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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Universe | |
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Bio

Buster Beetle
Level: 27

Posts: 246/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 08-26-05 03:07 PM Link | Quote
I have tried to imitate this but I end up with a reznor that act like a venus fire trap, I have a question that may help me find
1.did you do some mario world reconfigurator
2.did you do some ASM
If this ASM I will compare your reznor with original and then I will explain how to do this amazing move, note that I manage to create a reznor that enable the screen exit I have posted how in the smw rom adress thread


(edited by Bio on 08-26-05 06:09 AM)
Forte.EXE

Buzzy Beetle
Level: 31

Posts: 236/396
EXP: 170237
For next: 15126

Since: 07-23-04
From: DenTech City - Maverick Hunter HQ

Since last post: 1 hour
Last activity: 1 hour
Posted on 08-26-05 03:26 PM Link | Quote
Well umm... uhh.... *is silent for a while* ... Believe it or not... uhh... there's no ASM... didn't use any in SMU... *hears fav. song, begins to sing despite anyone reading this thread*

"sotto mezameru
hakanai omoi zutto
donna toki demo negau yo
anata ni todoku you ni to...

""ato sukoshi" to yuu kyori ga fumidasenakute
itsumo me no mae wa tozasarete-ita no...
Bio

Buster Beetle
Level: 27

Posts: 248/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 08-26-05 03:32 PM Link | Quote
I'll try tileset setting, this is the only thing I haven't tried
Edit: found It. you have stacked 4 reznor sprite, to redo it, just do add sprite manual and stack 4 reznors, Its a great discovery a ASM-like thing... without ASM
Edit2:The ground that the reznor break must act like tile 152 , and must be placed in a specific row(The one with the destroy tile animation)better give them blank graphics since the graphics don't change after the reznor 'destroy' them
Note:Forte.EXE you can Improve this effect using a Smallhacker program called 'Lemetaal'. this program can change how many reznor need to be defeat before floor broke, put its to 4 will force the player to kill all of them before continuing


(edited by Bio on 08-26-05 07:09 AM)
(edited by Bio on 08-26-05 07:11 AM)
(edited by Bio on 08-26-05 07:36 AM)
(edited by Bio on 08-26-05 07:37 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6567/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-27-05 02:40 AM Link | Quote
Hey, we all know JPop rocks, but I don't think you need to post the lyrics here.
BluDude
Newcomer
Level: 3

Posts: 6/6
EXP: 121
For next: 7

Since: 08-26-05

Since last post: 57 days
Last activity: 22 days
Posted on 09-05-05 10:00 PM Link | Quote
This is an awesome hack!
ZTaimat

Red Koopa
BOW DOWN TO LORD SESSHOMARU!!
Level: 17

Posts: 105/128
EXP: 21278
For next: 3465

Since: 03-31-05

Since last post: 20 days
Last activity: 15 days
Posted on 09-15-05 12:50 AM Link | Quote
Sorry to bump the read a page, but there is a problem on my end...

A few levels get stuck on the 'mario start' screen and a few level maps turn entirly white and mario falls and dies.

Help
Rip The Jacker

Micro-Goomba
Level: 4

Posts: 9/10
EXP: 264
For next: 15

Since: 08-24-05

Since last post: 40 days
Last activity: 15 days
Posted on 09-15-05 02:33 AM Link | Quote
Originally posted by ZTaimat
Sorry to bump the read a page, but there is a problem on my end...

A few levels get stuck on the 'mario start' screen and a few level maps turn entirly white and mario falls and dies.

Help

Yup. Same thing happened to me. It happened on the World 1 castle too, so there was no way for me to advance to World 2. So I deleted the hack, never did bother to report the bug (?) though.
Forte.EXE

Buzzy Beetle
Level: 31

Posts: 267/396
EXP: 170237
For next: 15126

Since: 07-23-04
From: DenTech City - Maverick Hunter HQ

Since last post: 1 hour
Last activity: 1 hour
Posted on 09-15-05 05:56 AM Link | Quote
Hmm... I sent my ROM to someone else so they could create an IPS patch for me since it someone screws it up on my end.... there's no way it could screw up on your end unless you've done something to it, otherwise...

I have no idea... all I can say is it works for some, not for others... wait, did that make sense? Oh well...
ZTaimat

Red Koopa
BOW DOWN TO LORD SESSHOMARU!!
Level: 17

Posts: 107/128
EXP: 21278
For next: 3465

Since: 03-31-05

Since last post: 20 days
Last activity: 15 days
Posted on 09-16-05 12:28 AM Link | Quote
Originally posted by Rip The Jacker
Originally posted by ZTaimat
Sorry to bump the read a page, but there is a problem on my end...

A few levels get stuck on the 'mario start' screen and a few level maps turn entirly white and mario falls and dies.

Help

Yup. Same thing happened to me. It happened on the World 1 castle too, so there was no way for me to advance to World 2. So I deleted the hack, never did bother to report the bug (?) though.


