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11-02-05 12:59 PM
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Steak

Zora
Level: 35

Posts: 155/507
EXP: 278751
For next: 1185

Since: 03-16-04
From: Ohio University

Since last post: 195 days
Last activity: 195 days
Posted on 03-27-04 04:30 AM Link | Quote
Oin Ironbreaker

Physical
Race: Dwarf
Age: 120
Height: 4' 8"
Weight: 225lbs., no fat on his body
Hair: Brown
Beard: long
Eyes: Hazel
Skin tone: Lightly tanned
Status
Class: Hunter
Rank: Elite
Alignment: Chaotic Good
is Dark Lord Steak in a transformed status. Will not/cannot change back for awhile
Combative
Physical Attack: Exempluary (S)
Physical Defense: Exceptional (AAA)
Constitution: Exempluary (S)
Speed: Good (A)
Psychic/Psionic Attack: Nill
Psychic/Psionic Defense: Immune
Magic Attack: Moderate (C)
Magic Defense: Excellent (AA)
Casting Time: see below


Oin Ironbreaker is the latest transformation of Dark Lord Steak, an Elite Dwarven Hunter, and will have to be the Dwarf for awhile. Unlike the Drow Dark Lord, there is precious little Oin can do at a distance. He has to close ground, and often must consume a round in the process.
Spells...Oin has two: haste, and hastega. He would cast these as a normal caster...but Oin does have a magical attack. His weapon is Durin's Axe, the Master Dwarven Axe. Through it Oin can use earth-elemental attacks, depending on how he swings the axe, and if he concentrates on it.
If Oin spent the prior turn closing the ground, he can strike twice on one round. If he already was in striking range, he can strike thrice in one round, including an all-around attack (strikes everybody within axe reach).
Oin's shield sometimes turns blockable magic/status attacks, and will turn elemental attacks more often than other things. An effort from Oin can turn many attacks, though there's some he simply cannot turn no matter what.
PCmonkey

Paragoomba
Level: 15

Posts: 42/68
EXP: 13695
For next: 2689

Since: 03-15-04

Since last post: 576 days
Last activity: 339 days
Posted on 03-28-04 06:27 AM Link | Quote
Name: TheMageous
Race: Human
Age: 21 forever, just granted immortality, unless killed by someone's hand or blade.
Weight: 120 lbs.
Height: 5'5"
Hair: Red
Eyes: Red
Origin: From a distant continent beneath the sea.

Excels in nothing, but is versitile, stats would be something like:
ATK: 77/100
DEF: 55/100
MAGATK: 77/100
MAGDEF: 88/100
Can cast all Red Magic, and can invent some more powerful spells. Can also cast Life, Cure, Esuna, and something between Fire and Fira, Thunder and Thundara, and Blizzard and Blizzara. Sometimes, he can cast things he doesn't know he can...
Boomer

Level: 29

Posts: 38/318
EXP: 138493
For next: 9392

Since: 03-16-04
From: The land of all that is Canadian

Since last post: 4 days
Last activity: 8 hours
Posted on 03-30-04 05:46 AM Link | Quote
Name: ???
Nickname: Boomer
Race: Human/Android
Age: ??? (People susoect anywhere from 16 to 20)
Wieght: 142 lbs.
Hieght:6'1"
Hair: Dirty Brown
Eyes: Brown
From: ???

Was a Luetenint in the 3rd World War. On one mission he and his friends were taken prisoner by the Russians. They tried to convert him and his friends to their side. With the great technogligy they had, they tried to make them super-soldiera (They chose him becuase he was already a good soldier). By inserting mechanical parts and using different abilty enhacing...stuff, they gave him and his friends exceptional aim, speed and endurance. They also gave them a bit more strength and great fighting ability. They were in alliance with the Australians and Koreans. Australia was weak and they wanted them to have half of the super-soldiers (There are 14 of them). He wasn't brainwashed enough and ecaped. He knew they were going to search for him. So he got some tools and metals and stuff and made many steel, sharp Boomerangs (bieng that he's in Australia). He got a big jacket and put on his ZERO hat that he stole back. He now travels the land, with his trusty self-made mechanical bird, in search of trying to help others and kill the man that made him forget his name and past. The man who brainwashed his friends. He knows that more super-soldiers will try and kill him. And he doesn't care if they WERE his friends, he will kill them if he has too.

Attacks: He keeps the Boomerangs in his jacket. Then when in battle he'll whip some at the opponent with great speed and accuracy. Or he will hand-to-hand fight them.

That's it.

--------------------

Name: Mister Keyaki. (Kai-aki)
Age: 24
Home: Tokyo
Hieght: 6'1"

Wieght: Err...he's skinny-ish...not too sure about the exact wieght though...

Looks: Is 6'1" and is always wearing a white suit, with a red tie. And a white shirt underneath. He has black dress shoes, and he has black hair with brown eyes. His hair style is a devilock* (I think that's what it's called).

Weapons: A magical-ish Samurai Sword. Easily one of the sharpest swords in existence. Passed down by his grandfather. He also carries a Mac-10 for those battles where he needs to deal some damge fast. Usually with 4 clips, including the one that's already inside (His most unused weapon is his poisen darts. He mainly uses them for entrances, but he will use them in battle if needed).

Strongest attacks that have been shown up to date: Levitation Wave. Omega Blade.

Charector: Is silent and stubborn. He doesn't really want to make friends for they will just slow him down. He is determined to get what he wants. And doesn't give up easily. (He does have one friend though)

Family: Deceased. The only person close to family is his best friend 'Mister Volcano'.

Bio: Was part of a crime gang for much of his life, he did this too help his family. One day, he failed to do his bosses bid, and he killed his family. Fueled with anger he took his grandfathers 'Magic' Samurai sword. He didn't belive it was really magic, but he took it anyway. He killed the crime members and finsihed the boss with a magic blade, which shot out of his sword. He now practices with it everyday, trying to harness it's powers. He later met a man named Mister Volcano. They became very good and close friends. With him, he now trys to protect people, as best as he can.



(edited by Boomer on 04-06-04 08:56 PM)
(edited by Boomer on 05-11-04 01:00 AM)
(edited by Boomer on 05-20-04 07:07 PM)
(edited by Boomer on 05-22-04 05:27 PM)
Xeolord

- B l u e s -
Power Metal > All
Level: 81

Posts: 423/3418
EXP: 4884196
For next: 108653

Since: 03-15-04
From: Yeah

Since last post: 15 hours
Last activity: 15 hours
Posted on 04-02-04 02:34 AM Link | Quote
Character: M.S. (MasterSephiroth, appearance - think Vash and Sephiroth combined.)
Age: 347
Gender: Male
Specimen: Dragoon / Human
Cell structure: Seems as if it were "augumentated" and Nano technology was used to perfect his structure, but it wasn't
Home: Trugoai
Height: 6, 7
Weight: 178 lbs
Eye color: Crystaline Green, pupils bare a shape of Dark Dragons.
Weapons: Masamune, has the ability to split into two seperate swords. Masa and Mune, completely equal to eachother
Skills: Dark Sabre Techniques, Warrior Techniques of the Ancient Dragoon Warriors of Trugoai, Medicore Ki energy / blasts, ablitity to transform to a more powerful stage. (Completely new character)
Clothing: Basically always in his armor, but wears a dark Neon Black Cloak over it and has the hood over his head at most times
Armor types: Red armor that highly resembles armor of Daimyo Samuri
Clan: Dragoons of Yiel
Bio: M.S. is from an ancient uncharted race and uncharted lands. The last of his unknown race. He is the royal heir to the Dark Sword Masamune that was passed down by many of his ancestors and used throughout his clan. To honor his brutally destroyed world he uses the Masamune to shred the blood of his enemies. M.S.'s family was brutally murdered by a powerful clan of Dragons while he was at an early age. He himself had no choice but to flee his own dreaded kingdom, Yiel. Tarxus V, a great and powerful warrior of the time when M.S. was but a child took him away to the Mountains of Guile. A powerful training ground the none knew of except the highest authority. For 80 years M.S. trained with Tarsus V and the both of them went back and took back the Kingdom of Yiel at ease. According to a letter that M.S. found with the fallen Masamune at the battle of the Capital, Tarsus V was incredibly wounded by a great battle with Atma, the greatest of all living Dragons. The letter continues to reveal that he was M.S.'s brother. It stated that M.S. take and inherit the Dark Masamune Blade and told him of the two captured Dragons that were sealed in the sword and could be used if the barer could learn of the swords full capacity. M.S. never heard from Tarsus V again. ~ M.S. continued to fight for his Kingdom, which soon became a fight for his planet. For 124 years the battles raged on, and wars released at left and right. M.S. soon became the last one standing of his kind, with his wife next to him. Not much is known of her death, but what has been encrypted into text says that she sacrificed her own life to save M.S. and allow him to leave the planet, something that he did not want to do. Since then M.S. has been labeled as "The Ultimate Bounty Hunter" and would kill anyone for a spare cent. He bare's many physical scars of his times, and now has completely erased his sense of emotion. But there is something much more to M.S. than anything ever seen before...

Character: Xeogred (M.S. transformed)
Age: Same as M.S., but appears much wiser
Gender: Male
Specimen: Pure Dragoon
Cell structure: Unstable and unbalanced, impossible to analyze
Home: Trugoai
Height: 6, 8
Weight: 185 lbs
Eye color: Solid Green, white Dragon Tattoo's are completely visible in both eyes.
Weapons: Masamune X, the Masamune transformed. Shaped as a giant double sided green Lance sword
Skills: ??????
Clothing: Red Kenpo
Armor types: Solid Royal Gold Daimyo type armor suit
Clan: Dragoons of Yiel
Bio: This is M.S. at a true and transformed form. All capabilities are nearly quadropled in this from compared to the original form of M.S. DNA that has been biomoded from Xeogred is something that can't even be detected nor analyzed. Nobody understands why M.S. can transform, for it was nothing that the Dragoon race casually did, or successed. Some say it has something to do with the mysterious Masamune ...

