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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Emulation - Do any GBA emulators support linking? | |
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Angus
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Posted on 04-07-04 12:24 AM Link | Quote
See topic

Angus
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Posted on 04-07-04 12:31 AM Link | Quote
As in linking to other GBAs? I don't think so

Welcome to the board anyway (Be you new or old)
KawaiiImoto-e

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Posted on 04-07-04 12:02 PM Link | Quote
There is one, but it's more expensive than the Game you wan't to link, with up to three Linkcables and four Game Boy Advances.
FreeDOS

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Posted on 04-07-04 12:03 PM Link | Quote
NO$GBA supports link. It costs lots of money, though. (Kind of ironic with the name...)

Hey, has anyone actually PAID for that emu?
KawaiiImoto-e

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Posted on 04-07-04 12:24 PM Link | Quote
Originally posted by FreeDOS
NO$GBA supports link. It costs lots of money, though. (Kind of ironic with the name...)

Hey, has anyone actually PAID for that emu?


I paid for No$GMB, but not No$GBA, 'cause that is too expensive.
Private Adamant

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Posted on 04-07-04 06:22 PM Link | Quote
Originally posted by KawaiiImoto-e
Originally posted by FreeDOS
NO$GBA supports link. It costs lots of money, though. (Kind of ironic with the name...)

Hey, has anyone actually PAID for that emu?


I paid for No$GMB, but not No$GBA, 'cause that is too expensive.


Eh, it's only a 4995$ difference.
Nah, I doubt anyone actually paid for that.
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Posted on 04-07-04 06:26 PM Link | Quote
NO$GBA is not an emulator, it's a debugger. And yes, it does support linking
neotransotaku

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Posted on 04-07-04 07:04 PM Link | Quote
or it is an emulator with debugging features

anyways the $5000 USD price tag might not have happened if it weren't for all those damn Pokemon users
Weasel
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Posted on 04-08-04 01:43 AM Link | Quote
That kind of price must be a joke. The programmers must know that kids don't have that kind of money. It's just ASKING for people to use warez.
dan

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Posted on 04-08-04 11:25 PM Link | Quote
Duh, it's not meant for kids. It's meant for professional games companies or something.

Agree about the pokemon part.
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Posted on 04-09-04 02:39 PM Link | Quote
Can't wait to see someone tear it apart and implement it into VBA and shove it into that guy's face. What a prick.
Angus
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Posted on 04-10-04 02:40 PM Link | Quote
Thanks for the replys.

Looks like I'm out of luck.

Angus
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Posted on 04-11-04 11:22 PM Link | Quote
Originally posted by Melvin
Can't wait to see someone tear it apart and implement it into VBA and shove it into that guy's face. What a prick.
We do have free access to the VBA code... and if we can't take the link crap outta No$Gba, why not spend half an eternity writing our own?

Woo, the AcmlmBoard VisualBoy Link Project!
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Posted on 04-12-04 12:27 AM Link | Quote
Yes, WHY does it cost $5000? I'm sure even some companies won't buy that. :\
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Posted on 04-12-04 03:10 AM Link | Quote
How much does the gmb version cost? I have the program but there are restriction to what i can do
KawaiiImoto-e

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Posted on 04-12-04 01:11 PM Link | Quote
Originally posted by Chronosphere-X
How much does the gmb version cost? I have the program but there are restriction to what i can do


5 US$ or an amount equal to that.
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Posted on 04-19-04 05:22 AM Link | Quote
A bit of a bump..but I wanted to take what Forgotten, who made the emulator VisualBoy Advance, said about the subject in his FAQ:


Link
Why don't you add link?
Link sounds great but it is far more difficult than most people think.
Often users will mention that Snes9x (or other emulators) have link support, so it shouldn't be hard to add it to the emulator.

Truth is that SNES (and any other console) are completely different than handhelds. Let's compare:

+ console - a console normally supports multiplayer by nature: you can plug multiple controllers and have several people share the same console and play together. One console, one cartridge, multiple players.

+ handheld - handhelds are designed for single player on a single unit. To achieve multiplayer, a link cable is needed. This allows the different units to communicate and achieve the multiplayer effect. Multiple units linked together, multiple players.
On the console case, it is easier to add multiplayer because you can just link two instances of the emulator and only send the keys of each player. They don't have any communications feature by nature.

Handhelds on the other hand have built-in communication features which allow full speed communication between units. This is a lot harder to emulate: it requires a full connection between two emulators which need to be correctly synchronized or nothing works. It is a lot harder to achieve.

Will link ever be supported?
For the time being, I've decided not to add link support. The reason is that link would increase the interest in the emulator by users using illegal copies of software.

Why don't you use Kaillera or look at TGB Dual?
Kaillera is used for machines that support multiple players in one machine, for example normal consoles like Playstation, N64, GameCube, Genesis, etc... It works by connecting the players through the Internet and only exchanging their joypad movements. That makes your computer think there is another person playing with you locally.
TGB Dual emulates two CPUs to get linking working: one where you actually see the screen and a hidden one used to communicate with the remote player. The data transmitted is in the same way as in Kaillera. Some other steps are taken to transfer save states, etc but it is not a true GB Link cable emulation.

The GBA Link cable can send data up to 2Mb/s which is really a lot of data and considering how the GBA emulation requires a fast computer, it would require a really fast computer to achieve a decent emulation. It would be possible to take the TGB Dual approach but that would require a really fast computer. For the time being, I will not add link as mentioned a million times.
Kirby PopStar

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Posted on 04-20-04 09:57 PM Link | Quote
I'm surprised that NO$GBA isn't on any "Warez" sites or anything; some cracked or pirated version...
KawaiiImoto-e

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Posted on 04-26-04 11:25 AM Link | Quote
Originally posted by Kirby PopStar
I'm surprised that NO$GBA isn't on any "Warez" sites or anything; some cracked or pirated version...


It's that, when the Autor of no$gba sees a no$gba Version for free in the net, he doesn't support or help or what else the owner of the licence. And no company wants to loose support on a development tool that expensive.
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Posted on 05-03-04 12:18 AM Link | Quote
Originally posted by Adamant
Originally posted by KawaiiImoto-e
Originally posted by FreeDOS
NO$GBA supports link. It costs lots of money, though. (Kind of ironic with the name...)

Hey, has anyone actually PAID for that emu?


I paid for No$GMB, but not No$GBA, 'cause that is too expensive.


Eh, it's only a 4995$ difference.
Nah, I doubt anyone actually paid for that.


actually i know somebody who did. hes a rich spoit kid though.
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