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| Acmlm's Board - I2 Archive - Rom Hacking - Metroid Data decoded, source, images |
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Ark42b Newcomer Level: 5 ![]() Posts: 4/9 EXP: 338 For next: 191 Since: 05-29-05 Since last post: 151 days Last activity: 103 days |
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| Ok, well, it's not a a level editor, but I finished decoding all the data, and the source is at http://ark42.com/metroid/Met1Map.cpp if anybody ever wants it. You can view lots of neat maps at http://ark42.com/metroid/ including maps of *all* the "hidden zones" and maps which show all shootable/walkable blocks, all of the sprites and patterns, etc. *edit* WARNING! some of the large images (8192 pixels wide) might cause certain versions of Firefox/Mozilla/Netscape 7 to crash. Try the -4096 versions which have been rescaled down to 1/2 size if viewing online. (edited by Ark42b on 06-02-05 01:55 AM) |
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Heian-794 Red Super Koopa Level: 44 Posts: 689/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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| Just tried to load one of the PNGs and it crashed my browser! Have you exceeded your bandwidth limit? | |||
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Ark42b Newcomer Level: 5 ![]() Posts: 5/9 EXP: 338 For next: 191 Since: 05-29-05 Since last post: 151 days Last activity: 103 days |
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My bandwidth is about 3100 GB/month on that server, so no, it hasn't been exceeded ![]() The large PNGs do fail to load in firefox for some reason (it tells me its invalid, odd) yet IE displays them fine, and ALT+clicking them to download in firefox will let me view them in Paint Shop Pro just fine. The big images are 8192x7680x256 with transparency, but that isn't all *that* huge I wouldn't think. (edited by Ark42b on 06-01-05 04:04 PM) |
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Fx3 Shyguy Level: 13 ![]() Posts: 26/80 EXP: 10252 For next: 15 Since: 04-11-05 From: Brazil Since last post: 98 days Last activity: 34 days |
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| Why did you create HUGE images? :| In Netscape, it causes a memory overflow - meaning hanging the system due to large amount of memory required. | |||
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Ark42b Newcomer Level: 5 ![]() Posts: 6/9 EXP: 338 For next: 191 Since: 05-29-05 Since last post: 151 days Last activity: 103 days |
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| The program I wrote automatically created maps of the entire world for Metroid 1, which is 32x32 screens of 256x240 each. What netscape has a buffer overflow? 4 or 7? Anyway, just save them to disk then.. I have no problem viewing them locally and zooming in/out and scrolling around in them in Paint Shop. I resized the main two maps down to 4096x3840 which appears to work in Firefox, so if you really want to see them online, go to http://ark42.com/metroid/Metroid-Map-4096.png or http://ark42.com/metroid/Metroid-Map-Secrets-4096.png |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 ![]() Posts: 892/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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| Hmm. In Metroid-Common-Sprites.png, there's a little orange arrow. I don't recall ever seeing that in the game. There are a few other sprites (with incorrect patterns) that look to be unfinished/unused as well... | |||
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VL-Tone Red Cheep-cheep Level: 23 ![]() Posts: 43/200 EXP: 64158 For next: 3565 Since: 06-06-04 From: In the Moon! Since last post: 5 days Last activity: 2 hours |
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Wow Ark42b I could use all this to...let's say....convert Metroid into 3d! ![]() Seriously, great work! I wish I had these when I started Metroid Cubed years ago. BMF54123: The arrow is used in the Japanese version to select menus if I remember correctly. |
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Geiger Buster Beetle Level: 34 ![]() Posts: 381/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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| The large PNGs do fail to load in firefox for some reason According to the PNG website, Mozilla does not support PNG images larger than 8000 pixels for either dimension. I can understand why since a 8000x8000 pixel image uses up at least 60 megs of memory when decompressed (and any given page could use scores of them), but one would think they would use a power of two (8192 would be closest). ---T.Geiger |
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Heian-794 Red Super Koopa Level: 44 Posts: 695/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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| Yeah, I used Netscape 7 and everything completely crashed. The 4096-pixel images show up great, though; I've never seen such a detailed map of Metroid. What a great, complex game this was. | |||
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creaothceann Red Paragoomba Level: 11 ![]() Posts: 18/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours |
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Still is.![]() |
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Ark42b Newcomer Level: 5 ![]() Posts: 7/9 EXP: 338 For next: 191 Since: 05-29-05 Since last post: 151 days Last activity: 103 days |
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Hey, BMF, I remember seeing that name in the NES palette I picked up from a random google search. It makes the generated images look a lot nicer then the game does in NESticle ![]() -- Heh, thanks VL-Tone. Your work on the item decoding saved me a lot of time getting that part started. There are a lot of duplicate sprites it seems, just a bunch of pointers all pointing at the same thing, and ignore the right hand side of the sprite pictures of course, because I'm sure I am just decoding garbage/invalid pointers at that point. Anybody can pull the suitless sprites too if they want, if you uncomment the 0x1B in the common_patterns and recompile, the common sprites should use the alternate then. -- Sorry about crashing on NS7. I'll put a warning in the post above. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4734/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Geiger That's odd... 8000x8000 is big sure, but something like 8001x1 wouldn't take up too much memory. ![]() |
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Ark42b Newcomer Level: 5 ![]() Posts: 9/9 EXP: 338 For next: 191 Since: 05-29-05 Since last post: 151 days Last activity: 103 days |
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| I just whipped up another way to view the entire maps, if you want to see the entire 8192 version, you can use this tool: http://ark42.com/metroid/map/map.php (it's just a slight alteration of something else I already had laying around at http://ark42.com/google/map.php This may take a minute to load and use up a bit of memory to display, but the full resolution map all at once is at http://ark42.com/metroid/map/map.php?left=0&right=31&top=0&bottom=31&zoom=0&scale=256 |
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| Acmlm's Board - I2 Archive - Rom Hacking - Metroid Data decoded, source, images |
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