Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New Program: SMW Entrance Level Repointer | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1672/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 06-05-05 03:06 PM Link | Quote
Want to edit the castle/ghost house/no Yoshi sign entrances? Now it's easier than before! The program have been next to done for the last few weeks, but appearently, I forgot about it...

In this program, you enter a level number from Lunar Magic and that level will be used as the entrance.

NOTE: If you edit the entrance level after repointing it, Lunar Magic may move it's data. Therefore, it's recommended that you repoint the entrance every time you edit it.

Click here to visit my site where you can download it.

Have fun or something.
Rainbow Yoshi

Level: 30

Posts: 246/496
EXP: 159486
For next: 6383

Since: 04-08-05

Since last post: 14 hours
Last activity: 4 hours
Posted on 06-05-05 07:48 PM Link | Quote
That is so cool.
Could it be a different intro completely.
Like so you can enter the cstle without going through that Giant Door?
Keikonium
Banned
Level: NAN

Posts: 1326/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 06-05-05 08:22 PM Link | Quote
Awesome!

Now all we need is a program to edit the path that mario takes when walking up to the entrances.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 594/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 06-05-05 08:39 PM Link | Quote
This is awesome.

What Keikonium mentioned would also be awesome.

Anybody think it'd be possible to rig up something like LM's intro editor system for these?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 788/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 06-06-05 02:39 AM Link | Quote
GJ, Smallhacker. Now all we need is another program to repoint the level for choco island 2's exit.

@Squah Monster: Shouldn't be too hard, but you would need a way to make mario enter the door by button press.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 595/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 06-06-05 05:38 AM Link | Quote
Two possible solutions to that:

One -- make a custom block or sprite that acts like a normal door but has the graphics if the fancy spiffy door.

Two -- make the door opening / Mario entering part of the animation automatically appended at the end of the recorded segment. It's not like it's going to go somewhere else in the sequence.
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 1082/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 06-06-05 08:53 AM Link | Quote
Hey, this is pretty cool! Awesome! Now I could change the entire entrance to be a more... well, I could even do an entrance to a house or something... not ghost related... hmmm...

Neat-o!
Tanookirby

Bullet Bill
Level: 30

Posts: 21/509
EXP: 152637
For next: 13232

Since: 05-09-05

Since last post: 2 days
Last activity: 2 hours
Posted on 06-07-05 07:27 AM Link | Quote
Sombody should try editing the entrance to the castles and pyramid in Demo World. When you enter that pyramid, it should have the intro to a castle.
mikepjr

Ninji
Level: 26

Posts: 121/242
EXP: 92006
For next: 10269

Since: 03-15-04
From: houston texas

Since last post: 4 days
Last activity: 1 hour
Posted on 06-07-05 09:59 AM Link | Quote
Freakin awsome!
This will help out big time with mine and mvent2's "toad's quest" hack.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1676/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 06-07-05 10:08 AM Link | Quote
Oh, there's one thing I forgot to mention. It seems like Sprites and Layer 2 uses different pointer tables. Therefore, only Layer 1 will be repointed with my program.
mikepjr

Ninji
Level: 26

Posts: 122/242
EXP: 92006
For next: 10269

Since: 03-15-04
From: houston texas

Since last post: 4 days
Last activity: 1 hour
Posted on 06-07-05 05:42 PM Link | Quote
Hmmm.
Dose this mean you may come out with another version later?
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1681/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 06-07-05 07:32 PM Link | Quote
Most likely not.

However, someone (forgot who it was) told me that early versions of Lunar Magic didn't have custom backgrounds, which means that if you change one background, you change all of that kind in the game.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - New Program: SMW Entrance Level Repointer | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.017 seconds.