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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ASM hack requests | | | |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6769/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Now that's a neat idea... dunno about the pushing down thing, but I bet it wouldn't be too hard to change the effects of eating shells. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1836/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by HyperHacker So is all of the code used in the bullet bill generator, my current project. BTW, I'll post what I find on that when I'm done. |
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AP Panser Level: 22 Posts: 128/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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I don't think this hack exists, but I was thinking about a hack in which the Koopa Troopas are like the classic (SMB & SMB3) ones (stomp on them, wait long enough and they come back from their shells as Koopa Troopas). I did read of a way of making Koopas not pop out of their shells when stomped, but the shells aren't like the classic Koopas. Perhaps this can be done by using some of the Buzzy Beetle code for the Koopa Troopas, since SMW Buzzy Beetles are like their classic counterparts, which are like the classic Koopa Troopas. Maybe some people would like to use the classic Koopa Troopas for their hacks. (edited by AP on 09-01-05 11:07 PM) (edited by AP on 09-02-05 10:07 AM) |
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Glyph Phoenix Level: 39 Posts: 527/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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By attacking them in certain ways, Koopas do stay in their shells instead of popping out. That's actually an interesting idea. Maybe I'll trace the code that executes when Koopas are jumped on later. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - ASM hack requests | | | |