Character: Tarsus V
Age: Last known Birthday totals 614 years
Gender: Male
Specimen: ??????
Cell structure: ???????
Home: Trugoai
Height: 6, 8
Weight: 203 lbs
Eye color: Blood Red
Weapons: Epion Z, or for short the "EZ sword". Supposedly twice as superior to the Masamune?
Skills: Unmatched
Clothing: White Kenpo
Armor types: Crystaline Daimyo/Dragoon armor
Clan: Dragoons of Yiel
Bio: Ancient text and old ancient temples hint that Tarsus V, the greatest of all warriors, was never killed at the battle of the Capital on Trugoai agains't Atma, in fact it was said that he beat Atma with no effort. If this is true, and he is still truly alive, there is no chance anyone could stand a chance againsn't Tarsus V.

Character: Xeogred IV
Age: Unknown
Gender: Male
Specimen: Biological replica unit #4 of specimen Xeogred, exact?
Cell structure: Unknown
Home: Unknown
Height: 6, 8
Weight: 185 lbs
Eye color: Replicated of Xeogred
Weapons: Replicated Masamune X
Skills: Replicated
Clothing: Replicated
Armor types: Replicated
Clan: Unknown
Bio: Xeogred originally attempted to clone himself to create the ultimate army. Using ancient artifacts and crystals of his world never did he succeed. Xeogred II turned out to be a complete fKitten Yiffer, Xeogred pulled the plug and eventually Xeogred II decayed. Xeogred III turned out to be a complete monster, but acted as if it were human. Xeogred IV, was a success. But, unsatisfied with it's capibilites Xeogred locked project #4 tightly away in a cryo chamber and gave up on attempts to clone himself. Years later Xeogred slaughtered an entire Smugglers Ship, but, Xeogred never did such a thing, and was on the complete opposite side of the galaxy at the time. Who could have done this? Someone who highly resembled Xeogred ..
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 324/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 04-04-04 10:13 PM Link | Quote
Name: Rockman Ultimate
Race: Battle Robot.
Age: Unknown
Gender: None, appearing male.
Home: Earth, Dr. Light's Lab
Hight: 6'1"
Weight: 200lbs
Eye Color: Blue, no pupils.
Weapons: R-Buster, Rush Power Adaptor, Rush Flight Adaptor, Protoshield.
Skills: Ability to make full use of many of Dr. Wily's robots' and the Reploid's weapons.
Armour: Blue, molecularly modified titanium/steel combo on chest and sholders, Durasteel on legs and forearms. Same with helmet.
Bio: Dr. Light, the genius that he is, invented a ''time machine''. Using this ''time machine'' He will go back into the 60s and steal Austin Powers' mojo! but seriously, he used it to go forward in time and recieve weapons data from Reploids. Still in their hibernation and not yet activated, it was easy to do this. He then used his data to implement this into Rockman. When finished, Rockman became Rockman Ultimate.
In a later post, I will list all the weapons and their attributes.
Kefka
Indefinitely Unbanned
Level: 81

Posts: 589/3392
EXP: 4826208
For next: 166641

Since: 03-15-04
From: Pomona, CALIFORNIA BABY!

Since last post: 4 hours
Last activity: 4 hours
Posted on 04-04-04 10:30 PM Link | Quote
Character: Kefka
Age: 33 [I'm a younger Kefka )
Gender: Male
Race: Human
Class: Summoner/Dark Mage
From: Vector
Height: 6'2"
Weight: 215 lbs
Eye color: medium blue
Hair color: naturally blonde
Weapons: Atma Weapon; a sword made in ancient times that was used to slay gigantic beasts. Its power is surpassed by very few weapons
Armor: Multicolored armor that may not look strong, but its defense is amplified by the power of the esper goddesses.
Other Accessories/Items: Gem Box; allows two spells to be cast simultaneously. Law cards/antilaw cards; used to nullify powers and change the laws of battle [all battle with Kefka will have set laws]... the law cards on hand will be decided before the battle starts.
Skills: Dark Magic skills; including most black magic and some status spells, but no white magic. Summon; can summon one of three esper goddesses (Doom, Poltergeist, or the Lightning Goddess)
Clan: The Cult of Kefka; he is the leader of this clan
Bio: Kefka was once a general in the Imperial Army of Vector. However, when he discovered the great power of magic and the goddess statues on the floating continent, he decided to take full advantage of it and betray Vector. He is a powerful magic user. However, his fighting skills are not quite as good. He can hold his own because he holds the powerful Atma Weapon, but he would not be able to win a fist fight, for sure. He relies heavily on his magic skills, and he carries around a Gem Box given to him by his cult so that he can maximize his magic ability. Where he is from, battles were always set with laws. However, a very wise member of his cult developed law cards that could nullify laws or the powers of others. Ezel is his card-maker. Whenever he fights, he makes sure that a judge is on hand, so that he may use the laws to his advantage (sometimes, they go to his disadvantage, in which case he usually uses law cards). Because he essentially controls the esper goddesses, he is able to summon them whenever he is in trouble. This gives him time to rest and forces his opponent to defeat it. Kefka more or less destroyed the world he was from, so he has come to this world so that he may have a new place to use his powers and control. He also hopes that he and his cult can set up shop somewhere and perhaps revive the Empire of Vector, except with him being the new emperor of course. Anyone who would like to join his cult just needs to let him know, and he will decide whether you are worthy. And don't mind his stupid sounding laugh... as stupid as it may sound, that is by no means a reflection on how he fights. His magic is far greater than anyone who has ever lived (at least in his world).


(edited by Mighty Kefka on 04-04-04 01:35 PM)
Cthulhu

Rex
Level: 36

Posts: 5/541
EXP: 302159
For next: 5951

Since: 04-04-04
From: R'lyeh

Since last post: 123 days
Last activity: 61 days
Posted on 04-06-04 05:18 AM Link | Quote
Name: Cthulhu
Age: No one except Azathoth knows
Gender: Assumed Male, but no one really knows.
Race: Lesser God
Class: Monster-god
From: Beyond the stars, suppossedly born from the chaos that is Azathoth
Height: Whatever he wishes
Weight: Whatever he wishes
Eye Color: Solid black
Hair Color: C'mon! You think a squid has HAIR?!?!
Weapons: Claws, tentacles, legions of followers, whatever he can pick up.
Equipment: None
Skills: Ultimate Magic- Very seldom uses, calls upon the power of his followers to do whatever he can dream up.
Beg Outer God- Allows him to beg for the help of Azathoth, Shub-Niggurath, Yog-Sothoth, or Nyarlathotep in battle. These powerful beings will almost never answer his pleading, but if they do, they control the very fundamental basics of reality.
Dream Power- Can send images and instructions to his cultists and various sensetives via dreams. Can also torture or drive insane enemies with nightmares.
Bio- Nobody really knows where he came from. Probably he and the other Lesser Gods were born from Azathoth and began to explore the universe. After being trapped here under the Pacific Ocean, he slept for many aeons. Not long ago, he and his cultists created this avatar of him, which you see now. Able to assume many forms, it's favorite is the octopod one of his creator. Able to assume human form, his job is to spread discord and chas throught the universe. He intends to fulfill this job with pleasure...
Slash Dafter

Kodondo
Level: 38

Posts: 35/584
EXP: 338934
For next: 31513

Since: 04-04-04
From: E. Millinocket, ME

Since last post: 9 hours
Last activity: 9 hours
Posted on 04-08-04 06:29 AM Link | Quote
Name: Slim Oracle
Age: Unknown
Race: Human
Class: DisOrient
Rank: Timetripper
Other Aliases: The Traveling Mystic
Ht: 5'9"
Wt: 123 lbs.
Residence: Crescendroll Manor on Isla Paradiso
Hair Color: Brown with one red strand.
Eye Color: Blue
Weapon: Raineshadow, a broadsword that procs lightning on strike and surrounds S.O. with a halo of rainclouds.
Important Equipment:
Helmet: The Seer (Mushroom helm that gives S.O night vision)
Robe: Robe of the DisOriental Mind (a blue robe)
Gauntlets: Wears a glove on his left hand.
Magic: Magic that causes Poison, Blindness, Paralysis, and other anomalies. Expert in Alteration type spells.

Bio: The lone survivor of an attack at the secret training temple of the DisOrients, Slim Oracle's number one mission is to find those responsible for the attack and getting vengeance. While on his search, Slim Oracle travels throughout the world writing down and telling stories to anyone who listens.
Pyro
Banned
Level: 9

Posts: 1/24
EXP: 2792
For next: 370

Since: 04-17-04
From: ????

Since last post: 564 days
Last activity: 339 days
Posted on 04-17-04 11:12 AM Link | Quote
Name: Pyro
Age: ???
Birth Place: Unknown
Hight: 7'2
Weight: 245
Appearence: Black trench coat back is the emblem from user picture. burning light armor with constant enflame. Green hair and normal white skin. Pyro's weaponry is a Lavantar (a flaming sword)
History: Pyro used to blow stuff up for fun, but soon people banished him and a wake of flame always followed him.
Skills: Pyrokinesis, Can make a flame shield, Lavantar growth, Flame Ball Burst ( concentrate fire ball that expands as it near target), Flaming Bow and Arrow ( flame bow and arrow conjured up can peirce shields refelcts and barriers), Flaming Sphere ( desperation hard hard HARD to block and turns everything within a sphere of 100 meters is incinerated)

Magic: Fire, Fira, Firaga, (blades on those), Flare,
Jarukoth


IRRATIONAL EXUBERENCE!!1!
Level: 79

Posts: 639/3194
EXP: 4402011
For next: 177456

Since: 03-17-04
From: New Jersey, U.S.A.
Shoes: Yes.

