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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Mario Advance 4 (Mario 3) | |
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Ultima2876
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Posted on 06-13-05 10:57 AM Link | Quote
Any tools or hacking information out for this yet? I'd think, since there's already editors for the NES and SNES versions of the game, and an awesome one for SMW, that someone would've done something with this game...

So, anyone know?

Thanks =P
Kefka
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Posted on 06-13-05 02:54 PM Link | Quote
Actually, I swear there was an editor out that was actually compatible with the SMB3 one. Or maybe it was just something someone was making up in #rom-hacking a while back. I can never be sure.
DahrkDaiz

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Posted on 06-13-05 04:16 PM Link | Quote
There is no utilities for Super Mario Advance 4 except one that lets you insert decompressed levels into a save file to play on the ROM but only a certain person has that and I won't reveal who so he cannot be bothered about it since I'm sure he's abandoned that project long ago.
dan

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Posted on 06-13-05 04:51 PM Link | Quote
There was a world map editor for SMA4 released ages ago. I think the guy's homepage got hacked or something, so chances are it will be next to impossible to find online.
captain Qball

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Posted on 06-14-05 06:19 AM Link | Quote
nope. I believe there is a Mushroom house editor that is compatable with SMA4, but as for any other type of hacking, it's al about hex editing thus far.
Chickenlump

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Posted on 06-14-05 06:58 AM Link | Quote
No, there really was a world map editor for this game, and the author of the editor went by the nick of 'Sludge' if memory serves. It had a strange gui at first, then it became awesome, then he dissapeared. He also had some info on the enemies in a document on his site.
Maybe I still have this thing on one of my CD's littering my desk...

*searches*


--edit--

I'm pretty sure this is the last publicly released version of it he released.

Marionator, the super mario advance 4 ROM editor
Version 0.065

Created by Sludge

http://www.geocities.com/chickenlump/marionator.zip


--edit #2--
I found that enemy data I was talking about earlier, it's just a copy and past from his old site though.

________________________________________________________
Code: 030046C4:XXXX
Super mario advance 4 enemy listing:

00: -
01: -
02: UO (fountain)
03: UO (fly half circle down left-right)
04: UO (stationary + jumpkill)
05: UO (turning + jumpkill)
06: Noteblock (forces mario up-down)
07: -
08: -
09: Doomship anchor
0A: 3-up moon
0B: 1-up mushroom
0C: Invincibility star
0D: Power mushroom
0E: UO (falling + boomerang sound)
0F: UO (crashes game)
10: Magikoopa
11: Magikoopa's magic
12: Big boo
13: Wiggler
14: UO
15: UO
16: UO
17: UO (jump paralyze, grab)
18: -
19: Fireflower
1A: SMW key
1B: Noteblock
1C: UO
1D: SMB1 rising platform
1E: Raccoon leaf
1F: Growing beanstalk
20: SMB1 falling platform
21: UO (powerup?)
22: UO (powerup?)
23: UO (powerup?)
24: UO
25: -
26: Wooden platform (jump -> left)
27: Wooden platform left-right
28: Wooden platform up-down
29: Spike
2A: Walking spikeball piranha
2B: Kuribo goomba
2C: UO
2D: Big fish (world 3-3)
2E: Rising platform (bowser's castle)
2F: Boo
30: Walking candle flame
31: UO
32: UO
33: Nipper
34: UO (changes level background)
35: UO (game gets stuck)
36: Wooden platform (jump -> fall)
37: Wooden platform left-right
38: Wooden platform up-down
39: Nipper
3A: UO
3B: Cheep cheep (world 3-2)
3C: UO
3D: Fire spitting nipper
3E: Wooden platform drifting
3F: Dry bones
40: White block thrower
41: Card slotmachine
42: Cheep cheep pond leap right
43: Cheep cheep pond leap left
44: UO (looks like wooden platform)
45: UO (walks random)
46: Spikeball piranha stationary
47: -
48: UO (floats right + jumpkill)
49: -
4A: Fortress ? ball
4B: Boom boom
4C: Flying boom boom
4D: UO (follows wall + jumpkill)
4E: UO (big + follows wall + jumpkill)
4F: UO (jumps away from mario)
50: Bob-omb
51: UO (moves diagonal)
52: Small item chest
53: Ceiling fireball
54: UO (changes to unwalkable object)
55: Bob-omb
56: UO (jump = shell)
57: UO (jump = shell)
58: Flying orb
59: UO (jumps)
5A: UO (moves diagonal)
5B: UO (moves diagonal)
5C: Breaking brick
5D: -
5E: UO (moves diagonal)
5F: UO (moves diagonal)
60: UO (moves diagonal)
61: Blooper
62: Blooper + kids release
63: Big fish spits kid
64: Red cheep cheep
65: Bubbles up
66: Bubbles down
67: Lotus flower
68: Upside down buzy beetle
69: Upside down spiney
6A: Blooper + kids
6B: Jumping brick
6C: Green koopa troopa
6D: Red koopa troopa
6E: Green koopa paratroopa
6F: Red koopa paratroopa up-down
70: Buzy beetle
71: Spiney
72: Goomba
73: Paragoomba
74: Paragoomba + kids
75: Lemmy koopa's ball
76: Red cheep cheep
77: Green cheep cheep
78: Bullet bill
79: Flashing bullet bill
7A: UO (big + walks)
7B: UO (big + walks)
7C: UO (big + walks)
7D: UO (rises + jumpkill)
7E: UO (jumps)
7F: UO (rises + jumpkill)

