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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Mario 64 - Amazing Stuff | |
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Someguy

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Posted on 06-29-05 06:02 PM Link | Quote
I didn't mean to sound like I was complaining, just didn't know if the back forth thing was something you may of been used to or not. Also, I don't know about anyone else but I'd love any other 3D levels you all can get loaded into this 3D Shockwave. Then again, I'm wierd, and also enjoy going upside down in the level and pretending to launch out of the cannon. By the way, is there anything I could try and do to help? I don't have any skills with N64 formats of any kind 2D or 3D, but perhaps I could beta test something, I have the worst of luck and find bugs when I don't want to, but you all probably don't have anything that actually needs testing do you. Well, good luck all of you with all of this anyhow.
BGNG

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Posted on 06-29-05 11:09 PM Link | Quote
Originally posted by: HyperHacker
At both 2AC0ED and 405CCD in the ROM are the bytes 3F C2 B0, which just happens to be the location in the ROM file of level 1's graphics and level layout data. Changing the pointer at 2AC0ED doesn't seem to do anything?

I remember a GameShark code that grants access to the level-select menu. Perhaps the pointer at 2AC0ED is the pointer used in that menu? If so, then perhaps other data used for that menu can be useful?
VL-Tone

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Posted on 06-30-05 01:05 AM Link | Quote
I discovered a few important things about the mesh data, but I'm in a hurry, I don't have time to write them down 405CCD is part of the level 1 header and level layout, the 3F C2 B0 is just a few bytes before the address of the second texture bank.

The MIO0 file at 114750 is Mario's textures and geometry.

The first 144 bytes are Mario's colors!!! 4 bytes per color the first 3 being R G B values.

Here is a fun thing to experiment:

Open the MIO0 file at 114750.

At address $18, replace 7F 00 00 00 7F 00 00 00 FF 00 00 00 FF 00 00 00
by 00 7F 00 00 00 7F 00 00 00 FF 00 00 00 FF 00 00

Re-compress the file and insert back in the ROM, open it in an emulator and guess what you should get?

(Ideally, change the M for an L in the Mario's cap texture )

Someguy, actually it's not that I don't want to add other levels to my demo, but I discovered something major in the level data which forces me to rewrite my decoding routine.


(edited by VL-Tone on 06-29-05 04:08 PM)
Kyoufu Kawa
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Posted on 06-30-05 01:44 AM Link | Quote
Well, there ya have it. Recolors
Violent J

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Posted on 06-30-05 01:46 AM Link | Quote
To a L? Think you could show us a screenie?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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LOL FAD

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Posted on 06-30-05 02:25 AM Link | Quote
He said ideally, you would change the M to an L in a graphic editor. That only changes the colours.

Also I used the level select code a bit during testing, and it uses the same code (and thus pointers) to load the level as the paintings do.
Chickenlump

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Posted on 06-30-05 04:46 AM Link | Quote
Originally posted by HyperHacker

405FB0 - first file after l1


This appears to be objects, object properties and x,y coods for the objects in the levels.
Messing around I have moved Gates around and changed the properties of the bridge in this following picture.



Change offset 405A8E to 44 and watch this bridge spin around for awhile, it's quite humorous (for reasons beyond my understanding ).

----------------EDIT-------------------

Oh cool, it controlls enemies and bosses as well.
Change offset 405C4B to 02 to have the Bomb Boss appear on Act 2 (It was originally 01 for Act 1).


Change offset 405C4A to change the image of the boss (some values crash things up of course).
A value of 6B let me fight the Wooden Log of Doom boss!



(edited by Chickenlump on 06-29-05 08:51 PM)
(edited by Chickenlump on 06-29-05 09:15 PM)
Tanookirby

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Posted on 06-30-05 06:29 AM Link | Quote
That's really cool. Can you show us a video of the bridge spinning around?
Chickenlump

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Posted on 06-30-05 06:44 AM Link | Quote
Originally posted by Tanookirby
That's really cool. Can you show us a video of the bridge spinning around?


I've never logged anything to a video file before, it's best seen by just opening a hex editor, go to address 405A8E and change it's value to 44 and play the game in your emulator. The bridge spins, but don't touch or go near it, the game freezes (not sure why yet).
NEONswift

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Posted on 06-30-05 06:52 AM Link | Quote
Originally posted by Chickenlump
Originally posted by Tanookirby
That's really cool. Can you show us a video of the bridge spinning around?


