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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New Mario's Return screenshots | |
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 06-30-05 05:08 AM Link | Quote
Becaues it'd immediately scroll off the screen and be pointless
mikepjr

Ninji
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From: houston texas

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Posted on 06-30-05 07:09 AM Link | Quote
Well, it would not really be pointless really, it would help with the set up of the area, actualy that is something i may do in my hack.

And actualy i have already done something like that but it was a sun rather then a moon.

But it is up to you.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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From: Canada, w00t!
LOL FAD

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Posted on 06-30-05 10:00 AM Link | Quote
Hm. You don't appear to have used the top half of the background... You could use HDMA to have a moon at the top that doesn't scroll.
Glyph Phoenix

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Posted on 06-30-05 01:50 PM Link | Quote
Kyouji doesn't know how to utilize things like HDMA.

As for the graveyard, you've screwed it up even worse. The poles still don't look... remotely like poles. The various enemies at the top wouldn't be so bad if they were paletted correctly and not obnoxiously foreground-looking like they are.

And your gravestones are still blah at best. A few RIP ExGFX tiles would do it good.
richyawyingtmv

Koopa
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Posted on 06-30-05 02:38 PM Link | Quote
Dear God

I know what those gravestones look like now...Those shortbread biscuits you get in those Mcvities collections. Could change it to Buscuit World maybe
Keikonium
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Posted on 06-30-05 05:32 PM Link | Quote
Kyouji, I just realized that those poles weren't attatched by anything. What I meant is to do a fence in the BG like this:



And have the spikes also. Then, instead of the balls on the posts, you would have various mario enemies like you did, but with the EXACT same colors as the gate. All of them would have the exact same color.

I think this would look much better then just poles sticking out of the ground.


(edited by Keikonium on 06-30-05 08:33 AM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 07-01-05 01:11 AM Link | Quote


The background as it will be once I finish the fence. Well, not exactly - There's still the matter of a slight bit of shading on the spikes not present here. I'll probably be getting rid of the boo and ghost guy statues, too, what with they're too light and making them darker kinda ruins them. And yeah, I know the ground sucks. I DO intend to replace it.


(edited by Kyouji Craw on 06-30-05 04:14 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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From: *Shrug*

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Posted on 07-01-05 01:28 AM Link | Quote
Why get rid of the boo statues? They add balance to that BG and look good. I would recommend you don't remove them.


Kyouji doesn't know how to utilize things like HDMA.

No, but I can use it now, and if you want, Kyouji, I can implement it for you.
Keikonium
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Posted on 07-01-05 01:29 AM Link | Quote
That fence looks awesome! It's much better than just the poles. The only statues that look bad are the boo and shyguy things as you said. The other ones look very good! Keep it up.
Glyph Phoenix

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Posted on 07-01-05 08:51 AM Link | Quote
Damn it. You have to find a nice medium level of shading to use here. First they were so different they screwed with the foreground, and now they are so dark they're hard to make out. You claim the Boo and Lantern ghost are too light, but I'd say they're both better than the others.

But at least you fixed the poles now. It looks like an actual fence now. Good.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 07-01-05 09:11 AM Link | Quote
It's a lot easier to make out when it's as big as it is in actual play (since face it, none of us play with the smallest screen out emulators can provide.)



Behold, the power of big!

And dammit, do the ghosts and dry bones here seem way too light to anyone else? They should be more like the land. IE, not terribly bright but still well enough lit.

Anyone else find it funny that I'm commenting on these things but not actually changing them? I mean, this thought just makes me laugh.

And yet I do nothing.
Glyph Phoenix

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Posted on 07-01-05 11:37 AM Link | Quote
Hey. I play SMW hacks on the smallest setting. So lighten up the stuff on the poles.

You are right about not having the sprites such as boos and dry bones lighter than the rest. Unless you are going for a cartoony look, which it doesn't seem you are, change the palettes.


(edited by Glyph Phoenix on 07-01-05 02:45 AM)
mikepjr

Ninji
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Posted on 07-01-05 04:05 PM Link | Quote
I have nothing to complain about now, the ingame screenshot looks awsome.

Well i still think something on the tombstones would be nice.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 07-02-05 03:23 AM Link | Quote
So anyway. Any suggestions on what to do for bg ground?
Sukasa

Boomboom
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Posted on 07-02-05 06:43 AM Link | Quote
Well, I use the smallest size, but it's a matter or preference.

Looks good, and I think that you do need to darken the palettes a bit.
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