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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Samurai Mario?!???!!?! | | | |
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yop Goomba Level: 8 Posts: 6/25 EXP: 1626 For next: 561 Since: 05-17-05 Since last post: 23 days Last activity: 8 hours |
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hi. i posted a while back asking to collaborate with someone in a game focused specifically on fire mario... in case anyone remembers... i wouldn't consider myself a total n00b at smw hacking -- i basically know my way around lunar magic, but then again i don't know anything about asm hacking, exgfx, or sprite editing, etc... i have a general question. it may be a stupid question, but... would it be possible, be it through asm hacking or sprite editing, or a combination of both, or otherwise, to give mario a weapon? a sword or a hand gun, for example. oh, and likewise, is it possible to increase enemies' "HP" per say... you know, make it so it takes more hits to kill them? thanks, i'd appriciate it if anyone could answer this. |
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Rain Man Buzzy Beetle Level: 31 Posts: 332/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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I cant help you do it. But know, anything is possible with ASM. | |||
Keikonium Banned Level: NAN Posts: 1330/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Anything is possible ! So I can put an ASM hack into SMW that will make it use 24-bit instead of 4-bit!! Please someone tell me how! Anyway, for the "gun" idea, just use some hex editing to make the fireballs fly straight ahead of mario. Changing the bytes at 80C5 and 121D4 to 00 will make fireballs go straight. Then just change marios graphics, and the fire ball graphics to their respective...looks. And change the palette. Voila, gun mario. Hope that helps. EDIT: Oh, and for some enemy HP: 197B8 - 01 Rex's HP 7E153B - 03 Lemmy and Wendy's HP D1CD - 03 Ludwig, Morton, and Roy's HP Those were taken from this thread here: SMW ROM addresses There are more addresses there that corespond with enemy HP. Just go take a look. (edited by Keikonium on 06-12-05 04:10 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1699/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Keikonium Uh... That's a RAM address... |
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Keikonium Banned Level: NAN Posts: 1336/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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I don't know what the difference is. He just wanted addresses to change enemy HP, so I went to the SMW ROM Address's thread, and copied what I saw from there. It looked like an address to change the number of hits Lemmy and Wendy take, so I posted it here. Just trying to help. Btw, what is the difference between ROM and RAM address? |
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tjbk_tjb Newcomer Level: 5 Posts: 5/7 EXP: 343 For next: 186 Since: 11-24-04 Since last post: 133 days Last activity: 54 days |
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ROM addresses are in the ROM and are permanent (unless you change the ROM or use Game Genie) and RAM addresses are in save states and are temporary. Unless you are looking at how you can tell the difference, I don't know that. But my question is, what is the difference between RAM and memory? This seems to claim some sort of dichotomy.Originally posted by Glyph Phoenix |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1701/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by tjbk_tjb None. RAM stands for Random Access Memory. Originally posted by tjbk_tjb RAM addresses are 7Exxxx or 7Fxxxx. Anyway... Back on topic... Originally posted by yop Never mind. It turned out to be a lot harder than I expected. (edited by Smallhacker on 06-12-05 07:36 AM) (edited by Smallhacker on 06-12-05 08:27 AM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 908/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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RAM (Random Access Memory, aka "memory") is temporary storage space, used by the program to store variables (like Mario's score and number of lives) and data (like decoded level layouts and decompressed graphics). RAM is almost always erased by the game at startup. Permanently changing a RAM address usually requires new ASM code to be placed in ROM that continually writes a different value to the address. ROM (Read-Only Memory) is permanent storage space, which can't be erased or written to by the SNES (this is the data that's stored on the chips in a game cartridge). This contains data that never needs to change, like the game program, level layouts, and compressed graphics. Variables that always start at a certain value, like Mario's starting number of lives, are stored in ROM and can be easily changed via a ROM hack or a cheat device (Game Genie, Pro Action Replay). |
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yop Goomba Level: 8 Posts: 8/25 EXP: 1626 For next: 561 Since: 05-17-05 Since last post: 23 days Last activity: 8 hours |
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wow, thanks for all the help! it'll take a lot of practice to learn asm hacking and sprite editing, but i've got all summer to learn... thanks again |
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Glyph Phoenix Level: 39 Posts: 267/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Sorry about that one, guys. I'm the one who posted that stupid RAM address way back when I didn't know what a RAM address actually was. I was planning on replacing it with the ROM address, but I never found out where that address was. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Samurai Mario?!???!!?! | | | |