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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Warning! (Ending Cinema Related) | |
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Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 85/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 04-06-04 10:13 PM Link | Quote
I made a temporary shortcut in my hack to see if my new credits list looked right, and I noticed a few things that you have to be REALLY careful about.

Number 1 - Yoshi's House
Problem: Level 104 will be used during the "Egg hatches" part, with some extra things added.
Recommended solution: Use another level if you are going to modify Yoshi's House.

Number 2 - Enemy Graphics Editing
Problem: If you change enemy graphics, the enemy name during the "Cast of Characters" part will not be changed (duh).
Recommend solution: Find the enemy names in the ROM and edit them, or use ExGFX when changing enemy graphics.

Number 3 - Background Graphics Editing
Problem: Same as above, but the backgrounds instead.
Recommended solution: When making new backgrounds, use ExGFX.

Number 4 - Palettes
Problem: Shared palette editing might not look good during the ending cinema.
Recommended solution: Only minor changes, only changing unused parts or using custom palettes.

Uhm... That's all for now... So, uhm... Be careful...
Zemus

Sand Crab
Level: 25

Posts: 182/233
EXP: 86920
For next: 2700

Since: 03-15-04

Since last post: 281 days
Last activity: 111 days
Posted on 04-06-04 10:40 PM Link | Quote
hehe, thanks for the info, I never even thought 'bout the yoshi's house thing. the enemy credits I had thought of... I'll prolly just post credits to like FuSoYa, Lordlazer, and Sendy and other people that helped me with my hack significantly in place of the enemy names. as for the backgrounds... I wonder what that'd look like if they were walking in outer space during that Shame we can't edit the terrain. heh, it'd be cool to have everyone walk up a cliff and then fall. lol
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 86/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 04-06-04 11:21 PM Link | Quote
Uhm... When I said background, I meant the one for the enemies, but the "Mario, Peach and Yoshi Walking" could get messed up too. Why didn't I think about that?
Golden Yoshi

Pokey
Level: 41

Posts: 31/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 04-07-04 02:03 AM Link | Quote

*Slaps head* Thanks for pointing this out, I did change level 104 and the ending cinema would look strange if I didn't change the level.

Hmm... most of the enemies are different versions of the same enemy...hopefully I shouldn't have a problem with this.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 308/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-07-04 03:06 AM Link | Quote
I doubt you can change the actual path they walk, they just kinda stay in one place and animate as a BG scrolls by. Anyone happen to know how to change the level used for the ending?
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