Since last post: 8 days
Last activity: 1 day
Posted on 04-20-04 03:56 PM Link | Quote
<< For convienence sake, the secondary character data has been merged with Jarukoth's profile data on the first page. Sorry for the inconvienence, and reset your bookmarks, if you have any leading to this exact page, which I highly doubt any of you do. >>


(edited by Jarukoth on 12-07-04 06:35 PM)
(edited by Jarukoth on 12-22-04 06:48 AM)
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(edited by Jarukoth on 07-12-05 08:00 PM)
Eyebarb
Permabanned for spamming
Stupidity a major factor as well
Level: 22

Posts: 12/172
EXP: 53204
For next: 5146

Since: 04-25-04
From: Smalltown, USA

Since last post: 530 days
Last activity: 339 days
Posted on 04-25-04 08:37 AM Link | Quote
Name: Shadow
Gender: Male
Age: 25
Height: 6'2
Wieght: 210
Appearance: Shadow is a muscular build. He wears a black tunic, and uses an enchanted gun.
History: Shadow didn't have much of a childhood he became a mercenary. He is known around the world for his skills.
Enchanted Ammo: Shadow can use elemental shots and have an ultima shot as his strongest attack besides his desperation.
Desperation move: When Shadow is near death he will unleash a full round of ultima ammo with no delay.
Rating: Strength (1-5) 4 accuracy 5 speed 3 endurance 4 1/2 defence 4 No magical abilities.
NightHawk

Bob-Omb
Level: 39

Posts: 17/621
EXP: 374743
For next: 30028

Since: 03-26-04
From: Switzerland

Since last post: 432 days
Last activity: 339 days
Posted on 04-30-04 03:32 PM Link | Quote
Name: Nighthawk
Gender: Male
Age: ??
Height 6'2"
Weight: 185
Appearance: Tall, slender build. Always dressed in black from head to toe.
History: He remembers little of his childhood, and nothing of his family. As far back as he can remember, he has been a member of the Nighthawks, a guild of assassins. Since no one knows his real name, and as he is their most highly skilled assassin, the others in his guild simply call him Nighthawk. Others outside of his guild usually have little time to call him anything -- most die too quickly.

While he is not very strong physically, he is exceptionally quick, and he, along with a few other members of the guild, was given the opportunity by the leaders of the guild to study some magic with a Dark Elf they had paid to tutor their best in the dark magics he knew.

While the Dark Elf could only teach them some magics, it was enough for Nighthawk to know he wanted to learn more. So he sought out others who'd be capable teachers, posing in various guises so that they would agree.

He was unable to truly master the magical arts, but he has learned enough to augment his own natural abilities, and to strengthen his weaknesses.

Overall, he excells in nothing except speed and stamina, but is dangerously competent in swordplay, as well as a fair magician.

He always has spare poisoned daggers at hand, in case of "unforseen circumstances".

Spells
Haste: Enhances his speed from exceptional, to superhuman.
Shield: As his physical defenses are weak, he uses this spell to protect himself in close combat.*
Berserk: A useful spell to cast on a magic user -- it renders one unable to cast spells or to think rationally. The target will then simply physically attack until he/she is worn out, or knocked unconcious.
Wall: A spell to block incoming magical attacks. Weaker spells are simply absorbed into the wall, and more powerful attacks are reflected off of it. Only the most powerful magic can pass through the wall, and even then they'll be drastically weakened. CAUTION: A spell that bounces off of "Wall" will do so randomly -- there's no way to know where it'll hit!

*: Because of the nature of his profession, where actual shields would get in the way, and provide no benefit, Nighthawk has trained to where he can leave this spell up during an entire battle -- although he must take it down to rest or heal.
Kurama
We gave you a 2nd chance
You lost it with stupidity
Level: 20

Posts: 18/136
EXP: 37337
For next: 5102

Since: 04-27-04

Since last post: 526 days
Last activity: 339 days
Posted on 05-10-04 01:33 AM Link | Quote
Name: Jin
Full Name: Jin The Wind Master
Race: Demon
Gender: Male
Appearance: Tall with white ninja style clothes, pointy ears, and shoulder length dark green hair.
Weapon: a long rapier, with a gem incrested in the handle for magic spells,
Thechnique: Dragon style
Element: Wind
Skill: black magic spells
Spells: Firaga, Gravity, and Tornado
Family: none
History: at a young age all his family members were killed so he desided to train with Master Yoshi.
Special ability: when gets angry he can transform into Hiei.
When Hiei: Hiei can use all elements except for water. He can use almost all spells and weapons, he prefers the sword, he wears a gold mythril tunic and the rest of Jin's clothes,accept they are black, and he has an extremely bad attitude.

Name: Death Raider
Gender: Male
Hight: 6'2
Weight: 210
Appearence: Long black trench coat, green spiked hair, lightning contacts, silver mithril and golden chink armor, boots with steel souls, wields a sword and shield.
History: Was abandoned as a child and forced to fend for himself. Was trained by a great sorceror, also trained by a great swordsman.
Magical Attacks: Fire, Fira, Firaga, Gravity, Gravira, Graviraga, Blizzard, Blizzara, Blizzaga, Thunder, Thundara, Thundaga, Fire Blade, Ice Blade, Thunder Blade
Skills: Pierce (can overcome defences), Elemental Back Slash (Heavy strike which releases Fire, Blizzard, or Thunder), Gravity Field (diverts physical attacks.)


(edited by Kurama on 05-10-04 12:32 AM)
(edited by Kurama on 05-19-04 04:44 PM)
(edited by Kurama on 05-22-04 08:14 PM)
Knives

Koopa
Level: 18

Posts: 19/106
EXP: 26532
For next: 3365

Since: 03-21-04
From: Atlanta

Since last post: 176 days
Last activity: 83 days
Posted on 05-24-04 07:50 AM Link | Quote
Name: Yafeu
Full Name: Yafeu Fula
Race: Human
Gender: Male
Description: light brown skin, 5' 8'' about 157 lbs, wearing a golden necklace, shirt with Outlawz on the back, black reboks and Jinco jeans
Fight Style: Unarmed, One Handed
Family: The Shakur's, the Fula's
Age: 18
Home: Newark, New Jersey
Hair: Black corn rolls
Eye Color: Green
Weapons: Paper Weights aka Brass Knuckles, Letter Opener aka Switch Blade, Smoke Magic (causes enemy's vision to decrease, or movement decrease), BDA (BDA = Break dance attack, it's break dancing moves combined with street fighting, which proves to be very useful)

Name: Fatal
Full Name: Hussein Fatal
Race: Human
Gender: Male
Description: dark brown skin, 6' 0'' about 200 lbs, wearing a Beanie with the L.A. logo, shirt with Outlawz on the back, black reboks and Jynx jeans
Figth Style: Firearms, Unarmed
Family: ???
Age: 27
Home: Los Angeles
Hair: Shaved bald
Eye Color: Blue
Weapons: 9mm Glock, Spas 12, Paper Weights aka Brass Knuckles, Smoke Magic (causes enemy's vision to decrease, or movement decrease), BDA (BDA = Break dance attack, it's break dancing moves combined with street fighting, which proves to be very useful)


(edited by Knives on 05-25-04 11:20 PM)
(edited by Knives on 05-25-04 11:28 PM)
Xzolaz the Slayer
Banned - Registered duplicate account
Level: 14

Posts: 4/63
EXP: 11463
For next: 1608

Since: 05-26-04
From: Smalltown, USA

Since last post: 492 days
Last activity: 339 days
Posted on 05-26-04 11:02 PM Link | Quote
Character: Xzolaz
Offical Full Title: Xzolaz the Slayer of 1,000,000,000
Sex: Male
Age: 234 years to date
Race: Humaniod
Birthplace: Test Tube
Date of Birth: Records Lost
Height: 6'4''
Weight: 124 lb.
Attire: Ankle long black jacket, keeps it rapped around him while he walks. In battle it falls behind him as he wears in on his shoulders, not using the sleeves. The jacket has titanium strips running in patterns through the material. Wearing a special fabricated gloves to help stop intense heat and or cold. Long calf high boots that buckle up, steel tipped, in the tip of his right boot is a quick release blade that is consiled in the boot until Xzolaz leans a bit to the right to trigger a spring to release the blade. The blade has mercuary in it. Hair is black with blue bangs. About bottom of eye long and in small groups.
Color of Eye: Dark brown with a touch of red
Body Type: Thin but indredably strong, not much muscle mass, but a great deal of strength.
Traits: Since Xzolaz was a test tube baby, they inhanced him, so that he has a special blood type. When a wound is made, in the basis of seven minutes, the blood makes a steel "scab" over the wound to stop bleed and promote healing.
In his gun hand (right arm) his wrist is a consiled shot gun basically. He bends his wrist back and a muzzle breaks through his skin and our the artery and his arm become stiff, or straight so he can fire the gun. The ammo comes from the steel in his own blood so he can't use the gun to much for fear of passing out from blood loss.
Main Weapon: A gun, specially created so that each molicule in the gun will adjust in any way to fit his hand, foot, and even mouth. It fires bullets that are mearcury tipped, and are filled with about 9/10% pure explosive powder. The gun is a revolver that fires six shots before needed to be reloaded. Takes about 8 to 9 seconds for Xzolaz to reload. Not atomatic, needs to pull back hammer to fire gun. The hammer is designed to adjust to pressure, so it can not be blown or shot off to disable the gun.
Speed: Xzolaz is very fast, has been trained to guess the timming to dodge anything going up to 2,000 miles an hour (about the speed of a bullet). But his timming is not always accurate.
Drop Down: After a certain amount desperation, in the heat of battle, nuke like bullet will fire from Xzolaz's right eye, Xzolaz can not control this at will. It takes the bullet about 1.03 seconds to fire from his eye and hit its target not matter the distance. Down fall to this is Xzolaz will be blinded in that eye.

