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Acmlm's Board - I2 Archive - Rom Hacking - Mario 64 - Amazing Stuff | | | |
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VL-Tone Red Cheep-cheep Level: 23 Posts: 100/200 EXP: 64158 For next: 3565 Since: 06-06-04 From: In the Moon! Since last post: 5 days Last activity: 2 hours |
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From early experimentation I can confirm that the coords are also 16-bits, but we need a way to find where those objects start and end. Edit: Ok I'm off to bed and tomorrow I'm going on vacation, see you in a week! Much progress has been made over the last 2 weeks, I guess the other object types will be relatively easy to document. I hope you guys won't abandon this thread Here is a little symbolic present to all of you working on hacking Super Mario 64: (edited by VL-Tone on 07-04-05 03:39 AM) |
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Chickenlump Level: 41 Posts: 629/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Ok, the first coin picture wasn't originally a coin, I changed it's type byte! Change offset 405725 and change the 3rd sign you see. A few funny changes (the little one is so cute!) 3D - Giant Goomba 3E - Baby Goomba Every object I turn this sign into gets that object's properties, so the goombas can be squished and jumped on, they will chase after you, etc... |
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Alchemic Level: 3 Posts: 2/3 EXP: 59 For next: 69 Since: 06-24-05 Since last post: 24 days Last activity: 9 hours |
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4055BF affects another tree: to get to it, start climbing the mountain, and when you reach a small crate, stand on it and face the floating island. The tree should be in your line of sight. I'd provide a screenshot, but I don't have anywhere convenient to store it |
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Chickenlump Level: 41 Posts: 630/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Well, enemies do seem to be grouped together as one object... Change 405725 to 40 and a group of about 5 goombas will be there (I wasn't expecting it, all 5 saw me at once and bum-rushed me ) Thankfully, the coins are also single object formations (imagine trying to place single coins into patterns like this by hand O_o) Remember, different objects have different draw distances, so you may need to run up on them for them to be visible (some objects are visible only close up, and some from far away) The glitched items that use the wrong polygons are actual objects, they are just reading from the wrong file I'm assuming, they are level specific or something in the level header tells the level what object set to use or something. THE LIST: 00 - Not Visible 01 - Not Visible 02 - Not Visible 03 - Not Visible 04 - Not Visible 05 - Not Visible 06 - Not Visible 07 - Not Visible 08 - Not Visible 09 - Not Visible 0A - Not Visible 0B - Not Visible 0C - Not Visible 0D - Not Visible 0E - Not Visible 0F - Not Visible 10 - Not Visible 11 - Not Visible 12 - Not Visible 13 - Not Visible 14 - Not Visible 15 - Not Visible 16 - Not Visible 17 - Not visible 18 - Not Visible 19 - Not Visible 1A - Not Visible 1B - Not Visible 1C - Not Visible 1D - Not Visible 1E - Not Visible 10 - Not Visible 11 - Not Visible 12 - Not Visible 13 - Not Visible 14 - Not Visible 15 - Not Visible 16 - Not Visible 17 - Not visible 18 - Not Visible 19 - Not Visible 1A - Not Visible 1B - Not Visible 1C - Not Visible 1D - Not Visible 1E - Not Visible 1F - Yellow coin 20 - Yellow coin 21 - Blue coin that runs away from you at light speed (XD) 22 - Blue coin that runs away from you () 23 - Red coin - makes a growing sound when collected 24 - Yellow coin 25 - Coin Formation #1 26 - Coin Formation #2 27 - Coin Formation #3 28 - Coin Formation #4 29 - Coin Formation #5 2A - Coin Formation #6 2B - Coin Formation #7 2C - Coin Formation #8 2D - Not Visible - Red Coin # 0 (?) 