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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Let me do your "Presents" GFX! | |
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Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 225/2082
EXP: 2321379
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Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 04-05-04 01:59 AM Link | Quote
If you want me to I will make the little 16x64 image for your ______ Presents Screen. Just post here what you want it to look like and what you want it to contain. About to go to church, so I will post some examples later. Just flood this thread with your ideas...
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 346/7620
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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
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Posted on 04-05-04 02:41 AM Link | Quote
Uh oh. People, you can make your own, just go to page 0x2 on the 8x8 editor. You should quickly see where you need to edit.


(edited by Kyouji "Kagami" Craw on 04-04-04 05:41 PM)
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 175/1346
EXP: 1206934
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Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
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Posted on 04-05-04 05:27 AM Link | Quote
I think most of us can do that. What I would like to do is do what BMF did: With a huge picture. The only problem I have with the "cpubasic13 Presents" in my hack is what palette it uses.
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 227/2082
EXP: 2321379
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Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
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Posted on 04-05-04 07:14 AM Link | Quote
I know they can do it theirselves, I just wanted to make some cool ones. The plain one is boring
-Nintendo-
presents

Its boring, the multicolored ones are cool though, thats all.
Atma X

Bandit
Level: 43

Posts: 90/801
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Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
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Posted on 04-05-04 09:23 PM Link | Quote
Is there any way at all to make a custom palette for the logo screen? (I know Lunar Magic can't, but does anyone actually know how to do it themselves?)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 57/1033
EXP: 811447
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Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 04-05-04 09:28 PM Link | Quote
There should be some pointer you can change somewhere, but I've got no damn clue where it is. BMF might, seeing as how he knows a lot of things. One of the other more indepth hackers might as well.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
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Level: 53

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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 04-06-04 12:34 AM Link | Quote
The intro uses Mario's palette (actually, just the brown part; the rest of the colors are filled in later), so changing that changes a LOT of other stuff. I think you could safely use the last 8 colors of the palette, but you'd probably have to change them with a hex editor, since LM replaces them with Mario's colors. What I ended up doing, IIRC, was hooking part of the intro routine to write my own palette to the second sprite palette, and then remapping the sprites to use that palette. I'd have to trace through the code to find out exactly what I did...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 04-06-04 02:45 AM Link | Quote
You really oughta document your hacks. Is there a particular reason you didn't just put stuff on layer 1, but instead used sprites?
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
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Level: 53

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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
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Posted on 04-06-04 10:46 AM Link | Quote
Because hacking a routine that already draws sprites to the screen is much easier than coding a whole new routine that writes to layer 1, that's why.
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