Now that my character is out, I want to battle someone!
Eternal Darkness

Micro-Goomba
Banned
Zero-tolerance policy on sigs like that
Level: 8

Posts: 2/16
EXP: 1465
For next: 722

Since: 05-26-04
From: England (exchange student)

Since last post: 522 days
Last activity: 339 days
Posted on 05-26-04 11:10 PM Link | Quote
Name: Dark One
Age: unknown
Sex: Male, in appearance
Bio:

Since the dawn of time there has been darkness, and this is the embodyment of the God's dark side. He uses the power of rage, deciet, sorrow, and all other powers to his bidding. Everyone has a dark side...

Element: Dark, gravity

Magic: Death Magic, gravity magic

Weapon: Death sickle, pistol.
Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

Level: 66

Posts: 83/2214
EXP: 2457091
For next: 4760

Since: 04-25-04
From: Spanaway, WA

Since last post: 1 day
Last activity: 13 hours
Posted on 06-03-04 05:08 AM Link | Quote
Name: Schwa (just Schwa)
Age: 17
Male
Occupation: Psi Warrior

Bio: Schwa is a Psi Warrior, an embodyment of Good; he has been ever since he was 12. Before that, he was a pillager and wielded a sword (ever since he was 8 years old). However, the deeds he did as a pillager were less than honorable; in fact, he was an outlaw in half of the cities of his home continent. The day he befriended a Redhawk Dragon, which flew him up to the floating HQ of Psi Warriors, Crystal Psipalace, changed his life. That day he took the Pact of Honor and made himself one with the Living Assets, the strongest deities in all existance: Virtue, Respect and Honor. This is what makes him an embodyment of Good, along with all the other Psi Warriors.

Psi Warriors and the Living Assets are a complex issue: though Schwa's spirit technically has the power of all Holy Gods combined, it is limited by his physical body and therefore he is just as strong as any good fighter out there. Schwa's job as a Psi Warrior is to rid the galaxy of all forms of Evil wherever it exists, whether it be a physical form or even an idea in someone's head.

Schwa is an EXTREMELY black and white thinker, and fails to see issues in shades of grey. To him, all people and creatures that exist are either Good or Evil and there's no in between. He judges Good and Evil based on the thoughts, emotions, and intentions of others. (In Spiritual Physics, that is what Good and Evil are based off of.) There have been many instances where what really happens goes against Spiritual Physics, but Schwa is stubborn and, though he is a very kindhearted person who wants Evil to perish, has that weakness of not being flexible in his ideas. He's learning, though...

Schwa is not only a Psi Warrior human, but over the 5 years he has been a Psi Warrior in his life, he's managed to get 2 other DNA types encoded into his own. The first was on his very first mission ever, where he was told to go to the Oracle in the waterfall mountains to learn some secrets. Once there, he had a long, serene conversation with the Oracle living in the shrine there, and at the end of his conversation he willingly chose to accept her proposal; trade some of his self-control over emotions in exchange for a brand-new attack, the Oracle Spirit-Splicing Trick. The second happening was just very recently... Ma Pingon are a purple, amnesia-curing mushroom origionally living in the caverns of the floating island found in the game Cave Story... but over the years, they have rarely began to live in rainforests on the surface. One day Schwa encountered a Ma Pingon, but it had been transformed through a demonic toxin, into a Ma Pingon Neo. He fought it and destroyed it, but not before it intoxicated him with Ma Pingon Neo spores! The spores, over the course of several days, spread to his whole body through his bloodstream, and before you know it Schwa was drunk with them. From this, he gained TONS of new attacks, but since the Ma Pingon spores in him were still demonic, the attacks consisted of Dark energy and with each use, he fell a little more into the poison effects of the spores. Soon he couldn't control his mind and he went insane... If not for some clever thinking from Allaura and some Psi Warrior Scientists, he would've died... They managed to clean the demon spores from him, but the spores were there so long they encoded Ma Pingon DNA into his own DNA. Now Schwa still has the DNA in him, and the Holy versions of all the new attacks he gained from them.

Appearance: Schwa has dark hair, almost black but a bit brown. He always wears white, loose, robelike clothes (though not quite a robe) and a jet-black blindfold which lets him "see" ten times better than other people.

In Combat: Schwa's battle style is Offensive Defense, meaning ge can easily protect himself while fighting at the same time. However, he is limited in high-powered attacks; most of his attacks do average damage.

Schwa's melee attack is Etheral energy, in one of many forms; an ether-coated fist makes for a physical/Holy attack, and Schwa can use sudden bursts of speed to get behind the foe without warning while preparing an ether-fist. Schwa doesn't usually use physical attacks, though; almost always it's an etheral projectile, or series of them, for Holy/Psychic damage. If Schwa has been overcome with a negative emotion, however, Schwa will lose the ability to use Techniques and will be limited to a certain element for attacking. Anger is fire, Sorrow is ice, and Fear is electricity. (Schwa can still pull off some powerful damage, especially with fire, but he always tries to regain control quickly so he can use his techniques again.)

Schwa is 60% resistant to Darkness attacks and 75% resistant to Holy attacks. He is not weak against anything element-wise to begin with, but as the battle goes on he may accumalate some (see Unisons).

Schwa has TONS of Special Techniques at his disposal; see below for a full description of them. His favorite is Alpha Psibeam, for it is his best means of offensive power. His wild-card is Emotional Rockets, and his ultimate attack is Alpha Gamma Omega. (Those three moves are his most famous ones.) On top of all his Psi Warrior techs, he has a second set of techs learned when he got Ma Pingon DNA encoded into his. Level 2 techs require a turn of charging, Level 3 techs require two.