2E - Yellow coin 2F - Yellow coin 30 - Yellow coin 31 - Yellow coin 32 - Yellow coin 33 - Star - kind of moves around, can't collect it 34 - Sign 35 - Not Visible 36 - Friendly Red Bob-omb 37 - Single purple butterfly 38 - Not Visible - spawns jumping fire trails 39 - Not Visible 3A - Not Visible 3B - Not Visible 3C - Not Visible 3D - Giant Goomba 3E - Baby Goomba 3F - Not Visible - causes some slowdown when in area 40 - Group of 5 Goombas 41 - Not Visible 42 - Purple thing with arms, throws you around 43 - Not Visible 44 - Not Visible 45 - Sparky - chases you 46 - Sparky - stays put 47 - Not Visible 48 - Crashes Game 49 - Rolling Black Ball 4A - Ghost? 4B - Spinning Health Heart 4C - Super Fast 1-UP Mushroom With Sparkles 4D - 1-UP Mushroom that just sits there without sparkles 4E - Sparkle 1-up mushroom that jumps up first, then takes off slowly 4F - Not Visible 50 - Not Visible 51 - Not Visible 52 - Not Visible 53 - Yellow Coin 54 - Blue Coin Push Button 55 - Not Visible 56 - Game Freezing Glitched Bob-omb 57 - Game Freezing Glitched Bob-omb 58 - Game Freezing Glitched Bob-omb 59 - Game Freezing Glitched Bob-omb 5A - Yellow jumping box - no solidity 5B - Yellow ! box with nothing in it 5C - Green ! box 5D - Blue ! box 5E - Yellow ! box with a Turtle shell in it 5F - Yellow ! box with 1 yellow coin in it 60 - Yellow ! box with 3 yellow coins in it 61 - Yellow ! box with 10 yellow coins in it 62 - Yellow ! box with 1-UP mushroom in it 63 - Yellow ! box with the level's First Act Star in it 64 - Breakable yellow box - nothing in it 65 - Breakable yellow box - 3 coins in it 66 - Grey unbreakable box with red bolted edges 67 - Small yellow throw block - 3 coins in it 68 - Square Purple ! ground push button 69 - Not Visible 6A - Not Visible 6B - Not Visible 6C - Large breakable yellow box - nothing in it 6D - Turtle shell (used underwater, you can't ride it on land, and dissapears when you throw it) 6E - Yellow ! box with a 1-UP in it 6F - Yellow coin 70 - Not Visible - Shoots out round bubbles or metalic spheres 71 - Not Visible - makes a sound and throws you into the air 72 - Yellow coin 73 - Not Visible - freezes game 74 - Small black sphere that shoots out flames 75 - Flying ShyGuy that shoots out flames 76 - Yellow jumping box - jumps 3 times when you grab it explodes into coins 77 - Not Visible 78 - A group of 3 butterflies 79 - Yellow coin 7A - Yellow coin 7B - Yellow coin 7C - Glitched Bob-omb boss, pushes you around and grunts 7D - Not Visible - pushes you around and grunts 7E - Yellow coin 7F - Not Visible 80 - Not Visible - generates red jumping fire trails 81 - Not Visible - shoots red fire straight into the air 82 - Yellow coin 83 - Yellow coin 84 - Yellow coin 85 - Yellow coin 86 - Yellow coin 87 - Yellow coin 88 - Yellow coin 89 - Brown log - can be pounded down/ran around for coins 8A - Water bomb dropping spot 8B - Flying water bomb that you can pop (drops coins and a bob-omb boss? O_o) 8C - Koopa the Quick 8D - Koopa the Quick's flagpole 8E - Black bob-omb that stands still (you can still grab and throw it) 8F - Cannon 90 - Red bob-omb friendly 91 - Cannon 92 - Black bob-omb that stands still (you can still grab and throw it) 93 - Yellow coin 94 - Yellow coin 95 - Yellow coin 96 - Yellow coin 97 - Yellow coin 98 - Yellow coin 99 - Yellow coin 9A - Spinning water bomb - no damage or interaction with it 9B - Yellow coin 9C - Not Visible - moves, has huge ground shadow, and takes alot of life when touched 9D - Not Visible 9E - Yellow coin 9F - Yellow coin A0 - Yellow coin A1 - Yellow coin A2 - Yellow coin A3 - Yellow coin A4 - Yellow coin A5 - Yellow coin A6 - Yellow coin A7 - Yellow coin A8 - Not Visible A9 - Tornado - tosses you into the air, spinning AA - Huge Waterbomb, you can punch out it's invisible underside and kill it for a blue coin AB - Huge Waterbomb, you can punch out it's 3 invisible underside objects and kill it for a blue coin AC - Freezes level AD - Yellow coin AE - Yellow coin AF - Yellow coin B0 - Yellow coin B1 - Yellow coin B2 - Yellow coin B3 - Yellow coin B4 - Yellow coin B5 - Yellow coin B6 - Not Visible - harms mario/freezes game when attacked B7 - Not Visible - harms mario/freezes game when attacked B8 - Water bomb - no solidity or interaction with it B9 - Flying Shyguy - shoots fire BA - Yellow coin BB - Not Visible - quiets music when near and makes