Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Universe | | | |
Pages: 1 2 3 4 5 6 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Bio Buster Beetle Level: 27 Posts: 246/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
| ||
I have tried to imitate this but I end up with a reznor that act like a venus fire trap, I have a question that may help me find 1.did you do some mario world reconfigurator 2.did you do some ASM If this ASM I will compare your reznor with original and then I will explain how to do this amazing move, note that I manage to create a reznor that enable the screen exit I have posted how in the smw rom adress thread (edited by Bio on 08-26-05 06:09 AM) |
|||
Forte.EXE Buzzy Beetle Level: 31 Posts: 236/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
| ||
Well umm... uhh.... *is silent for a while* ... Believe it or not... uhh... there's no ASM... didn't use any in SMU... *hears fav. song, begins to sing despite anyone reading this thread* "sotto mezameru hakanai omoi zutto donna toki demo negau yo anata ni todoku you ni to... ""ato sukoshi" to yuu kyori ga fumidasenakute itsumo me no mae wa tozasarete-ita no... |
|||
Bio Buster Beetle Level: 27 Posts: 248/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
| ||
I'll try tileset setting, this is the only thing I haven't tried Edit: found It. you have stacked 4 reznor sprite, to redo it, just do add sprite manual and stack 4 reznors, Its a great discovery a ASM-like thing... without ASM Edit2:The ground that the reznor break must act like tile 152 , and must be placed in a specific row(The one with the destroy tile animation)better give them blank graphics since the graphics don't change after the reznor 'destroy' them Note:Forte.EXE you can Improve this effect using a Smallhacker program called 'Lemetaal'. this program can change how many reznor need to be defeat before floor broke, put its to 4 will force the player to kill all of them before continuing (edited by Bio on 08-26-05 07:09 AM) (edited by Bio on 08-26-05 07:11 AM) (edited by Bio on 08-26-05 07:36 AM) (edited by Bio on 08-26-05 07:37 AM) |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6567/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Hey, we all know JPop rocks, but I don't think you need to post the lyrics here. | |||
BluDude Newcomer Level: 3 Posts: 6/6 EXP: 121 For next: 7 Since: 08-26-05 Since last post: 57 days Last activity: 22 days |
| ||
This is an awesome hack! | |||
ZTaimat Red Koopa BOW DOWN TO LORD SESSHOMARU!! Level: 17 Posts: 105/128 EXP: 21278 For next: 3465 Since: 03-31-05 Since last post: 20 days Last activity: 15 days |
| ||
Sorry to bump the read a page, but there is a problem on my end... A few levels get stuck on the 'mario start' screen and a few level maps turn entirly white and mario falls and dies. Help |
|||
Rip The Jacker Micro-Goomba Level: 4 Posts: 9/10 EXP: 264 For next: 15 Since: 08-24-05 Since last post: 40 days Last activity: 15 days |
| ||
Originally posted by ZTaimat Yup. Same thing happened to me. It happened on the World 1 castle too, so there was no way for me to advance to World 2. So I deleted the hack, never did bother to report the bug (?) though. |
|||
Forte.EXE Buzzy Beetle Level: 31 Posts: 267/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
| ||
Hmm... I sent my ROM to someone else so they could create an IPS patch for me since it someone screws it up on my end.... there's no way it could screw up on your end unless you've done something to it, otherwise... I have no idea... all I can say is it works for some, not for others... wait, did that make sense? Oh well... |
|||
ZTaimat Red Koopa BOW DOWN TO LORD SESSHOMARU!! Level: 17 Posts: 107/128 EXP: 21278 For next: 3465 Since: 03-31-05 Since last post: 20 days Last activity: 15 days |
| ||
Originally posted by Rip The JackerOriginally posted by ZTaimat The 'start' problem happens on bowser isle 1 and the white BG happens on castle 1, the undernet,(yes, i did edit the OW to allow me to skip the broken levels) AND also it turns white on the Yami-Bokura Castle after the yoshi part... |
|||
