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VL-Tone

Red Cheep-cheep
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From: In the Moon!

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Posted on 07-04-05 05:36 AM Link | Quote
From early experimentation I can confirm that the coords are also 16-bits, but we need a way to find where those objects start and end.

Edit: Ok I'm off to bed and tomorrow I'm going on vacation, see you in a week! Much progress has been made over the last 2 weeks, I guess the other object types will be relatively easy to document. I hope you guys won't abandon this thread

Here is a little symbolic present to all of you working on hacking Super Mario 64:




(edited by VL-Tone on 07-04-05 03:39 AM)
Chickenlump

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Posted on 07-04-05 06:12 PM Link | Quote
Ok, the first coin picture wasn't originally a coin, I changed it's type byte!
Change offset 405725 and change the 3rd sign you see.

A few funny changes (the little one is so cute!)
3D - Giant Goomba
3E - Baby Goomba



Every object I turn this sign into gets that object's properties, so the goombas can be squished and jumped on, they will chase after you, etc...


Alchemic

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Posted on 07-04-05 06:16 PM Link | Quote
4055BF affects another tree: to get to it, start climbing the mountain, and when you reach a small crate, stand on it and face the floating island. The tree should be in your line of sight.

I'd provide a screenshot, but I don't have anywhere convenient to store it
Chickenlump

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Posted on 07-04-05 06:21 PM Link | Quote
Well, enemies do seem to be grouped together as one object...

Change 405725 to 40 and a group of about 5 goombas will be there (I wasn't expecting it, all 5 saw me at once and bum-rushed me )



Thankfully, the coins are also single object formations (imagine trying to place single coins into patterns like this by hand O_o)


Remember, different objects have different draw distances, so you may need to run up on them for them to be visible (some objects are visible only close up, and some from far away)

The glitched items that use the wrong polygons are actual objects, they are just reading from the wrong file I'm assuming, they are level specific or something in the level header tells the level what object set to use or something.

