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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - OV movement in level? (ASM) | | | |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 89/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Have anyone found a way to change the OV location by using a custom block, so you can do stuff like the OV pipes in SMB3? | |||
Escherial Shyguy Level: 17 Posts: 11/90 EXP: 20866 For next: 3877 Since: 03-15-04 From: Pasadena, CA Since last post: 202 days Last activity: 38 days |
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I was researching this quite a while back -- of course, the thread's gone, but someone might remember the addresses. If I can find them in my notes, I'll edit this post. | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 71/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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Wow, haven't seen this problem. Well, I dunno, that would damn well rock. But of course, if we don't know how to hack how it works in the original, it's not going to happen in SMW. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 319/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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7E1F11 Submap (0=Overworld, 1=Yoshi, 2=Vanilla, 3=Forest, 4=Bowser, 5=Special, 6=Star) 7E1F17 16-bit OW X position 7E1F19 16-bit OW Y position 7E1DEA Overworld event to run at level end ($FF=None) Just be careful moving between submaps. |
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Escherial Shyguy Level: 17 Posts: 12/90 EXP: 20866 For next: 3877 Since: 03-15-04 From: Pasadena, CA Since last post: 202 days Last activity: 38 days |
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Hey, Hyper, did you ever figure out whether or not those OW position addresses are actually correct? They were kind of guesses on my part and I recall you saying something about them being misaligned. As far as moving between submaps, there's some concern about changing the palette or something, but I think it's ok as long as you change the submap before you exit a level. Anyhow, I'd really like to see this used, as I never had a chance to try it out myself on a decent scale -- send me a demo if you get anything going, Smallhacker . (edited by Escherial on 04-07-04 10:44 PM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 85/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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The overworld event# flag could be also used to make multiple secret exits inside a level. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 91/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Escherial Well, sorry... I prefer to release whole my hack at once, not world by world. However, I MIGHT throw together a minor hack to see if it works. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 323/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Indeed, 16-bit numbers aren't supposed to be stored at odd-numbered addresses. I haven't actually checked it out yet. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 93/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Hmm... Those OV location bytes doesn't seem to be 100% correct... Hmm... Have anyone got the RAM location of the table containing the "Activated Directions"? (I'm not talking about the directions to activate, but the directions that has already been activated.) I'm thinking about creating a "3:rd Exit Block" that exits the level and activates the event number + 2 and activates a third path. (A 4:th exit would only be useful for the first level in the game, so it would be pointless.) One more question. Are there any way to exit the level without activating the given path? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - OV movement in level? (ASM) | | | |