fabio Chuck Level: 45 Posts: 1210/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
| ||
I've had that same problem with Bowser Isle 1 but in castle 1 I automatically die when I enter the level because of the white BG. | |||
Forte.EXE Buzzy Beetle Level: 31 Posts: 259/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
| ||
Hmmm... my hack causing problems.. shouldn't happen... have you guys checked and see if the ROM you applied the IPS file to was *CLEAN* and not used for another kind of hack you may be working on? | |||
ZTaimat Red Koopa BOW DOWN TO LORD SESSHOMARU!! Level: 17 Posts: 114/128 EXP: 21278 For next: 3465 Since: 03-31-05 Since last post: 20 days Last activity: 15 days |
| ||
I HAVE FIGURED OUT THE PROBLEM!!!!!11!!one!!! Any level that skrews up like that has an exit screen w/out a door/exit enabled pipe in the screen! THATS THE PROBLEM!! so, forte.exe... edit your hack so all levels without a door/pipe in a 'exit to level' screen will have the exit to level screen deleted. (edited by ZTaimat on 09-17-05 10:25 AM) |
|||
Forte.EXE Buzzy Beetle Level: 31 Posts: 275/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
| ||
I think Kei may still have my ROM I sent to get a working IPS file... I'm already working on the sequel to SMU, so... I'll think about it. If that was the problem BTW... well it works for me since I have the original file... meh. |
|||
Skyon Red Koopa Level: 14 Posts: 69/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
| ||
Definently an intersesting game! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7133/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Originally posted by ZTaimat That shouldn't be an issue. My hack does this often (using the Random Exit block, you define the exits on the next 3 screens), and it runs fine. Your ROM may be corrupt. The game doesn't even check each screen to see if it has an 'exit-enabled' object on it. It just looks up the current screen in the exit tables when you activate an exit. (Hell, it doesn't even clear the exit table... if you start in a level with an exit on screen 3, and exit to another level that doesn't, there will still be an exit on screen 3, until you exit to a level with a different exit there.) (edited by HyperHacker on 09-19-05 10:43 AM) |
|||
Skie The Fox Koopa Level: 16 Posts: 101/114 EXP: 18558 For next: 1698 Since: 03-15-05 From: Hackettstown, NJ Since last post: 3 days Last activity: 6 hours |
| ||
Okay, The link doesn't work now. What's up? | |||
XxShaynee2xX Koopa Level: 11 Posts: 47/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
| ||
is the OW changed or just the graphics? its hard to tell from the 2nd ss of the OW... | |||
Forte.EXE Buzzy Beetle Level: 31 Posts: 342/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
| ||
Not much, but some are changed on "magical terms". This hack is Episode one of my SMU series. Super Mario Universe 2 - The Millennium Project is in the demo stages somewhere on the sixth or lower pages of this thread (the full version being worked on) and the final episode of SMU is at the bottom of this thread's page, still in its introductory stages, which I'm only working the maps for it (and will request some good help from the most talented SMW hackers and ASM experts in a few weeks tops). The link somehow no longer works... you'll just have to hope someone else have grabbed the hack before this happened. Whenever I make an IPS file of my hack, it is totaly %#^@ed up for everyone else except me. So... I don't know. |
|||
Bio Buster Beetle Level: 27 Posts: 421/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
| ||
For me, the patch was working perfectly (edited by Bio on 10-10-05 11:33 PM) |
|||
Skie The Fox Koopa Level: 16 Posts: 102/114 EXP: 18558 For next: 1698 Since: 03-15-05 From: Hackettstown, NJ Since last post: 3 days Last activity: 6 hours |
| ||
Sorry, I messed that up. The link to the patch doesn't work. Also, Bowser Town 1 doesn't come up. When I play it, the Mario Start comes up, and it freezes. What's going on? |
Pages: 1 2 3 4 5 6 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Universe | | | |