The 'start' problem happens on bowser isle 1 and the white BG happens on castle 1, the undernet,(yes, i did edit the OW to allow me to skip the broken levels) AND also it turns white on the Yami-Bokura Castle after the yoshi part...
fabio

Chuck
Level: 45

Posts: 1210/1479
EXP: 629903
For next: 30261

Since: 07-02-05
From: Somewhere in Texas

Since last post: 7 hours
Last activity: 7 hours
Posted on 09-16-05 03:06 AM Link | Quote
I've had that same problem with Bowser Isle 1 but in castle 1 I automatically die when I enter the level because of the white BG.
Forte.EXE

Buzzy Beetle
Level: 31

Posts: 259/396
EXP: 170237
For next: 15126

Since: 07-23-04
From: DenTech City - Maverick Hunter HQ

Since last post: 1 hour
Last activity: 1 hour
Posted on 09-16-05 06:44 AM Link | Quote
Hmmm... my hack causing problems.. shouldn't happen... have you guys checked and see if the ROM you applied the IPS file to was *CLEAN* and not used for another kind of hack you may be working on?
ZTaimat

Red Koopa
BOW DOWN TO LORD SESSHOMARU!!
Level: 17

Posts: 114/128
EXP: 21278
For next: 3465

Since: 03-31-05

Since last post: 20 days
Last activity: 15 days
Posted on 09-17-05 07:22 PM Link | Quote
I HAVE FIGURED OUT THE PROBLEM!!!!!11!!one!!!

Any level that skrews up like that has an exit screen w/out a door/exit enabled pipe in the screen!

THATS THE PROBLEM!!

so, forte.exe...

edit your hack so all levels without a door/pipe in a 'exit to level' screen will have the exit to level screen deleted.


(edited by ZTaimat on 09-17-05 10:25 AM)
Forte.EXE

Buzzy Beetle
Level: 31

Posts: 275/396
EXP: 170237
For next: 15126

Since: 07-23-04
From: DenTech City - Maverick Hunter HQ

Since last post: 1 hour
Last activity: 1 hour
Posted on 09-17-05 08:32 PM Link | Quote
I think Kei may still have my ROM I sent to get a working IPS file... I'm already working on the sequel to SMU, so... I'll think about it.

If that was the problem BTW... well it works for me since I have the original file... meh.
Skyon

Red Koopa
Level: 14

Posts: 69/125
EXP: 11845
For next: 1226

Since: 08-22-05

Since last post: 32 days
Last activity: 16 days
Posted on 09-18-05 09:08 AM Link | Quote
Definently an intersesting game!
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 7133/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-19-05 07:41 PM Link | Quote
Originally posted by ZTaimat
I HAVE FIGURED OUT THE PROBLEM!!!!!11!!one!!!

Any level that skrews up like that has an exit screen w/out a door/exit enabled pipe in the screen!

THATS THE PROBLEM!!

so, forte.exe...

edit your hack so all levels without a door/pipe in a 'exit to level' screen will have the exit to level screen deleted.

That shouldn't be an issue. My hack does this often (using the Random Exit block, you define the exits on the next 3 screens), and it runs fine. Your ROM may be corrupt. The game doesn't even check each screen to see if it has an 'exit-enabled' object on it. It just looks up the current screen in the exit tables when you activate an exit. (Hell, it doesn't even clear the exit table... if you start in a level with an exit on screen 3, and exit to another level that doesn't, there will still be an exit on screen 3, until you exit to a level with a different exit there.)


(edited by HyperHacker on 09-19-05 10:43 AM)
Skie The Fox

Koopa
Level: 16

Posts: 101/114
EXP: 18558
For next: 1698

Since: 03-15-05
From: Hackettstown, NJ

Since last post: 3 days
Last activity: 6 hours
Posted on 10-10-05 11:55 PM Link | Quote
Okay, The link doesn't work now. What's up?
XxShaynee2xX

Koopa
Level: 11

Posts: 47/102
EXP: 5679
For next: 306

Since: 10-03-05
From: San Diego

Since last post: 5 hours
Last activity: 5 hours
Posted on 10-11-05 05:37 AM Link | Quote
is the OW changed or just the graphics? its hard to tell from the 2nd ss of the OW...
Forte.EXE

Buzzy Beetle
Level: 31

Posts: 342/396
EXP: 170237
For next: 15126

Since: 07-23-04
From: DenTech City - Maverick Hunter HQ

Since last post: 1 hour
Last activity: 1 hour
Posted on 10-11-05 07:55 AM Link | Quote
Not much, but some are changed on "magical terms". This hack is Episode one of my SMU series. Super Mario Universe 2 - The Millennium Project is in the demo stages somewhere on the sixth or lower pages of this thread (the full version being worked on) and the final episode of SMU is at the bottom of this thread's page, still in its introductory stages, which I'm only working the maps for it (and will request some good help from the most talented SMW hackers and ASM experts in a few weeks tops).

The link somehow no longer works... you'll just have to hope someone else have grabbed the hack before this happened. Whenever I make an IPS file of my hack, it is totaly %#^@ed up for everyone else except me. So... I don't know.
Bio

Buster Beetle
Level: 27

Posts: 421/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-11-05 08:33 AM Link | Quote
For me, the patch was working perfectly


(edited by Bio on 10-10-05 11:33 PM)
Skie The Fox

Koopa
Level: 16

Posts: 102/114
EXP: 18558
For next: 1698

Since: 03-15-05
From: Hackettstown, NJ

Since last post: 3 days
Last activity: 6 hours
Posted on 10-12-05 02:05 AM Link | Quote
Sorry, I messed that up. The link to the patch doesn't work.
Also, Bowser Town 1 doesn't come up. When I play it, the Mario Start comes up, and it freezes. What's going on?
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