THE LIST:
00 - Not Visible
01 - Not Visible
02 - Not Visible
03 - Not Visible
04 - Not Visible
05 - Not Visible
06 - Not Visible
07 - Not Visible
08 - Not Visible
09 - Not Visible
0A - Not Visible
0B - Not Visible
0C - Not Visible
0D - Not Visible
0E - Not Visible
0F - Not Visible
10 - Not Visible
11 - Not Visible
12 - Not Visible
13 - Not Visible
14 - Not Visible
15 - Not Visible
16 - Not Visible
17 - Not visible
18 - Not Visible
19 - Not Visible
1A - Not Visible
1B - Not Visible
1C - Not Visible
1D - Not Visible
1E - Not Visible
10 - Not Visible
11 - Not Visible
12 - Not Visible
13 - Not Visible
14 - Not Visible
15 - Not Visible
16 - Not Visible
17 - Not visible
18 - Not Visible
19 - Not Visible
1A - Not Visible
1B - Not Visible
1C - Not Visible
1D - Not Visible
1E - Not Visible
1F - Yellow coin
20 - Yellow coin
21 - Blue coin that runs away from you at light speed (XD)
22 - Blue coin that runs away from you ()
23 - Red coin - makes a growing sound when collected
24 - Yellow coin
25 - Coin Formation #1
26 - Coin Formation #2
27 - Coin Formation #3
28 - Coin Formation #4
29 - Coin Formation #5
2A - Coin Formation #6
2B - Coin Formation #7
2C - Coin Formation #8
2D - Not Visible - Red Coin # 0 (?)
2E - Yellow coin
2F - Yellow coin
30 - Yellow coin
31 - Yellow coin
32 - Yellow coin
33 - Star - kind of moves around, can't collect it
34 - Sign
35 - Not Visible
36 - Friendly Red Bob-omb
37 - Single purple butterfly
38 - Not Visible - spawns jumping fire trails
39 - Not Visible
3A - Not Visible
3B - Not Visible
3C - Not Visible
3D - Giant Goomba
3E - Baby Goomba
3F - Not Visible - causes some slowdown when in area
40 - Group of 5 Goombas
41 - Not Visible
42 - Purple thing with arms, throws you around
43 - Not Visible
44 - Not Visible
45 - Sparky - chases you
46 - Sparky - stays put
47 - Not Visible
48 - Crashes Game
49 - Rolling Black Ball
4A - Ghost?
4B - Spinning Health Heart
4C - Super Fast 1-UP Mushroom With Sparkles
4D - 1-UP Mushroom that just sits there without sparkles
4E - Sparkle 1-up mushroom that jumps up first, then takes off slowly
4F - Not Visible
50 - Not Visible
51 - Not Visible
52 - Not Visible
53 - Yellow Coin
54 - Blue Coin Push Button
55 - Not Visible
56 - Game Freezing Glitched Bob-omb
57 - Game Freezing Glitched Bob-omb
58 - Game Freezing Glitched Bob-omb
59 - Game Freezing Glitched Bob-omb
5A - Yellow jumping box - no solidity
5B - Yellow ! box with nothing in it
5C - Green ! box
5D - Blue ! box
5E - Yellow ! box with a Turtle shell in it
5F - Yellow ! box with 1 yellow coin in it
60 - Yellow ! box with 3 yellow coins in it
61 - Yellow ! box with 10 yellow coins in it
62 - Yellow ! box with 1-UP mushroom in it
63 - Yellow ! box with the level's First Act Star in it
64 - Breakable yellow box - nothing in it
65 - Breakable yellow box - 3 coins in it
66 - Grey unbreakable box with red bolted edges
67 - Small yellow throw block - 3 coins in it
68 - Square Purple ! ground push button
69 - Not Visible
6A - Not Visible
6B - Not Visible
6C - Large breakable yellow box - nothing in it
6D - Turtle shell (used underwater, you can't ride it on land, and dissapears when you throw it)
6E - Yellow ! box with a 1-UP in it
6F - Yellow coin
70 - Not Visible - Shoots out round bubbles or metalic spheres
71 - Not Visible - makes a sound and throws you into the air
72 - Yellow coin
73 - Not Visible - freezes game
74 - Small black sphere that shoots out flames
75 - Flying ShyGuy that shoots out flames
76 - Yellow jumping box - jumps 3 times when you grab it explodes into coins
77 - Not Visible
78 - A group of 3 butterflies
79 - Yellow coin
7A - Yellow coin
7B - Yellow coin
7C - Glitched Bob-omb boss, pushes you around and grunts
7D - Not Visible - pushes you around and grunts
7E - Yellow coin
7F - Not Visible
80 - Not Visible - generates red jumping fire trails
81 - Not Visible - shoots red fire straight into the air
82 - Yellow coin
83 - Yellow coin
84 - Yellow coin
85 - Yellow coin
86 - Yellow coin
87 - Yellow coin
88 - Yellow coin
89 - Brown log - can be pounded down/ran around for coins
8A - Water bomb dropping spot
8B - Flying water bomb that you can pop (drops coins and a bob-omb boss? O_o)
8C - Koopa the Quick
8D - Koopa the Quick's flagpole
8E - Black bob-omb that stands still (you can still grab and throw it)
8F - Cannon
90 - Red bob-omb friendly
91 - Cannon
92 - Black bob-omb that stands still (you can still grab and throw it)
93 - Yellow coin
94 - Yellow coin
95 - Yellow coin
96 - Yellow coin
97 - Yellow coin
98 - Yellow coin
99 - Yellow coin
9A - Spinning water bomb - no damage or interaction with it
9B - Yellow coin
9C - Not Visible - moves, has huge ground shadow, and takes alot of life when touched
9D - Not Visible
9E - Yellow coin
9F - Yellow coin
A0 - Yellow coin
A1 - Yellow coin
A2 - Yellow coin
A3 - Yellow coin
A4 - Yellow coin
A5 - Yellow coin
A6 - Yellow coin
A7 - Yellow coin
A8 - Not Visible
A9 - Tornado - tosses you into the air, spinning
AA - Huge Waterbomb, you can punch out it's invisible underside and kill it for a blue coin
AB - Huge Waterbomb, you can punch out it's 3 invisible underside objects and kill it for a blue coin
AC - Freezes level
AD - Yellow coin
AE - Yellow coin
AF - Yellow coin
B0 - Yellow coin
B1 - Yellow coin
B2 - Yellow coin
B3 - Yellow coin
B4 - Yellow coin
B5 - Yellow coin
B6 - Not Visible - harms mario/freezes game when attacked
B7 - Not Visible - harms mario/freezes game when attacked
B8 - Water bomb - no solidity or interaction with it
B9 - Flying Shyguy - shoots fire
BA - Yellow coin
BB - Not Visible - quiets music when near and makes a creaking sound
BC - Yellow coin
BD - Yellow coin
BE - Yellow coin
BF - Yellow coin
C0 - Yellow coin
C1 - Yellow coin
C2 - Yellow coin
C3 - Yellow coin
C4 - Water Bomb - moves in a circle, kill it for coins
C5 - Not Visible - can hurt you, you can't touch it
C6 - Not Visible - can hurt you, you can't touch it
C7 - Yellow coin
C8 - Not Visible - made a small penguin sound
C9 - Not Visible - mother penguin who has lost her baby
CA - Not Visible - mother penguin who has lost her baby
CB - Not Visible - makes a constant 'whoop' sound
CC - Yellow coin
CD - Yellow coin
CE - Yellow coin
CF - Yellow coin
D0 - Yellow coin
D1 - Yellow coin
D2 - Yellow coin
D3 - Yellow coin
D4 - Yellow coin
D5 - Yellow coin
D6 - Yellow coin
D7 - Yellow coin
D8 - Yellow coin
D9 - Yellow coin
DA - Yellow coin
DB - Yellow coin
DC - Glitched Bobomb King - really the haunted chair
DD - Glitched Bobomb King - really the haunted chair
DE - Glitched Bobomb King - really the haunted chair
DF - Water bomb with coin inside - really ghost
E0 - Water bomb with coin inside - really ghost
E1 - Not Visible
E2 - Not Visible
E3 - Not Visible - has a shadow and dissipates when you touch it
E4 - Yellow coin
E5 - Yellow coin
E6 - Yellow coin
E7 - Yellow coin
E8 - Yellow coin
E9 - Yellow coin
EA - Yellow coin
EB - Yellow coin
EC - Yellow coin
ED - Yellow coin
EE - Yellow coin
EF - Yellow coin
F0 - Yellow coin
F1 - Yellow coin
F2 - Yellow coin
F3 - Yellow coin
F4 - Yellow coin
F5 - Yellow coin
F6 - Yellow coin
F7 - Yellow coin
F8 - Yellow coin
F9 - Yellow coin
FA - Yellow coin
FB - Yellow coin
FC - Yellow coin
FD - Yellow coin
FE - Yellow coin
FF - Yellow coin


