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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ASM hack requests | | | |
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Glyph Phoenix Level: 39 Posts: 282/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I don't think it would look terribly weird as long as it's got the earthquake effect to back it up. Besides, Some sprites such as the ball 'n chain or the platform don't have death effects, and UD wants those gone as well. This seems plausable and I understand ASM well enough to do this, so I'll go ahead and work on this one. But you guys know ASM far better than I, so it would probably end up better if one of you guys did it. |
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mikeyk Koopa Level: 18 Posts: 62/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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UD: This block is the same as the one I posted earlier in the thread, but it clears all sprites from the screen. Try it out here. This block uses the MAP16++ routine by Kenny3900, so you must patch your rom using the Map16++ patch found here. For anyone concerned, the patch writes to the ROM addresses from 0xD0228 to 0xD038C (edited by mikeyk on 06-15-05 05:17 PM) |
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Glyph Phoenix Level: 39 Posts: 284/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Awesome. A new and awesome block to use, and I didn't even have to code anything! Since mikeyk handled that one, I'll start looking into the other requests. |
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Keikonium Banned Level: NAN Posts: 1345/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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One thing I have always wanted in SMW that I think would be fairly easy to create is a block that can be picked up, but disappears into a puff of smoke and you can walk on the area the block once was. Also have it passable from every side except the top. *Thinks of the sand levels in SMB2 | |||
mikeyk Koopa Level: 18 Posts: 64/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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Maybe someone can answer this for me, as I haven't done a lot with blocks since I got into hacking SMW. Is there a simple way (maybe just a single address that I can write to) to make a block disappear. Something like the sensitive brick, but even more basic (I don't need the brick to break into 4 pieces, but rather just disappear) | |||
Glyph Phoenix Level: 39 Posts: 288/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Blocks don't 'disappear', they just turn from whatever block they are to "25", the blank block. And even then I think the tiles that make up the block have to be changed. | |||
mikeyk Koopa Level: 18 Posts: 65/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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I think I'm gonna give the SMB3 style pipes a try tomorrow. To anyone who has tried in the past, what kinds of problems did you come across? If I hear some problems that have been encountered, hopefully I can try and avoid them. Anyone with tips, suggestions, encouragement let me hear ya. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 928/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Hey, mikey, I don't suppose you could track down the sprite-killing routine that's called when you pass the goal tape, the one that turns sprites into coins? That's exactly what I want my POW block item to do. (of course, it would be better to manually coin-ify the sprites, so I can exclude things like the goal tape and keyholes...but I'd at least like to examine the original code.) |
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mikeyk Koopa Level: 18 Posts: 66/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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BMF: I believe the subroutine you're looking for is $00FA80. This is called at $01C128 if you needed to know | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 932/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Sweet! Thanks. Uh...any idea why the coin is red and drops straight down when you manually coin-ify a sprite (by setting its status to 06)? Is there some other attribute that needs to be changed before you do that? |
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ExKeeper Bullet Bill Level: 31 Posts: 341/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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Originally posted by mikeyktry to make the "turns" like in DW and SMB3 that make a horizontal pipe turn to a vertical one. I will edit my post with a screen Edit: here is a pic (edited by smwedit on 06-18-05 12:02 PM) (edited by smwedit on 06-18-05 01:37 PM) (edited by smwedit on 06-18-05 01:37 PM) (edited by smwedit on 06-18-05 01:39 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5069/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I know I've posted my theory on this a few times. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 882/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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This might be one place. | |||
mikeyk Koopa Level: 18 Posts: 68/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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smwedit: I've made some great progress on the SMB3 pipes, the turns are definitely included. There are a couple of things about the pipes that I want to redo and I have some bugs to work out, but it wont be long until they're done. I'm at my dad's house for until few days after father's day, and unfortunately I don't have any hacking stuff on his computer, but I'll resume work as soon as I can | |||
KP9000 Flurry Level: 27 Posts: 234/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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I need to make the Mario Fireball GFX 8x16. Two 8x8 tiles wide. My intention for this is turning the fireball into a missile for my SM/SMW hack. Also, if that isnt possible without some serious ASM, maybe this one could work. Can you make the fireball gain speed? Or at least make the missile go faster than Mario? Samus can't run the same speed as her missiles, why should Mario be able to? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 889/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by mikeyk Please please please just tell us that the pipes will not be as glitchy as the ones in DWTLC. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5102/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Making the fireballs act like missiles isn't too hard, except for the 8x16 and accelleration ideas. 8094 - Initial fireball X speed facing left 8095 - Initial fireball X speed facing right 80B6 - Fireball sound effect 80C5 - Initial fireball Y speed 121D4 - Fireball fall speed |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 590/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Originally posted by mikeykIt crashed my rom. Any chance you can make it a normal block, not Map16++? |
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Yoshi Master Red Koopa Level: 17 Posts: 24/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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Request:I want a variety of suits like on mario bros. 3. | |||
Glyph Phoenix Level: 39 Posts: 318/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Definately not going to happen. At least, not for like... months and months, and even if then it'll be because I want to. Making a new Mario suit is not a job you undertake because some newbie wants you to, because it's a job only the experienced could do and even then they'd need to really work at it. It would take a lot of experience to first change the ROM so it can handle new suits, and then of course ASM the new graphics and such. First HabsoluteFate has to come out with that thing of his that makes it easier to add different power ups, and even then it'd take quite a long time for me to learn to use it and efficiently add powerups. If ever either actually comes to pass. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - ASM hack requests | | | |