80: Red koopa paratroopa left-right
81: Hammer bros
82: Boomerang bros
83: Lakitu
84: UO
85: UO
86: Fat hammer bros
87: Fire bros
88: -
89: UO (hangs on cord)
8A: Thwomp
8B: Thwomp left
8C: Thwomp right
8D: Thwomp ?
8E: Thwomp ?
8F: Thwomp ?
90: Turn platform balance
91: Turn platform spin
92: Turn platform stop-spin
93: Turn platform stop-spin
94: UO (stationary)
95: UO (stationary)
96: UO (stationary)
97: UO (stationary)
98: UO (stationary)
99: UO (stationary)
9A: UO (stationary)
9B: Charging duck
9C: UO (grab + kick diagonal)
9D: Fire up
9E: UO (falls)
9F: UO (jump on rises object)
A0: Piranha plant red
A1: Piranha plant green
A2: Piranha plant red upside down
A3: Piranha plant green upside down
A4: Fire piranha plant red
A5: Fire piranha plant green
A6: Fire piranha plant red upside down
A7: Fire piranha plant green upside down
A8: Arrow platform up
A9: Arrow platform interactive
AA: UO (invincible)
AB: -
AC: Fire left
AD: Wrench thrower
AE: UO
AF: UO (background)
B0: UO
B1: Fire right
B2: Fire down
B3: Turning interactive platform
B4: UO (flies around)
B5: Coin
B6: Bomb
B7: Translucent block + slotmachine
B8: Bouncing star
B9: Double fire wheel clockwise
BA: UO (looks like SMW block)
BB: Mobile trampoline
BC: Shuffle blocks variable
BD: Shuffle blocks vertical
BE: Shuffle blocks horizontal
BF: Clock (doesn't work)
C0: UO (grab + kick diagonal)
C1: Silver p-switch
C2: -
C3: Pow block
C4: UO (weird block)
C5: SMW goal
C6: !-switch
C7: -
C8: -
C9: -
CA: -
CB: -
CC: -
CD: Coin status toadhouse block
CE: -
CF: Boomerang
D0: Thwimp
D1: Torpedo
D2: Boney beetle
D3: Falling spike
D4: UO (falls)
D5: UO (floats left-right + falling down)
D6: UO (follows wall)
D7: UO (stationary)
D8: Jumping pipe piranha plant
D9: SMW hammer bros
DA: Cape feather
DB: 1-up bubble
DC: Interactive coin duplicater
DD: Big checker block
DE: Small checker block
DF: SMB1 balance platform
E0: -
E1: -
E2: SMB1 fall platform
E3: UO (water sound)
E4: Big root
E5: Flippers left to right
E6: Flippers up to down
E7: Big spike
E8: UO
E9: UO
EA: -
EB: UO
EC: UO
ED: UO (follows mario)
EE: UO
EF: UO
F0: Monty mole
F1: Poison mushroom
F2: UO (bounce mario)
F3: UO (bounce mario)
F4: -
F5: -
F6: -
F7: -
F8: -
F9: E-coin
FA: A-coin
FB: Spin platform counter clockwise
FC: UO (falls)
FD: Coin status 1-up block
FE: -
FF: UO (moves left-right + spits fireballs)
________________________________________________________


(edited by Chickenlump on 06-13-05 02:04 PM)
(edited by Chickenlump on 06-13-05 02:07 PM)
Ice Ranger

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Posted on 06-14-05 08:38 AM Link | Quote
Holy Crap! The editor isn't a lost forever now. Man, I'm glad someone knew what they were grabbing at the time. I've heard so many times it existed but the site was hacked and nothing was on it anymore. *Downloads*
Chickenlump

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Posted on 06-14-05 09:05 AM Link | Quote
I tend to download and archive everything I come across, like editors and documents, etc..

I had Sludge's site bookmarked for the longest time last year, untill now I had forgotten all about it. I don't remember the original name for the program, because the name Marionator came with the version I uploaded I beleive (I don't have the older versions of it).

Ultima2876
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Posted on 06-26-05 09:58 PM Link | Quote
Excellent stuff. Someone should take a look at the M3I source and make it compatible with SMA4... if I had some documentation on how the game works I could maybe do a little something.
Nintenfreak

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Posted on 06-26-05 10:12 PM Link | Quote
No one has made a level editor for SMA4 yet? That's a shame. Is anyone working on one or are there any plans for one?
tuna
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Posted on 06-26-05 10:50 PM Link | Quote
I would swear he just posted.

I'm going to find that post... one sec.

I swear you guys are blind.

Right here, folks. Still on page 1, too. (v0.8)


(edited by X-Fairy on 06-26-05 01:52 PM)
(edited by X-Fairy on 06-26-05 01:53 PM)
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