Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - New Program: SMW Entrance Level Repointer | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1672/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Want to edit the castle/ghost house/no Yoshi sign entrances? Now it's easier than before! The program have been next to done for the last few weeks, but appearently, I forgot about it... In this program, you enter a level number from Lunar Magic and that level will be used as the entrance. NOTE: If you edit the entrance level after repointing it, Lunar Magic may move it's data. Therefore, it's recommended that you repoint the entrance every time you edit it. Click here to visit my site where you can download it. Have fun or something. |
|||
Rainbow Yoshi Level: 30 Posts: 246/496 EXP: 159486 For next: 6383 Since: 04-08-05 Since last post: 14 hours Last activity: 4 hours |
| ||
That is so cool. Could it be a different intro completely. Like so you can enter the cstle without going through that Giant Door? |
|||
Keikonium Banned Level: NAN Posts: 1326/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
| ||
Awesome! Now all we need is a program to edit the path that mario takes when walking up to the entrances. |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 594/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
This is awesome. What Keikonium mentioned would also be awesome. Anybody think it'd be possible to rig up something like LM's intro editor system for these? |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 788/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
GJ, Smallhacker. Now all we need is another program to repoint the level for choco island 2's exit. @Squah Monster: Shouldn't be too hard, but you would need a way to make mario enter the door by button press. |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 595/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
Two possible solutions to that: One -- make a custom block or sprite that acts like a normal door but has the graphics if the fancy spiffy door. Two -- make the door opening / Mario entering part of the animation automatically appended at the end of the recorded segment. It's not like it's going to go somewhere else in the sequence. |
|||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 1082/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
| ||
Hey, this is pretty cool! Awesome! Now I could change the entire entrance to be a more... well, I could even do an entrance to a house or something... not ghost related... hmmm... Neat-o! |
|||
Tanookirby Bullet Bill Level: 30 Posts: 21/509 EXP: 152637 For next: 13232 Since: 05-09-05 Since last post: 2 days Last activity: 2 hours |
| ||
Sombody should try editing the entrance to the castles and pyramid in Demo World. When you enter that pyramid, it should have the intro to a castle. | |||
mikepjr Ninji Level: 26 Posts: 121/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
| ||
Freakin awsome! This will help out big time with mine and mvent2's "toad's quest" hack. |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1676/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Oh, there's one thing I forgot to mention. It seems like Sprites and Layer 2 uses different pointer tables. Therefore, only Layer 1 will be repointed with my program. | |||
mikepjr Ninji Level: 26 Posts: 122/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
| ||
Hmmm. Dose this mean you may come out with another version later? |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1681/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Most likely not. However, someone (forgot who it was) told me that early versions of Lunar Magic didn't have custom backgrounds, which means that if you change one background, you change all of that kind in the game. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - New Program: SMW Entrance Level Repointer | | | |