a creaking sound BC - Yellow coin BD - Yellow coin BE - Yellow coin BF - Yellow coin C0 - Yellow coin C1 - Yellow coin C2 - Yellow coin C3 - Yellow coin C4 - Water Bomb - moves in a circle, kill it for coins C5 - Not Visible - can hurt you, you can't touch it C6 - Not Visible - can hurt you, you can't touch it C7 - Yellow coin C8 - Not Visible - made a small penguin sound C9 - Not Visible - mother penguin who has lost her baby CA - Not Visible - mother penguin who has lost her baby CB - Not Visible - makes a constant 'whoop' sound CC - Yellow coin CD - Yellow coin CE - Yellow coin CF - Yellow coin D0 - Yellow coin D1 - Yellow coin D2 - Yellow coin D3 - Yellow coin D4 - Yellow coin D5 - Yellow coin D6 - Yellow coin D7 - Yellow coin D8 - Yellow coin D9 - Yellow coin DA - Yellow coin DB - Yellow coin DC - Glitched Bobomb King - really the haunted chair DD - Glitched Bobomb King - really the haunted chair DE - Glitched Bobomb King - really the haunted chair DF - Water bomb with coin inside - really ghost E0 - Water bomb with coin inside - really ghost E1 - Not Visible E2 - Not Visible E3 - Not Visible - has a shadow and dissipates when you touch it E4 - Yellow coin E5 - Yellow coin E6 - Yellow coin E7 - Yellow coin E8 - Yellow coin E9 - Yellow coin EA - Yellow coin EB - Yellow coin EC - Yellow coin ED - Yellow coin EE - Yellow coin EF - Yellow coin F0 - Yellow coin F1 - Yellow coin F2 - Yellow coin F3 - Yellow coin F4 - Yellow coin F5 - Yellow coin F6 - Yellow coin F7 - Yellow coin F8 - Yellow coin F9 - Yellow coin FA - Yellow coin FB - Yellow coin FC - Yellow coin FD - Yellow coin FE - Yellow coin FF - Yellow coin (edited by Chickenlump on 07-04-05 09:21 AM) (edited by Chickenlump on 07-04-05 09:23 AM) (edited by Chickenlump on 07-04-05 09:51 AM) (edited by Chickenlump on 07-04-05 10:11 AM) (edited by Chickenlump on 07-04-05 10:38 AM) (edited by Chickenlump on 07-04-05 11:16 AM) (edited by Chickenlump on 07-04-05 12:13 PM) (edited by Chickenlump on 07-04-05 12:36 PM) (edited by Chickenlump on 07-04-05 12:57 PM) (edited by Chickenlump on 07-04-05 12:59 PM) (edited by Chickenlump on 07-04-05 01:09 PM) |
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stag019 Snifit Level: 23 Posts: 33/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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Yeah, and the Big goomba even gives you a blue coin if you ground pound him, just like in tiny huge island. And the cube in the editor, when selected, looks like the Wisdom Cube from Aqua Teen Hunger Force. I'm looking for a pic, I'll edit ths post if I find one. Edit: Found Some. http://www.aquateencentral.com/thecubing.php (edited by stag019 on 07-04-05 12:08 PM) (edited by stag019 on 07-04-05 12:17 PM) (edited by stag019 on 07-04-05 12:45 PM) (edited by stag019 on 07-04-05 03:42 PM) |
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BGNG Snifit Level: 22 Posts: 115/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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Are perhaps all the yellow coins different for the coins you collect? Like... Can there be two coins of type, say, 83 in the level? (edited by BGNG on 07-04-05 05:46 PM) (edited by BGNG on 07-04-05 07:50 PM) |
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stag019 Snifit Level: 23 Posts: 36/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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There are a lot of not visible objects. I think some of them may be boxes that appear when you hit the Square Purple ! ground push button. Can someone confirm this? | |||
Chickenlump Level: 41 Posts: 631/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Alot of the Not Visible values I gave instead made a star appear next to where the star appears when you collect all the red coins. O_o I mistook them for not being visible, but apparently some values arent accepted and the previous object uses the object I was editing's values as it's own... (that makes sense in my mind...honest... An interesting note about the trees, the tree is one object, and the shadow on the ground for the tree is it's own object (just placed where the trees are). Every yellow coin value I wrote down, I ran and collected. I didn't notice anything odd about them though. (edited by Chickenlump on 07-05-05 06:00 PM) |