Psi Techniques:
-Alpha Psibeam- (Offensive) Schwa draws an arc of silver energy in front of him, then, with a thrust of the palms, fires the arc at a foe. The arc, like a guided missile, actually locks on to the target's spirit, homing in for an almost sure hit. This projectile breaks upon contact with a wall or the foe, doing above average Holy/Psychic damage to the target.
-Beta Psibeam- (Offensive, Lv2) It's the same as Alpha Psibeam, only it's gold and bright. This attack does heavy Holy/Psychic damage.
-Soul Search- (Passive) This ability lets Schwa see things a little differently... Working sort of like heat-detection, Schwa can see souls clearly with this enabled, rendering invisibility and even illusions and copies useless. Excessive use of this passive ability tires Schwa out.
-Plasmatech Barrier- (Defensive) Schwa summons hundreds of tiny etheral ribbons to coat him. The ribbons effortly absorb nearly any energy or elemental-based attack, for Schwa to either absorb as mana or fire back at the foe. Keeping the ribbon-shield up for more than a few turns will hurt Schwa's HP.
-Vines of Photosynthesis- (Raising) Schwa summons etheral vines that appear from any solid mass, trapping his linbs and siphoning mana into him. If he runs low on mana from excessive attacking, this is what he uses to restore it.
-Thunder Glider- (Summon) Schwa conjures up the Thunder Glider, a small, blue, top-shaped problem, in front of him and steps on it. The platform can fly reasonably high and fire thunderbolts in nearly any direction. Schwa also gains access to Thunder Slash and Thunder Shield while riding this platform, an offensive and defensive technique respectively.
-Blessing of Attack (Raising) Using this, Schwa increases the Attack Power of any ally by 15%.
-Blessing of Defense- (Raising) Schwa can increase the Defense Power of an ally by 15%, too.
-Blessing of Agility- (Raising) And finally, 15% Agility blessings... Schwa always has been good in team fights.
-Etheral Mending- (Raising) Schwa never uses this during a Sim-Battle, only after it has ended. It's a powerful vortex of light that restores one ally to Full Power within 10 seconds, HP and all.
-Azure Bubble- (Summon) Schwa summons a softball-sized blue bubble to orbit the target at 5 feet away. The bubble is actually in the Etheral Dimmension, so it can't be attacked or destroyed except with powerful dispelling techs. The bubble automatically dispels one energy attack used by the target, then takes 3 turns to recharge. After the 3rd dispel, this bubble disintegrates.
-Crimson Bubble- (Summon) It's almost just like Azure Bubble, but red and filled with little orange wisps. As soon as a move connects with Schwa, the bubble attacks the target with a hard to dodge wisp flurry for damage equal to that which Schwa received, then takes 3 turns to recharge. After the 3rd counter, the bubble disintegrates.
-Emotional Rockets- (Offensive) Three cones of energy appear next to Schwa; a blue one, a red one, and a yellow one. Schwa can fire these cones, which are actually missiles, one post at a time, and they all home in on the foe just like Alpha Psibeam and are resistant to energy attacks. The colors represent emotions; Joy is blue, Anger is red, Sorrow is yellow. Joy's effect restores mana to Schwa when it hits a foe, as well as supplies Schwa with a turn of charged energy. Anger's effect causes a foe to receive over heavy damage, but the target's Attack Power climbs severely as well. Sorrow's effect causes the target to be either Poisoned, Slowed, or on rare occasions both.
-Emotional Bomb- (Offensive, Lv2) A demon technique! After charging up negative energy, Schwa lets loose a meteor of black and purple ether straight up into the air, which flies way high. It then falls to earth at an amazing velocity, chasing the foe on it's fall. When it hits the foe or the ground, there is an explosion of dark energy, and anyone caught in the blast are attacked by all his/her negative emotions and memories, which damages them every turn, until they can mentally battle away the memories and regain their self-control. Anyone hit dead-on receives unbelievable damage, but it's rare for that to happen. This is a very dangerous tech, which Schwa doesn't have the guts to use freely; it is a last resort, no matter what the cricumstance.
-GravBoost Aura- (Raising, Summon) Schwa summons a large, green, glowing ring printed on the ground. The ring is an aura that ups the Agility of Schwa and any allies inside by 25%, as long as they stay inside the ring. This aura can be dispelled by an intermediate dispelling tech.
-Courage Aura- (Raising, Summon) Works the same way, but the Aura is a blue ring and it increases their fighting skill by several years instead, as if they have had years of training, through the positive emotion known as Courage.
-Psychic Earth- (Offensive, Lv2) Schwa does a handstand and charges energy secretly. Depending on the ether he feeds into the earth, an attack will be launched. Blue: A beam erupts from the ground under the foe to envelop and paralyze him/her. There are seven different variations of Psychic Earth, one for each Psi Warrior Element type (Honor, Wisdom, Courage, Love, Faith, Passion and Determination), though Honor is the one Schwa can perform the easiest.
-Moonbeam of Stormbird- (Offensive) Four thin, purple beams fly out of Schwa's two palms. The beams are good at corroding nearly all forms of energy, so this is ideal against shields and strong attacks to make them weaker.
-Sunbeam of Desert Sentinel- (Offensive) Works the opposite as Moonbeam, it makes energy forms multiply constantly in power. Schwa can use this on ally's attacks to make them stronger, or on electricity-based foes to overload them, etc.
-Neutral Wave- (Offensive, Reduction, Lv2) Schwa fires a HUGE, wide and tall green shockwave in the direction he's facing. The wave does several things: Does unbelievable damage to summoned units and tools, rids all status conditions and stat-changes in allies and foes it hits, and dispels field effects. It's a powerful means of nromalizing all twists in battle.
-Halo of Graceful Charm- (Offensive) Schwa launces a lavender ether ring straight ahead. Any projectiles which fly through the ring are coated in lavender ether and can be controlled by Schwa.
-Alpha Gamma Omega- (Offensive, Lv3) Ultimate attack! After charging is complete, Schwa lets loose a triple combo. First, two thin red beams fly out of Schwa's palms, lightning fast, at the target, doing low damage and lowering his/her Defense Power. Second, two wisps of light fly from Schwa's shoulders and home in on the target, paralyzing it if they hit. And finally a HUGE ball of Holy/Psychic energy (read: 56 feet in diameter) flies forward and does unbelievable damage to the target if it hits. It's a devestating maneuver no matter who the foe is.
-Spirit of Wind- (Summon, Lv2) Schwa summons an Air Elemental to battle. The Elemental looks like a 7-foot tall tornado made of silverish-grey wind. The Elemental is capable of many decent-powered electric and wind attacks, and is very limber and can dodge attacks easily. The Elemental is also 50% resistant to physical attacks.
-Royal Ball- (Summon) Schwa summons his own sphere of Oracle Energy, giving him many of the same abilities as Yiusi! (See Yiusi's Royal Ball below.)
-Zraku Guardian- (Summon, Lv2) Schwa summons Emily, the Zraku. A Zraku is a 1,000+ year old Psi Warrior soul, an ancestor. Each Psi Warrior has his/her own Zraku. Emily, like all Zrakus, looks like a blue firey fox with silver eyes. She has many techniques of her own, but doesn't use many of them in battle with Schwa, as her job is just to support Schwa, not do his work. However, when she's stressed, she sometimes goes by herself to one of the Spirit Dimmensions to battle someone powerful. When she wants to be, she's one of the strongest fighters of all (so in an Open Battle vs. Emily, make sure to use someone powerful), even stronger than Schwa, but when on the job she chooses to play second fiddle.
-Golden Friendship- (Summon, Lv2) Schwa summons Solaris the Hybrid Chao to the battle! Solaris is a Dark Chao with the features of a Hero Chao (glossy eyes, non-evil smile and Good alignment); you could say he's a Hero trapped in the body of a Dark, but that wouldn't be fully accurate. Solaris also has tiny Pheonix wings. In battle, he has many unexpected talents but is easy to KO. Schwa met Solaris in the Chao Dimmension, raising him from when he was very young, and eventually their bond directly saved the entire Psi Warrior forces from the mixed energies the Chao gridlock emitted.
-Pingon Word- (Summon, Lv2) Schwa summons Pingo, the Ma Pingon (Ma Pingon is a purple, amnesia-curing mushroom from the game Cave Story), to battle. Pingo has low Defense and is easy to KO, and all his abilities take a turn of charging, but they're very helpful. Pingo has no attacks; instead all his powers create power and dust of different varieties that help Schwa in battle. And yes, Pingo IS the Ma Pingon that infected Schwa while he was posessed.
-Oracle Spirit-Splicing Trick- (Summon) Crazy technique! Schwa damages himself a number of times equal to a number of blue etheral wisps he summons, broken off directly from his own soul. The wisps all orbit one target from 5 feet away just like Azure Bubble. Each time the foe attacks, one wisp studies the attack and morphs into a unique, bizarre summoned creature that is a master of the attack the target used. (i.e. a Poison Dart may begat a porcupine with poison quill-firing capabilities, and a Whip attack may begat a cat that stands upright and brandishes a long whip. As you can see, it's impossible to tell what'll appear.) The stronger the foe's attack, the more advanced the summon will be. Schwa learned this tactic on his very first mission, when he met the Oracle on the waterfall mountain.

Known Ma Pingon/Psi Techniques:
-Rolling Helix- (Offensive) This attack fires a double-helix shaped, corkscrewing beam of white spheres straight ahead, fired from Schwa's palms. It does below-average damage to whomever it hits and sends the target flying with a quick burst of force released from one of the spheres in the spiral.
-Psi Crush Alpha- (Offensive) An earth attack. This causes 3 earth/ether spheres to erupt from the ground underneath the foe in 3-second intervals. The first one shoots up after 6 seconds, so the foe may have a chance to dodge.
-Secret Bomber- (Offensive) Schwa jumps up and spins, sending energy grenades flying in all directions. Perfect for groups.
-Magna Wave- (Passive) Schwa's right arm fades into a lilac color (representing his Ma Pingon DNA surfacing) as he slams both palms onto the ground. A 95 degree yellow mist pours out of the ground all over the arena, and while the mist is in the air, Fire attacks are stronger, Ice and Water attacks are weaker, and any Fire or heat on the field can be directly manipulated in any direction by Schwa. After at least two turns of this active, Schwa can conjure one fire-worm made of green flames per turn as a projectile, that does Fire/Wood damage to the foe it hits.
-Mancy Wave- (Passive) Same as Magna Wave, but the mist is purple, not yellow, and has different effects. Magic and Energy attacks are stronger, not Fire, and can be controlled by Schwa. Darkness and Holy attacks are weaker. Anyone in the mist, allies and foes, lose mana at a slow rate. The mist is not hot, either.
-Psi Shroom Cannon- (Offensive, Lv2) After Schwa finishes charging, his right arm fades to a lilac color and his right hand becomes surrounded by many, many tiny white spheres in a sphere formation around the hand. When he's ready to fire, all the spheres shoot out super-fast, like bullets, and do light Holy/Wood damage to whoever they hit. The damage can add up to an incredible amount. The flurry covers a small area in front of Schwa.
-Satellite Union- (Offensive, Lv3) Another ultimate attack. After use, four large crystals shoot from hidden portals on the four corners of the arena, and fly way high in the air. They then all shoot huge solar-beams at the target at the same time that last 8 seconds, draining HP from the foe very rapidly (Holy/Fire damage). These beams are nearly impossible to dodge, as the beams automatically shift towards the foe, but an energy shield can protect against them very well.

Unisons: Schwa has many allies, and some of the bonds with his allies are so tight that he can merge, and become one with, them in times of peril. When he activates a Unison, he becomes almost a totally different fighter, with new starts, techs, wekanesses and resistances, and battle styles. Here's a description of them:

Schwa Unisons:
-Schwalemental- (Schwa/Air Elemental) After the Air Elemental he summoned with Spirit of Wind has been out for at least 2 turns, Schwa can merge with it and become Schwalemental. His body hovers inside the elemental's, turns half-transparent and crackles with electric currents running all throughout his body, eyes visible under his blindfold glowing silver. The elemental also turns slightly transparent and gains a dim silver glow. In this form, Schwa is 50% resistant to any physical attack, 30% resistant to electricity but takes extra damage from Wood and Earth attacks. He loses his entire arsenal of techs and gains a special tech-set just for this unison, that contain a lot of electric and wind attacks. Schwa is very agile in this form and can glide along the ground to dodge easily. If he takes too much damage in this unison, he is forced to de-merge, and as soon as Schwa de-merges with the Elemental, the Elemental dies.
-Prism Schwa- (Schwa/Royal Ball) If Schwa has been using his Royal Ball for a long enough time period, he merges with it automatically, forming himself into Prism Schwa. In this form, a perfect blue prism of Oracle Energy surrounds him, his sillouhette barely visible encased in the prism. He can only talk telepathically, and gains access to many of the same kinds of attacks Yiusi gets in her Prism Form (see below) as well as a few new ones. After 12 turns, they automatically de-merge. Any damage Schwa receives in this state is recieved instead by the Prism, which is very durable, and if the Prism is destroyed then the Royal Ball is gone for the rest of the battle. In this form, Schwa cannot move, and he attacks almost automatically with many kinds of Oracle-type attacks. He keeps his current resistances and is now weak against Non-Immortal energy (energy meant to hurt Gods and such).
-Schwa Pingon- (Schwa/Pingo) After Pingo has been on the field for at least 3 turns, they have the opportunity to merge, becoming this form. Schwa's skin becomes lilac-colored and his body is shaped sleeker and sharper, especially his hands, his hair becomes a series of dark-green, bladed chords that hang down the back of his head (2 of them are very long), his blindfold melts into his skin (disappearing), his eyes become silvery-blue and glossy, and his white clothes turn teal-colored. Schwa becomes 60% resistant to electricity, earth and water attacks, but weak against fire and ice. He can still use all his techs like before, but is incapable of doing Holy/Psychic damage; it is replaced by Holy/Wood. His basic attacks change from etheral projectiles to plant-based attacks, meaning he is also good at afflicting status conditions in this form. Like Schwalemental, Schwa Pingon de-merges automatically if accumalated too much damage, and when they de-merge, Pingo disappears.