(edited by Chickenlump on 07-04-05 09:21 AM)
(edited by Chickenlump on 07-04-05 09:23 AM)
(edited by Chickenlump on 07-04-05 09:51 AM)
(edited by Chickenlump on 07-04-05 10:11 AM)
(edited by Chickenlump on 07-04-05 10:38 AM)
(edited by Chickenlump on 07-04-05 11:16 AM)
(edited by Chickenlump on 07-04-05 12:13 PM)
(edited by Chickenlump on 07-04-05 12:36 PM)
(edited by Chickenlump on 07-04-05 12:57 PM)
(edited by Chickenlump on 07-04-05 12:59 PM)
(edited by Chickenlump on 07-04-05 01:09 PM)
stag019

Snifit
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Posted on 07-04-05 08:59 PM Link | Quote
Yeah, and the Big goomba even gives you a blue coin if you ground pound him, just like in tiny huge island. And the cube in the editor, when selected, looks like the Wisdom Cube from Aqua Teen Hunger Force. I'm looking for a pic, I'll edit ths post if I find one.
Edit: Found Some. http://www.aquateencentral.com/thecubing.php


(edited by stag019 on 07-04-05 12:08 PM)
(edited by stag019 on 07-04-05 12:17 PM)
(edited by stag019 on 07-04-05 12:45 PM)
(edited by stag019 on 07-04-05 03:42 PM)
BGNG

Snifit
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Posted on 07-05-05 01:08 AM Link | Quote
Are perhaps all the yellow coins different for the coins you collect? Like... Can there be two coins of type, say, 83 in the level?


