guns, and other non-conventional weapens, he is very much flattened by any sort of magical attack, such as control of lightning, a raging fireball, and things of the like.
Vel Belmont

Octorok
Level: 9

Posts: 2/23
EXP: 2219
For next: 943

Since: 09-23-04
From: Blood Hell

Since last post: 398 days
Last activity: 339 days
Posted on 09-23-04 01:58 PM Link | Quote
Name: Vel Belmont
Age: 25
Occupation: Vampire Slayer, Hunter
Weapons:
Vortex Blade
( A blade with a faint image, almost making it appear as if nothing was there. Able to cause great whirlpools of dimensions within the rifts of battle.)
Vampire Slayer Whip
( The original Belmont family Whip, deals pain accordingly towards the race of vampires )
Sword Whip
( A whip with a sword hilt, its 12 feet long and the whip is leather with millions of tiny metal shards on it and a blade point at the end. )
Physical Attributes:
Short Platinum Hair
Soft Blue Eyes
6 foot 5
225 lbs
Mental Attributes:
Able to Predict next up coming attack
Attributes:
High Jump (Jump twice as high as normal)
Forward Dash (Dash faster than normal)
Backward Dash (Dash backwards with extreme speed)
Slide Dash (while kneeling, able to slide a great distance)
Steal Souls (Able to mimic Opponets attacks, pending on Soul Type)
Death from Above (While in Mid Air, a sinking accelerated kick, or punch )

Secret:
Was bitten by Dracula and became half Vampire(Dracula)
Souls: (Max 4)
Elemental Absorb
Status Absorb
Final Attack
Half Vampire

Back History:
Vel Belmont, son of Julius Belmont, was born under the rightful Belmont name. He trained as a Vampire Slayer and Hunter since the age of 8 years. His father passed away when he was 20 years old. Vel promised his father, he would rid the world of evil from Dracula and his black powers from escaping the Castlevania. During a full moon, the castle was uncovered, Vel, as a sacred duty to his father entered the castle feeling the dark powers come back to life once again. After finding Dracula within his chambers, Vel fell to an unknown illness. Dracula took the Vel by the shoulders, and cut his wrist. As the blood fell to the floor like water, Dracula drank himself till he was full, however, the blood within Vel was tainted. Dracula could not sense that he was a Belmont, the blood within Dracula began to soak away and dry into ash then combust into flames. Vel Belmont was saved, but Dracula left his mark upon Vel's wrist. That day forward, The Belmont Family was destroyed. Vel could no longer live the name of Belmont, he felt like a castaway. He would seek solitude until he ran into a few others. He would not tell them of his last name, but he swore his allegiance to them, there they became the Death Faction. Vel now live in modern day Washington, though Vampire killing is now sometimes hard for him, he continues his daunting task and forever remains silent of his dark inheirited secret.
PhageTheUntouchable

Red Goomba
Level: 12

Posts: 1/48
EXP: 6468
For next: 1453

Since: 10-20-04
From: In your closet

Since last post: 343 days
Last activity: 299 days
Posted on 10-20-04 05:00 AM Link | Quote
character profile:
Main Information
Name: Phage
Age: Unknown
Sex: Male
Race: Fallen Angel
Hair Type: Straight/ fairly short
Hair Color: Black
Eye Color: Changes from Green to Red sometimes
Height: No one ever got close enough to measure
Weight: 170 lbs.
Birth date: N/A
Birthplace: Unknown
Current Residence: Traveling
Right-Handed
Personality: Phage can sense fear and soak it through his body to strengthen. When he feels someone knows something about him, Phage will immediately try to force it out of the enemy.
Clothing: A very simple Cloak, shirt and pants which are all black.

Weapons and Armor
Weapons:

Powerstone Staff:
This weapon is equipped with power stones which Phage carries around. This weapon can hole 2 power stones and mixes the two powers. If one is equipped, the element will be of one. He carries around 5 power stones: Fire, Ice, Dark/Necromancy, A bit of lightning (rarely uses) and Heal (sometimes uses when dying) Usually using flame power, summons meteors.

Sword of Skardsen
This is a sword which was given to Phage by someone he said was
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