That's pretty much Schwa's character in a nutshell...

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Names: Amiachi (the girl) and Korrachi (the boy). This duo forms Team Gemini.
Ages: 10 years (both of them).
Occupations: Explorers, Peacekeepers
Race: They appear human, but it remains a mystery.
Bio: Amiachi and Korrachi, or Ami and Korra for short, are twins with an unknown origin. Korra wears a cybornetic suit that covers all of his right arm, right leg and torso, and only a tiny bit of his left arm and leg. His head is normal but has on a cybornetic helmet to protect him from blows. Korra's right arm can transform like liquid metal thanks to his suit, but only into certain things. Ami wears lavender armor made of tiny, tiny crystals linked together to become a flexible suit. Inside the armor is another layer of crystals, which contain amazing energy. Ami's helmet exposes the largest crystal, in the center of the helmet forehead. Ami's crystal flashes when she attacks.
Nobody knows the origins of Ami and Korra, or even if they're human or not. While they were both very young, they escaped from an exploding transport using Ami's telekinetic power to carry them through space. Ami's power couldn't last forever, though, and they had to find a place to touch down before Ami's protection abilities ran out. They landed on a green planet to regain their wind. From then on, they've considered themselves explorers, as they no longer had a home. All they have is each-other, and they spend their days travelling throughout galaxies and planets, exploring and helping out when necessary.

Attacks: Korra uses his cyber-suit to attack. His normal attacks are electrically-charged spheres that fire in a flurry. For physical attacks, he mainly uses his kicks (Jumpkick, Rocket kick and others) to attack. He can use his fist if necessary, but it's not his specialty. His suit makes him very strong in melee combat. Ami can support Korra in melee combat by transferring her telekinetic energy into his suit, making him even stronger and faster.
Ami attacks with the crystal in her helmet. She can fire from it a pretty good arsenal of energy attacks, including concentrated energy rings, a pulse laser and a huge blast (the latter being available only if Ami is upset or anxious). She is very agile and can jump very high, so she's good at evading melee attacks. She uses telekinetic power in battle (not exactly psi, but still a mind power).
The Team Buster: Team Gemini's best attack requires teamwork to use, and it's very complicated. Korra's right arm morphs into a cannon, but the cannon still needs to be equipped with an ammo type. Ami runs in and charges the cannon with a certain ability, allowing Korra to fire that ability many times. Some of the Team Buster abilities are listed, but not all of them.
-Burst Bomb- A sphere of fire that bursts into sparks when it hits something. The sparks ignite when they hit something, also.
-Ice Cannon- An ice bolt attack. Fast, reliable, and pretty much well-rounded.
-Purity Flush- Causes it to rain pure water in the arena, washing away some bad effects. This effects everyone.
-Mirror Beam- A straightforward beam, but Ami also designates a virtual mirror that the beam will reflect off of.
-Shard Flurry- Korra fires a crystal sphere on the ground. When it lands, it has 6 seconds before it bursts into hundreds of needles in all directions! Ami covers herself and Korra with a telekinetic shield during the burst.
-Dynamic Missile- Korra still only fires his electrically-charged spheres, but Ami can control their flight path by conentrating.
-Metal Mastery- Korra throws steel gears. Though it seems like this ability isn't very good, it's useful as it gives Korra a long-range physical attack, plus he can throw them in expertise ways.
-Wild Warp- When Korra fires, a field surrounds Korra. He can then instantly switch places with Ami at will, disintegrating the field. A quarter second after the switch, Ami is invunerable. Anything that hits the field before Korra uses it destroys it.

Tandem Attacks: Ami and Korra also use Tandem Attacks, which involve both twins setting up and performing as a team. All these attacks are very advanced and pretty high-level maneuvers; the downside is that both Ami and Korra have to be together for it to work, and the REALLY good ones may even cost both kids their next turn.
-Gemini Twister- 1st Turn-- Korra leaps high into the air, powered by Ami's telekinetic energy. He begins spinning wildly around. 2nd Turn-- Korra lands, takes off at a dash toward the foe at supersonic speed, and performs a flying kick at the foe. If it hits, the foe will be knocked flying at high velocity.
-Gemini Arrow- 1st Turn-- Korra charges up electric energy into his right arm, while Ami stands still. 2nd Turn-- Korra fires a huge sphere of electricity directly into Ami's crystal. That in turn enables her to fire two high-speed lasers of cosmic energy at any foe she wants. These beams do good damage and have a good chance for paralysis.
-Gemini Formation Wave- 1st Turn-- Korra charges electric energy into his right arm, while Ami lands nearby. 2nd Turn-- Korra fires right above Ami, who concentrates, launching the huge sphere upward. Then the sphere breaks apart into 100 small spheres (which each hit for light damage), and they're all fired in quick vollies, one at a time with a millisecond pause in between shots, at a group of foes. They do light damage, but there are 100 of 'em!
-Gemini Crush- 1st Turn-- Ami lifts Korra into the air telekinetically, while Korra charges electricity into his right arm. They're both lifted 100 feet into the air (meaning this doesn't work in caverns and such). 2nd Turn-- Korra locks on to the foe with the help of Ami's power, and fires a megaton blast of electricity downward. The attack, if it hits, does incredible damage and pierces heavy armor!

It is said that several more Tandem Attacks exist, but some of them even take advantage of Team Buster abilities! Only one way to find out for sure-- battle 'em.

One last thing: Ami almost never speaks. She's learning, though... She has the ability to speak, but she chooses not to. She is still captive by her emotions. She only speaks when anxious; that seems to be the only way for now... But negative emotions will one day destroy Ami if she is continued to be exposed to them. Ami is extremely sensitive to all negative emotions, and it severely affects her character...

The past of Ami and Korra is being uncovered... in this RP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Name: Yiusi
Age: Hundreds of years, physical appearance of an 18 year old
Female
Occupation: ???

Bio: Yiusi was created from the genes of an Oracle Princess, who decided that a Spirit Guide was necessary to help a 200 year old Buster Beetle accomplish the destiny of reuniting all Buster Beetles on the planet. When this Buster Beetle, Yorra, finally accomplished the destiny at almost 1000 years with the help of Schwa, APH Striker and Dracoonx4, she dissolved, as she was no longer needed. But she actually tricked herself... and everyone else involved.

The Buster Beetles were never really united, just kept at ease for a few years. They began to practice dark magic and evil worshipping, and soon they accidentally created Tuxydon, the Dark Oracle! He was under their power with the destiny of killing all life on the planet, under their wish. But Star (Dracoon's character) went back in time to bring Yiusi to the Future, where she gave the right advice to Schwa to help win. In the end, her help caused Schwa and the others to defeat Tuxydon. But she broke the rules... By helping them, she defied her own destiny, a CAPITAL punishment for an Oracle! The Oracle King, Kyr'Shei, was still generous; he sentenced her to live one lifetime as a mortal. She kept her powers, but lost her immortality... as of now, nobody really knows where she is at any given time, or what she does to stay alive. She's very mysterious, but kind hearted. (She also has an attraction to Janus, Grey's character.)

Appearance: Yiusi has long, gold, flowing hair and a gold skirt with a magenta stripe going down either side. She is very cute, peppy and innocent looking.

Attacks: Yiusi has one of the most peculiar offensive strategies of all time. Her Yiusi Ball acts very similar to Schwa's Royal Ball; in fact, it's the same thing... except for one detail. The Yiusi Ball is her Guardian Spirit. It has a will of it's own. Yiusi has two forms in battle; her normal form, and her Yiusi Prism form that appears when she and the Guardian merge their spirits with each-other. However, this merging phenomon can only take place if Yiusi has been in battle for a certain length of time. Then, once she's been in merged-form for an equal amount of time, she unmerges automatically. Each form has it's own stats.

Normal Yiusi: In Normal Form, Yiusi can throw the Yiusi Ball like a weapon, which slams a foe with Oracle Energy. Oracle Energy isn't very strong, but, since the Yiusi Ball has a will of it's own, the weapon, upon impact with it's target, gathers data about the target. With every hit, more data is gathered. When the ball has enough data, it can hit the foe in such a way to target it's specific weaknesses and elude it's defensive tactics, a technique that is rivaled by many.

Yiusi can also throw the Yiusi Ball in special attack maneuvers, such as Fire Yiusi Ball, Ice Ball, Metalmorph Ball or Mushroom Ball (and more). Though the weapon doesn't gather data in these forms, it's used to surprise Yiusi's enemies more than it is to flat-out maul them. Think of it as her "manual override".

Yiusi can cause the ball to orbit around her very fast-- at the speed of an electron around an atom-- creating a shield.

Yiusi's only other ability besides the Yiusi Ball is to open portals, a technique she used a lot in Renegade Buster Beetles 2. Her portals have a variety of effects.
-Silver- When the Portal is silver, it lasts 10 to 12 turns and summons a low-level summoned creature every 2 turns, which last only a few turns each.
-Magenta- When the Portal is magenta, it summons an intermediate-level summoned creature in 3 turns, then closes.
-Green- When the Portal is green, it summons an advanced-level summoned creature in 5 turns, then closes.
-Cream- When the Portal is a cream color, it summons an expert-level summoned creature in 7 turns, then closes.
(Portals CAN be destroyed.)

Merged Yiusi: When in Merged form, Yiusi encases herself in a crystal prism made of cosmic Oracle energy. Yiusi almost can't be hurt while inside, but the Guardian Spirit sustains damage instead. To prevent herself from being hurt, Yiusi must concentrate.