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stag019 Snifit Level: 23 Posts: 37/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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That's the star you get when you get the five "Mario Wings to the Sky" coins. Do you know any other offsets that change signs (there at least five more signs I can think of off the top of my head). Because I want to try any Not Visible Objects that don't make the star appear and see if I can get a brick to appear when the Square Purple ! ground push button appears (I'm gonna call it the P-Switch from now, to keep it classic). And about that Red coin thing, if you collect a different red coin first, it will also show 0 and play the grow sound. Going back to the one where the sign should be and collecting it gives you your first. That's what it does for the first red coin if there's 9 (not sure about more). And about the blue coin runaway thing, thats what it does on a slide (the snow slide, at the very top) (edited by stag019 on 07-04-05 09:38 PM) |
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SePH Geldman Level: 33 Posts: 346/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by Chickenlump Argggg those screens are killing me.. You really are working hard on those lists, I can't wait to see when/if VL-Tone implement this in his editor for some nice Mario64 tweaking |
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stag019 Snifit Level: 23 Posts: 38/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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http://photobucket.com/albums/a306/kooparace/ For the hello fit, I changed Koopa the Quicks Starting Point and where the end flag is located. I switched them up. I couldn't get a good screenshot from between when he first jumos off the mountain to where he starts to run into the wall, but all he does is walk/float around Chain Chomp's area. After the last screenshot (0017), he follows his normal path to the top. Chaning his starting position without changing the flag position seem to not have much of an effect on him, he works his way back to his normal path and follows it. (edited by stag019 on 07-04-05 08:36 PM) (edited by stag019 on 07-04-05 11:42 PM) |
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Ringodoggie Snifit Level: 27 Posts: 220/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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All this data is awesome! How long until the first hack is released? | |||
Chickenlump Level: 41 Posts: 632/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Ok, this is a bit odd. (but only because I still don't get the format) The byte I changed at 405725 gave me the list above. Changing the byte at 405722 to something like 01 AND THEN changing 405725 gives me a whole new list of objects. Change 405722 to 01 and 405725 to 25 and you get a Fire Breathing Plant that pops up. I'll probably write a list for this one too (I hope I dont' have to write 255 lists ). Changing 405722 to 26 and then changing athe value at 405725 gave me the first list I made but the objects were at a different angle (rotation) (edited by Chickenlump on 07-05-05 08:15 AM) (edited by Chickenlump on 07-05-05 08:17 AM) (edited by Chickenlump on 07-05-05 08:24 AM) |
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stag019 Snifit Level: 23 Posts: 39/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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You might have to write 255 lists, but I'm sure people will help you. I'll help. Give me a number to put in the 405722 offest and I'll find all 255 of 405725. Also keep in mind that there are still a lot of objects (whomps, a lot of sand creatures and water creatures, and perhaps all of the bosses). One more thing is that the N64 uses a lot of 4 digit hexs, look at the gameshark codes! (by the way 255 lists of 255 objects is 65025 objects altogether. OUCH!) Also can you give me another sign I can change? I want to test the P-Switch! |