(edited by BGNG on 07-04-05 05:46 PM)
(edited by BGNG on 07-04-05 07:50 PM)
stag019

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Posted on 07-05-05 01:49 AM Link | Quote
There are a lot of not visible objects. I think some of them may be boxes that appear when you hit the Square Purple ! ground push button. Can someone confirm this?
Chickenlump

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Posted on 07-05-05 04:18 AM Link | Quote
Alot of the Not Visible values I gave instead made a star appear next to where the star appears when you collect all the red coins. O_o I mistook them for not being visible, but apparently some values arent accepted and the previous object uses the object I was editing's values as it's own... (that makes sense in my mind...honest...


An interesting note about the trees, the tree is one object, and the shadow on the ground for the tree is it's own object (just placed where the trees are).

Every yellow coin value I wrote down, I ran and collected. I didn't notice anything odd about them though.


(edited by Chickenlump on 07-05-05 06:00 PM)
stag019

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Posted on 07-05-05 04:46 AM Link | Quote
That's the star you get when you get the five "Mario Wings to the Sky" coins.
Do you know any other offsets that change signs (there at least five more signs I can think of off the top of my head). Because I want to try any Not Visible Objects that don't make the star appear and see if I can get a brick to appear when the Square Purple ! ground push button appears (I'm gonna call it the P-Switch from now, to keep it classic).
And about that Red coin thing, if you collect a different red coin first, it will also show 0 and play the grow sound. Going back to the one where the sign should be and collecting it gives you your first. That's what it does for the first red coin if there's 9 (not sure about more). And about the blue coin runaway thing, thats what it does on a slide (the snow slide, at the very top)


(edited by stag019 on 07-04-05 09:38 PM)
SePH

Geldman
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Caliss de libéraux

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Posted on 07-05-05 04:54 AM Link | Quote
Originally posted by Chickenlump
Well, enemies do seem to be grouped together as one object...

Change 405725 to 40 and a group of about 5 goombas will be there (I wasn't expecting it, all 5 saw me at once and bum-rushed me )



Thankfully, the coins are also single object formations (imagine trying to place single coins into patterns like this by hand O_o)



Argggg those screens are killing me..

You really are working hard on those lists, I can't wait to see when/if VL-Tone implement this in his editor for some nice Mario64 tweaking
stag019

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Posted on 07-05-05 05:36 AM Link | Quote
http://photobucket.com/albums/a306/kooparace/
For the hello fit, I changed Koopa the Quicks Starting Point and where the end flag is located. I switched them up. I couldn't get a good screenshot from between when he first jumos off the mountain to where he starts to run into the wall, but all he does is walk/float around Chain Chomp's area. After the last screenshot (0017), he follows his normal path to the top. Chaning his starting position without changing the flag position seem to not have much of an effect on him, he works his way back to his normal path and follows it.


(edited by stag019 on 07-04-05 08:36 PM)
(edited by stag019 on 07-04-05 11:42 PM)
Ringodoggie

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Posted on 07-05-05 05:09 PM Link | Quote
All this data is awesome! How long until the first hack is released?
Chickenlump

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Posted on 07-05-05 05:14 PM Link | Quote
Ok, this is a bit odd. (but only because I still don't get the format)
The byte I changed at 405725 gave me the list above.
Changing the byte at 405722 to something like 01 AND THEN changing 405725 gives me a whole new list of objects.

Change 405722 to 01 and 405725 to 25 and you get a Fire Breathing Plant that pops up.
I'll probably write a list for this one too (I hope I dont' have to write 255 lists ).





Changing 405722 to 26 and then changing athe value at 405725 gave me the first list I made but the objects were at a different angle (rotation)


(edited by Chickenlump on 07-05-05 08:15 AM)
(edited by Chickenlump on 07-05-05 08:17 AM)
(edited by Chickenlump on 07-05-05 08:24 AM)
stag019

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Posted on 07-05-05 11:56 PM Link | Quote
You might have to write 255 lists, but I'm sure people will help you. I'll help. Give me a number to put in the 405722 offest and I'll find all 255 of 405725. Also keep in mind that there are still a lot of objects (whomps, a lot of sand creatures and water creatures, and perhaps all of the bosses). One more thing is that the N64 uses a lot of 4 digit hexs, look at the gameshark codes! (by the way 255 lists of 255 objects is 65025 objects altogether. OUCH!)