The Prism's attacks are pretty much unknown to everyone, but you can bet that they're out of this world. Most of them are said to contain Oracle energy, but others have said the Prism wields all elements of nature under it's control. The only way to know for sure is to battle Yiusi herself. But remember, finding her is harder than finding Celebi in a forest continent... but she will come to YOU, if you're lucky.
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Name: Tuxydon
Age: Only a few years, but has a 20 year old appearance.
Male
Occupation: Pheonix Hunter and Pheonix Item Merchant.

Bio: Tuxydon was created by the evil wishes of the Buster Beetles. His only destiny was to carry out the wishes of the Buster Beetle cult, the Deathshell Unity. He possessed Schwa to try and kill Dracoonx4 and Agent Blue, but the two of them helped Schwa banish Tuxydon from his own body with consecutive attacks on Schwa without time in between hits. Tuxydon retreated to the Underground City, the Deathshell Unity's HQ, and, under their wishes... made himself physical!

The battle between Schwa and Tuxydon was epic. Schwa won when Dracoon, Star, Origin, the three Agents and APH Striker KO'd all Deathshell Unity members. Without their wishes, Tuxydon was no longer invincible, and Schwa hit him with Honor Strike, the power of all Holy Gods combined.

Tuxydon would have died, but at the last second, he asked Schwa's Sensae for protection-- making him officially Good, and immune to such powerful Holy damage. But by doing this, he defied his own destiny as well-- and Kyr'Shei gave him the same sentence as Yiusi. His occupation today is hunting Pheonix, with his enchanted Ice Slinger crossbow. He makes Pheonix Crests and Pheonix Rings out of the parts, and sells them for great profit.

Appearance: Tan skin, no shirt, black pants, headband and towel (which he wears over his shoulders), and more than decent muscles that are easily noticed in his shoulders and arms. He wears a crossbow on his back and carries a variety of gizmos in his belt that differ for each fight.

Attacks: Tuxydon carries an assortment of gizmos, none of which are too technologically advanced, but still very "high tech" in the sense that they work creatively and effectively.
-Fire Daggers- Throwing daggers that Tuxydon can engulf in a fireball with his thoughts. (He still has the powers of an Oracle!)
-Storm Rods- Javelins, that Tuxydon only SOMETIMES carries, that, when thrown, become sort of like a thunderbolt.
-Ice Slinger Crossbow- This crossbow that Tuxydon carries is the best tool for bringing down a Pheonix, when in the right hands. Tuxydon's great accuracy allows him to strike from the farthest distances using a razor-sharp ice Bolt.
-Blade Boomerang- It's a boomerang with a deadly scythe. Tuxydon has already close to mastered it's use.
-Chaos Gadget- A bomb that explodes into a 3-way shot of obscure elements-- earth, air and plasma!

Get a load of this-- Tuxydon even knows psi! Having possessed Schwa one time, he learned some of his abilities by heart, and created variations on some of his moves.
-Chaos Psibeam- Once called Abyss Psibeam, when Tuxydon converted to Good he didn't want to use the word "Abyss". It's just like Alpha Psibeam only it does dark damage, not holy damage. (It is said that Psi is impossible to turn to darkness, but it is also true that Psi Warriors have made an alliance with the Oracles, stating that the Psi Warriors respect and obey the Oracles as long as Oracles are fair. Schwa, Sensae and Tuxydon worked this out and it's okay.)
-Alpha Omega Mending- Tuxydon almost managed to use this in his battle with Schwa. It hits the target with Alpha and Omega, then restores energy to all allies nearby. (In no-healing battles, Mana is gained, but in RPs and special-rules fights where healing is allowed, his allies gain HP instead.)
-Elemental Rockets- A variation on Emotional Rockets. Tuxydon creates many cones of different colored energies... Red, yellow, blue, teal, green and white, to be exact. Each cone can be fired in 1-post increments after Tuxydon's regular attack, but Tuxydon can't use other Psi moves while the Cones are out, and creating the cones requires 1 turn of charging. Cones do home in on foes, but unlike Schwa's Emotional Rockets they can be destroyed by elemental attacks. Each rocket is made of a certain element type... Red is fire, and will create a large sphere of flame when it hits something. Yellow is thunder, and will split into several thunderbolts before it hits it's target, each of which will head toward a nearby foe (w/ small chance of paralysis). Blue is ice, which will create a small, split-second field of frozen energy when it comes into contact with something (and the field could freeze low-level fighters or summons solid for a while). Teal is water, which explodes into a burst of water when it hits something (and if it hits the ground at a light angle, creates a water wall). Green is poison, which bursts into a whole lotta spores upon contact with anything, and the spores are poisonous. (They may poison or dizzy the foe.) White is air, which makes a small but REAL powerful air burst when it hits something, and most things caught in the burst will be sent flying.

Lastly, Tuxydon uses a bit of martial arts. Though he can use black ether to aid his punches, his kicks and blows are strong even without them. Watch out for his combo kicks!
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Name: Kaz
Age: 20
Male
Occupation: Cosmic Warrior, Assassin of all Psi Warriors

Bio: There was a time in history when the Yamathians, an alien race in one corner of the Galaxy, had to defend their home planet from the Red Sentinels, which were a fierce invading group intent on expanding their mighty Empire to this Galaxy as well as their own. The Yamathians then dawned Bionic Armor and became Cosmic Warriors.

The tide started turning... against the Cosmic Warriors. One young Cosmic Warrior, Kaz, sought help. He went to the Psi Warriors and asked Sensae for help, but Sensae replied by saying the Cosmic Warriors were actually the bad guys and they would definitely lose this battle. This was true because of the fact that the Yamathians were so quick to choose war over peace... Initially the elements of peace and alliance were there, but never taken advantage of. So Sensae was actually right, but Kaz failed to realize that as he headed home.

One week after the encounter with Sensae, the war reached it's climax and the Cosmic Warrior's home planet was utterly destroyed! Though the Red Sentinels could no longer colonize the planet after it's destruction, this wasn't too good for the Cosmic Warriors either... Every single one died... except for Kaz. And who knows? As far as Kaz knows, he's the only one left... but could there be survivors? Possibly.

On that day, Kaz vowed to kill off the Psi Warriors. This is impossible, because Psi Warriors never die for good (because their soul lives on in the Etheral Dimmension for all eternity), but it's not like he knows that... Schwa was Kaz's first target, as Schwa was the first Psi Warrior Kaz met on his journey to the Crystal Psipalace... but when Schwa introduced Kaz to Yiusi, who almost teleported him to the Bittersquall Centuri Dimmension (the wackiest, most logic-defying place in the galaxy), Kaz turned and grew to respect Schwa. They still fight, though... Think of it as a Megaman/Bass relationship.

Appearance: None of Kaz's body is visible. Kaz is clad in jet-black, SUPER futuristic bionic armor. There are holes in the back of his armor that act as his Afterburner (like a jetpack, only built in); huge flame jets come out of them when the Afterburner is in use.

Attacks: Kaz's battle strategy is by far the most interesting one out there. At the beginning of the battle, Kaz starts with a Master Meter set to 80 units. Kaz's strategy is to become ultra strong by filling this meter to 100 units. Every turn, the Meter drops by 7 units automatically, but the Meter goes up by 12 units for every normal-damage hit Kaz manages to get on the foe. If the attack is blocked, the Meter only goes up by half the amount. Weak attacks only add 4 units to the Meter. This Meter can be either an advanage or a drawback, depending on how well Kaz does, for if it reaches 100 units, Kaz hits FULL POWER and everything about him becomes better; his Attack and Defense Power skyrocket, his Agilty increases, and he has infinite mana along with some attacks only available at Full Power... All this for 5 turns, in which the Meter resets to 50. BUT, if the Meter happens to run out entirely, everything about Kaz DROPS severely until he can manage to add a few units to the Meter again.

Kaz is EXTREMELY good at melee combat, and knows all kinds of fist strikes and kicks. He also takes advantage of the Afterburner on his back, and uses it for surprise attacks, such as the Rocket Tacke. And lastly, he has the ability to fire a sphere of alien energy at the foe from a great distance. All these attacks add 12 units to the Meter if they hit.

Kaz's melee weapons are:
-A metal sphere that splits into razor-sharp rings upon contact with anything.
-A metal sphere wireframe surrounding a purple glob of energy. When he activates this, it hovers circles around Kaz. He can cause it to fire energy attacks at the foe.
-A tiny UFO-shaped object. This robotic object is called a Probe, and counts as a summoned object. 5 turns after it's destroyed, he can use it again. The Probe has a free will of it's own and can fire energy, electric and fire attacks at foes, and is also equipped with a weak paralysis touch effect (has to be activated, can't attack in meantime) and an EMP burst ability that can only be used once while probe is out. (The EMP burst can cause machinery to stop working for a while.)
-A baton. He throws this at the foe like a boomerang, and it acts like one-- shooting plasma bolts at the foe during it's whole flight-- before returning to Kaz.

All of Kaz's weapons add 4 units to the Meter when they hit. The Probe's last two abilities add none.

Two final words... Kaz specializes in combos to quickly fill the Meter. If he can't hit the foe, his strategy won't work. Second, certain elements will cause him (or rather, his bio suit) to react certain ways, often drastically changing the Master Meter.
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Name: Allaura
Age: 16
Female
Occupation: Psi Warrior

Bio: Allaura is a Psi Warrior just like Schwa, but with a key difference: Her Psi element type is Courage, not Honor. That means her ether color is red, not blue, and her attacks are mostly different, and her stats are different.

She has a thing for Schwa, but Schwa doesn't seem to notice... even though she's constantly saving his arse...

Appearance: She wears white, loose, robelike clothes and a grey blindfold (not black, like Schwa's). She has long, brown hair that flows in the wind and hangs behind her when grounded (like hair should, duh). The ether surrounding her hands is red, not blue.

Attacks: Similar to Schwa's, but with key differences. Her Attack Power is slightly higher, her Defense power is lower and her Speed is a bit lower. However, she can take more punishment than Schwa. Every time she blocks attacks with her red ether, her Attack power climbs a few points. But her attack arsenal is brand new! Here are some of her special attacks. More will be listed in time, likely only right after being used in combat for the first time.

