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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - The Next SMB3 Overhaul | |
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DahrkDaiz

Red Super Koopa

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Posted on 04-07-04 10:19 AM Link | Quote
I won't say much about what's going on atm, but finding a ! switch somewhere in the level and finding a red coin after hitting that switch. The red coins will be used for games and other things. There's now a breath meter, and a "lighting" system in dungeons. Here's a few screens to wet some of your appetites. This is NOT Mario Adventure 2, but a SMB3 hack going in a different direction than the previous overhaul I did.

Spring

Summer: No water

Winter: Frozen water

Roulette block

In action, a la SMW

Winter: No vine

Spring: A vine!

Mario starts to lose his breath

Ono! Mario's gonna die!

He can breath with his head above the water

Mario can't stay underwater long

A dungeon level

Activating a ! switch does this

After a bit of waiting

And longer

and even longer, it's dark again.





(edited by DahrkDaiz on 04-07-04 01:20 AM)
(edited by DahrkDaiz on 05-11-04 11:30 AM)
Kefka
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Posted on 04-07-04 10:30 AM Link | Quote
HOLY SHIT! Super Mario Seasons should be the name ... this IS an overhaul!!! Bah gawd! This is awesome!!! You know who to call if you need a beta tester And I already know you won't be needing to call me
Jigglysaint

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Posted on 04-07-04 11:02 AM Link | Quote
That's a great idea. How will the seasons work exactly? Maybe instead of them being random, they could be blocks or triggers, and to get though a level you have to exploit all of the seasons. Of course it would take up a lot of room.

Maybe there is a way to check to see what season you are in, and excecute extra level data based on that. That is, certain areas become accessable by the removal of certain blocks with symbols on them. Another idea is to unlock seasons like in OOS, by beating worlds. Maybe when you beat a world, you unlock a certain season or other effect, and you have to go back to find more treasures.

A third idea could be toll bridges and maybe instead of a central hub, maybe a non - linear world with connection warps. What I mean is that you can go back and forth between worlds like the whole game is on one big map with seperate areas.

I would also like to see more perement upgrades, but that's just me.

Action/adventure/puzzler
hhallahh

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Posted on 04-07-04 11:38 AM Link | Quote
Very nice.

Super Mario: Oracle of Seasons. Hah.
KawaiiImoto-e

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Posted on 04-07-04 12:11 PM Link | Quote
Nintendo could really learn from you.

Have fun doing it, and we'll wait gladly for 14 months.
ExKay
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Posted on 04-07-04 02:18 PM Link | Quote
This would be a very good hack of SMB3.
Name it: Super Mario Bros. 4 Seasons.
Can't wait to play.
Jaspile

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Posted on 04-07-04 04:06 PM Link | Quote
This is great ! There must be an enourmous number of different gameplay possibilities!
DahrkDaiz

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Posted on 04-07-04 04:26 PM Link | Quote
Originally posted by Jigglysaint
That's a great idea. How will the seasons work exactly? Maybe instead of them being random, they could be blocks or triggers, and to get though a level you have to exploit all of the seasons. Of course it would take up a lot of room.

Maybe there is a way to check to see what season you are in, and excecute extra level data based on that. That is, certain areas become accessable by the removal of certain blocks with symbols on them. Another idea is to unlock seasons like in OOS, by beating worlds. Maybe when you beat a world, you unlock a certain season or other effect, and you have to go back to find more treasures.

A third idea could be toll bridges and maybe instead of a central hub, maybe a non - linear world with connection warps. What I mean is that you can go back and forth between worlds like the whole game is on one big map with seperate areas.

I would also like to see more perement upgrades, but that's just me.

Action/adventure/puzzler


I already implemented triggers that you control. Hitting a ! switch (formerly P switch) will activate a season change and it follows the logical order of spring, summer, fall and winter. And as I said, certain effects happens depending on a season. There may be an area you can't reach from jumping out of water, so freezing it will allow you to run on it and gain a bit of extra height to clear a block An area may have too much water to swim through before losing your breath, so summer time will remove the water, allowing you to clear the former water area fine. Or a platform may be inaccessible, so spring time may bring a vine you may need to climb to this platform. The seasonal aspect will have many more effects than this, good AND bad. Also, Boom-Boom will NOT be an end boss of every stage. (thank god)

I will be recruiting for regular beta testers for this hack. Requirements for this position is as follows:
-Must be decent at playing Super Mario Bros. 3 (in other words, can beat the game without much trouble).
-Must be willing to try out all demos I release (public and non-public) and report any bugs
-Must not make stupid suggestions (like including the cape from SMW)
-Must be trusted not to spread any betas you are given
-Must have beaten Mario Adventure

The reason for the last requirement is so that you'll know what's already been done and what hasn't. I don't want to be suggested to add something I've already done before.

If you're interested (and you must stick with it), then PM me. I will only accept a few people.