Also can you give me another sign I can change? I want to test the P-Switch!
Someguy

Buzzy Beetle
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Posted on 07-06-05 12:16 AM Link | Quote
Why is it thought of os a 255 lists of 255? Shouldn't it be thought of as just a single two byte number? Or is it easier on the mind to think 255 lists of 255 instaid of one huge list of 65025? One last thing, perhaps if you are lucky the list will end early, because the game might not use all the object numbers. Then again they could of stuck objects out in the middle of lots of non working/null/crashing objects...
stag019

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Posted on 07-06-05 12:21 AM Link | Quote
Because he's changing two totally different offsets, 405725 and 405722. Thus 255 lists of 255.
Originally posted by Ringodoggie
All this data is awesome! How long until the first hack is released?
If you'd pay any attention, you'd know I'm working on a hack. Super Luigi 64. If you mean a level hack, I don't think many people are going to try that just yet, because you can only change the objects and not ground pieces or anything. I am working on a Goomba Battlefield for fun, but I doubt it will ever see the light of day.

Edit: Alright, I'm gonna start with 19, that being my lucky number.

Edit 2: Try changing 405722 to 19 and 405725 to 1A. You get Ukkiki, (the monkey). He even makes the noise and runs away from you. And when you grab him he talks just like he does. Only problem is that he looks like the King Bob-omb. I'll get some screenies in a minute.

Edit 3:
http://photobucket.com/albums/a306/kooparace/

Edit 4: 1B Steals you hat!

Edit 5: 1E is the Whomp Boss!
http://photobucket.com/albums/a306/kooparace/

Edit 6: For the love of all that is holy there's another one! 1F is a Chain Chomp complete with chain & post. Unforuantely, if he doesn't hit a fence, he falls through the ground and you cant play anymore!
http://photobucket.com/albums/a306/kooparace/

Edit 7: OMFG 7!!!! 22 is a shelless Koopa the Quick that wants to race. LMFAO. when you talk to him the game glitches and PJ64 quits.
http://photobucket.com/albums/a306/kooparace/

Edit 8:

Now, I know what you may be thinking, that's a big Chain Chomp.
But who said it was a Chain Chomp?

Same object.
http://photobucket.com/albums/a306/kooparace/

Edit 9: 2D object? It like a fence, you only see the front and back. If you look at it from the right angle, you dont see it.
http://photobucket.com/albums/a306/kooparace/


(edited by stag019 on 07-05-05 03:29 PM)
(edited by stag019 on 07-05-05 03:37 PM)
(edited by stag019 on 07-05-05 04:06 PM)
(edited by stag019 on 07-05-05 04:08 PM)
(edited by stag019 on 07-05-05 04:17 PM)
(edited by stag019 on 07-05-05 04:20 PM)
(edited by stag019 on 07-05-05 04:34 PM)
(edited by stag019 on 07-05-05 04:41 PM)
(edited by stag019 on 07-05-05 04:49 PM)
(edited by stag019 on 07-07-05 03:27 AM)
(edited by stag019 on 07-07-05 03:31 AM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 07-06-05 02:04 AM Link | Quote
I guess the game must have 'object sets', like tilesets but in 3D. How are you compressing these, anyway, or are they not compressed?
stag019

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Posted on 07-06-05 02:08 AM Link | Quote
They're not compressed.


(edited by stag019 on 07-05-05 05:12 PM)
Chickenlump

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Posted on 07-06-05 02:51 AM Link | Quote
Ok, I'm pretty sure there are only 2 lists of objects. If Bit 1 is set of byte 405722, you get the list I posted above. If Bit 0 is set, this loads one of the objects I haven't documented yet.
stag019

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Posted on 07-06-05 03:50 AM Link | Quote
Originally posted by Chickenlump
Ok, I'm pretty sure there are only 2 lists of objects. If Bit 1 is set of byte 405722, you get the list I posted above. If Bit 0 is set, this loads one of the objects I haven't documented yet.
So what does that mean? Is my list useless? Or would 19 be the same as 0? Either way here is my list (I'll edit the file post as I get more):
http://host.picturewizard.com/2005-6/339987/list.txt
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