Allaura's Techniques:
-Psi Arrow- Her signature attack. Unlike Alpha Psibeam, it doesn't home in on the foe, but since it's made of compressed red ether combined with compressed raw energy, it can pierce just about any non-physical defense for good damage.
-Crimson Bubble- Just like Schwa's.
-Topaz Bubble- A new bubble type? Indeed. The Azure version is for dispelling purposes, the Crimson version is for instant counterattacking, but when a Topaz Bubble is orbiting a foe, the next attack the foe makes will activate the bubble... and for 3-4 turns, the foe becomes much weaker but much faster, losing any paralysis conditions he or she had... but after the effects wear out, the Bubble attacks with paralysis-inducing wisps and disappears. The reason of the stat-change is becuase the Bubble emits a field of Psychic radiation that stimulates the mind in a hypnotic way.
-Neon Mirror- Ruby- Creates a force field in front of Allaura that has the spiritual structure of fire sprites, repelling any water or ice attack. Allaura can't keep the field up for more than a few seconds.
-Neon Mirror- Mahogany- Like the Ruby version, but the properties of this field are the spiritual structure of earth, not fire-- repelling thunder, not water.
-Neon Mirror- Pearl- Properties of angelic sprites, repelling darkness. These are the only 3 Mirror techniques Allaura knows.
-Divine Summoning- Allaura opens 3 etheral portals in the ground for a few seconds, and out of each one comes a sphere of flourecent ether, each one a different color, randomly either red (fire), blue (ice), yellow (thunder), white (air), or magogany (earth). The 3 summoned spheres can be launched at the foe after Allaura's attack. They only do full damage if all the launched spheres in one volley hit, and the damage types are as shown for each sphere color.
-Divine Revolution- Requires one turn of charging, and all 3 spheres must still be present. The 3 spheres form a ring and start reving up REAL fast... On the next turn, a huge ball of energy containing Holy, Psychic, and all 3 of the element types from the 3 spheres, forms in the ring, and is fired at a fast speed at the foe. It'll do very good damage if it hits, and depending on the combination of the 3 spheres it may have side effects.
-Strike Tower- Allaura creates a pillar of ether around herself, and the 3 spheres (which must be present) rotate around it near the top of the pillar. Each sphere morphs into a cone, point-end facing outward, and fires small spheres of their respective elements outward in all directions for as long as Allaura keeps this maneuver in effect.
-Turbo Halo- It's good for Allaura to have a fire attack, since Schwa has some thunder attacks... Allaura focuses, and a small ring of fireballs appears around her, revs up, and slides along the ground in the foe's direction. If Allaura chooses to do so, she can charge up right after attacking, and perform Turbo Halo Advance next turn, a much stronger and bigger version of the move. And she can STILL charge after that and perform Turbo Halo Master, which is even more powerful. If the 3rd move is executed correctly, Allaura loses the next turn to regain her wind.
-Psi Shackle- A red, ether-coated thunderbolt is launched straight forward. Should it hit anthying, a powerful force-field will trap the object or character hit for a few turns. If a foe is hit, Allaura can superheat the forcefield for the next turn, destroying it early but inficting Psychic damage and temporarily lowering defense.
-Courage Aura- See Schwa's move.
-Diminishing Aura- Allaura creates 3, 10-foot-in-diameter circles on the ground around the foe, which last a long time. Any foes caught inside the circles lose a little of all stats (except HP and mana) for the duration of the time they're in a circle. These auras can be destroyed with dispelling abilities.
-Determined Core- Requires 1 turn of charging. An energy-based crystal floats above or in the center of the arena. The crystal absorbs a tiny bit of Attack Power from all elemental-based attacks launched from either fighter for as long as it exists, and all energy it stores ups all of Allaura's stats (except HP and Mana) a few points. It is wise for foes to destroy this thing before Allaura becomes too powerful, but the crystal can take a lot of punishment.
-Alpha Omega Alliance- Similar to Alpha Gamma Omega. The first attack is the same, the last attack has been moved to the 2nd one, and the 3rd attack summons 2 advanced level creatures to the field, picked from the following choices-- the Saggitarius Knight, the Quicksilver Archer, or the Darth Bishop. Each of the 3 advanced summon possibilities have excellent though vastly different stats and their own small arsenal of special techniques or abilities.

Everything else about Allaura is the same as Schwa, except the merging-- she can't.
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Any one of my 6 characters will prove to be a wonderful match for an experienced SBer. I look forward to battling you guys. ^.^


(edited by Schwa on 12-04-04 09:40 PM)
(edited by Schwa on 12-05-04 04:29 PM)
(edited by Schwa on 01-24-05 03:25 PM)
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APH Striker

Spiny
Level: 37

Posts: 104/579
EXP: 321882
For next: 16371

Since: 05-17-04
From: Tacoma, WA

Since last post: 58 days
Last activity: 58 days
Posted on 06-05-04 10:10 PM Link | Quote
Name: APH Striker
Age: ?
Sex: Male
Job: Nomad
Birthplace: Earth, somewhere.
Typical Attire: jeans, T-shirt with leather brown overcoat.
Breif Descripttion: Medium build, and is very agile. Very acute reflexes. Knows many mage spells.

Main weapons: Shockwave daggers, assorted artifacts, vials of chemicals (different ones do different things; I can't name them all), and 7 different types of swords.

Swords: Parry Sword, Power Sword, Lightning Sword, Shockwave Sword, Speed Sword, Rocket Sword, Void Sword. He used to have one called the Roulette Sword, but got the Rocket Sword in exchange.

APH is a nomad who wanders different worlds simply because he loves to explore. So far, he has never declined a challenge from a stranger. He likes peace, he hates evil, and is related to Schwa the Psi Warrior. He has no real home, but he always manages to rough it out.

Some of his spells:

Temporal Leak: APH forms a rift in time and casts it on foes. This makes part of their body immobile. It wears off if not taken care of. The stonger version of it, Temporal Void, is bigger, does not wear off, and costs more mana.

Dispel: What a classic,,,it dispels most magic spells and heavily damages summoned units. The amount of mana used depends on how advanced the target spell is.

Magnet Sheild: Attracts all inorganic objects within a radius of 50 ft. It doubles as a sheild and counter, for it releases a discharge when it is attacked. It only takes one weak hit to take it down.

Summon Blob: APH's only summoning move is to summon a vast array of blobs. Some of the ones he can summon are the Silver Blob, Stone Blob, and Invisible Blob. Each one costs a certain amount of mana to summon.

Icy Inferno: APH lets looses a blast combination of lava blobs and ice shards to attack enemies. It costs a lot of mana.

Dagger Storm: One of APH's most powerful attacks, APH releases a lot of stored energy to let loose a torrent of enchanted daggers. He must charge up to use it first, though, and it costs a lot of mana. The improved version is called Dagger Tornado, in which the Storm swirls around the foe and closes in, doing massive damage.

Lightning Storm: APH launches 3 lighning bolts from his hands at the target.

...

That's basically all it does.

Crystalbomb: APH launches out an enormously powerful explosive made entirely from pure crystal energy. It will only explode when it is attacked with the Crystalbomb Killer.

Crystalbomb Killer: A beam that can be used to detonate a Crystalbomb, or, if it touches someone, will do weak cold damage.


(edited by APH Striker on 06-05-04 01:11 PM)
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firemaker

Level: 26

Posts: 39/247
EXP: 94178
For next: 8097

Since: 03-23-04
From: UK berkshire

Since last post: 17 days
Last activity: 11 days
Posted on 06-05-04 11:28 PM Link | Quote
Name: Draxson
Age: 32
Race: human hybrid experiment
home: nomad
birthplace:primor lab 354
D.O.B: 17 august
height: 6' 7"
weight: 84.3 kg
class: ninja / warrrior /controller of fire
Singnature attire: black clothing, blue belt around his waist with a firelogo in the middle

Hair: short light cut orange with fire logo cut in
Eyes: light orange
build: middle to heavy build a bit slow

weapon: makku maggire (a speial double sided double edged sword) an indonesian martial art called silat, tiquado, judo and a special martial art created by him caled Repichu (for use with a double sided double edged sword)

Magic: Draxson can control fire and create it. He also has the ability to summon creatures in the ground.


(edited by firemaker on 06-05-04 02:32 PM)
(edited by firemaker on 07-10-04 07:23 AM)
(edited by firemaker on 08-22-05 01:34 PM)
DarkGuardian X

Goomba
Level: 9

Posts: 11/26
EXP: 3084
For next: 78

Since: 05-10-04

Since last post: 420 days
Last activity: 313 days
Posted on 06-09-04 12:08 AM Link | Quote
Name: DarkGuardian X
Age: 12
Race: A combination of Human, Demon, Vampire, and Saint.
Home: A castle in the Eternal Night forest.
Birthplace: Vatra Dornei, Romania
D.O.B.: Sept. 7 1991
Gender: Female
Height: 5'5"
Weight: 93 lbs.
Class: Dark Saint Guardian
Signature clothes: Long, black leather jacket, black jeans, crimson-red shirt, chrome gauntlets, black leather boots, and a belt with an engraved cross.
Hair: Long (as in down to the waist), ebony-black hair.
Eyes: Crimson
Build: Slender and slightly toned
Weapon: Bloody Rage (powerful double-edge sword) and/or Shin Kekomi (special magic gauntlets)
Known Martial Arts: Aikido, Aikijitsu, Tae Kwon Do, Yawara, Shotokan Karate, Capoeira, Kung Fu, and Kenpo.
Magic attacks: Crimson Kamikaze, Dark Guardian Force, Hell's Inferno, Soul Destroyer, Amalari Kenshi, Celestial Lightning, Elemental Vortex, and Apocalyptic Rain.
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