Also, if you guys want to suggest any rational ideas for this hack (*cough*Weasel*cough*) this is the place to do it. ;D


(edited by DahrkDaiz on 04-07-04 08:33 AM)
Kefka
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Posted on 04-07-04 06:54 PM Link | Quote
PMed ya.

The trigger thing sounds similar to the first level of Milky Way Wishes in Kirby Super Star

Cool!

And I love the light switch... maybe, if it doesn't take up too much room, you should have switches in certain castles that drain the lava in a level. That could make for some very nice puzzlage.


(edited by Mighty Kefka on 04-07-04 09:56 AM)
Weasel
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Posted on 04-07-04 07:12 PM Link | Quote
I qualify for all of those except beating Mario Adventure One Bowser in world 8 was impossible, I think.


I already suggested a good idea for season changing though. Rather than hitting a switch and going in a door, when the switch is it, the screen fades out, then back in with the new season.

Whoosh!
Kefka
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Posted on 04-07-04 07:18 PM Link | Quote
Originally posted by Weasel
I qualify for all of those except beating Mario Adventure One Bowser in world 8 was impossible, I think.


I already suggested a good idea for season changing though. Rather than hitting a switch and going in a door, when the switch is it, the screen fades out, then back in with the new season.

Whoosh!


Of course, if he wants some nice challenge in later levels, he could place the door somewhere hard to get to and you have to go in a limited amount of time so you can change the season to a different one so you can move on....

EDIT: None of the Bowsers were impossible... The second to last one was damned near it, though


(edited by Mighty Kefka on 04-07-04 10:19 AM)
Ok Impala!

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Posted on 04-07-04 08:16 PM Link | Quote
Ok!

One little suggestion...(slightly of-topic)appoint one person to write an FAQ for Mario Adventure meanwhile you're working on this new hack.
Kefka
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Posted on 04-07-04 08:39 PM Link | Quote
Originally posted by Ok Impala!
Ok!

One little suggestion...(slightly of-topic)appoint one person to write an FAQ for Mario Adventure meanwhile you're working on this new hack.

If you mean a walkthrough, I don't think you need one for this game... it would take the fun out and some of the challenge, which makes it fun, out.
HyperLamer
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Sesshomaru
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Posted on 04-07-04 09:43 PM Link | Quote
This game looks uber-kickass, can't wait. The seasons thing will be a great way to make Banjo-Kazooie style puzzles (Click Clock Wood anyone?). Those lighting effects rock too.
Kefka: Wasn't there a bug that made the level impossible? (A patch was released of course. )
Originally posted by DahrkDaiz

Summer: No water


But still a fish.
Kefka
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Posted on 04-07-04 09:53 PM Link | Quote
Originally posted by HyperHacker

Kefka: Wasn't there a bug that made the level impossible? (A patch was released of course. )



If you are referring to level 8-7, no, it was very possible. You just didn't have to collect all the blue coins. And the Bowser fight there was possible if you were very smart and used the three middle blocks as you means to beat Bowser... and you always left the third up a little higher than the other two, and you had a racoon Mario to help you float up... that's how I beat him, anyway.

EDIT: it would have been a little easier if you could have lured him over the top layer of lava, but I'm pretty sure that there were blocks over that...


(edited by Mighty Kefka on 04-07-04 12:55 PM)
Kitten Yiffer

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Posted on 04-08-04 05:45 AM Link | Quote
Fantastic DahrkDaiz... your hacking the game like you had the source code...

I like the seasons idea. Thought it looks wierd in summer with that flying fish. ^^

An silly question, but is Mario using an starman in that "vine" picture?
frantik

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Posted on 04-08-04 06:59 AM Link | Quote
really nice man.. looks like you merged Mario Seasons with Mario Adventure
DahrkDaiz

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Posted on 04-08-04 07:59 AM Link | Quote
Originally posted by frantik
really nice man.. looks like you merged Mario Seasons with Mario Adventure


Not quite. There's nothing from Mario Adventure in this hack, so don't expect centralized hubs, finding keys, etc in this hack.
Jigglysaint

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Posted on 04-08-04 08:29 AM Link | Quote
Oh darn! Well you could re-do the thing with the key, only maybe one for each world, and have locked doors in certain levels. The idea would be to explore every single area, and maybe an extra bonus level could be unlocked by finding special coins or somthing.

My rational: Why even bother to look everywhere if all you get are coins or 1-ups?
frantik

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Posted on 04-08-04 08:43 AM Link | Quote
Originally posted by DahrkDaiz
Originally posted by frantik
really nice man.. looks like you merged Mario Seasons with Mario Adventure


Not quite. There's nothing from Mario Adventure in this hack, so don't expect centralized hubs, finding keys, etc in this hack.


i guess it's more like you moved seasons over to SMB3 and filled out the ideas a whole bunch.
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