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Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 332/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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Why is it thought of os a 255 lists of 255? Shouldn't it be thought of as just a single two byte number? Or is it easier on the mind to think 255 lists of 255 instaid of one huge list of 65025? One last thing, perhaps if you are lucky the list will end early, because the game might not use all the object numbers. Then again they could of stuck objects out in the middle of lots of non working/null/crashing objects... | |||
stag019 Snifit Level: 23 Posts: 40/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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Because he's changing two totally different offsets, 405725 and 405722. Thus 255 lists of 255.Originally posted by RingodoggieIf you'd pay any attention, you'd know I'm working on a hack. Super Luigi 64. If you mean a level hack, I don't think many people are going to try that just yet, because you can only change the objects and not ground pieces or anything. I am working on a Goomba Battlefield for fun, but I doubt it will ever see the light of day. Edit: Alright, I'm gonna start with 19, that being my lucky number. Edit 2: Try changing 405722 to 19 and 405725 to 1A. You get Ukkiki, (the monkey). He even makes the noise and runs away from you. And when you grab him he talks just like he does. Only problem is that he looks like the King Bob-omb. I'll get some screenies in a minute. Edit 3: http://photobucket.com/albums/a306/kooparace/ Edit 4: 1B Steals you hat! Edit 5: 1E is the Whomp Boss! http://photobucket.com/albums/a306/kooparace/ Edit 6: For the love of all that is holy there's another one! 1F is a Chain Chomp complete with chain & post. Unforuantely, if he doesn't hit a fence, he falls through the ground and you cant play anymore! http://photobucket.com/albums/a306/kooparace/ Edit 7: OMFG 7!!!! 22 is a shelless Koopa the Quick that wants to race. LMFAO. when you talk to him the game glitches and PJ64 quits. http://photobucket.com/albums/a306/kooparace/ Edit 8: Now, I know what you may be thinking, that's a big Chain Chomp. But who said it was a Chain Chomp? Same object. http://photobucket.com/albums/a306/kooparace/ Edit 9: 2D object? It like a fence, you only see the front and back. If you look at it from the right angle, you dont see it. http://photobucket.com/albums/a306/kooparace/ (edited by stag019 on 07-05-05 03:29 PM) (edited by stag019 on 07-05-05 03:37 PM) (edited by stag019 on 07-05-05 04:06 PM) (edited by stag019 on 07-05-05 04:08 PM) (edited by stag019 on 07-05-05 04:17 PM) (edited by stag019 on 07-05-05 04:20 PM) (edited by stag019 on 07-05-05 04:34 PM) (edited by stag019 on 07-05-05 04:41 PM) (edited by stag019 on 07-05-05 04:49 PM) (edited by stag019 on 07-07-05 03:27 AM) (edited by stag019 on 07-07-05 03:31 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5509/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I guess the game must have 'object sets', like tilesets but in 3D. How are you compressing these, anyway, or are they not compressed? | |||
stag019 Snifit Level: 23 Posts: 41/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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They're not compressed. (edited by stag019 on 07-05-05 05:12 PM) |
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Chickenlump Level: 41 Posts: 633/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Ok, I'm pretty sure there are only 2 lists of objects. If Bit 1 is set of byte 405722, you get the list I posted above. If Bit 0 is set, this loads one of the objects I haven't documented yet. | |||
stag019 Snifit Level: 23 Posts: 42/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
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Originally posted by ChickenlumpSo what does that mean? Is my list useless? Or would 19 be the same as 0? Either way here is my list (I'll edit the file post as I get more): http://host.picturewizard.com/2005-6/339987/list.txt |
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