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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Warning! (Ending Cinema Related) | | | |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 85/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I made a temporary shortcut in my hack to see if my new credits list looked right, and I noticed a few things that you have to be REALLY careful about. Number 1 - Yoshi's House Problem: Level 104 will be used during the "Egg hatches" part, with some extra things added. Recommended solution: Use another level if you are going to modify Yoshi's House. Number 2 - Enemy Graphics Editing Problem: If you change enemy graphics, the enemy name during the "Cast of Characters" part will not be changed (duh). Recommend solution: Find the enemy names in the ROM and edit them, or use ExGFX when changing enemy graphics. Number 3 - Background Graphics Editing Problem: Same as above, but the backgrounds instead. Recommended solution: When making new backgrounds, use ExGFX. Number 4 - Palettes Problem: Shared palette editing might not look good during the ending cinema. Recommended solution: Only minor changes, only changing unused parts or using custom palettes. Uhm... That's all for now... So, uhm... Be careful... |
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Zemus Sand Crab Level: 25 Posts: 182/233 EXP: 86920 For next: 2700 Since: 03-15-04 Since last post: 281 days Last activity: 111 days |
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hehe, thanks for the info, I never even thought 'bout the yoshi's house thing. the enemy credits I had thought of... I'll prolly just post credits to like FuSoYa, Lordlazer, and Sendy and other people that helped me with my hack significantly in place of the enemy names. as for the backgrounds... I wonder what that'd look like if they were walking in outer space during that Shame we can't edit the terrain. heh, it'd be cool to have everyone walk up a cliff and then fall. lol | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 86/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Uhm... When I said background, I meant the one for the enemies, but the "Mario, Peach and Yoshi Walking" could get messed up too. Why didn't I think about that? | |||
Golden Yoshi Pokey Level: 41 Posts: 31/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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*Slaps head* Thanks for pointing this out, I did change level 104 and the ending cinema would look strange if I didn't change the level. Hmm... most of the enemies are different versions of the same enemy...hopefully I shouldn't have a problem with this. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 308/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I doubt you can change the actual path they walk, they just kinda stay in one place and animate as a BG scrolls by. Anyone happen to know how to change the level used for the ending? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Warning! (Ending Cinema Related) | | | |