I've never logged anything to a video file before, it's best seen by just opening a hex editor, go to address 405A8E and change it's value to 44 and play the game in your emulator. The bridge spins, but don't touch or go near it, the game freezes (not sure why yet).
Whats a good hex editor for N64 roms? No doubt someone asked this before but always good to ask again lol. I wanna fight that log.

Does the changed boss act like youre still fighting king bob-omb? Or does this also crash if touched?
Chickenlump

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Posted on 06-30-05 06:57 AM Link | Quote
I use the hex editor XVI32.
It's simple and it works.
The Log still acts like the Bomb Boss, it's just...a log...
It's fun to pick it up and just CHUCK that log...
VL-Tone

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Posted on 06-30-05 07:17 AM Link | Quote
Sonicandtails I would show you a screenshot, but I would have to reinstall Virtual PC to run the MIO0 decompressor since I only wrote a compressor for my native platform (don't ask). Once it's done though, it will be easy for me to re-compress MIO0 files any time I want.

I give you the chance to be the first one to put Luigi in Mario 64, take it while you can

I found new things that I'll tell you about that will probably connect with the level header and/or object position list that you guys found. But for now I just got back from work and I'm hungry (Really, I'm not doing this to tease you)

By the way, great jobs guys on the object position list!!


(edited by VL-Tone on 06-29-05 10:17 PM)
stag019

Snifit
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Posted on 06-30-05 07:30 AM Link | Quote
I've actually been working on putting Luigi in Super Mario 64 for a few days now. I have a feeling someone's going to realease it before me. I've been anxious since I started. http://www.superluigi64.20m.com


(edited by stag019 on 06-29-05 10:32 PM)
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Tanookirby

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Posted on 06-30-05 07:54 AM Link | Quote
You're doing well on the graphic changes and dialogue, but how will you change Mario's voice into Luigi's?
stag019

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Posted on 06-30-05 07:55 AM Link | Quote
Im not sure but i want it to sound like this when I'm done.
http://www.freewebs.com/superluigi64/sounds.htm
Anyways, I'm also making him slower and jump higher.


(edited by stag019 on 06-29-05 10:58 PM)
(edited by stag019 on 06-29-05 10:59 PM)
(edited by stag019 on 06-29-05 11:10 PM)
(edited by stag019 on 06-30-05 04:35 AM)
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Jaspile

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Posted on 06-30-05 08:01 AM Link | Quote
Originally posted by Chickenlump
A value of 6B let me fight the Wooden Log of Doom boss!


And if you try another value, does it take another random object from the game ? (I can't try it myself, don't have the Mario64 rom nor any n64 emulator; I should download one soon though with all these advances made days after days...but I have to sleep just now )
Someguy

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Posted on 06-30-05 08:03 AM Link | Quote
I changed it to 01 and made it into a Puppet like floating Mario, though trying to pick it up crashes. I'm tempted to make a comedy hack of the text themed around these minor edits.
VL-Tone

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Posted on 06-30-05 08:10 AM Link | Quote
stag019 that's great... go for it!!!

I cannot see your pictures though ... (404)

Maybe bringing down Mario's voice pitch by a bit would make it sound more like Luigi.

Oh and by the way stag019, just to know , did you already know about Mario's color palette info?



stag019

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Posted on 06-30-05 08:16 AM Link | Quote
Thanks for the encouragement!!! And I'm gonna see if I can figure out the sound format with a Dissassmbler (if it's not compressed). Try refreshing the page and wait for everything to load then Right-Click on the image and select "Show Picture". Thats how it worked for me. (it did that to me too, it should at least let me see my own pictures) If that doesn't work go to http://www.superluigi64.20m.com/
And I'll explain about the colors when the hack is in it's first release (which will be soon ) Anyways, about the text, it's actually compressed so changing the "R" in Mario to an "I" in Luigi changes some words that use R (such as Bowser is now Bowsei)


(edited by stag019 on 06-29-05 11:19 PM)
(edited by stag019 on 06-29-05 11:25 PM)
(edited by stag019 on 06-29-05 11:47 PM)
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VL-Tone

Red Cheep-cheep
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Posted on 06-30-05 09:06 AM Link | Quote
stag019 I can now see the pics and it's really great to see Luigi in SM64 at last!

Maybe you could change Luigi's overalls colors from blue to white for a classic Luigi look?

Anyway don't worry about me doing it before you, It's official, you are the first to do it and you are already far into it
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